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Cross-Talk Solutions for Past and Future Poser Figures.

Author: Mysticalwarrior

Tools Needed

  • Poser4 or Poser Pro Pack
  • And a Text Editor

Note

The Cross-Talk bug was fixed in Poser 5, P5 and later versions on longer suffer from Cross-Talk.

Introduction

This Tutorial will give useful information on how to modify your Past Poser figures to prevent 'Cross-Talk' and Ideas on how to create Future CR2 Files that will Prevent 'Cross-Talk'.

Glossary of Terms used in this Tutorial

This is a short glossary that explains some of the words that are mentioned throughout this tutorial.

FBM (Full Body Morph) A Full Body Morph is a group of single morphs within a figure combined together as one dial in the Figure's Body. A FBM can be considered as one morph dial that controls several other morphs of the figure's body parts.

'TargetGeom' A line in the Cr2 that shows what the internal name of that particular Morph is. Before a morph is loaded into a body part, Poser asks what the name of the morph will be. Whatever name you choose will be the internal 'targetGeom' name aswell as the external name of the morph. The External name is the name that is seen on a morph's dial in poser. If a morph dial is renamed in poser, the internal morph name will still remain the same. This will be further explained below.

'Cross-Talking' A situation that occurs in poser 4 and poser Pro pack when two figures that have the same FBMs and 'targetGeom' names are present in a Poser scene together. Cross-Talking will cause two or more Figures with the Same FBMs to copy one another. It also could prevent two or more similar Figure from being used in the scene.

MOR Pose A MOR Pose (Morph Pose) is a pose file that has morph dial settings. A Morph Pose will change the Morph dials of a figure if the Figure has any of the Morphs that the MOR Pose is set to change.

400-02023.jpg

Step 1 - Preventing 'Cross-Talk' in Past Figures.

400-02023.jpg

In order to prevent Cross talking in past figures, you will need a text editor with the ability to 'Find' and 'Find and Replace' words. This may take time depending on how many morphs the figure contains. Have the text editor do a 'search' or 'find' to Locate a 'targetGeom' sentence. On the same line as the 'targetGeom' sentence there should be a morph name next to it. The morph name will most likely be named after the morph it relates to. By changing the names of all of the Morphs next to the 'targetGeom' Word, the Actual Morph name (Which is directly below the targetGeom line) and the FBM names, Poser will treat it as a new figure and it will be capable of working in poser without cross-talking with the figure that it is being changed from. However, if the newly created Figure is loaded in a poser scene twice, the two of them will experience cross-talk.

NOTE: DO NOT CHANGE THE 'targetGeom' word, only the morph name that is on the same line as it. Then change the name of the Morph Which should be next line below the targetGeom line.

400-02033.jpg

This image shows an example of what the “targetgeom” line looks like. The name of it morph is beside it on the same line.

400-02043.jpg

This image shows an example of what the

Morph name line looks like. This is the name of the morph dial that will be shown in Poser.

Step 2 - The Renaming Process

When you are individually renaming all of your 'targetGeom' Morphs and FBM names, give them all a common name. Example:

Before targetGeom Twister After targetGeom Twister_Master

Before targetGeom Open After targetGeom Open_Master

Before targetGeom Flap After targetGeom Flap_Master

In the Example above, all of the morphs have been renamed to end with the word '_Master' With all of the morphs ending with a common name, it will be easy to make additional Cr2 files that will not cross-talk with one another. After all Morphs have a common ending, a simple 'Find and Replace word', will completely change the common ending thus quickly creating another Cr2 that will be accept in Poser as a different Figure. do this repeatedly until you have as many as you would like to have in a poser scene together.

NOTE: Only one renamed Figure can be loaded in a poser scene. Afterwards another renamed Cr2 must be entered in order to prevent them from cross-talking one another.

Change the Figures name to some unique instead of Figure_1, Figure_2, Figure_3 etc.

NOTE: When renaming a CR2 file make sure you do not use a name that is already common in a CR2. Examples, xrot, yrot, zrot, trans, weld, or numbers sequences. Think of something that is unique or you could use _Master.

Step 3 - Preventing 'Cross-Talk' in Future Figures.

Cross-Talk can be easily prevented in new figures that do not have morphs added to them. All that needs to be done is adding a common ending to all of the morphs as you load them in your figure. Whether you load your morphs individually in Poser or using special utilities like 'The Tailor', giving the morphs a common name will save time in the Renaming Process of a CR2 file.

Step 4 - Creating MOR Poses for Renamed CR2 Files

When you create a renamed CR2 it will no longer accept the MOR Poses of the Figure in which it was derived from. To use the MOR of the figure that the renamed Cr2 was derived from, you will have to simply rename the MOR Pose exactly as the derived CR2. The MOR Pose does not carry as much information as a CR2 file which make it a little easier to rename. Also, a MOR Pose might not have settings for every Morph which also make it easier to rename.

Step 5 - Conclusion

This tutorial will help solve the cross-talking issues that are experienced in Poser 4 and Pro Pack. With time a patience, one could rename any of their past CR2 files. Remember to create morphs with common suffix names which will allow a CR2 to be quickly modified and prevent 'Cross-Talk' in the Future!!!