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Understanding Body Handels

Author: AntonKisiel

Tools Needed

  • Spy Wear
  • Conforming Clothing and Hair

Introduction

Body handles provide a way to affect large areas simply moving the “body handlels” associated with a body structure.

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Step 1 - What are those cones for?

When you load a figure that has Bodyhandles, you will first notice cones that appear to be pointing to an area or body part. Because the cones are body parts they will have a name suggesting their purpose or what they affect.

In the image we see a bodyhandle present on the Spywear Suit for the Millennium Women. This handle is called rBreast. The cone (handle) is a physical representation of the joint parameters for a breast group off the right collar. By moving the bodyhandle the right collar is affected simulating the presence of an articulated breast.

Step 2 - Body Handles for Hair Too

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On the SpywearBob, the bodyhandle called Bangs is not connected to the hair but allows the hair to act as if the bangs were a separate body part. Moving or scaling this bodyhandle moves and scales the bangs without any need for morph targets.

Body parts are faster and more flexible than morphs in their response time and movement. And without so many morphs the file is gentler on your computer's memory and resources.

Step 3 - Using Bodyhandles to Make Morphs

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If you were to bend Michael's head and 'Spawn' a morph, nothing would happen. This is because deformations caused by body parts are not recognized by Poser when creating a morph target.

To make a morph from the shape or deformation created from the bodyhandles, first make sure your figure's other body parts are set to zero. Then simply export the body part affected as an OBJ file.

In the export dialog box only select 'as Morph target'. Then, after the OBJ has been saved into a folder chosen by you, simply double-click on the body part and load the file onto the body part as a morph target.

Saving Poses:

The Pose library is an ever-expanding place. Nowadays we have MAT files that apply textures, SWAP files that configure 'changing' geometry figures, etc.

If you want to save special configurations, it is best to create a special pose folder for that figure and its bodyhandles. Pose files only affect the dials mentioned in the file. You could also open the .pz2 file in a text editor and delete all but the dials you want to keep.