Table of Contents
|Unreal Engine Master Class 04
Unreal Engine MasterClass 4
(made in Unreal 5.0)
This is a four-part series using Daz Studio and Unreal Engine together in the character creation and development process. Some of the topics covered in the series as a whole include: Daz to Unreal plugin, Morphs, Groom Hair, Metahuman, Pawn and Actor Blueprints, Repairing Basic Foot IKs, Control Rigs, Creating IK Rigs and IK Re-Targeters, Animations, Lighting, and Best Importing Options. Each part of the series builds upon the last, so as we get more comfortable with the Unreal Engine, we go deeper and deeper into character development.
There is a free 25-minute video sample available for you here:Free Video
MasterClass Series 4 is the last chapter of our Unreal series as we bring everything together to create our final animation render. Creating a spline path that our figure can walk along, we also add dust and fog to the mixture to give the scene ambiance. We learn how to set up a camera rig rail to follow us as we walk along our spline path creating a pretty awesome final render and hellip; it is the culmination of our journey. To think that all I wanted to do at the beginning was render my models in Unreal and hellip; it has been a crazy and fulfilling ride!
Editable Spline Path
Creating a spline path blueprint and code for our figure to animate along
Creating a floating particle of dust
Creating a fog system
Utilizing a Light Path Material
Creating non-existent shadows
Camera Rig Rail
Creating a Level sequence
Implementing a camera rig rail system to follow our figure
Learning how to set up final render settings
Utilizing Stencil Clip to isolate figures and masks in our animation
Discovering where the Zdepth render pass is hidden
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