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Author: Susurrus
Tools Needed
* DAZ Studio 1.3.1.0
* Morph Loader
* Hexagon (or other 3D modeling program)
In your 3D modeling program you can manipulate an Exported figure from DAZ Studio by pushing and pulling groups of vertexes around, and so long as you don't create or remove any new vertexes, use the Morph Loader to Import the altered figure back onto the original figure as a morph. For this tutorial I am going to use DAZ's Victoria 3 figure to make a head morph from, as this seems to be something asked about quite often on the DAZ forums.
Load your figure into the DAZ Studio default scene, don't change its position and make sure you don't have any other figures loaded.
Now select Victoria from the Scene tab, click the little eye on the right and Victoria should disappear.
In the Scene tab select Victoria's head and click the little eye to the right of it to make her head visible once more.
Step 2: Export your figure as 'Wavefront (obj)'
From the File menu select Export to bring up the Export file window.
Make the Save type 'Wavefront Object (obj)', and name it something like 'Victoria Head' so you can find it again easily.
Note. Also make sure you'remember where you save it.
When you click Save it will bring up the 'Export: Wavefront Object (obj)' window. I'm not an advanced user of DAZ Studio so I don't know what every one of these setting does but fortunately DAZ Studio is user friendly enough so that we only have to concern ourselves with two things in this window.
First the Preset box, in this tutorial I'm going to use Hexagon to create my morph so I select Hexagon from the Preset dropdown list.
If you are going to use another 3D modeling program then select it or an applicable scale from the Preset dropdown list.
Second the 'Ignore Invisible Nodes' box, this is the reason we made everything but Victoria's Head invisible, by ensuring this box is ticked we will only export her head and as this is the only part we wish to work on it will prevent unnecessary computer slowdown whilst editing.
Click Accept when done.
Note. You can use the 'What's This'(?) function in the bottom left at any time, to give you more information about a specific heading in the Export window.
Now we have exported our figure we can Import it into either Hexagon (as I'm doing) or another 3D modeling program of your choosing.
In Hexagon, from the File menu select Import.
In the Open window that appears find and open your previously saved figure.
Note. If you can't find your saved figure, make sure that 'Wavefront Object (obj)' is the type of file selected under 'Files of type:'.
In the Import window that appears ensure your settings are the same as in the picture below.
Your figure should now load into Hexagon.
For my morph I am going to do something simple, give Victoria a bulbous nose. This is very simple and quick to do in Hexagon and it makes a noticeable difference to Victoria's face.
Turn on Select Object from the Selection Palette, and click on Victoria's head to select it.
Rotate your view to the front (hold down Alt + left mouse button, move mouse to rotate as required).
Zoom in (role the wheel on your mouse), turn on Select Faces, and click on a polygon on the end of her nose.
In the Properties window tick the Soft Selection box and move the slider just below it until quite a bit of her nose is selected (you will see this by the red dots that appear on her face all around your selected polygon).
Now click and drag the little yellow dot (see pic below) on your selection to increase the size of her nose.
This tutorial is about the Morph Loader not 3D modeling so I have only done this simple change just so you can try it for yourself; to create a more complex morph you must have a working knowledge of the 3D modeling program you are using. It is imperative that during this process you DO NOT create or remove any vertexes, if when the Morph Loader is reading the 'obj' file of your figure it detects more or less vertexes than the original figure which you are trying to load it onto it will come up with an error message.
Go into the File menu then the Export submenu and select 'Wavefront OBJ'.
Name your model something like 'Victoria Head Morph' and click Save.
In the Save as window that appears ensure your settings are the same as in the picture below.
Note. I cannot account for the settings of other 3D modeling programs but I would think they would be similar to the ones pictured above.
Back in DAZ Studio load Victoria into the default scene and ensure you have her selected in the Scene window.
In the Edit menu (assuming you have installed Morph Loader correctly) you should see Morph Loader, click this to bring up the Morph Loader window.
Under File: click the '~' button which will bring up the Open window. Select your previously edited Victoria figure, for me it's 'Victoria Head Morph' and click Open.
Under Morph Name: type something appropriately recognizable like 'Bulbous Nose'.
Under Geometry select the Preset from the dropdown list appropriate for the 3D modeling program you used, for me it's Hexagon.
If your 3D modeling program uses the Z-axis for up rather than the Y-axis like DAZ Studio does, then tick the 'Swap Y and Z orientation' box.
If you have used Victoria and Hexagon as used in this tutorial then please check to make sure your settings are the same as in the picture below.
Now click accept.
A little loading box should come up showing that DAZ Studio is reading your created 'obj' file.
To apply your morph, select Victoria's head from the Scene window.
In the Parameters window under Morphs you should now have your morph appear under whatever name you gave it, for me it 'Bulbous Nose'.
Click and drag the centre of the slider to the right and your morph should gradually be applied to your figure.
And there you have it, how to create and apply a brand new and completely original morph to your favorite figures for use in DAZ Studio.
You can now make morphs for any other part of Victoria or indeed any other figure you wish simply by using this same technique, lets recap.
You could also make full body morphs by exporting the whole of your figure, editing your figure in your chosen 3D modeling program, then using Morph Loader to import your morph onto your figure and using the dials for each body part to apply your morph to each body part.
The morph made in this tutorial may not be very exciting but the possibilities made available by the Morph Loader most certainly are. You can create morphs to make your characters look more individual, make clothing fit better, create bizarre new alien races or even something subtitle like the soft indentations in skin created by sitting or other specific poses which will make your work all the more realistic and unique.
I hope you have enjoyed this tutorial and will make good use of the Morph Loader and the endless possibilities it bestows upon DAZ Studio users.
Until next time, happy morphing!