Table of Contents
|Product Name:||How to Craft and Populate and Detail Big Cities in Daz Studio|
|Published Artist(s):||Digital Art Live|
With so many urban assets available at the Daz 3D store, a natural inclination is to build an urban environment or to even create a whole city! But where do you start to generate such a sophisticated environment?
With 3.5 hours of tutorials, Richard Schafermeyer (rgcincy) takes you through the steps of crafting, populating and detailing a big city for Daz Studio. Hell show you techniques, scripts and the best assets to construct a busy metropolis!
He'll be creating from a birds eye view as well as down at street level, having a particular emphasise on realism and making a used look for the buildings and streets.
About the presenter : Richard Schafermeyer (rgcincy)
Rich Schafermeyer is a long-time 3D artist and programmer. He got his start with the original Poser and Bryce 3D. In 2001, he wrote his first 3D modeler that evolved into the still available Shape Magic. He began to use Daz Studio in 2012. With a research and engineering background, the physics of dForce grabbed his attention! He decided it would be helpful to others if he shared his learnings and has frequently done so in the Daz forums. He's also dived deep into the topic of creating big city environments in Daz and again has posted some of his learning points in the forums.
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