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DzImageTexture

A sharable object that stores information for a texture (image map).

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Inherits :

Properties

Signals

Detailed Description

This class is not intended to be constructed directly. Create (or retrieve) an instance from DzImageMgr - this ensures that there is only one instance of a given image in memory at a time, and also ensures that necessary conversions for rendering the image occurs correctly.

See Also:

Properties


DzAuthor : assetAuthor

Holds the author of the file for this texture. (Read Only)

Since:

  • 4.8.1.21

DzVersion : assetFileRevision

Holds the revision version of the asset file for this texture. (Read Only)

Since:

  • 4.8.1.21

String : assetId

Holds the asset id for this texture.

Since:

  • 4.8.1.18

Date : assetModifiedDate

Holds the modified date of the asset file for this texture. (Read Only)

Since:

  • 4.8.1.21

Boolean : assetNeedSave

Holds whether or not the asset for this texture needs to be saved. (Read Only)

Since:

  • 4.11.0.249

DzUri : assetSource

Holds the URI of the asset source for this texture; only valid when the asset is in an embedded state - i.e. modified. (Read Only)

Since:

  • 4.8.1.21

DzUri : assetUri

Holds the asset URI for this texture. (Read Only)

Since:

  • 4.8.1.18

Signals


void : assetModified()

Signature:“assetModified()”

Emitted when the image texture has been modified.


void : assetWasSaved()

Signature:“assetWasSaved()”

Emitted after the image texture has been saved.