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dForce Beanie Hair for Genesis 8 and 8.1 Females

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Product Name: dForce Beanie Hair for Genesis 8 and 8.1 Females
Product ID: 87189
Published Artist(s): PhilW
Created By: N/A
Release Date: 2022-09-11

Product Information

  • Required Products: None

How convenient would it be to have a hat with hair as a single product? Well here it is — dForce Beanie Hair for Genesis 8 and 8.1 Females features a versatile beanie hat with hair coming from under it with no fuss. It uses Daz’s dForce hair to give a highly realistic hair style with every hair individually rendered for unprecedented realism.

dForce Beanie Hair comes with a range of curls, lengths, and movement morphs to give a huge range of looks and can be in front of or behind the shoulders on either side. The 28 realistic and fantasy hair colors all feature a blend of tones to give highly realistic results, and as a bonus, I have included 25 gradient presets so you can go wild with all the different hair color effects! There are also various options for things like clumping and stray hairs for even more variety and control in the way it looks — the clumping options in particular can dramatically change the look of the hair.

The Beanie Hat itself comes with morphs to pull down the sides, make it baggier, and change the shape of the top, and, of course, it comes with a wide range of patterns and colors, together with a layer of fine hairs to mimic the fluff on a woolen hat. It also includes an automatic morph to squeeze the tops of the ears in a realistic way when wearing a beanie hat. Looking for more hat styles? Check out the companion product, Brimmed Hats for Beanie Hair, which adds a huge range of hat types and styles while working with the hair in exactly the same way.

Get dForce Beanie Hair for the most convenient way yet to add hats and hair to your characters.

Product Notes

  • When loaded Beanie Hair is parented to the Beanie Hair Base which is parented to the figure and the Beanie Hat is also parented to the figure. For most hairstyle presets you need to select the hair (and not the Base) and for Hat Styles, you need to select the Hat. Changing hair colors or hat colors, you can have the figure, the Hair Base, the Hair, or the Hat selected as they are done as Hierarchical Presets for your convenience.
  • You do not always need to drape the hair but usually draping will be required. Most morphs can be applied either before or after draping for different effects – feel free to experiment!
  • Some combinations of hair morphs and head shapes may distort the undraped hair enough so that there is poke-through, which will affect the way that the hair drapes as the hair gets “stuck” to where the poke-through is happening. If this happens, I recommend that you set up a small animation as the safest way to drape the hair. I suggest setting 91 frames, set the pose and character that you want at 60 frames, and have a default pose and the character’s head dialed to zero at frame zero. The frames after 60 are to allow the hair to settle but feel free to press Escape to stop the simulation if there is no further movement or if you like the way the hair is draping already. If the final head position is very different from the default pose, either extend the period for the transition or look at repositioning the figure initially so that the head stays in roughly the same global position. Of course, dynamic effects can be achieved by having the head turn, bend, or twist between the initial and final poses.
  • Presets are included to change the way that the hair previews. You can show just the hair guides, show the generated hairs without them showing in the Iray preview (this is the default), or show them in the Iray preview. This last option involves generating a very high number of polygons and so will slow the responsiveness of the interface so is most useful to check how the colors will render or other post-drape options, but any changes to pose, camera position, etc are best done in the default mode.
  • There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Once loaded the render times are reasonable for such a complex amount of geometry with millions of polygons.

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Beanie Hair for Genesis 8 and 8.1 Females (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH1 Hair Colors”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH2 Hair Gradients”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH3 Hair Styles”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH4 Hair Options”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH5 Beanie Hat Colors”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH6 Beanie Hat Styles”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH7 PomPom Colors”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH8 Hat Hairs Options”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Accessories”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Materials:Iray:Wardrobe”
    • “Presets”
    • “Shaping:Apply”
    • “Shaping:Apply:Partial Head”
    • “Shaping:Remove”
    • “Shaping:Remove:Partial Head”
    • “Wardrobe:Headwear”

Additional Details

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats