Table of Contents
|Unreal Engine MasterClass Series 1
Unreal Engine MasterClass 1
(made in Unreal 5.0)
This is a four-part series using Daz Studio and Unreal Engine together in the character creation and development process. Some of the topics covered in the series as a whole include: Daz to Unreal plugin, Morphs, Groom Hair, Metahuman, Pawn and Actor Blueprints, Repairing Basic Foot IKs, Control Rigs, Creating IK Rigs and IK Re-Targeters, Animations, Lighting and Best Importing Options. Each part of the series builds upon the last, so as we get more comfortable with the Unreal Engine, we go deeper and deeper into character development.
There is a free 25-minute video sample available for you here: Free Video
MasterClass Series 1 is a deeply dedicated look at using Unreal Engine 5 along with the Daz to Unreal plugin. During the course of this class, you interact with Unreal Engine in a way that provides a thorough understanding of:
Best Importing Options.
What I use and why.
Setting Lumen parameters.
Understanding lighting inside of Unreal.
Using the Daz to Unreal Plugin.
Creating a 3rd-Person Character.
This is the basis for figures inside of Unreal; from this format, you begin to understand the concepts of character creation within Unreal: Applying animations.
Understanding levels of detail.
How to attach items to your character.
What is it?
When and why?
Importing Daz hair.
Applying Groom Hair.
Creating a Metahuman character.
Importing Metahuman assets.
Morphs Inside Unreal.
How to set your morphs up inside the 3rd person Graph editor.
Lesson explanation of what's exactly happening.
Solving the hip/neck issue.
Solving the feet not following the ground terrain.
Working inside the Animation editor.
Re-Importing New Morphs.
The process of importing new morphs without destroying previous work.
Creation of a Popup Morph Editor Window.
Creating a Widget.
Morph Editor setup inside of 3rd person Graph editor.
Adjust your morphs in real time.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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