This version (2013/06/19 09:26) is a Draft.
Reflect and Refract
Brickyard : Functions > Lighting > ray tracing
This brick is provided as a convenience to combine ray tracing with a global map. The brick detects whether or not a ray hit an object in the environment, and if not directs the renderer to use a global map instead.
Snapshot
Parameters
Outputs
- Reflection Color : Color - The color tint applied to reflections calculated in the scene. Assigning an image here causes DAZ Studio to base reflections on that image, rather than on the scene itself.
- Reflection Transmission : Color - Description…
- Refraction Color : Color - The color tint applied to refractions (light bent through a transparent object) calculated in the scene.
- Refraction Transmission : Color - Description…
Inputs
- Reflection Strength : Float - Description…
- Reflection Tint : Color - Description…
- Refraction Strength : Float - Description…
- Refract Tint : Color - Description…
- Index of Refraction : Float - Description…
- Sample Cone : Float - Description…
- Max Distance : Description…
- Samples : Description…
- Bias : Description…


