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v4.x
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User Guide
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Creating Content
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Rigging
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Page Contents
Rigging
Summary
Tutorials
Videos
DAZ Studio 4.x User Guide
Getting Started
Installing Software, Plugins and Content
Finding, Loading and Organizing Content
Shaping
Surfaces (Colors and Textures)
Posing
Animating
Lighting
Cameras
Rendering (Images and Animations)
Saving, Importing and Exporting
User Interface
Projects : Quick and Dirty
Projects : In Depth
Creating Content
General
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This version (
2012/03/16 15:50
) is a
Draft
.
Rigging
Summary
Tutorials
B
Basic Rigging with the Transfer Utility *
Basic: Adding Bones for Rigging (WIP)
Basic: Rigging Preparation (WIP)
Basics: Initial Rigging with the Transfer Utility (WIP)
Binding Bones to Mesh with the Weight Map Brush *
E
Extending the Skeleton with Ghost Bones *
M
Matching Face Groups to Bones with the Polygon Group Editor *
Modeling Against a Genesis Shape *
P
Protecting Mesh from Morph Distortion with Rigidity Maps *
Videos
C
Convert A Static Clothing Mesh To A Figure For Genesis
I
Intro Pt 1 - Joint Editor
Intro Pt 2 - Polygon Group Editor
Intro Pt 3 - Weight Map Brush
T
Transfer Utility