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Dangerous Jewelry for Genesis 3 Female(s)

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Product Name: Dangerous Jewelry for Genesis 3 Female(s)
Product ID: 33721
Published Artist(s): Fisty & Darc
Created By: N/A
Release Date: 2016-09-01

Product Information

  • Required Products: None

An assortment of edgy jewelry for your Genesis 3 ladies. A spike stud prop with multiple loading options, bracelet props that load on left or right arms, two pairs of conforming earrings, and a choker necklace. The dangle earrings and necklace have extra bones for easy posing. There are also 3 wearable presets to quickly load multiple pieces at once. Iray and 3Delight materials are included, single presets as well as three that apply the materials too all the jewelry items in one easy double-click.

The necklace is conforming but rigid, you will likely need to use some of the adjustment morphs for more significant character shapes and poses.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Dangerous Jewelry for Genesis 3 Female(s) (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 3 Female:Accessories:Fisty and Darc”
    • “People:Genesis 3 Female:Accessories:Fisty and Darc:Dangerous”
    • “People:Genesis 3 Female:Accessories:Fisty and Darc:Dangerous:3Delight”
    • “People:Genesis 3 Female:Accessories:Fisty and Darc:Dangerous:Iray”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Accessories”
    • “Accessories:Arms:Lower”
    • “Accessories:Head”
    • “Accessories:Head:Ears”
    • “Accessories:Head:Lips”
    • “Accessories:Head:Nose”
    • “Accessories:Neck”
    • “Materials:Accessories”
    • “Materials:Iray:Accessories”

Additional Details

  • The bracelets load parented to Genesis 3's forearms, you likely won't need to do any scaling unless your character is significantly larger or smaller than default, but you probably will have to rotate/translate them to fit your wrist bend if it's much out of zero pose. Remember to keep gravity in mind, if she has her arm down the bracelet should rest on the top of her hand, if she has her hand up in the air it's going to slide towards her elbow more. Having the ability to freely move bangle type bracelets like this really improves realism if you take the time.. so please take the time, it really does make a difference. These can also be used on other figures, make sure they're parented properly to the forearms or hands as desired, Genesis 3 has two different forearm bones and the bracelets are set up to parent to the “twist” one, they may not correctly parent or may not automatically parent at all when you load them onto a different figure. Beyond that it's just a question of dragging them into the right spot, it's easiest to do in default T pose.
  • The earrings load as conforming figures “fit-to” to Genesis 3, they are set to be solid and not scale so you shouldn't get any distortion applying different shapes to your figure and they will generally follow along in the correct place on her earlobes. You can adjust them slightly if you feel you need to by selecting one the earrings and just dragging it around with the universal manipulator. Also keep gravity in mind with these, all the earrings have rotations set up logically on the left and right extra bones so it's very easy to do. If you want to use them on a figure other than Genesis 3 Female just load them without having your figure selected, parent them to your figure's head, use the translation dials to get them in basically the right place, then do your fine adjustment on the left and right extra bones as need.
  • The necklace is conforming but rigid. It has two types of adjustment morphs, full and fine, use the full adjustments as much as possible and the fine as a last resort for they will warp different areas somewhat, especially if used at higher values. Great care was taken to keep it solid and stiff like real thick leather is, this was valued higher than perfect following of poses and morphs. It will get very close in most cases but if you want perfect that's what the adjustment morphs are for. The skull dangle is its own bone, you can select it easily by clicking on it in the scene tab, it makes adjusting for gravity easy and realistic. That extra bone has been adjusted for every shape morph included but we can't account for every shape you will have. You may run into a character shape that makes the skull bend in weird ways, the translation dials were left accessible so you can move it back into position if needed.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats