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Posing using Morphs and JCMs

Author: Firebirdz

Tools Needed

  • Poser
  • Michael 3 and Body Morphs

Introduction

So you have applied your perfect pose to Michael 3. Yet, it doesn\'t look quite right. Here are a few tips on how to get more realism to your poses using Morphs and JCMs.

JCMs or Joint Control Morphing Dials can be easily overlooked when posing. However, with careful attention to these morphs and other morphs supplied in either Michael 3 or Victoria 3, you can optimise your pose to produce better results!

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Step 1 - Strike a Pose

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So you have applied your perfect pose to Michael 3. Yet, it doesn't look quite right. Here are a few tips on how to get more realism out of your pose using Morphs and JCMs.

The image with the Green border shows Michael 3 with JCMs set at 0.

Step 2 - Identifying the areas for Improvement

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The Image with Michael and the Blue Border shows the pose with JCMs and extra morphs being used.

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Here is an image to compare the subtle but significant differences. The areas highlighted with circles are the areas we are going to work on

Step 3 - Turning Parameter Dials

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Make sure that your Parameter dials are showing. In this tutorial, I shall be focusing only on the upper body and Michael 3. However, you can use the same concepts to Victoria 3 and to a certain extent to Michael 2 and Victoria 2.

For the upper body, we will have to work on the Chest, the Collars (Left and Right), Shoulders (Left and Right), Forearms (Left and Right), Hands (Left and Right) and Neck.

You do not need to Inject any morphs to view the JCM parameter dials.

JCMs are particular useful when joints are bent - e.g. bent arms, legs, Shoulders etc…

Step 4 - Which Direction

When turning the Dials, you will note that there are similar dials in adjacent body parts. i.e. there are Collar Raise dials on the Chest, Collars and Neck while there are Forearm Bend dials on both the Shoulders and Forearms.

IMPORTANT: Dial the SAME values for these body parts.

TIP: usually stay within the values of -1 to 1. Forearm bends can go beyond 1 though.

In the example I used, the values were:

Chest:

JCMrCollarRaise 0.5

JCMlCollarRaise 0.8

Right Collar

JCMrShldrRaise 0

JCMrCollarRaise 0.5

Left Collar

JCMrShldrRaise 0

JCMrCollarRaise 0.8

Left Shoulder

JCMlForearmBend 1.2

Right Shoulder

JCMrForearmBend 1

Right Forearm

JCMrForearmBend 1

Left Forearm

JCMlForearmBend 1

Neck

JCMrCollarRaise 0.5

JCMrCollarRaise 0.8

Step 5 - Additional Morphs

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We are not finished yet.

Hidden in the !M3 Muscularity folder (Michael 3 Body Morphs) are several other morphs which would be great to use.

Inject the following morphs into Michael 3:

Bicep Flex

FlexCarpRad

There may be more you may want to use but these are two which I do use.

Then turn the dials in the body parts that will be affected by the morphs and NOT the Body itself.

Reason: if you Flex the Biceps in the Body and only the Right arm needs to be flexed, the Left one will be flexed when it needn't be.

Here are my own values:

Right Collar

Bicep Flex 0.4

Left Collar

Bicep Flex 0.3

Left Shoulder

Bicep Flex 0.3

Right Shoulder

Bicep Flex 0.4

Right Forearm

FlexCarpRad 0.3

Left Forearm

FlexCarpRad 0.3

Right Hand

pFlexCarpRad 0.3

Left Hand

pFlexCarpRad 0.3

For the final relish, I added further morphs like Latissimus and Trapezius but it depends on your personal preference.

Have fun with your poses! It is worth the effort to use JCMs.