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Custom Stripped CR2s with a good text editor

Author: Dama

Tools Needed

  • Poser 4 or higher
  • Good text editor like Crimson Editor
  • Original OBJ file for the Millennium 2 character of your choice
  • Mason' Morph Manager (maybe)

Support Files



Method 2: Tedious but smaller file size



Why create a custom stripped CR2?

Many of us use Poser to do animations, comics, and other multi-figure compositions. Custom stripped CR2s load faster, eliminate crosstalk, and utilize WAY fewer system resources than full CR2s.

Just remember that any of these type of CR2s you create are for your own personal use ONLY.

Step 1 - Make your character in Poser


This method for creating custom stripped CR2s is much more labor intensive, but it results in smaller CR2s–saves about a megabyte versus Method 1. For most uses, it might not be worth the tedium involved, but I'll show you how to do it. Since the morph targets themselves take up less space, if you use them to make morphed clothing, the morphed clothing will also have a smaller file size.

Launch Poser and open/create whatever character you'd like to make into a stripped CR2.

Make any final adjustments and tweaks, and once you have the character set the way you want it, SAVE IT.

That was the easiest part. Now it gets tedious. Be sure to pay attention to every step while you're doing it, because it's even more work to fix a mistake.

Step 2 - Exporting morph targets


Go to File in the top menu and choose Export, then Wavefront OBJ.

In the box that pops up, make sure Single Frame is selected and click OK.


In the hierarchy menu box that pops up, click the X in the box next to UNIVERSE to deselect all. Then start at the top and click ONLY the box next to Hip. Click OK.

A save window will pop up. Find or create a place to put this and the rest of the morphs that you'll make in a few minutes. I usually create a new folder called CharacterNameMorphs. After the character is made, you can go in and delete the folder.

Choose a name for the OBJ file. It's usally easiest to name the file the same name as the body part to make things simpler. Click Save.


In the next box, unclick whatever is selected, and select ONLY “As Morph Target (no world transformations)” Click OK.

Do the same thing for the remaining affected body parts, being careful to click ONLY the body part you want in the hierarchy menu and click ONLY As Morph Target in the final box.

You shouldn't usually need to mess with the hands, fingers, toes, and not usually the feet, either. Don't forget the head and neck!

When you've exported OBJ morph targets for all affected body parts, save again and close out Poser.

Step 3 - "Squishing" morph targets

Those OBJ files you just exported contain a LOT of un-needed data that will only take up space in the file size. 'Squishing' morph targets takes out all that superfluous data for the smallest file size possible.

Open your text editor. Then click Open and navigate to the folder where you saved the OBJ files. Open the first one. When it opens, you'll see a few lines of comment, and then a slew of lines beginning with “v” (minus the quotes).


Scroll down to where the lines start to begin with “vt” (again, minus the quotes). Highlight that box and press Shift/Page Down until you get to the bottom of the file. You'll go through some vn and f lines. Hit Delete. You only need the v lines. Click Save.


Repeat for each OBJ file. Again, pay attention that you don't inadvertently delete a v line. You need all of them.

Step 4 - Back to Poser


Now launch Poser again, and load up the corresponding Stripped character.

Select a body part, such as the head.

Go to Object in the top menu and choose Load Morph Target.


In the box that pops up, click locate.

Now navigate to the folder where you saved all your OBJ morph files and choose the corresponding OBJ file. Click Open.


In the Label text entry area (where it says shape1), type in the name of the character. Click OK.

A new dial will appear at the top of the parameter dials for that body part. Set it to 1.

**IF you get an error message saying that the target geometry has the wrong number of vertices, it probably means you either deleted a 'v' line by mistake, or inadvertenly clicked the box next to more than one body part when exporting the OBJ files. Write down the body part and go to the next one. You'll have to go back and re-export the OBJ files for the problem ones.**

Repeat the Object/Load Morph Target action for each affected body part and set each new dial to 1 to be sure it works. If it does something funny, just write down the body part and forge ahead. I'll tell you how to fix it in a minute.

Don't panic if you're working your way down the body and you get something that looks kind of scary. It's just the difference between the default body and your character body. Keep going, apply the morphs to the body parts on either side and set those dials to 1. The scariness should work itself out, unless, of course, it's MEANT to be scary ;-) If it still looks wonky, write it down.

When you've imported all the OBJ morph targets, SAVE the stripped character to your own folder in the Figures directory as a CR2. If you had no problems, CONGRATULATIONS! You're done. You can apply textures, hair, etc, and save again to your Figures directory.

IF YOU DID HAVE A PROBLEM, don't sweat it. Open the original character file from the beginning of this tutorial and export OBJ morph targets again for the problematic body parts, being extra careful. When that's done, close out Poser, open your text editor, and take out the VT, VN and F information, just as before, again being extra careful.

Now you have to delete the problematic morphs from the CR2 you created in the last step of the tutorial (if the morphs still looked scary and you didn't intend it). Poser won't overwrite the old ones, it will put in a second set. You can use Mason's Morph Manager to do take out the first morps. Open the file in Morph Manager, locate the problematic morphs, right click and choose Delete. Resave.

Now launch Poser again, find the CR2 in your Figures library and import the fixed morph OBJ files. Set the new parameter dials to 1.

Everything SHOULD now work. Resave to your Figure directory.