User Tools

Site Tools


Chill for Genesis 8 Female(s)

Click for original

Product Name: Chill for Genesis 8 Female(s)
Product ID: 58445
Published Artist(s): Daz Originals
Created By: Ravenhair
Release Date: 2019-01-30

Product Information

  • Required Products: None

Winter fashion for Genesis 8 Female that has a sweater, skirt, boots, poncho, cowl, gloves and boots.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Chill for Genesis 8 Female(s) (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Clothing:Chill”
    • “People:Genesis 8 Female:Clothing:Chill:Feet Pose”
    • “People:Genesis 8 Female:Clothing:Chill:Materials:3Delight”
    • “People:Genesis 8 Female:Clothing:Chill:Materials:Iray”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Wardrobe”
    • “Materials:Wardrobe”
    • “Poses:By Region:Partial Body:Feet”
    • “Wardrobe:Footwear”
    • “Wardrobe:Gloves”
    • “Wardrobe:Headwear”
    • “Wardrobe:Outerwear:Tops”
    • “Wardrobe:Outfits”
    • “Wardrobe:Shirts”
    • “Wardrobe:Skirts”

Notes:

  1. Load Genesis 8 Female, and set the timeline to 51 or 61 frames, move it to frame 30 and pose her using a pose of your choice.
  2. Move back to frame 1 and load the whole outfit, hide the sweater, poncho and cowl, leaving only the skirt, start the simulation, once is done, select the skirt and freeze the simulation and move back to frame 1.
  3. Un-hide the sweater, and follow the previous step, once done, do the same with the poncho.
  4. Go back to frame 1, load the hair of your choice, un-hide the cowl and apply the required adjustment morphs for the hood, and start your simulation.
  5. And you are all set and ready to render.

Additional Details

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats