Table of Contents
|Product Name:||Substance Designer Tutorial & Material Graph - Procedural Grass|
|Published Artist(s):||Daz Originals|
Substance Designer is the VFX industry standard for procedural texture creation. The node-based workflow of Substance Designer allows for completely procedural, non-destructive texture generation that gives users unparalleled control and infinite opportunities for quick iteration. With a little practice, virtually any material can be recreated with physically based accuracy.
In this course, you will learn step by step how to create a high-quality tiling dirt and grass material. I will cover many of Substance Designer’s most powerful nodes, and will share my workflow for creating common material elements including dirt, stone, and foliage. I will detail techniques for highly controllable shape creation, blending and layering, as well as simple atlas creation usable in any type of 3D foliage production. I will also cover methods for creating surface details using random noise generation, as well as methods for manipulating noise to create widely applicable textural effects.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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