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Author: Broken Angel
With all those wonderfully background images available (bought or self-made) nowadays, in this tutorial we want to add a background image straight within Poser and render it, so it won't appear pixelated in the final image like it odes happen when you just import it as the background in your preview window.
Plus, this gives us a lot more control what part of the background image we want to use!
Fire up Poser and set your figure up, for now a base scene will do, you can change the whole thing later on at any time.
Light always depends on the scene you have in mind, but if you can set it up now, too.
What we need is that ONE SIDED SQUARE prop that is hidden in the PROPS library. I think it's naturally under PROP TYPES, but since I rename about everything in my libraries….just correct me if I'm wrong here.
Once you've added the ONE SIDED SQUARE prop to your scene, it's time for some texturing and resizing.
Call up the MATERIAL settings and change the colors for the Square to the ones I did.
Apply your background image as a texture and resize the prop to approx. the size the image has.
Example: For an image that is 1200 pixel wide and 800 pixel high, set the xScale to 1200%, the yScale to 800%, the overall size to around 75%, and ignore the rest. Move and rotate the prop as you need it for your render.
Set the prop's Object, Highlight and Reflective Color to black, and Ambient Color to white.
That will eliminate any shadows being cast onto the prop.
Now go to the prop's Properties (double-click it) and switch off cast shadows for the prop.
We don't want any shadows on a background image that's simulating a wide open space now, do we? :) It certainly does look funny…
Render your image to the desired size.
Here I placed both renders next to each other for comparison.
The pixelated effect on the first render (right) is good to see within the purple circle.
Why does a background image appear pixelated when you simply paste in to the back of the display window?
Well, it happens because Poser 4 (not Poser 5*) resamples the background image to your display window's current resolution. So, if your display window is set to 320×320, the background image is scaled down to that resolution. Even when you render to a new and bigger window, the resolution won't change too much to give us a better background image.
Hope that helped, if there are still any questions left, feel free to drop me a line!
Broken Angel / Ange