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Texturing 101 - The Basics (Poser 5 Version)

Author: MercyToo

Tools Needed

  • Poser 5
  • A Paint program like Photoshop or PSP
  • DAZ's V3 (or S3) Bikini and UV Template located here

Introduction

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I recommend you start with something small and easy to texture like this bikini. It doesn't have as many parts and it's very easy to texture :-) Now, I'm not the best texture artist in the world, but I do know the basics of texturing and that's what this is about. After you've created your texture, you can use my mat pose edit and RSR converter tutorials (located right here in the Tutorial Arcana under “other applications”) to make your poser thumbnails and your easy to apply mat pose file for your new bikini texture :-)

I'm also going to be sticking with solid colors here and a simple design. Why? Because when you use texture tiles, you have to be careful that they line up just right so that you don't end up with seams. That would be Basics of Texturing 102 ;-)

So, let's start with this very simple little project! This will help familiarize you with UV templates and the material room in Poser 5.

Step 1 - Getting Started

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First, download and install the executable bikini textures. This template works on both the V3 or S3 versions of the bikini. The templates are available on the DAZ store page for the V3 bikini at the bottom of the page. I have provided you with a link at the beginning of this tutorial. Make sure you install them where you can find them easily.

Now, Open up the UV template for the bikini top. We'll start there. You'll see that it is very nicely marked so that you know what's what on the template. Thank you, DAZ. :-)

Now, if your program allows you to, save it as a Photoshop (PSD) file. Poser can read PSD format, which is nice with texturing. This way, you can keep your layers and see if there are any mistakes you need to correct. Give it a name and save the PSD file somewhere that you can easily find it. I'm calling mine “mercybikinitop.PSD”.

Now, open Poser and load up either the V3 or S3 bikini. Take a look at it and decide which colors you want to use. As a side note, I have also changed my default lighting. I don't care for Poser's default lights, I like to use something softer and brighter.

I've decided I would like the straps to be red. So, in PSP, i'm going to set my foreground color to red and create a new layer on my PSD file. I'll name this layer “straps”. Now I'll use a paint brush big enough to cover all of the black areas of the straps. If I don't cover all of the black areas, they will show through on the bikini in Poser.

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I'll continue until all of the straps and ties areas are covered in red.

Now they are all painted. Everything looks OK, except that I accidentally covered part of the bikini cloth in red. I'll lower my transparency on my Strap layer and erase until it no longer covers the cloth. Make sure you don't erase it over the straps.

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Now, I'll put my transparency back to 100% so that you can't see the grid through the straps. I'll create a new layer named “Cloth” and start working on the cloth.

Step 2 - More inside your paint program

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I want my cloth to be blue, so I set my foreground color to blue and start coloring over the cloth. Make sure you get every bit of that grid or you'll have white or black spots on your bikini :-)

Now my bikini is painted. I think I want to put some white stars on the blue part of the cloth. So, I'll create a new layer called “Stars” and do just that. I'm going to be very careful not to put any stars too close to the edge of the grid so they aren't cut off and don't create visible seams. To make it easier, I'll lower the opacity on my Cloth layer so I can see the grid through it. Then, I'll go back to the Stars layer and start making those stars.

After I get the right side of the cloth all stared up, I decide I like my pattern. Because of the way this template is laid out, I can just duplicate my star layer and then mirror it (or flip it horizontally). It doesn't line up exactly the same way on the left side as it does on the right side, so I'm just going to pull the left side so it lines up where I want it. Then, I'll put my transparency on the Cloth layer back up to 100%.

Now my texture is done, so I want to check it in Poser.

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Step 3 - Poser 5's Material Room

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We all ready loaded up our bikini in Poser. Now, we just need to apply the texture to make sure it works. This part of the tutorial covers the Poser 5 Material Room. Poser 4 or Pro Pack users, please use the tutorial for P4 and PP.

In Poser 5, make sure your bikini is open. Click the tab that says MATERIAL. Welcome to the Material Room :-)

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Select The bikini under the area that says OBJECT . We want to select any of the materials in the drop down box under MATERIAL. I'll select “Top Cloth” since it's the first one.

Change your DIFFUSE COLOR to pure white.

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Change your SPECULAR COLOR to pure black the same way you changed the DIFUSE COLOR to pure white.

Step 4 -

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Now, we want to create a new image node. Click the little node box next to DIFUSE COLOR. Move your mouse over to NEW NODE, then 2D TEXTURES and finally to image map.

Now your new node is connected, but there is no image. Let's change that :-)

In the IMAGE MAP window, next to IMAGE SOURCE it will say “None”. Click on NONE and the TEXTURE MANAGER window will open. Click the BROWSE button and browse to the location of your PSD file on your computer.

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Now you can see in the preview window that the bikini texture is on the bikini. There's just a few more things we need to do before we return to the POSE room. We need to connect that IMAGE MAP to the SPECULAR COLOR node as well.

Just drag the thumb tack icon in the upper right corner of the IMAGE MAP window to the node area of the SPECULAR COLOR. It should now look something like this:

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Step 5 - Finishing Up :-)

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Because the bikini top has all of the parts on one UV template instead of several, the last step is to apply the IMAGE MAP and colors we chose to ALL of the materials. P5 has an easy way to do this. I'll explain how.

On the title bar for the POSER SURFACE WINDOW, right click and choose SELECT ALL.

You should notice that your IMAGE MAP window is now highlighted like the POSER SURFACE window here. Right click over the POSER SURFACE title bar one more time and select APPLY TO ALL. Click “OK” when the window pops up. Now, your image map has been applied to all the material parts! Cool :-)

Now you can see your texture is applied in the preview window to the left.

Go back into the POSE ROOM and render your binkini! Here's a render of mine:

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Since I used solid colors and made sure the stars were not too close to the edge of the UV Template on the cloth section, I shouldn't have to worry about seams, but I always take a close look at all the parts to make sure I didn't miss a little part of color or that the grid is not peeking through anywhere.

If all is well, you've just completed your first clothing texture! Congratulations! Now, try doing the bikini bottom on your own and see if you can do it :-) I think you can!

Remember to save your texture in your paint program once you've checked it as a JPG file. Then, you can do my tutorial that teaches you how to make mat pose files using Mat Pose Edit and apply your texture as many times as you like without going back into the Material Room :-) If you use my tutorial for creating poser thumbnails with the RSR converter, then you'll have a poser thumbnail instead of a little shrugging guy too!

As always, with any of my tutorials, if you have any questions, please do not hesitate to message me and ask. I'm always happy to help when I can :-)