Table of Contents
|Product Name:||Mesh Grabber Morph Editor (Mac)|
Mesh Grabber Morph Editor (Mac) is the second add-on plugin to the popular Mesh Grabber, originally published for Windows in December 2019 and now also available for the Mac. Mesh Grabber allows you to manipulate any object geometry from within Daz Studio, without requiring external modeling software.
This add-on allows you to create your own morphs with Mesh Grabber and edit any existing morphs.
The add-on adds “Load” and “Save” buttons to the Mesh Grabber Tool Options pane:
The “Load” button allows you to import the deltas of any existing morph into Mesh Grabber for editing. Simply mark one or several morphs as “favorites” in the properties pane and press “Load”.
The “Save” button allows you to save the current Mesh Grabber deltas as a morph.
This finally enables you to easily use your Mesh Grabber work in animations, and to make it available for other scenes and users!
The combined “Load” and “Save” features also provide you with a complete morph editor. By marking multiple morphs as favorites before loading them, you can also combine multiple morphs into one.
This add-on requires Mesh Grabber for Mac to be installed. Both the Mesh Grabber and this add-on are functionally equivalent to the Windows version.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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