Table of Contents
|Product Name:||Photogrammetry : Creating Daz Studio Assets from Photos|
|Published Artist(s):||Digital Art Live, magbhitu|
Photogrammetry is the method of making measurements from photographs where you can gain enough information to create a 3D object.
With the right tools and workflow, you can create 3D models just from photographic references!
John Haverkamp leads you through a high value tutorial from taking good photos, to creating a mesh, editing in ZBrush and importing the model ready for use in Daz Studio.
In this case study he utilizes multiple photographs of a forest floor rock, complete with its detailed texturing. John turns this into a Daz Studio 3D asset, using Meshroom and ZBrush.
You'll need for this tutorial:-
- Meshroom (free and open source software)
- Daz Studio
- Substance Designer and Painter (optional)
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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