A node for grouping multiple lightweight clones of a node in the scene.
Inherits :
| DAZ Script |
|---|
| DzInstanceGroupNode () |
| DAZ Script | |
|---|---|
| void | beginItemEdit () |
| void | clearItems () |
| DzInstanceGroupItem | createItem () |
| Number | findIndexForItem ( DzInstanceGroupItem item ) |
| void | finishItemEdit () |
| DzInstanceGroupItem | getGroupItem ( Number index ) |
| Number | getNumberOfGroupItems () |
| Boolean | isEditingItems () |
| void | removeItem ( Number index ) |
An instance group node is used to group multiple lightweight clones of the same DzNode (subclass) in the scene that has a DzObject. These lightweight clones are drawn the same as the node that they are a clone of with the exception of their individual transforms.
See Also:
void : beginItemEdit()
Begin edit of this node.
Attention:
See Also:
void : clearItems()
Return Value:
DzInstanceGroupItem : createItem()
Return Value:
Number : findIndexForItem( DzInstanceGroupItem item )
Parameter(s):
Return Value:
void : finishItemEdit()
Finish edit of this node.
See Also:
DzInstanceGroupItem : getGroupItem( Number index )
Parameter(s):
Return Value:
Number : getNumberOfGroupItems()
Return Value:
Return Value:
void : removeItem( Number index )
Parameter(s):
Return Value: