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Unreal Engine Master Class 04

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Product Name: Unreal Engine Master Class 04
Product ID: 89116
Published Artist(s): DarkEdgeDesign
Created By: N/A
Release Date: 2023-02-22

Product Information

  • Required Products: None

Unreal Engine MasterClass 4

(made in Unreal 5.0)

This is a four-part series using Daz Studio and Unreal Engine together in the character creation and development process. Some of the topics covered in the series as a whole include: Daz to Unreal plugin, Morphs, Groom Hair, Metahuman, Pawn and Actor Blueprints, Repairing Basic Foot IKs, Control Rigs, Creating IK Rigs and IK Re-Targeters, Animations, Lighting, and Best Importing Options. Each part of the series builds upon the last, so as we get more comfortable with the Unreal Engine, we go deeper and deeper into character development.

There is a free 25-minute video sample available for you here:Free Video

MasterClass Series 4 is the last chapter of our Unreal series as we bring everything together to create our final animation render. Creating a spline path that our figure can walk along, we also add dust and fog to the mixture to give the scene ambiance. We learn how to set up a camera rig rail to follow us as we walk along our spline path creating a pretty awesome final render and hellip; it is the culmination of our journey. To think that all I wanted to do at the beginning was render my models in Unreal and hellip; it has been a crazy and fulfilling ride!

Editable Spline Path

Creating a spline path blueprint and code for our figure to animate along

Niagara System

Creating a floating particle of dust

Creating a fog system

Utilizing a Light Path Material

Creating non-existent shadows

Camera Rig Rail

Creating a Level sequence

Implementing a camera rig rail system to follow our figure

Render Settings

Learning how to set up final render settings

Utilizing Stencil Clip to isolate figures and masks in our animation

Discovering where the Zdepth render pass is hidden

Product Notes

Installation Packages

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  • 2 Core

[ ] = Optional, depending on target application(s)

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