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Medieval Tower Bedroom

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Product Name: Medieval Tower Bedroom
Product ID: 33623
Published Artist(s): ForbiddenWhispers, David Brinnen
Created By: N/A
Release Date: 2016-08-07

Product Information

  • Required Products: None

A beautiful, highly detailed Medieval Tower Bedroom, complete with fireplace, seating area, access corridors and lighting. Full Daz Studio & Poser support as standard.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • [1 DS]
  • [1 Ps]

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Medieval Tower Bedroom DS

  • You can find new icons for loading this product in the following Daz Studio Folders:
    • “Environments:Architecture:Medeval Tower Room”
    • “Environments:Architecture:Medeval Tower Room:3DL Materials”
    • “Environments:Architecture:Medeval Tower Room:Iray Materials”
  • You can find new icons for this product in the following Daz Studio Categories:
    • “Environments:Architecture:Interior”
    • “Materials:Props”
    • “Props:Architecture”
    • “Props:Furnishings:Decor”
    • “Props:Furnishings:Furniture”

Medieval Tower Bedroom Ps

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “MedievalTowerRoom”
    • Materials: “MedievalTowerRoom”
    • Pose: “MedievalTowerRoom”

Additional Details

  • Subdivision notes.
    • Everything is intended for subdivision except “MTRp_BaseRoom”.
    • Rigging notes.
    • MTRs_BaseRoomDetails.
    • Four doors (1,2,3,4) open on y
    • MTRs_Box.
      • Lid open on x
    • MTRs_Screen.
      • Consists of four parts screen (1,2,3,4)
      • With hinges rigged on y where the “,”'s.
    • Lighting notes.
      • “Flames” are intended also as an effect emitter.
      • “Glow” - either could be an effect or - in Octane at least, it could be used as an invisible emitter. Octane allows for emitters to be added to the scene which do not render but do provide light. Since Iray is closely modeled on Octane this option may also exist in Iray and so help lighting this tricky environment.
    • Bay - a group within MTRp_BaseRoom is separated so as to admit the camera.

Resolved Issues

  • None

Known Issues

  • None

Support

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