User Tools

Site Tools


This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

Energy F/X with Particles 2.0

Author: Poseworks

Tools Needed

  • Particles 2.0
  • Poser 4 Pro/Poser 5

Support Files

Introduction

In this tutorial, you'll learn how to use Particles 2.0 to create an energy blast inside of Poser–perfect for a wizard or a superhero. Download the support file for a PDF version of the tutorial and preset files for Particles 2.0.

400-0214.jpg

Step 1 - Setting up the Scene

400-0215.jpg

Create a basic scene in Poser. I'm using Poser 5 for this demo.

Open your Poser Figures library to %Particles 2.0. Here, you can access all of the components of the Particles 2 suite.

1) Select the Generator. The Generator is the component that builds new particle figures.

2) Add it to the scene.

Head's Up! Make sure you 'Create New Figure', not 'Change Figure' when starting Particles 2.0.

Step 2 - Particle System Basics

400-0216.jpg

Here, you'll make adjustments to the Generator's settings. If you don't have the default settings to start out, click the 'Reset' button.

1) Select the 'Star' shape.

2) Choose a name for the system.

3) Change the amount to 80.

4) Change the age distribution to use the Range Editor.

5) Change the min and max for the location X and Y to '0.1' and '-0.1'.

Now you're ready to use the Range Editor to change how values are set.

Step 3 - Advanced Generator Settings

400-0217.jpg

Here, you'll use the Range Editor to change how a particle's age is decided.

1) Click the arrow to pop up the Range Options menu.

2) Choose 'Edit Range' from the menu. The Range Editor window will appear.

3) Change the function to 'Parabolic (Even)'. This will make the particles trend to be younger, but have a nice, fluid distribution of ages.

4) Click 'OK' to keep the new settings and leave the Range Editor. You should return to the Generator window.

Now you're ready to change the range settings for X, Y and Z locations.

Step 4 - Shaping the System--1

400-0218.jpg

Here, we'll copy the age range over to the Z Location range, saving us another trip to the Range Editor.

1) Click the arrow to pop up the Range Options menu.

2) Choose 'Copy Range' from the menu.

3) Click the arrow next to the 'Z'.

4) Choose 'Paste Range' from the menu.

Now you're ready to change the range settings for X and Y.

Step 5 - Shaping the System--2

400-0219.jpg

Here, you'll use the Range Editor to change the YTrans value.

1) Click the arrow to pop up the Range Options menu.

2) Choose 'Edit Range' from the menu. The Range Editor window will appear.

3) Change the function to 'Trigonometric (Sin)'. This will make values go up and down.

4) Slide the Wavelength right to 500. This shortens the distance between waves.

5) Slide the Falloff left to 88. This makes values start small and get progressively larger.

6) Click 'OK' to keep the new settings and leave the Range Editor. You should return to the Generator window.

Now you're ready to copy and adjust the settings for X.

Step 6 - Shaping the System--3

400-021a.jpg

Here, you'll use the Range Editor to change the XTrans value.

1) Copy the Y range and paste it onto X, like you did with the age distribution and Z ranges.

2) Click the arrow to pop up the Range Options menu.

3) Choose 'Edit Range' from the menu. The Range Editor window will appear.

4) Adjust the Phase so that a 'valley' is at the edge of the graph instead of a hill. This will create a corkscrew effect when paired up with the Y.

5) Click 'OK' to keep the new settings and leave the Range Editor. You should return to the Generator window.

Now you're ready to generate your particles.

Step 7 - Adding Particles to the Scene

400-021b.jpg

Generate the particles and reposition them.

1) Click 'OK' to create your particle system. After it's fully formed and loaded, the Materials Editor will appear. Close it for now, we'll come back to it.

2) Reposition and rescale the Body of the particle figure to your liking.

3) Launch the Materials Editor, just like you launched the Generator in Step 1.

Now you're ready to set materials for your particles.

Step 8 - Setting Materials

400-021c.jpg

Copy these settings in the Materials Editor. Make sure that the gradients are all set to 'Lifecycle'–this will make the particles pick their color from left to right according to age, rather than from a random location on the gradient. Hit 'Apply' when you're done.

Tip: To make your life easier, just make the gradient once, then save it and load it again for the others.

Tip: You can find the 'violent_cloud_greyerJPG' file in Runtime > Python > PoseWorks > Particles2 > Images > Maps.

Step 9 - Adding Poser 5 Materials

400-021d.jpg

You can use Poser 5 shaders on particle figures. Here's a walkthrough:

1) Load a prop (like the ball) and go to the Materials Room.

2) Set your materials (the reflection map shown is the same “violent_clouds” file from the last step).

3) Save the prop as a PP2 file.

400-021e.jpg

4) Launch 'Load P5 MAT' and choose the PP2 file.

5) Hit 'OK'.

6) Launch the Materials Editor and re-apply the settings. (Your new shader nodes won't be affected.) This is necessary to keep the gradient effects.

Tip: With Particles 2.0 SR 1, you can load MT5 files with Load P5 MAT, and skip the prop.

Step 10 - Render

400-021f.jpg

Render!

For extra oomph, set a blue spot light facing your character.

Step 11 - Variation: Fire

400-0220.jpg

Using the below settings for the Materials Editor will result in a fiery blast.

400-0221.jpg