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Basic Dynamics in Poser

Author: Phoenix1966

Tools Needed

* Poser 5-7

* Dynamic clothing prop

Step 1 - Getting Started


First, I load a V3 character, making sure she is the active figure in the scene and add a dynamic prop (in this case, it is a nightgown freebie found at Renderosity by carib98).

Then, I parent it to V3's chest (since I know this one is not a smart prop). This step is only necessary if you plan to move the figure after you run your dynamic simulation.

Also, to make the simulation a little speedier, I only load the figure, the dynamic prop and whatever items I need the dynamic prop to collide against at this point. I'll add the remaining figures and props afterwards.

Step 2 - The Cloth Room

Now I go ahead and open up the Cloth Room and click on New simulation button (found on the upper left corner), making sure that V3 is the figure and the nightgown is the object.

Step 3 - Simulation Settings

Once you hit the New Simulation button, a dialogue box opens. I select how many frames should be animated (in most cases, if it's a one-off image I'm working on, I leave the frames at the default of 30).

I also check off cloth self-collision so the nightgown will react with itself.

Step 4 - Simulation Settings, Part II

Once that's done, I go to step #2 and hit Clothify (found just below the New Simulation button), which opens up another dialogue box.

Here I make sure that the dynamic item is the one named as the object to clothify. If it is, I hit “clothify”.

Step 5 - Simulation Settings, Part III

Now the Cloth Collision Objects box should open. To the right of the word “none”, I hit the Add/Remove button. That opens up another box where I can select what objects the nightgown is going to collide against.

In this case, I check off the ground and all of V3's body parts. Depending on the item, this process can save you some time in your simulation, since you can choose exactly what parts the dynamic piece should collide against.

Step 6 - Simulation Settings, Part IV

Once I close out the Select Object box, I adjust the Collision Offset and Collision Depth. You don't have to and this is one of the areas to play around once you're comfortable with the Cloth Room.

I choose lower numbers than the defaults so the cloth will lay closer to V3's body. I tend to uncheck the Start draping From Zero box since I often adjust V3's body (since I use a specialized morph and often have to make adjustment to the dynamic cloth prior to simulating). And although I made my collision selections in the step before, I will still check off what parts I want to ignore from the 3 choices here.

Step 7 - Simulation

Almost there…

Before I run the simulation, I make sure the cloth settings are what I want. Many dynamic pieces come with these settings already adjusted for optimum results, but some don't. In this case, carib98 had some setting suggestions in the Read Me, so I applied those here.

This is another area to experiment for various results and PhilC has a nice Cloth Room fabric preset freebie available at his site that will adjust these settings to better simulate specific types of fabric.

After that's done, I move the Frame slider at the bottom, to frame #20 (personal preference…it should be a frame somewhere from 15-30 in most cases). At frame 20, I apply the final pose. Another thing to keep in mind: make sure the final pose will allow the cloth to drape on all or some part of the body and not collapse to the floor, unless that is the effect you are looking for.

Now I hit the Calculate Simulation and go have a snack while the process runs its course.

Step 8 - Finished Simulation


If all goes well, I render after the simulation runs its course.

This is just a basic, get-your-feet-wet introduction to the Cloth Room. Once you're comfortable with the basics, have some fun experimenting.

And soon enough, you'll be able to do similar things within DAZ Studio!