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Below is a list of files provided by the Drone Eye: Warden product.

Core

Drone Eye Warden

  • Content :
    • /Runtime/Support/DAZ_3D_61981_Drone_Eye_Warden.dsa
    • /Runtime/Support/DAZ_3D_61981_Drone_Eye_Warden.dsx
    • /Runtime/Support/DAZ_3D_61981_Drone_Eye_Warden.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Chrom_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Chrom_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Chrom_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Chrom_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Chrom_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_m_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_m_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_p_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_p_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_p_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_p_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_p_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Engine_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull1_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull1_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull1_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull1_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull2_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull2_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull2_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull2_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull3_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull3_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull3_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull3_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Hull3_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Light_Emissive.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Light_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Light_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Light_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal1_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/Metal2_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_m_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_m_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Frame_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Light_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Light_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Light_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_m_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_m_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/mach/stand/Stand_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Chrom_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Chrom_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Chrom_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Chrom_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Chrom_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_m_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_m_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_p_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_p_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_p_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_p_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_p_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Engine_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull1_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull1_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull1_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull1_Opacity.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull1_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull2_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull2_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull2_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull2_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull3_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull3_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull3_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull3_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Hull3_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Light_Emissive.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Light_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Light_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Light_Opacity.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Light_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal1_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/Metal2_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_m_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_m_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Frame_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Light_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Light_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Light_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_m_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_m_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/soldier/stand/Stand_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/standscreen/001.jpg
    • /Runtime/Textures/Sade/DroneEye/standscreen/002.jpg
    • /Runtime/Textures/Sade/DroneEye/standscreen/Screen1emmission.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Chrom_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Chrom_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Chrom_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Chrom_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Chrom_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_m_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_m_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_p_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_p_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_p_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_p_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_p_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Engine_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull1_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull1_Emissive.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull1_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull1_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull1_Opacity.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull1_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull2_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull2_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull2_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull2_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull3_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull3_Emissive.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull3_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull3_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull3_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Hull3_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Light_Emissive.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Light_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Light_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Light_Opacity.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Light_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal1_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/Metal2_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_m_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_m_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_r_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_r_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_r_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_r_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_r_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Frame_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Light_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Light_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Light_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Light_Normal_OpenGL.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Light_Roughness.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Stand_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Stand_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Stand_m_Base_Color.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Stand_m_Height.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Stand_m_Metallic.jpg
    • /Runtime/Textures/Sade/DroneEye/stripes/stand/Stand_m_Normal_OpenGL.jpg
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