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v4.x
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User Guide
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Creating Content
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Rigging
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Rigging
Summary
Tutorials
Videos
DAZ Studio 4.x
User Guide
QuickStart Guide
PDF
User Guide
PDF
QuickStart
QuickStart Guide - Barefoot Dancer
Chapters
I - Navigating the Interface
II - Building a Scene
III - Textures, Surfaces and Materials
IV - Shaping
V - Posing
VI - Cameras and Views
VII - Lights
VIII - Rendering
Tutorials, Videos & Tips
Getting Started
Installing Software, Plugins and Content
Finding, Loading and Organizing Content
Shaping
Surfaces (Colors and Textures)
Posing
Animating
Lighting
Cameras
Rendering (Images and Animations)
Saving, Importing and Exporting
User Interface
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Projects : In Depth
Creating Content
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Rigging
Summary
Tutorials
B
Basic Rigging with the Transfer Utility *
Basic: Adding Bones for Rigging (WIP)
Basic: Rigging Preparation (WIP)
Basic: Weight Mapping a Figure (WIP)
Basics: Initial Rigging with the Transfer Utility (WIP)
Binding Bones to Mesh with the Weight Map Brush *
E
Extending the Skeleton with Ghost Bones *
I
Intermediate Rigging: Creating ERC Part 1
Intermediate Rigging: Creating ERC Part 2
M
Matching Face Groups to Bones with the Polygon Group Editor *
Modeling Against a Genesis Shape *
P
Protecting Mesh from Morph Distortion with Rigidity Maps *
Videos
A
Adjust Rigging To Shape
Adjust Rigging To Shape 2
C
Convert A Static Clothing Mesh To A Figure For Genesis
I
Intro Pt 1 - Joint Editor
Intro Pt 2 - Polygon Group Editor
Intro Pt 3 - Weight Map Brush
T
Transfer Utility
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