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dForce Femme Fatale Hair for Genesis 3 and 8 Females

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Product Name: dForce Femme Fatale Hair for Genesis 3 and 8 Females
Product ID: 61563
Published Artist(s): PhilW
Created By: N/A
Release Date: 2019-06-13

Product Information

  • Required Products: None

Femme Fatale Hair is a thick wavy hair that will perfectly complement bold and confident characters to really get them noticed. It uses Daz's latest dForce Hair technology to give a highly realistic and versatile drapable hair style. This means that the hair is rendered strand for strand, giving this hair an unprecedented realism.

Using the hair is very simple-select your figure (it works with both Genesis 3 Female and Genesis 8 Female) and load it as usual. The hair comprises three elements- a skull cap, the hair itself and a morphable face shield which helps shape the hair and prevent it falling across the face. Select the hair and choose a pre-drape shape, which will determine the starting position of how the hair will fall. Then pose your figure and hit the simulate button – if you are familiar with dForce clothing then you will feel right at home. Draping the hair is fast too, taking from a few seconds to a couple of minutes depending on clothing, etc. so you can easily try out different settings to find the best style for your character.

Once the hair has been simulated there are lots of options, including 25 realistic hair colors all of which feature a blend of shades to give a highly realistic effect. All colors have the shine set appropriately, but there are 4 shine presets which you can use depending on your scene lighting and preference. I have also included convenient presets for changing the length and whether the strands blend together or not. Note this is done after the drape so you can easily test various length and style options without the need to re-run the simulation. I have also included the option to auto-generate stray hairs by clever application of the available parameters, which gives a most realistic effect.

Perfectly suited to contemporary, historic and fantasy scenes, Femme Fatale Hair will bring magic and realism to your renders.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Femme Fatale Hair for Genesis 3 and 8 Females (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 3 Female:Hair:PhilW:Femme Fatale Hair”
    • “People:Genesis 3 Female:Hair:PhilW:Femme Fatale Hair:01 Pre-Drape Shapes”
    • “People:Genesis 3 Female:Hair:PhilW:Femme Fatale Hair:02 Faceshield Shapes”
    • “People:Genesis 3 Female:Hair:PhilW:Femme Fatale Hair:03 Hair Adjustments”
    • “People:Genesis 3 Female:Hair:PhilW:Femme Fatale Hair:04 Iray Materials”
    • “People:Genesis 3 Female:Hair:PhilW:Femme Fatale Hair:04 Iray Materials:Shine Options”
    • “People:Genesis 3 Female:Hair:PhilW:Femme Fatale Hair:05 Utilities”
    • “People:Genesis 8 Female:Hair:PhilW:Femme Fatale Hair”
    • “People:Genesis 8 Female:Hair:PhilW:Femme Fatale Hair:01 Pre-Drape Shapes”
    • “People:Genesis 8 Female:Hair:PhilW:Femme Fatale Hair:02 Faceshield Shapes”
    • “People:Genesis 8 Female:Hair:PhilW:Femme Fatale Hair:03 Hair Adjustments”
    • “People:Genesis 8 Female:Hair:PhilW:Femme Fatale Hair:04 Iray Materials”
    • “People:Genesis 8 Female:Hair:PhilW:Femme Fatale Hair:04 Iray Materials:Shine Options”
    • “People:Genesis 8 Female:Hair:PhilW:Femme Fatale Hair:05 Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Long”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Shaping:Apply”
    • “Shaping:Remove”
    • “Simulation-Settings”

Additional Details

  • When loaded the hair is parented to the Head Cap which is parented to the figure. For most operations, you need to select Femme Fatale Hair. Loading the hair also loads a Face Shield parented to the face of the figure. This will usually require no adjustment but it can be shaped with morphs or disabled to give lots of control over where hair can and cannot fall around the face.
  • There are 3 preview presets each of which has a useful role:
    • - Guides only (only shows guidelines and not the actual hairs, fastest display)
    • - Hair Preview No Iray (shows an indication of individual hairs in normal preview but not in Iray render Preview. A useful middle setting)
    • - Hair Preview With Iray (full preview including Iray but slowest to respond when making changes)
  • Set the Pre-Drape shape before you run the simulation. There are morphs for behind the shoulders, fringe down and Waves/Curls/Kink. Feel free to manually adjust the morph dials if you need to fine tune the hair drape (the Waves/Curls/Kink can be adjusted positively and negatively for different appearances). There are also three settings for how stiff the hair is. If you set stiffness to the low setting, the hair will drape naturally but the curls tend to drop out more. The draping is pretty fast taking from a few seconds to a couple of minutes depending on clothing etc.
  • You can use the Pre-Drape Morphs after the drape (particularly the Curls and Kink), however using them that way will be more prone to poke-through as collisions are only detected during the draping process. You can also zero out the Pre-Drape Morphs you have used once draped for even more effects. Thanks to the speed of draping, it is easy to try out different settings to find the ideal look for your images.
  • There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Actual render times can depend on the hair color – the lighter the color, the longer the render time (but the results are worth it!).
  • Current Frame simulation allows a very simple and easy to use way to simulate the hair (and also dForce clothing). In the main it works well but there will be times when you need the greater control which setting up a small animation gives. I recommend setting the animation length to 91. Setup your character, clothing and Femme Fatale Hair at frame zero, then move to frame 30 to set the desired pose. The remainder of the time allows the hair to settle, feel free to press Escape if the simulation has reached a settled state or if you have the hair shape that you want. Having this animation allows you to select which frame is best for your render – often a middle frame will give a more dynamic result. You can of course set up more complex animations, either to achieve the dynamic look that you want for an individual render or to render out an actual animation including the dynamic hair.
  • If you deviate from the default pose as the starting point, ensure that the hair is clear of body and clothes before simulating – the hair has a wide margin to accommodate most clothing items. If you temporarily turn off the visibility of items in your scene which will not interact with the hair, they will not be considered by the simulation and it will, therefore, be faster to complete.
  • Femme Fatale Hair can be used together with dForce-enabled clothing. In general, you will want the clothing simulation to happen first on each frame and the hair simulation after that. This can be controlled by setting the Collision Layer in the Surfaces tab for the dynamic items in your scene. I have set the Collision Layer for Femme Fatale Hair to 6 by default, this should ensure a good drape in most cases.
  • After the hair has been simulated, you may notice a few strands sticking up at the back, this does not happen often and is due to the way that the actual rendered hairs are derived from the guide hairs, a process called interpolation. I have include 3 presets to change the interpolation which may help to get rid of such artifacts, but be aware that particularly the Full Blend preset may cause other issues such as hair going into the shoulder if there is hair draping both in front of and behind the shoulder. With the choices available you should be able to find one that suits your particular image and camera angle.
  • Because the hair features curls and each hair is made from a series of straight segments, in extreme close-up shots this may become more noticeable (it should be fine on the default for most images). If you need a higher resolution, I have included a Resolution High preset which doubles the number of segments, this is the equivalent of applying an extra level of subdivision. Of course, you can set many parameters individually for yourself if you need maximum control.

Resolved Issues

  • None

Known Issues

  • None

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The contents of this package are in DAZ Studio Native formats