Table of Contents

Weight Mapped Rigging in DAZ Studio 4 (WIP)

This page is a WIP. There are likely to be incomplete and or missing steps while the page is being built.

Summary

Using the series of steps outlined below, you will learn basic principals of Weight Mapped Rigging in DAZ Studio 4.x

NOTE: This process, at least in the general sense, is the same regardless of whether its clothing, hair, or some other other item that is designed as a triax based figure.

Process Overview

Foundation

Step by Step