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When you are new to Poser and you want to jump right in and create your first image, this step by step basic tutorial will guide you through some tips to help you along the way.
Many a time, as a beginner, you may ask questions like: How do I get my render to look decent or how do I set a scene and what do I look out for. I hope you can find some answers here. This Guide uses DAZ3D's Victoria 3, Clothes, Lights, Background and Hair but you can use any other substitutes you wish.
When you Load Poser with its default settings, you will first see the Poser Man. As I want to use another character, I clicked on him and hit the delete key and hit OK.
I then went to my library folder and selected the character I wanted to use. Here, I introduced Victoria 3 to the scene.
I usually apply the texture at this stage but you may apply it later. I used the DAZ Hi-Res Universal Textures for Victoria 3. However, you cannot see the textures unless you change the Display mode to show textures.
The default camera focal length for poser is unsatisfactory. For images where I use the Main Camera, I will increase the focal length to anything between 50 - 100 mm. A lower focal length used for a closer view can lead to an image looking distorted.
I wanted to add interest to the character so instead of showing a default Victoria, I applied a makeup texture (I used DAZ Starlet Maps here).
There are many character morphs available out there. A Character morph was used here to change the body type and the face. You can create your own characters too by turning the dials after injecting the V3 head and body morphs.
I like to introduce the hair at this stage before applying the pose so that I can see what it looks like in the default position. It is also easier to adjust the hair if it is in this position. Here, I used the Razzle Dazzle hair but added a little interest to it by scaling it lengthwise.
Posing is very important in an image. Here, I had previously custom-made a pose and applied it to the character by selecting the character and clicking on the pose.
To avoid that “Blank Stare” look and “Poker Face” look, do not forget to apply an expression to the face. You can use custom-made expressions or simply create your own by again turning the dials. Remember to inject your Expression morphs first if you are using Victoria 3.
Unless you are doing Nude images, you want to clothe your characters. Bring in the Clothing as an additional figure (click the double ticks in the library folder after selecting your image).
Conform the Clothes to your character by selecting the Clothing and go to the Menu bar and select Figure > Conform to then select your character.
Conforming the Clothes may not be enough if you have customized characters. If your clothing has morphs use them by scrolling the dials to match the settings on the character. In this example, I used the DAZ Morphing Fantasy Dress which has additional morphs to twist the skirt.
It is at this stage that I apply the Clothing texture. This is because most textures use Transparency maps or trans maps. If this is the case, you cannot see if there are pokethroughs until after you've rendered your image.
Anyways, It is wise to do a test render to make sure that everything looks OK.
When you are basically done with your character, you may want to choose a background for your image. This is the stage where you can add the background. If you want to position your Figure around the image, the easiest way is to select your character's Hip and use the dials to move him along the x, y or z trans. You must turn IK off for both legs before you do this.
Lights make all the difference between a so-so render and a good render. For outdoor scenes like this one, I used DAZ Global Lights.
90% of the time, you see images taken from a frontal view but a POV (Point of View) change can add interest to your image. Here I toggled the Main Camera till it was facing from a higher angle.
When you are done with all your posing, characters, clothes, lights, camera settings and adding to the scene, make sure that you have the document window size you want. Then
choose Render Options and select Production Mode. You may increase the Rendered image size and resolution at this point. It is always good to render a larger image if you want to see more details. You now have your Rendered Image. I usually save the image in TIFF or PICT Format to preserve the clarity of the image and open the image in Photoshop. You can later save it as a JPEG or GIF file.
Postwork usually takes the form of touchups or enhancing of the image. Here, I just ran the image through a series of standard filters and added my logo. There are many things you can add at this stage but I shall leave it as this. Don't forget to choose a name for your image! I decided to call my image “Flirting with the Monarchs”.