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Jepe's DragonFire

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Product Name: Jepe's DragonFire
Product ID: 6628
Published Artist(s): Jepe
Created By: N/A
Release Date: 2016-02-10

Product Information

  • Required Products: None

Jepe's DragonFire is a collection of unique 2D Special Effects for your 3D rendering scenes. Give your dragons the deadly weapon of fire effects with real motion blurred flames, bursts of toxic flammable liquids and gases and electrically charged poisonous clouds. Some effects can even be used for underwater scenes! Let the enemy or guardian dragons display the feature for which they are most famous.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 2 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Jepe's DragonFire (Core)

  • You can find new icons for loading this product in the following Poser Libraries:
    • Props: “Jepes DragonFire”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Props:Effects”

Jepe's DragonFire Iray (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:Jepe:Jepe's DragonFire Iray”
    • “Props:Jepe:Jepe's DragonFire Iray:Jepe's DragonFire Iray Props”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Props”
    • “Props:Effects”

Additional Details

  • Tips for using DragonFire in Poser/DAZ Studio 3Delight:
    • Load a DragonFire pp2 from the Runtime/Libraries/Props/Jepes DragonFire menu into your Poser/DS (3Delight) scene and scale and place it according to your needs. All props use alpha textures for a transparent background, so you can use them in front of your main character and on different (best dark) background colors and scenes. Use the sixteen different deforming morphs in the HQ props in addition, to alter the effect's shape and direction, especially the taper morphs are fine to squeeze or widen the effect, if one is not enough, you take two of the same kind close together.
    • Keep in mind that they don’t cast light, so a point or spot light should do that if necessary. If the effect is to dark or too bright, you can adjust the ambience channel in the surfaces tab, it depends a bit on what kind of lighting you use in your scene.
    • DragonFire props are not limited to just be props. They can be used as camera or light gels, as foreground or background effects, you can of course use the textures for postwork purposes also.
    • If you load more than one DragonFire prop into your scene, set the z-Trans slightly different from the first prop. Otherwise you will get poor render results because it is better not to render two or more props in exactly the same place. I also recommend that all pp2's have a similar rotate amount; crossing them will always cause a visible line after rendering. They will look best when they are always positioned 90° parallel to the camera (everywhere).
    • If importing via DAZ Studio into Bryce some manual corrections in the Bryce Materials Lab may be necessary.
  • Tips using DragonFire in DAZ Studio Iray
    • Iray light emitting HQ props are in Props/Jepe/Jepe's DragonFire Iray/ DragonFire Iray Props content folder. Light emission is set to default 1500 W when loaded. Use the 11 Iray Material Presets one folder up to adjust the emission strength. Note that you can see the adjustments only in Iray Preview Mode!

Resolved Issues

  • 2016-01-17 Product updated to support Iray, new metadata and installers to reflect product change.

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of these packages are in DAZ Studio Native and Poser Native formats