Table of Contents
|Product Name:||Mesh Grabber (Mac)|
The Mesh Grabber plugin allows you to manipulate any object geometry from within Daz Studio without having to resort to external modeling software, revamped for Mac OS with Mesh Grabber (Mac).
It provides a new tool in your “Tools” menu which allows you to select and then grab geometry directly in your viewport.
It is much easier to use and control than the D-Formers built into Daz Studio. It has been designed to work like Blender's “Grab” tool. But do not worry if you don't know Blender, the tool is very easy to use.
Your geometry changes are automatically saved with your scene files.
The possibilities for this are endless (see the promo pictures and the video for details):
You can now quickly fix clothing poke-through without having to search for a morph that might fix it.
You can change any detail in your favorite characters. Give them bigger noses! Make elf ears!
You can change any detail in your favorite environment that you would like changed.
You can create your own terrain from a plane primitive!
Mesh Grabber was originally released for Windows in December 2019. This is the Mac version, which is functionally identical to the Windows version.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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