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Underworld Realms Playset 1 - Falling Bridge

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Product Name: Underworld Realms Playset 1 - Falling Bridge
Product ID: 1874
Published Artist(s): Daz Originals
Created By: Dodger
Release Date: 2004-01-14

Product Information

  • Required Products: None

Fly, fools! Gaze into the depths of the under-world and bring your high fantasy creations to life in this realistic underdark bridge set. Inspired by both the Balrog confrontation in The Fellowship of the Ring and Den Beauvais' painting Bridge of Sorrows

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • [1 DS]
  • [1 Ps]

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Underworld Realms Playset 1 Falling Bridge DS

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:Falling Bridge”
    • “Props:Falling Bridge:Cameras”
    • “Props:Falling Bridge:Materials:3Delight”
    • “Props:Falling Bridge:Materials:Iray”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Materials:Iray:Landscape”
    • “Materials:Iray:Props”
    • “Materials:Landscape”
    • “Materials:Props”
    • “Props:Architecture”
    • “Props:Landscape:Rocks”
    • “Props:Other”

Underworld Realms Playset 1 Falling Bridge Ps

  • You can find new icons for loading this product in the following Poser Libraries:
    • Camera: “Falling Bridge”
    • Pose: “Falling Bridge”
    • Props: “Falling Bridge”
  • This product uses MAT Pose files for changing the Material Settings.In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak. Poser 4 users may need to convert several bump maps from .jpg files to use the P4 files properly. Please see for more information on Your Poses library and MAT files.
  • Props will load properly by themselves, but for ease of use it's best to load up the 'Set Figure' first and THEN load the props. The props will then smart-prop to the Set Figure (which does not render) so that you have a handle to hold everything with. Additionally, you can scale everything at once by scaling the set figure, as the arrangement is designed to propagate the scale changes to the Set Figure's children.
  • Another reason to use the Set Figure – it allows you to use the provided MAT poses. A MAT pose cannot be applied to a normal prop unless that prop is parented. The only workaround for this – making props actors – has the draw- back that such actor-props, if smartparented, will sometimes lock up Poser 4 if the parent figure is deleted, as they essentially wind up counting as a seperate figure.
  • The included omnidirectional lights come as 'Off' individual omnis or as pre-set colours in sets of 4. The 'Off' omnis will work in Poser 4 and Pro-Pack, but many users have reported that Dodger's Pseudoomnidirectional Light figures do not work properly in Poser 5 due to the anti-crosstalk kludge. The pre-set light sets should work fine in P5. 4) The omnidirectional lights are *not* smart-parented to the Set Figure (they are actually figures of an odd sort). You can set the figure parent to the Set Figure or to any prop (i.e., a globe or a column). The omnidirectional lights all start with 'Z' to sort them to the bottom of the library folder.
  • It is assumed that the factory default position of the Poser Main Camera faces 'north' for the purposes of this set model's direction indicators. For reference, using Poser's dial parametres, North is Z-, South is Z+, East is X+, and West is X-.
  • The Inverted Cliff is meant as an accessory cliff face for when you are angling the camera in such a way that the edge would be seen. Two poses are provided to position the cliff. The non-inverted cliff is assumed to be the one to which the bridge is fastened (and the bridge is built for it). The models are identical except that the Inverted Cliff is mirrored on the X axis and the UV co-ordinates are mirrored back again.
  • Four utility MAT poses for the cliffs themselves are also provided. These MAT poses – Trans and Untrans for North and South walls – make the wall they refer to (the vertical section above the floor onto which the bridge fastens, for the referred direction) become transparent and not render. This allows you more camera angle options.
  • The other MAT poses included change the materials of the globes and the flames. The glowing-material and glass globe MATs turn off the shadow-casting of the globes, while the solid materials turn the shadow-casting back on. This allows the globes to be loaded, set to glowing, and then the omnidirectional lights used in the same place without the globes snuffing out the cast light.
  • The flames have a number of morphs on each to simulate flickering, wind, and other animation variations.
  • The flames and globes were not intended to be used simultaneously.
  • A number of camera poses are included for common shots or starting points for shots of the set.

Additional Details

Resolved Issues

  • 2019-06-20 - Updated with Daz Studio Conversion, Updated Metadata, Lights could not be converted.

Known Issues

  • None


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