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The figure pose seen in the stock Poser Lights library thumbnail is the straight-on, outstretched arms default stance. That pose does not show the qualities well of the selected light set. It looks too flat. Illustrations 1-3 show a lighted scene without textures, with textures, and the same scene rendered. Illustrations 4 and 5 show two other types of light sets without textures.
See the sample image titled “Light Ball.” Notice how the figure is in action and turned 3/4 on the Y-axis. This allows a much better 3D perspective of how the light will fall on a figure and curve around it. Notice the big ball just behind the figure and the Light Controls tool icon at the top right. See how similar the light falls on the studio ball and the control ball. Also, the flat, angular props in the scene show how light falls on the planes of that type of object. Overall, a more detailed and accurate example of the light properties is observed.
Set up your own Light Ball studio scene as a template for creating light sets and evaluating ones you acquire. Materials for all figures and props should be set to white with black highlight.
The three small globes which are colored pure red, yellow, and blue, are placed to see how light sets affect the spectrum aspect at the same time.For contrast, hair and clothing props can be set to shades of grays. The standard ball and box are in the Poser Prop Types library.
You can put two figures or other props in the lighted scene, turned in different ways to show even more. Having additional templates with light and dark backgrounds and grounds allows you to observe the different contrasts of the lights.
When you modify or create new light sets, use your Light Ball Scene as a template. As you move lights around with the Lights Control tool, you will notice how the globe icon and big ball in the studio reflect the same changes. There is some slightdifference in how the light falls on the globe icon as it does on the ball. However, the light on the ball is a more accurate preview of the light properties. Notice, too, the positions of the light source icons around the glob in the 3 different light sets shown.
Changes to colors and intensities of lights are also reflected in the same way. Use the Auto-Tracking mode to see results as you go.
When you change the color of a light (by click-holding on the smaller light source sphere surrounding the globe), the eye-dropper tool appears along with a palette. You can choose your new color from that palette, or you can even pick up color from the desktop or Library. This allows you to quickly match colors of lights to skin tones and the local color of props. Pulling in local color from a scene to make a light can create some dramatic effects.
Once you are satisfied with a new light, save it to your lights library. Now you can apply skin and other textures to see how they look with the new light.
You can observe the light in its pure form, as well as how it will look shining on a texture. You may want to make some adjustments to the lights at this point.
Save the altered light set with a similar name to the original.