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This tutorial will show how to name the different parts of a model, then import it into Poser and assign material names to the different parts. Then how to added the object to the Library as a prop, and do some minor editing to the PP2 file.
Before the prop is exported out of the modeling program, names need to be assigned to the various parts that make up the model. Names need to be single words or words and characters without any spaces in them. If a name uses two word with a space between them, Poser will create two groups for the part. If two parts share the same word or character, they will both be assigned to the same group when imported into Poser.
The best file format for Poser is OBJ, it is the file type Poser is designed to work with. So it is always best to save models that will be used in Poser as OBJ, or convert models down loaded into the OBJ format.
To import select File/Import then Wavefront OBJ from the sub menu. After using the open dialog the Props Import Options are displayed. This menu can be used to make the model more compatible with-in the Poser environment. Refer to pages 85 and 86 of the Poser 5 Manual for a better understanding of the Props Import Options Menu. For most models Center and figure size should be used to make the orientation and Scale size compatible with Poser.
Once the model is imported it will appears to be only one solid mesh, as if all the parts have been group together and can no longer be worked on individually. Also in the Material Room there is only a None and Preview material listed for the whole model. To create material listings for all the different parts, the Group Editor needs to be used. Open the Group Editor from the Edit Tool Palette. On the Group Editor there is a Current Group display and pull down menu ( the Arrow ). This is where all the different parts of the model ( now considered groups of polygons ) are found. The current group selected will be listed on the text display and the polygons that make up the group will be shaded red in the work window. To assign the current group to a Material, press the Assign Material Option on the Group editor.
This will bring up the New Material Dialog. Type in the name to represent the Material Listing, ( this is the name that will be listed in the Material Room ) All of the selected polygons in the group will be added to the material name. If the same material name is used on a different polygon group, then those polygons will be added to the material name. So many different polygon groups can share the same material name. An example of this is a figures BodySkin material, it has many different polygon group added to the material name.
Continue assigning polygon groups to a material name until all the polygons are assigned to a material name. Then exit the Group Editor, all the polygons assigned to the newly made material names will be shaded with different colors.
After the prop has been textured, ( optional ) it can be added to the prop library. Browse to the Prop Library, then scroll to the bottom and use the plus sign to add the prop. Give the prop a name in the Set Name Dialog and hit the Select Subset Option. Select the prop from the Hierarchy Selection Menu and hit OK option. The object is added as a prop to the current open prop folder.
There is one problem with the PP2 file, and that is there is a material that is no longer necessary, the one called ( material none ). In order to get rid of it the PP2 file will need to be edited.
Browse to the PP2 file that was just created, ( it will be in the Poser / Runtime / Libraries / Props / folder you used and open it in a text editor like Word Pad. Then use the Find option ( Edit/Find ) and do a search for ( material none ) The search will find it and have it highlighted, then use the scroll arrow and scroll down until the 4 closing brackets appear for the material none information ( this will be right before the next material name starts. Then hold the shift key and select the last closing bracket. Now all the Material None information should be highlighted. Then use the backspace key to delete all the material none information.
Save the PP2 and the reference to Material None should now be gone when the prop is opened in Poser.