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* An image editor similar to Photoshop.
It is possible to use post-work to simulate the Poser 6 AO feature. AO is about the subtle shadows where things meet in a scene even when well illuminated: floor where the figure and props rest on it, the corners of a rooms where the walls meet, and even the eye sockets of the face or the eyes where the eyelids rest on them. Ambient light is the light that fills a scene due to the illumination bouncing off one surface onto another; think of the light that refracts off the floor and walls to fill a room with light. Ambient Occlusion is an attempt to simulate the fact that this ambient light does not find its way into every nook or cranny in a scene. The surfaces for light to bounce off are simply of less surface area in the corners of a room or where volumes are very close to each other.
Since your figure if floating in a layer above your background you can now do things like use the burn tool on the wall behind the figure without having to mask the fingers or other details.
Now go to the floating figure layer and above it make a working layer set to “luminosity”.
Think of the nooks and crannies light would probably get into less than represented in the render; the cuffs of a shirt, The neckline and open sleeves of a blouse, where a shirt rests over pants, where the waistline of the pants go over the abdomen, beneath a watch band or jewelry, and more significantly, the neck and collar area beneath the head and even some areas of the face such as the eyes, eye sockets and teeth. I find that blur darken along the lower edge of the upper lip can be very effective.
Try not to give the crossed eye look that P6 AO sometimes gives. You can also bring up some areas of light a little with the dodge tool. Don't forget to blur “darken” the figure where it meets the ground such as at the soles of the feet.
You can use a low opacity eraser to lessen the effect of you doge and burn although using a layer mask is more adjustable. Layer masks control what is visible in a layer, it is a channel that is displayed as an icon next to its layer icon. Where it is white the layer shows and where it is black the layer is not visible… you can paint with grays to get intermediate opacities.
Depth of field is a photographic effect, it is most notable when the foreground is in sharp focus and background is blurry. The depth of field is actually a span of space a certain distance from the camera. Things closer or father than that band f sharpness will be out of focus. This is due to the way that of light rays that are focused by the camera lens onto the film or digital receptors. Depth of field is also affected by the “aperture” as well, this is the hole behind the lens through which the light passes; if the scene is bright the opening can be set small and the span in focus (the depth of field) will be deep, in a dark scene the opening must be larger and the span in focus will be shallow.
Here you see the finished render after post-work. I wish you could see full sized samples of before and after side by side. The changes are subtle but the overall realism added to the scene is significant.
Here are the original render, a Poser 6 AO render, and the original non-AO render after post-work. I have adjusted the levels and saturation. If you don't crop the image as you work it should be easy to soften any work you have done by super imposing the original render at some opacity.
SAVE EARLY AND SAVE OFTEN!