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Making Quick Conform Poses

Author: FyreSpiryt

Tools Needed

  • Morph Manager
  • A text editor
  • Knowledge of CR2 files

Support Files


FyreSpiryt works with Quick Conform Helper Applet and a text editor to develop conforming poses. She strongly suggests that you have enough knowledge of CR2 files to feel comfortable manually editing them.

Step 1 - Acquiring a Base Conformer

In order to make a Quick Conform pose, you need something that already contains the proper joint parameters. Luckily, there's plenty of those available, since every functional piece of clothing already has JPs set correctly. A piece of clothing that covers the entire body, like a catsuit, is ideal. If one isn't available, you can use several pieces of clothing, and copy the sections for the body parts you need into a new file. Bloodsong's painless conformer tutorial at 3D shows another good way to get a base conformer, but I usally get better results from clothing items.

Step 2 - Preparing the Base Conformer Part 1


The next step is to strip all morphs and props out of your base conformer. Morph Manager will do this quickly for you, with a little finagling. First, change the file extension of your base conformer from .CR2 to .PZ2. Now, open your base conformer in Morph Manager. Under “More Options”, select “Delete all morph targets from file” and “Delete all props from file”.

Be careful not to select “Delete all channels from file”; if you do by mistake, reopen the file without saving it and start over. When you're finished, save the file and close Morph Manager.

Step 3 - Preparing the Base Conformer - Part 2


Now, open the file you just saved in a text editor, and delete everything between the figureRes lines. Delete the figureRes lines too.

Now scroll down to the bottom of the file and delete the entire figure section. Be sure to leave the last } in the file, however.

Depending on how much work you're willing to do, you can also delete out the sections for body parts you don't need, such as the eyes or fingers.

Step 4 - Making the Quick Conform Pose

Go through the file and delete all of the lines that begin with the following:

  • addToMenu
  • castsShadow
  • customMaterial
  • displayMode
  • displayOrigin
  • dynamicsLock
  • handGrasp
  • handSpread
  • hidden
  • includeInDepthCue
  • inkyParent
  • interpStyleLocked
  • locked
  • matrixActor
  • name
  • nonInkyParent
  • off
  • on
  • otherActor
  • parent
  • thumbGrasp
  • setGeomHandlerOffset

It won't take long to realize that this is a LOT of lines. For the sake of my sanity, I wrote a little Visual Basic Applet to do this part for me. I'm not sure of it's stability, but I've set it up so that it won't overwrite anything, and it saves a LOT of time and sanity.

Step 5 - Clean Up

Now just rename your file to something ending in pz2, drop it in a pose directory in your Poser Runtime, and you're done!.

Now when you need to set joint parameters, you can just apply your pose. Depending on how similar the new conformer is to your pose's base, some tweaking may still be needed, but your centers and end points will be set and you'll have a basis for fall-off zones.

Now go out and do something creative! :)