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Texturing 101 - Basics (P4 Version)

Author: MercyToo

Tools Needed

  • Poser 4 or Pro Pack
  • A paint program like Photoshop or Paint Shop Pro
  • DAZ



I recommend you start with something small and easy to texture like this bikini. It doesn't have as many parts and it's very easy to texture :-) Now, I'm not the best texture artist in the world, but I do know the basics of texturing and that's what this is about. After you've created your texture, you can use my mat pose edit and RSR converter tutorials (located right here in the Tutorial Arcana under “other applications”) to make your poser thumbnails and your easy to apply mat pose file for your new bikini texture :-)

I'm also going to be sticking with solid colors here and a simple design. Why? Because when you use texture tiles, you have to be careful that they line up just right so that you don't end up with seams. That would be Basics of Texturing 102 ;-)

So, let's start with this very simple little project! This will help familiarize you with UV templates and the material editor in Poser 4/Pro Pack.

Step 1 - Inside your Paint Program


First, download and install the executable bikini textures. This template works on both the V3 or S3 versions of the bikini. The templates are available on the DAZ store page for the V3 bikini at the bottom of the page. I have provided you with a link at the beginning of this tutorial. Make sure you install them where you can find them easily.

Now, Open up the UV template for the bikini top. We'll start there. You'll see that it is very nicely marked so that you know what's what on the template. Thank you, DAZ. :-)

Now, if your program allows you to, save it as a Photoshop (PSD) file. Poser can read PSD format, which is nice with texturing. This way, you can keep your layers and see if there are any mistakes you need to correct. Give it a name and save the PSD file somewhere that you can easily find it. I'm calling mine “mercybikinitop.PSD”.

Now, open Poser and load up either the V3 or S3 bikini. Take a look at it and decide which colors you want to use. As a side note, I have also changed my default lighting. I don't care for Poser's default lights, I like to use something softer and brighter.

I've decided I would like the straps to be red. So, in PSP, i'm going to set my foreground color to red and create a new layer on my PSD file. I'll name this layer “straps”. Now I'll use a paint brush big enough to cover all of the black areas of the straps. If I don't cover all of the black areas, they will show through on the bikini in Poser.


I'll continue until all of the straps and ties areas are covered in red.

Now they are all painted. Everything looks OK, except that I accidentally covered part of the bikini cloth in red. I'll lower my transparency on my Strap layer and erase until it no longer covers the cloth. Make sure you don't erase it over the straps.


Now, I'll put my transparency back to 100% so that you can't see the grid through the straps. I'll create a new layer named “Cloth” and start working on the cloth.

Step 2 - More in your Paint Program


I want my cloth to be blue, so I set my foreground color to blue and start coloring over the cloth area. Make sure you get every bit of that grid or you'll have white or black spots on your bikini :-)

Now my bikini is painted. I think I want to put some white stars on the blue part of the cloth. So, I'll create a new layer called “Stars” and do just that. I'm going to be very careful not to put any stars too close to the edge of the grid so they aren't cut off and don't create visible seams. To make it easier, I'll lower the opacity on my Cloth layer so I can see the grid through it. Then, I'll go back to the Stars layer and start making those stars.

After I get the right side of the cloth all stared up, I decide I like my pattern. Because of the way this template is laid out, I can just duplicate my star layer and then mirror it (or flip it horizontally). It doesn't line up exactly the same way on the left side as it does on the right side, so I'm just going to pull the left side so it lines up where I want it. Then, I'll put my transparency on the Cloth layer back up to 100%.

Now my texture is done, so I want to check it in Poser.


Step 3 - Inside Poser 4 / Pro Pack


We all ready loaded up our bikini in Poser. Now, we just need to apply the texture to make sure it works. This tutorial covers the material editor of Poser 4 and Pro Pack. There is a separate tutorial for P5 users.

In Poser 4 or Pro Pack, make sure your bikini is open. Go up to the tool bar and under RENDER go to MATERIALS.


The Material window opens. Make sure you have it set to the bikini (which is Figure 1 in my case. But if you have another figure open, it may be something different).

Select The bikini under OBJECT. Change each MATERIAL with the drop down menu, we're going to make sure our OBJECT COLOR is set to white and our HIGHLIGHT COLOR is set to true black for all materials. Also make sure you check the box that says “Texture changes apply to entire figure”. For the bikini top, we only have one UV Template, so all the material parts are on one map. This will save us time in the Material editor so we can see how the top looks in Poser! :-) (That's also why we only inserted the bikini top into the scene. There is a figure to do the whole bikini, but in my opinion, it's easier to check textures if you load just the bikini top).

After you've changed all your OBJECT COLORs to white and HIGHLIGHT COLORS to black for each material and checked the box to apply to entire figure, click the LOAD button under the TEXTURE MAP area. Browse to your PSD file and open it.

Click the OK button again in the material editor. Now, look in your work window. f it appears white, render it to make sure the texture appears.

Here's my texture:


Since I used solid colors and made sure the stars were not too close to the edge of the UV Template on the cloth section, I shouldn't have to worry about seams, but I always take a close look at all the parts to make sure I didn't miss a little part of color or that the grid is not peeking through anywhere.

If all is well, you've just completed your first clothing texture! Congratulations! Now, try doing the bikini bottom on your own and see if you can do it :-) I think you can!

Remember to save your texture in your paint program once you've checked it as a JPG file. Then, you can do my tutorial that teaches you how to make mat pose files using Mat Pose Edit and apply your texture as many times as you like without going back into the Material Editor :-) If you use my tutorial for creating poser thumbnails with the RSR converter, then you'll have a poser thumbnail instead of a little shrugging guy too!

As always, with any of my tutorials, if you have any questions, please do not hesitate to message me and ask. I'm always happy to help when I can :-)