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Reflect and Refract

Brickyard : Functions > Lighting > ray tracing

This brick is provided as a convenience to combine ray tracing with a global map. The brick detects whether or not a ray hit an object in the environment, and if not directs the renderer to use a global map instead.

Snapshot

Parameters

Outputs

  • Reflection Color : Color - The color tint applied to reflections calculated in the scene. Assigning an image here causes DAZ Studio to base reflections on that image, rather than on the scene itself.
  • Reflection Transmission : Color - Description…
  • Refraction Color : Color - The color tint applied to refractions (light bent through a transparent object) calculated in the scene.
  • Refraction Transmission : Color - Description…

Inputs

  • Reflection Strength : Float - Description…
  • Reflection Tint : Color - Description…
  • Refraction Strength : Float - Description…
  • Refract Tint : Color - Description…
  • Index of Refraction : Float - Description…
  • Sample Cone : Float - Description…
  • P1) : Point - Description…
  • Nn2) : Normal - Description…
  • In3) : Vector - Description…
  • Max Distance : Description…
  • Samples : Description…
  • Bias : Description…

Examples

In a Material

  • This example uses the sample Glass preset.
1) , 2) , 3) Available when Show Advanced is checked in the Brick Option Menu.