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Firstly this isn't a tutorial on texture work, I am only starting out at this myself, this is simple a method I developed, that I thought I would share. For instance, some texture maps when you open them are very easy to texture because they are simple, consisting of one or two shapes only, like the Morphing Fantasy Dress. However some others are very complicated, like the HarlieKins outfit, consisting of multiple maps with multiple shapes. Some shapes are obvious, but with others, it is hard to work out which part you are actually texturing. This is how I worked around the problem - I created a key to work from.
Open your texture map in your paint program and look at the shapes.
Above is the HarlieKins Hat, some of the shapes are obvious, like the ones I have labeled, the others are not quite so obvious.
Firstly for this exercise we don't need a huge texture map, so look at the map size. The one I am using is 2500×2500, way too big, so I am going to reduce this to 500×500. Of course for your actual texture, you will want to use a larger one.
Next, this will step will depend on what paint program you are using, but select all the shapes.
I am using Paint Shop Pro and to do this I use the Magic Wand Selection Tool and click on the white area around the shapes and then invert.
Add a new layer and using the paint brush, color each shape a different color. You don't have to be too precise, it is only a rough guide. Then deselect.
Save your completed map as a jpeg, then open Poser, or whatever 3D program you are using.
Load the item you made the texture for and apply the texture to the item. You can either do this by making your own pose file using a program like MAT Pose Edit, or by using something like the material room in Poser.
Voila you have a working key of the item you want to texture and now, because everything is color coded you can easily work out what shape belongs to what part of the item you want to texture.