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LI Scuttlebot

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Product Name: LI Scuttlebot
Product ID: 89554
Published Artist(s): Laticis Imagery
Created By: N/A
Release Date: 2023-04-02

Product Information

  • Required Products: None

Introducing the LI Scuttlebot, a creation from Laticis Imagery.

As robots gain traction in the real world, I'm thrilled to present this bug-like mechanical sentinel that will hopefully find a spot in your sci-fi renders. With multiple legs and side cannons, the LI Scuttlebot makes the perfect friendly protector for your futuristic scenes and characters.

This figure comes with 2 UV material options for your convenience. The first option has 3 x 4K UVs shared over the figure. The legs each have their own 4096×4096 map but is a shared UV, arms and cannons also have their own 4096 x 4096 map but is a shared UV, while the third 4096 x 4096 map is for the whole body.

But I've also provided this option with 42 material zones for endless color customization using Iray Uber shaders.

The second option is the same model but with 8 x 4K UVs (4 x separate UVs 4096 x 4096 for the legs, 2 x separate UVs for the arms, and 2 x separate UVs for the body), perfect for detailed texturing. Although it has restricted material zones, I'm sure you'll find a way to customize it to your liking.

The LI Scuttlebot is fully loaded with morphs, including 7 body damage morphs, pose controls, material presets, and 18 provided poses, making it incredibly versatile and flexible for any sci-fi scene. Whether you're creating a futuristic environment or exploring alien planets, the LI Scuttlebot is the perfect companion.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

LI Scuttlebot

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Figures:Laticis Imagery:LI Scuttlebot”
    • “Figures:Laticis Imagery:LI Scuttlebot:Materials:LI Scuttlebot - Materials”
    • “Figures:Laticis Imagery:LI Scuttlebot:Materials:LI Scuttlebot - Shaders”
    • “Figures:Laticis Imagery:LI Scuttlebot:Materials:LI Scuttlebot - Visibility”
    • “Figures:Laticis Imagery:LI Scuttlebot:Materials:LI Scuttlebot UV - Materials”
    • “Figures:Laticis Imagery:LI Scuttlebot:Materials:LI Scuttlebot UV - Visibility”
    • “Figures:Laticis Imagery:LI Scuttlebot:Poses:Keep Position”
    • “Figures:Laticis Imagery:LI Scuttlebot:Poses:World Centre”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:Mechanical”
    • “Materials:Iray:Skin”
    • “Poses:By Function:Action”
    • “Poses:By Region:Full Body”
    • “Poses:Other:Reset”
    • “Shaders:Iray:Glass”
    • “Shaders:Iray:Metal”
    • “Shaders:Iray:Plastic”

Additional Details

  • Although the product is very flexible, especially when using the ActivePose Tool, it is recommended to leave the pose limits on.
  • The second version of the LI Scuttlebot, which utilizes heavier use of UV mapping and an Ambient Occlusion Map for texturing, may result in darkened areas or distorted areas of the UV texture when certain morphs are applied. This is due to the nature of UV mapping and the way the ambient occlusion map is utilized.
  • It should be noted that many of the morphs were originally designed for the first version of the LI Scuttlebot, which utilized shaders rather than textures. Therefore, some adjustments may not necessarily look appealing when these morphs are applied to the LI Scuttlebot UV.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats