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GHD FairyTales - Lanterns

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Product Name: GHD FairyTales - Lanterns
Product ID: 92245
Published Artist(s): Ae Ti, 3D-GHDesign
Created By: N/A
Release Date: 2023-11-03

Product Information

  • Required Products: None

This set is essential not only in the fairy world but also in everyday life. With its help, we can see better in the forest, and in the alley, but it can also be of great use to us in the back garden.

There are 3 variations of the large lantern. Cage, Glass, and Energy ball. The Cage and Glass Lanterns are complemented by snow-covered geometry shells for the Winter scenes. In addition, the set also includes two wonderful fairy lanterns in a celestial theme. Sun Lantern and Moon Lantern. The Moon Lantern works with the candle included in the set, while the Sun Lantern contains a breath of sunlight.

The large lantern can be moved in several ways. When loaded, it is organized into a Group, so it can be easily moved around by the ring where its pivot point is located. By clicking on the ring, it can be lowered onto the top of the lantern, so it can also be used when placed on a surface. By clicking on the lantern itself, the pivot point is at the bottom of the lantern.

The lantern consists of separate parts, so the morphs of the various parts can be achieved by selecting the elements. If you use Cage or Glass morphs, set them to High Resolution for a better look. The texture of the lantern may change slightly when using High Resolution, but sometimes it may be necessary. The Cage, Glass, and Energy are also provided as wearables for the Lantern Base to allow easy switching between these parts if you wish to do so along the way.

The bowl of the Moon Lantern can be hidden, and the Sunray and Sun (crystal) parts of the Sun Lantern can be shaped by selecting them.

For the sake of easier handling, the product includes pre-made sets and their wearable version for both Genesis 8 Male and Female and Genesis 9, together with the appropriate left and right hand and a couple of (left and right) arm poses.

Of course, there are also a few texture variations in the pack. They are also included as Hierarchical Material Presets, making their application easier.

Since lights react differently in different light conditions, there are many settings for the candle flame. You can adjust the visibility and brightness of the flame and the halo, and even the power and color of the sun in the Sun Lantern. The set also includes a night setting, as well as toggling the Spectral Rendering option on and off and candlelight (halo) strengths for Spectral Rendering. See the included promo images for some comparison. In the promo images, the lantern does not contain any point light to illuminate the things around it, but only the use of the Spectral Rendering option helps with this. At other times, it is sufficient to turn on the Caustic Sampler and Guided Sampling options (especially for interiors)on the Render Settings/Optimization tab.

It is true that the product contains several texture and material options, but I recommend looking at the additional GHD FairyTales - Lanterns Textures for more interesting options.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

GHD FairyTales - Lanterns (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:3D-GHDesign:FairyTales:Lanterns”
    • “Props:3D-GHDesign:FairyTales:Lanterns:Iray”
    • “Props:3D-GHDesign:FairyTales:Lanterns:Wearables and poses:Genesis 8 Female”
    • “Props:3D-GHDesign:FairyTales:Lanterns:Wearables and poses:Genesis 8 Male”
    • “Props:3D-GHDesign:FairyTales:Lanterns:Wearables and poses:Genesis 9”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Materials:Iray:Lights”
    • “Materials:Iray:Props”
    • “Poses:By Function:Grasp”
    • “Poses:By Region:Partial Body:Arms”
    • “Poses:By Region:Partial Body:Hands”
    • “Props:Lights”
    • “Render-Settings:Iray”

Additional Details

  • The large lantern can be moved in several ways. When loaded, it is organized into a Group, so it can be easily moved around by the ring where its pivot point is located. By clicking on the ring, it can be lowered onto the top of the lantern, so it can also be used when placed on a surface. By clicking on the lantern itself, the pivot point is at the bottom of the lantern.
  • The lantern consists of separate parts, so the morphs of the various parts can be achieved by selecting the elements. If you use Cage or Glass morphs, set them to High Resolution for a better look. The texture of the lantern may change slightly when using High Resolution, but sometimes it may be necessary.
  • The Cage, Glass, and Energy are also provided as wearables for the Lantern Base to allow easy switching between these parts if you wish to do so along the way. Just select the Lantern Base before adding these props to the scene and they will load in the right place. The Snow covers are geometry shells. Select their respective parent before adding them to the scene and they will appear in the right place.
  • The bowl of the Moon Lantern can be hidden, and the Sunray and Sun (crystal) parts of the Sun Lantern can be shape by selecting them.
  • Since lights react differently in different light conditions, there are many settings for the candle flame. You can adjust the visibility and brightness of the flame and the halo, and even the power and color of the sun in the Sun Lantern. The set also includes a night setting, as well as toggling the Spectral Rendering option on and off and candlelight (halo) strengths for Spectral Rendering. See the included promo images for some comparison. In the promo images, the lantern does not contain any point light to illuminate the things around it, but only the use of the Spectral Rendering option helps with this. At other times, it is sufficient to turn on the Caustic Sampler and Guided Sampling options (especially for interiors)on the Render Settings/Optimization tab.
  • The Energy00 Green material preset makes the Energy ball disappear from the viewport when it's in Texture Shaded view. However, you can still select it and it will appear correctly when rendered with Iray.
  • If you use any of the Style morphs of the Cage, it is better to set the Render subdivision level to 2 for this item. You can do this in the Parameters tab under Mesh Resolution.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats