|Product Name:||The Ultimate Guide to Creating Complex Outfits (Part 3)|
|Published Artist(s):||Arki, Digital Art Live|
Creating complex outfits in Daz Studio requires extra levels of knowledge and experience. It isn't easy to find a “How to” guide on creating good quality long dresses, full length skirts or multi-layered outfits.
This five part tutorial series creates these types of outfits in detail. It shows you in step by step fashion. In addition there's tuition on creating matching jewellery to boot!
In this third part Arki presents a thorough walk through of rigging, with plenty of high value tips and tricks throughout.
Used in this tutorial: Daz Studio 4.9 Pro, Hexagon for modelling
Presented by Arki (Kim Schneider) who has been a long term vendor of complex garments at the Daz 3D store and previously at Runtime DNA.
Duration : Tutorial videos run 3 hours
Session 3 : “From Solid to Articulated - Rigging Magic”
Rigging Magic: How to rig simple skintight models with a snap
Rigging Mastery: Smoothing and fixing weightmap issues
Rigging Acrobatics: Rigging a challenging outfit with extra bones and groups
Rigging Veteran: How templates can shorten your workflow
Master Secret: Short introduction to rigging templates and their possibilities
Special Edition : we've now included closed captioning/subtitles for all of the tutorials in this bundle!
About the Presenter : Arki (Kim Schneider)
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele gameCall of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She's since been now hard at work at creating content for Daz Studio.
She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.
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