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Earth & Moon Super Bundle

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Product Name: Earth & Moon Super Bundle
Product ID: 16464
Published Artist(s): Juice3d
Created By: N/A
Release Date: 2013-06-18

Product Information

  • Required Products: None

The Earth & Moon Super Bundle is a premium space pack complete with realistic 3D models of the Earth, Moon, Satellites and more. Create a far away world in space or up close in rich detail with high resolution terrain textures. Render realistic or Sci-Fi fantasy effects with glowing atmospheres and clouds to enhance your scenes. The Earth is equipped with loads of presets to make city lights glow at night or change the weather from summer green to winter snow with one click. Render stunning, colorful illustrations with one of a kind Graphic Earth presets which instantly convert the Earth into a vectorized or wire-frame model as used by television ads and news programs. This set also comes with a 360° Star Dome and Milky Way Galaxy to serve as a versatile space backdrop. Also included are GPS & Military Satellites to build the perfect space scene.
This robust super bundle is fully optimized with multi-level orbit and axis controls making scene setup and animation a snap. The Moon and Satellites are setup to spin on their own axis' while simultaneously orbiting around the Earth. Every portion of content is fully optimized to take advantage of the latest versions of Poser 10, Poser Pro 2014 and DAZ Studio 4.5.

Product Notes

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Juice 3D:Earth & Moon”
      • “Satellites”
    • Pose: “Juice 3D:Earth & Moon”
      • “12 Months of Earth”
      • “Earth at Night”
      • “Graphic Earth”
      • “Star Dome”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
  • “Props:Juice 3D:Earth & Moon”
    • “Satellites”
    • “Materials”
      • “12 Months of Earth”
      • “Earth at Night”
      • “Graphic Earth”
      • “Star Dome”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Props”
    • “Props:Astronomical”
    • “Transportation:Space”
  • This product includes:
    • 1 DSON Core Installer
    • 1 Poser Core Installer
  • DAZ Studio and Poser Users
    • Posing the Orbit & Axis:
      • The Earth and Moon Super Bundle products are rigged with integrated orbit and axis controls. This setup allows for multiple levels of orbital and axial pivoting just as the real Earth and Moon have. To do this both Earth & Moon have their own Prop within each of their own Group Body parent. So for instance the Moon Prop can rotate on its own axis based on its Prop parameters, while its Moon Group parent has its own orbit control parameters which are pivoted at the Earth's center. This allows the Moon to spin on its own axis while orbiting the Earth perfectly. The satellites are setup the same way.
    • Rendering:
      • For best rendering results lower the Shading Rate in Render Settings as low as possible. In Poser there is also a per object Shading Rate setting in the Properties of each selected object. Please note all product page images were rendered using the Poser versions. The DAZ Studio versions are very similar but may vary depending on the prop. The Earth atmosphere is probably the most pronounced difference and renders better in Poser however the DAZ Studio versions still render very nicely. If texture seams appear on the Earth surface, simply lower the Shading Rate in Render Settings to lowest value possible which will eliminate the seams when rendered.
    • Lighting:
      • Multiple lights and complicated light sets are not necessary to create a realistic outer space scene. Only a single Direct or Distant light with shadows OFF is all that is needed to make your scene have the look and feel of outer space. If you think about it, there is only a single light source in the real outer space, the Sun. If you render with shadows on you might find that shadow artifacts appear on the Earth's surfaces. Turn shadows off to resolve this issue.
    • Star Dome:
      • Adjusting the Ambient value of the Star Dome controls how bright or dim the stars can be. Pointing a light toward the Star Dome also brightens the stars but no light is necessary with a high enough Ambient value. There are also presets which allow the toggling on and off of the Milky Way galaxy. If you choose not to render with a Star Dome it is recommended to at least make your background color black so that the atmosphere of the Earth reveals itself more brightly. For the sharpest renders of the stars be sure Shading Rate is low as possible in Render Settings. In Poser also set the object shading rate to 0 in the object Properties.
    • Earth and Graphic Earth:
      • The Graphic Earth presets must be used with the Graphic Earth. The 12 Months of Earth and Earth at Night presets must be used with the Earth or Earth & Moon.
  • Poser
    • Rendering:
      • Some of the elements have displacement maps so be sure to have Use Displacement Maps checked on in Render Settings.
    • Atmospheres:
      • The Earth has a unique 3D procedural glowing atmosphere in the Poser version. The atmosphere is not visible in OpenGL preview mode, however by right clicking in the Poser document window and switching from OpenGL to SreeD you can view a real-time low quality preview of the atmosphere although the preview is not necessary and either way the atmosphere will render the same. SreeD previewing may be helpful in adjusting the parameters of the atmosphere. The atmosphere is made of two halves to provide flexibility when creating a scene. The rear of the atmospheres glow intensely for Sci-Fi effects with a softer falloff toward the front for more realistic effects. This allows for multiple types of atmospheric effects to be possible. When initially loading the Earth the front of the atmospheres are setup to view Africa realistically. If you move the camera to render another part of Earth it will be necessary to rotate the atmosphere likewise otherwise the intense blue Sci-Fi glow of the rear of the atmosphere will be revealed.
      • The atmosphere is not meant to render the same from every angle so be prepared to rotate and adjust it to suit your needs and take advantage of the different possible looks it offers. Again, please be aware that switching to SreeD preview mode will give you a real-time preview so you can see the falloff of the atmosphere and have a better idea of how to properly rotate it depending on your camera angle.
    • Star Dome:
      • Poser may occasionally experience a bug when rendering the Star Dome which produces artifacts and smeared stars. If you export the images to the .jpg format the artifacts will not be there and your render will look perfect regardless of what you see inside Poser. However if you export using the .png format the artifacts will show up.
  • DAZ Studio 4.5+
    • Atmospheres and Camera Pointing
      • DAZ Studio as of version 4.5 does not support 3D procedural glow effects as optimally as the Poser versions, so the Earth atmospheres provided in the DS versions are image planes which are by default pointed to the camera so that the plane will always face the camera. In order to make this possible a new custom camera is automatically loaded when loading the Solo Earth or Earth & Moon. Sometimes when loading multiple props and cameras the Earth atmosphere plane may not properly point to the custom camera, if so, start a new scene and load the desired Earth product first, then build your scene to insure the atmosphere plane will always point to the camera.
    • Earth at Night:
      • The Earth At Night presets require you have the Earth prop selected within the Earth Group. All other presets only require you have any part of the Group selected. Also as of DAZ Studio 4.5 there is no real-time preview of the Earth At Night textures so you will have to test render to see what they look like. If the preset is properly applied you will notice the Earth brightens in the preview. While using Earth At Night in DAZ Studio, texture filtering problems arise which blends colors from the diffuse texture into the lights causing lights to become mixed with the green colors found in the diffuse textures. The renders still look good like this, but for maximum brightness and evenly lit city lights you can disable the diffuse textures leaving only the ambient and specular textures.

Resolved Issues

  • None

Known Issues

  • None

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