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2024-03-19T07:16:16+00:00
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2024-03-17T03:16:07+00:00
rbtwhiz
Genesis 9 Starter Essentials
http://docs.daz3d.com/doku.php/public/read_me/index/86958/start
<h1 id="genesis_9_starter_essentials">Genesis 9 Starter Essentials</h1>
<div class="level1">
<p>
<a href="http://docs.daz3d.com/lib/exe/fetch.php?tok=08a5bb&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F86958%2Fi%2Fgenesis9starteressentials.jpg" class="media" target="_blank" title="https://gcdn.daz3d.com/p/86958/i/genesis9starteressentials.jpg" rel="noopener"><img src="http://docs.daz3d.com/lib/exe/fetch.php?w=500&h=650&tok=2b56ab&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F86958%2Fi%2Fgenesis9starteressentials.jpg" class="media" title="Click for original" alt="Click for original" width="500" height="650" /></a>
</p>
<div class="table sectionedit1"><table class="inline" style="min-width: 0px; width: 500px;">
<col style="width: 150px" />
<tr class="row0">
<th class="col0 rightalign"> Product Name: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/genesis-9-starter-essentials" class="urlextern" target="_blank" title="https://www.daz3d.com/genesis-9-starter-essentials" rel="nofollow noopener">Genesis 9 Starter Essentials</a> </td>
</tr>
<tr class="row1">
<th class="col0 rightalign"> Product ID: </th><td class="col1 leftalign"> 86958 </td>
</tr>
<tr class="row2">
<th class="col0 rightalign"> Published Artist(s): </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/daz-originals/" class="urlextern" target="_blank" title="https://www.daz3d.com/daz-originals/" rel="nofollow noopener">Daz Originals</a> </td>
</tr>
<tr class="row3">
<th class="col0 rightalign"> Created By: </th><td class="col1 leftalign"> N/A </td>
</tr>
<tr class="row4">
<th class="col0 rightalign"> Release Date: </th><td class="col1 leftalign"> 2022-10-19 </td>
</tr>
</table></div>
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<h2 id="product_information">Product Information</h2>
<div class="level2">
<ul>
<li class="level1"><div class="li"> Required Products: <em>None</em><br/>
</div>
</li>
</ul>
<p>
Genesis 9 Starter Essentials is a content bundle for Genesis 9. This huge package is included for free with your Daz Studio download. Find out how easy it is to render like the pros with this impressive collection of clothing, hair, materials, morphs, and more.
</p>
</div>
<h2 id="product_notes">Product Notes</h2>
<div class="level2">
</div>
<h3 id="installation_packages">Installation Packages</h3>
<div class="level3">
<p>
Below is a list of the installation package types provided by this product. The name of each package contains a <a href="http://docs.daz3d.com/doku.php/public/software/install_manager/referenceguide/terms/package_qualifier/start" class="wikilink1" title="public:software:install_manager:referenceguide:terms:package_qualifier:start">Package Qualifier</a>, which is used as a key to indicate something about the contents of that package.
</p>
<ul>
<li class="level1"><div class="li"> 2 Core <sup><a href="#fn__1" id="fnt__1" class="fn_top">1)</a></sup></div>
</li>
</ul>
<p>
<em>[ ] = Optional, depending on target application(s)</em>
</p>
<p>
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
</p>
</div>
<h3 id="genesis_9_starter_essentials_1_of_2_core">Genesis 9 Starter Essentials (1 of 2) (Core)</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> You can find new icons for loading this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Folders:</div>
<ul>
<li class="level2"><div class="li"> “People:Genesis 9”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 01”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 02”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 03”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 04”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 05”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 06”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 07”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 08”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 09”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 10”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 11”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Card:Style 12”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 01”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 02”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 03”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 04”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 05”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 06”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 07”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 08”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:Base Anatomy:Eyebrows Fiber:Style 09”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters:Daz Originals:Amala G9:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters:Daz Originals:Fabrice G9:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters:Daz Originals:Kat G9:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters:Daz Originals:Laura G9:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters:Daz Originals:Matt G9:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters:Daz Originals:Ty G9:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Clothing:Daz Originals:Base Clothing”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Clothing:Daz Originals:Base Clothing:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Developer Kit”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Daz Originals:Base Hair”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Daz Originals:Base Hair:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Daz Originals:Base Hair:Styles”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials:Eyelashes”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials:Eyes”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials:Eyes:Iris Blue”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials:Eyes:Iris Brown”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials:Eyes:Iris Green”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials:Eyes:Iris Grey”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials:Eyes:Iris Special FX”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Base Materials:Eyes:Sclera”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Materials:Daz Originals:Skin Details”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Poses:Daz Originals:Base Poses:Base Feminine”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Poses:Daz Originals:Base Poses:Base Masculine”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Poses:Daz Originals:Base Poses:Base”</div>
</li>
</ul>
</li>
</ul>
<ul>
<li class="level1 node"><div class="li"> You can find new icons for this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Categories:</div>
<ul>
<li class="level2"><div class="li"> “Anatomy:External”</div>
</li>
<li class="level2"><div class="li"> “Anatomy:Internal”</div>
</li>
<li class="level2"><div class="li"> “Figures:People”</div>
</li>
<li class="level2"><div class="li"> “Figures:People:Female:Real World”</div>
</li>
<li class="level2"><div class="li"> “Figures:People:Male:Real World”</div>
</li>
<li class="level2"><div class="li"> “Hair:Short”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Eyebrows”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Eyelashes:Style”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Eyes:Sclera”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Eyes:Tear”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Amala for Genesis 9:Eyelashes:Style”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Amala for Genesis 9:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Amala for Genesis 9:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Kat for Genesis 9:Eyelashes:Style”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Kat for Genesis 9:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Kat for Genesis 9:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Laura for Genesis 9:Eyelashes:Style”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Laura for Genesis 9:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Laura for Genesis 9:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Eyebrows”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Eyelashes”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Eyes:Eye Moisture”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Eyes:Sclera”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Mouth”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Settings”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Genesis 9 Starter Essentials:Tears”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Hair:Hair Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Fabrice for Genesis 9:Eyelashes:Style”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Fabrice for Genesis 9:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Fabrice for Genesis 9:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Matt for Genesis 9:Eyelashes:Style”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Matt for Genesis 9:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Matt for Genesis 9:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Ty for Genesis 9:Eyelashes:Style”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Ty for Genesis 9:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Masculine:Ty for Genesis 9:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Mouth”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Other”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Wardrobe”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Action”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Crouching”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Exercise”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Flying”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Jumping”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Kneeling”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Running”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Sitting”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Standing”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Function:Walking”</div>
</li>
<li class="level2"><div class="li"> “Poses:By Region:Full Body”</div>
</li>
<li class="level2"><div class="li"> “Poses:Hair”</div>
</li>
<li class="level2"><div class="li"> “Poses:Other”</div>
</li>
<li class="level2"><div class="li"> “Props:Weapons:Staffs”</div>
</li>
<li class="level2"><div class="li"> “Utilities”</div>
</li>
<li class="level2"><div class="li"> “Wardrobe:Underwear:Bottoms”</div>
</li>
<li class="level2"><div class="li"> “Wardrobe:Underwear:Tops”</div>
</li>
</ul>
</li>
</ul>
</div>
<h3 id="additional_details">Additional Details</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> Scripts included in this product may include source or derivative code from one or more of the Scripting Samples provided here:</div>
<ul>
<li class="level2"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/nodes/adjust_rigging_to_shape/start" class="wikilink1" title="public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:nodes:adjust_rigging_to_shape:start">Adjust Rigging to Shape</a></div>
</li>
<li class="level2"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/geometry/geometry_triangulate/start" class="wikilink1" title="public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:geometry:geometry_triangulate:start">Geometry Triangulate</a></div>
</li>
<li class="level2"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_trigger/start" class="wikilink1" title="public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:actions:action_trigger:start">Action Trigger</a></div>
</li>
<li class="level2"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/properties/erc_freeze/start" class="wikilink1" title="public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:properties:erc_freeze:start">ERC Freeze</a></div>
</li>
<li class="level2"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_dialog/start" class="wikilink1" title="public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:general_ui:simple_dialog:start">Simple Input Dialog</a></div>
</li>
<li class="level2"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/export_obj_silent/start" class="wikilink1" title="public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:file_io:export_obj_silent:start">Silent OBJ Export</a></div>
</li>
<li class="level2"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/properties/node_properties/start" class="wikilink1" title="public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:properties:node_properties:start">Node Properties</a></div>
</li>
</ul>
</li>
</ul>
<p>
<ul>
<li class="level1"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/read_me/index/86958/file_list" class="wikilink1" title="public:read_me:index:86958:file_list">File List</a></div>
</li>
</ul>
</p>
</div>
<h3 id="resolved_issues">Resolved Issues</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> 2024-03-16</div>
<ul>
<li class="level2"><div class="li"> Re-added missing Face Transfer 2 support files</div>
</li>
<li class="level2"><div class="li"> Updated metadata</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2024-03-13</div>
<ul>
<li class="level2"><div class="li"> Re-added missing unified eye texture maps</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2024-03-12</div>
<ul>
<li class="level2"><div class="li"> Installer 01 updated to replace a data Utilities folder</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2024-03-11</div>
<ul>
<li class="level2"><div class="li"> OmniHair shader presets added for Base dForce Pixie Hair</div>
</li>
<li class="level2"><div class="li"> Added and Updated morphs for Bodysuit Tight and Dress Loose Projection Templates</div>
</li>
<li class="level2"><div class="li"> Updated Genesis 9 View SubD Level Slider and Increased Max to 4</div>
</li>
<li class="level2"><div class="li"> Adjust Eye Rigging script added to Dev Tools folder</div>
</li>
<li class="level2"><div class="li"> Placement of genital geo-grafts marked on Landmark maps</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2023-12-15</div>
<ul>
<li class="level2"><div class="li"> Added Face Transfer 2 support files</div>
</li>
<li class="level2"><div class="li"> Updated metadata</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2023-11-27</div>
<ul>
<li class="level2"><div class="li"> Added in the unified eye texture maps</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2023-11-17</div>
<ul>
<li class="level2"><div class="li"> Updated Single UDIM to Multiple script to use correct UV Maps</div>
</li>
<li class="level2"><div class="li"> Updated Adjust Eye Rigging script</div>
</li>
<li class="level2"><div class="li"> Updated PowerPose Templates</div>
</li>
<li class="level2"><div class="li"> Added G9 Neutral Detail Normal Maps and preset</div>
</li>
<li class="level2"><div class="li"> Updated Skin Detail Normal Map to resolve seam issue</div>
</li>
<li class="level2"><div class="li"> Proportion Height fixed to correctly scale tongue</div>
</li>
<li class="level2"><div class="li"> G9 Base Shorts Region indices corrected</div>
</li>
<li class="level2"><div class="li"> Base Character Material Preset Thumbnails change from .duf.png to .png</div>
</li>
<li class="level2"><div class="li"> Updated AssetName for Eyebrows in Genesis 9 character preset</div>
</li>
<li class="level2"><div class="li"> Added Makeup layer scripts</div>
</li>
<li class="level2"><div class="li"> Removed depreciated eye texture maps</div>
</li>
<li class="level2"><div class="li"> Updated Mouth's Visemes with AutoFollow On</div>
</li>
<li class="level2"><div class="li"> Updated presentation of some properties on the Mouth</div>
</li>
<li class="level2"><div class="li"> Moved Mouth's Silly CTRL to Genesis 9 Expressions product</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2023-11-03</div>
<ul>
<li class="level2 node"><div class="li"> Re-packaged to include full metadata in all parts of a multi-part distribution</div>
<ul>
<li class="level3"><div class="li"> Addresses an order of installation issue that can cause metadata to be incomplete/missing when installed via Install Manager</div>
</li>
<li class="level3"><div class="li"> Addresses an issue with missing texture files when installed via Daz Connect</div>
</li>
</ul>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2023-09-26</div>
<ul>
<li class="level2"><div class="li"> Added 6 character presets and associated materials/properties - see the updated features list</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2022-12-07</div>
<ul>
<li class="level2"><div class="li"> Added more correctives for the Proportion Smaller Body Only</div>
</li>
<li class="level2"><div class="li"> Added PowerPose support (new morphs and the templates)</div>
</li>
<li class="level2"><div class="li"> Added hair templates</div>
</li>
<li class="level2"><div class="li"> Cleaned up morphs on the clothing templates</div>
</li>
<li class="level2"><div class="li"> Removed the “OLD” UVs</div>
</li>
<li class="level2"><div class="li"> Added G8 aliases so HMATs can work on G9</div>
</li>
<li class="level2"><div class="li"> Updated eyes to load with transparent EyeMoisture layer</div>
</li>
<li class="level2"><div class="li"> Added Eye Moisture MAT preset</div>
</li>
<li class="level2"><div class="li"> Fixed eye presets to load properly when multiple G9 figures are in scene</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> 2022-10-25</div>
<ul>
<li class="level2"><div class="li"> Reduced shorts and shirt textures from 4k to 2k</div>
</li>
<li class="level2"><div class="li"> Updated metadata</div>
</li>
<li class="level2"><div class="li"> Fixed morphs on the shirt</div>
</li>
<li class="level2"><div class="li"> Fixed a problem with Proportion Smaller Body Only</div>
</li>
</ul>
</li>
</ul>
</div>
<h3 id="known_issues">Known Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h2 id="support">Support</h2>
<div class="level2">
</div>
<!-- EDIT2 PLUGIN_INCLUDE_START "public:read_me:index:start" [0-] --><div class="plugin_include_content plugin_include__public:read_me:index:start">
<div class="level2">
<p>
Visit our site for <a href="http://www.daz3d.com/shop/help/help-contact-us" class="urlextern" target="_blank" title="http://www.daz3d.com/shop/help/help-contact-us" rel="nofollow noopener">technical support</a> questions or concerns.
</p>
</div>
<!-- EDIT3 PLUGIN_INCLUDE_END "public:read_me:index:start" [0-] --></div>
<div class="level2">
</div>
<div class="footnotes">
<div class="fn"><sup><a href="#fnt__1" id="fn__1" class="fn_bot">1)</a></sup>
<div class="content">The contents of these packages are in <abbr title="Digital Art Zone">DAZ</abbr> Studio Native formats</div></div>
</div>
</p>
</div>
-
text/html
2024-03-15T21:45:09+00:00
rpenachio
Core - created
http://docs.daz3d.com/doku.php/public/read_me/index/81364/file_list_core
<h1 id="core">Core</h1>
<div class="level1">
<p>
<h2 id="jada_81">Jada 8.1</h2>
<div class="level2">
<ul>
<li class="level1 node"><div class="li"> <strong>Content :</strong></div>
<ul>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1 Eyelashes/Morphs/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Jada 8.1/FHMJada8_1.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1 Tear/Morphs/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Jada 8.1/FHMJada8_1.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/abdomenLower_CTRLMD_N_XRotate_35.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/abdomenUpper_CTRLMD_N_XRotate_40.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/CTRLJada8_1.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/CTRLJada8_1.png</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_CheekSquintLeft_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_CheekSquintLeft_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_CheekSquintRight_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_CheekSquintRight_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBL_CSL_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBL_CSL_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBL_ESL_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBL_ESL_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBR_CSR_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBR_CSR_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBR_ESR_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBR_ESR_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EyeBlinkLeft_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EyeBlinkLeft_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EyeBlinkRight_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EyeBlinkRight_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EyeSquintLeft_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EyeSquintLeft_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EyeSquintRight_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EyeSquintRight_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthFrownLeft_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthFrownLeft_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthFrownRight_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthFrownRight_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthLowerDownLeft_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthLowerDownLeft_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthLowerDownRight_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthLowerDownRight_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthPressLeft_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthPressLeft_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthPressRight_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthPressRight_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthSmileLeft_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthSmileLeft_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthSmileRight_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthSmileRight_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthStretchLeft_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthStretchLeft_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthStretchRight_div2.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_MouthStretchRight_div2.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Afraid.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Angry.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Disgust.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Excitement.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Fear.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Fierce.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Happy.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Pain.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Rage.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Scream.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Shock.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_SmileFullFace.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_SmileOpenFullFace.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Surprised.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_ctrl_Triumph.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/FBMJada8_1.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/FHMJada8_1.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/FHMJada8_1.png</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/lCollar_CTRLMD_N_ZRotate_55.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/MCMJada8_1_Navel_div4.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/MCMJada8_1_Navel_div4.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/MCMJada8_1_Nipples_div4.dhdm</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/MCMJada8_1_Nipples_div4.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_Abdomen2Side_24_L.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_Abdomen2Side_24_R.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_AbdomenLowerBndFwd.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_AbdomenLowerBndFwd_AbdomenUpperBndFwd.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_AbdomenUpperBndFwd.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ChestLowerBndFwd.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ChestSide_20_L.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ChestSide_20_R.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_CollarBndUp_ShoulderUpL.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_CollarBndUp_ShoulderUpR.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_CollarBndUpR.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_FootBndUpL.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_FootBndUpR.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ForearmBndL.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ForearmBndR.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ShinBndBck_95L.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ShinBndBck_95R.dsf</div>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ShinBndBckL.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/pJCMJada8_1_ShinBndBckR.dsf</div>
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</div>
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text/html
2024-03-15T21:44:56+00:00
rpenachio
File List - created
http://docs.daz3d.com/doku.php/public/read_me/index/81364/file_list
<h1 id="file_list">File List</h1>
<div class="level1">
<p>
Below is a list of files provided by the <a href="http://docs.daz3d.com/doku.php/public/read_me/index/81364/start" class="wikilink1" title="public:read_me:index:81364:start">Jada 8.1</a> product.
</p>
<p>
<h2 id="core">Core</h2>
<div class="level2">
</div>
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<div class="level2">
<p>
<h2 id="jada_81">Jada 8.1</h2>
<div class="level2">
<ul>
<li class="level1 node"><div class="li"> <strong>Content :</strong></div>
<ul>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1 Eyelashes/Morphs/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Jada 8.1/FHMJada8_1.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1 Tear/Morphs/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Jada 8.1/FHMJada8_1.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/abdomenLower_CTRLMD_N_XRotate_35.dsf</div>
</li>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/CTRLJada8_1.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/CTRLJada8_1.png</div>
</li>
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</li>
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</li>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBL_ESL_div2.dhdm</div>
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</li>
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<li class="level2"><div class="li"> /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Jada 8_1/facs_Jada8_1_cbs_EBR_ESR_div2.dsf</div>
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text/html
2024-03-15T21:44:46+00:00
rpenachio
Jada 8.1 - created
http://docs.daz3d.com/doku.php/public/read_me/index/81364/start
<h1 id="jada_81">Jada 8.1</h1>
<div class="level1">
<p>
<a href="http://docs.daz3d.com/lib/exe/fetch.php?tok=950b23&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81364%2Fi%2Fjada8100maindaz3d.jpg" class="media" target="_blank" title="https://gcdn.daz3d.com/p/81364/i/jada8100maindaz3d.jpg" rel="noopener"><img src="http://docs.daz3d.com/lib/exe/fetch.php?w=500&h=650&tok=960869&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F81364%2Fi%2Fjada8100maindaz3d.jpg" class="media" title="Click for original" alt="Click for original" width="500" height="650" /></a>
</p>
<div class="table sectionedit1"><table class="inline" style="min-width: 0px; width: 500px;">
<col style="width: 150px" />
<tr class="row0">
<th class="col0 rightalign"> Product Name: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/jada-81" class="urlextern" target="_blank" title="https://www.daz3d.com/jada-81" rel="nofollow noopener">Jada 8.1</a> </td>
</tr>
<tr class="row1">
<th class="col0 rightalign"> Product ID: </th><td class="col1 leftalign"> 81364 </td>
</tr>
<tr class="row2">
<th class="col0 rightalign"> Published Artist(s): </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/daz-originals/" class="urlextern" target="_blank" title="https://www.daz3d.com/daz-originals/" rel="nofollow noopener">Daz Originals</a> </td>
</tr>
<tr class="row3">
<th class="col0 rightalign"> Created By: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/-yannek-/" class="urlextern" target="_blank" title="https://www.daz3d.com/-yannek-/" rel="nofollow noopener">-Yannek-</a> </td>
</tr>
<tr class="row4">
<th class="col0 rightalign"> Release Date: </th><td class="col1 leftalign"> 2021-05-12 </td>
</tr>
</table></div>
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<h2 id="product_information">Product Information</h2>
<div class="level2">
<ul>
<li class="level1"><div class="li"> Required Products: <em>None</em><br/>
</div>
</li>
</ul>
<p>
Jada 8.1 brings a bold a fearless flair to any scene!
</p>
<p>
Jada knows she has a voice, and she isn't afraid to use it. She's gone undercover to catch criminals and support her community.
</p>
<p>
While her job calls for a variety of looks, she'll choose bright and bold outfits whenever possible, especially when she's out in her roller skates!
</p>
<p>
Add a daring heroine to your next project with Jada 8.1!
</p>
<p>
For additional savings, check out the Jada 8.1 Undercover Roller Girl Bundle.
</p>
<p>
What is Genesis 8.1? Click here to find out more.
</p>
<p>
Jada 8.1 measurements courtesy of Measure Metrics for Daz Studio:
</p>
<p>
Height: 5' 8“ (172.9 cm)
Bust Circumference: 34.9” (88.7 cm)
Waist Circumference: 29.1“ (73.9 cm)
Low Hip Circumference: 38.9” (98.9 cm)
</p>
<p>
This product requires installation of either Genesis 8 Starter Essentials through Daz Connect or both Genesis 8 Female Starter Essentials and Genesis 8 Female PowerPose Templates through Daz Install Manager. Product Library, DIM, or Daz Connect.
</p>
</div>
<h2 id="product_notes">Product Notes</h2>
<div class="level2">
</div>
<h3 id="installation_packages">Installation Packages</h3>
<div class="level3">
<p>
Below is a list of the installation package types provided by this product. The name of each package contains a <a href="http://docs.daz3d.com/doku.php/public/software/install_manager/referenceguide/terms/package_qualifier/start" class="wikilink1" title="public:software:install_manager:referenceguide:terms:package_qualifier:start">Package Qualifier</a>, which is used as a key to indicate something about the contents of that package.
</p>
<ul>
<li class="level1"><div class="li"> 1 Core <sup><a href="#fn__1" id="fnt__1" class="fn_top">1)</a></sup></div>
</li>
</ul>
<p>
<em>[ ] = Optional, depending on target application(s)</em>
</p>
<p>
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
</p>
</div>
<h3 id="jada_81">Jada 8.1</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> You can find new icons for loading this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Folders:</div>
<ul>
<li class="level2"><div class="li"> “People:Genesis 8 Female:Anatomy:Jada 8.1 Eyebrows”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 8 Female:Anatomy:Jada 8.1 Eyebrows:Materials”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 8 Female:Characters”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 8 Female:Characters:Jada 8.1:Materials”</div>
</li>
</ul>
</li>
</ul>
<ul>
<li class="level1 node"><div class="li"> You can find new icons for this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Categories:</div>
<ul>
<li class="level2"><div class="li"> “Anatomy:External”</div>
</li>
<li class="level2"><div class="li"> “Figures:People:Female:Real World”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Anatomy”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Eyes:Tear”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Jada 8.1:Eyelashes”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Jada 8.1:Eyes:Eye Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Jada 8.1:Eyes:Tear”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Jada 8.1:Facial Hair”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Jada 8.1:Genitalia”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Jada 8.1:Makeup”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Jada 8.1:Settings”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Feminine:Jada 8.1:Skin”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Skin”</div>
</li>
</ul>
</li>
</ul>
</div>
<h3 id="additional_details">Additional Details</h3>
<div class="level3">
<p>
<ul>
<li class="level1"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/read_me/index/81364/file_list" class="wikilink1" title="public:read_me:index:81364:file_list">File List</a></div>
</li>
</ul>
</p>
</div>
<h3 id="resolved_issues">Resolved Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h3 id="known_issues">Known Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h2 id="support">Support</h2>
<div class="level2">
</div>
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<div class="level2">
<p>
Visit our site for <a href="http://www.daz3d.com/shop/help/help-contact-us" class="urlextern" target="_blank" title="http://www.daz3d.com/shop/help/help-contact-us" rel="nofollow noopener">technical support</a> questions or concerns.
</p>
</div>
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<div class="level2">
</div>
<div class="footnotes">
<div class="fn"><sup><a href="#fnt__1" id="fn__1" class="fn_bot">1)</a></sup>
<div class="content">The contents of this package are in <abbr title="Digital Art Zone">DAZ</abbr> Studio Native formats</div></div>
</div>
</p>
</div>
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text/html
2024-03-14T13:58:38+00:00
rbtwhiz
Change Log
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log
<h1 id="change_log">Change Log</h1>
<div class="level1">
<p>
Below is a “sanitized” version of the <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/start" class="wikilink1" title="public:software:dazstudio:start">Daz Studio</a> <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/start" class="wikilink1" title="public:software:dazstudio:4:start">v4.x</a> change log. This information is posted as part of a conscious effort to be more transparent in the development process. Not all information relating to a particular build is presented on this page - some information is still considered private and is therefore not included.
</p>
<hr />
<hr />
</div>
<h1 id="general_release_channel">General Release Channel</h1>
<div class="level1">
<p>
This is the channel where the “production ready” build is distributed to the general public.
</p>
<hr />
<p>
<div class="plugin_nspages">
<div class="catpagecol" style="width: 33.333333333333%" ><div class="catpagechars">4</div>
<ul class="nspagesul">
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_22_0_16" class="wikilink1" title="public:software:dazstudio:4:change_log_4_22_0_16">4.22.0.16 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_21_0_5" class="wikilink1" title="public:software:dazstudio:4:change_log_4_21_0_5">4.21.0.5 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_20_0_17" class="wikilink1" title="public:software:dazstudio:4:change_log_4_20_0_17">4.20.0.17 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_16_0_3" class="wikilink1" title="public:software:dazstudio:4:change_log_4_16_0_3">4.16.0.3 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_15_0_30" class="wikilink1" title="public:software:dazstudio:4:change_log_4_15_0_30">4.15.0.30 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_14_0_10" class="wikilink1" title="public:software:dazstudio:4:change_log_4_14_0_10">4.14.0.10 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_12_1_118" class="wikilink1" title="public:software:dazstudio:4:change_log_4_12_1_118">4.12.1.118 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_12_0_86" class="wikilink1" title="public:software:dazstudio:4:change_log_4_12_0_86">4.12.0.86 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_11_0_383" class="wikilink1" title="public:software:dazstudio:4:change_log_4_11_0_383">4.11.0.383 Change Log</a></div>
</li>
</ul></div>
<div class="catpagecol" style="width: 33.333333333333%" ><div class="catpagechars continued">4 cont.</div>
<ul class="nspagesul">
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_10_0_123" class="wikilink1" title="public:software:dazstudio:4:change_log_4_10_0_123">4.10.0.123 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_4_122" class="wikilink1" title="public:software:dazstudio:4:change_log_4_9_4_122">4.9.4.122 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_3_166" class="wikilink1" title="public:software:dazstudio:4:change_log_4_9_3_166">4.9.3.166 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_2_70" class="wikilink1" title="public:software:dazstudio:4:change_log_4_9_2_70">4.9.2.70 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_1_30" class="wikilink1" title="public:software:dazstudio:4:change_log_4_9_1_30">4.9.1.30 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_0_63" class="wikilink1" title="public:software:dazstudio:4:change_log_4_9_0_63">4.9.0.63 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_8_0_59" class="wikilink1" title="public:software:dazstudio:4:change_log_4_8_0_59">4.8.0.59 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_7_0_12" class="wikilink1" title="public:software:dazstudio:4:change_log_4_7_0_12">4.7.0.12 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_6_3_52" class="wikilink1" title="public:software:dazstudio:4:change_log_4_6_3_52">4.6.3.52 Change Log</a></div>
</li>
</ul></div>
<div class="catpagecol" style="width: 33.333333333333%" ><div class="catpagechars continued">4 cont.</div>
<ul class="nspagesul">
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_6_2_120" class="wikilink1" title="public:software:dazstudio:4:change_log_4_6_2_120">4.6.2.120 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_6_1_39" class="wikilink1" title="public:software:dazstudio:4:change_log_4_6_1_39">4.6.1.39 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_6_1_33" class="wikilink1" title="public:software:dazstudio:4:change_log_4_6_1_33">4.6.1.33 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_6_1_17" class="wikilink1" title="public:software:dazstudio:4:change_log_4_6_1_17">4.6.1.17 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_6_0_18" class="wikilink1" title="public:software:dazstudio:4:change_log_4_6_0_18">4.6.0.18 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_5_1_56" class="wikilink1" title="public:software:dazstudio:4:change_log_4_5_1_56">4.5.1.56 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_5_1_6" class="wikilink1" title="public:software:dazstudio:4:change_log_4_5_1_6">4.5.1.6 Change Log</a></div>
</li>
<li class="level1"><div class="li"><a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_5_0_114" class="wikilink1" title="public:software:dazstudio:4:change_log_4_5_0_114">4.5.0.114 Change Log</a></div>
</li>
</ul></div>
<div class="catpageeofidx"></div></div>
</p>
<hr />
<hr />
</div>
<h1 id="public_build_channel">Public Build Channel</h1>
<div class="level1">
<p>
This is the channel where the builds that are <em>not</em> considered “production ready” yet are provided for testing by the general public. This channel typically provides a build that is in the BETA phase of development, but technically can provide a build in the ALPHA phase.
</p>
<hr />
</div>
<h2 id="public_beta_422141">Public Beta (4.22.1.41)</h2>
<div class="level2">
<p>
<a name="4_22_1_2"></a>
</p>
<ul>
<li class="level1"><div class="li"> Increment application, plugin and SDK version for 4.22.1.x</div>
</li>
<li class="level1"><div class="li"> Updated version related images</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.2
</p>
<hr />
<p>
<a name="4_22_1_3"></a>
</p>
<ul>
<li class="level1 node"><div class="li"> Update to dForce 1.8.1.2</div>
<ul>
<li class="level2"><div class="li"> Updates plugin revision to reflect SDK revision</div>
</li>
<li class="level2"><div class="li"> Maintains Publishing Partner Features functionality</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Update to NVIDIA Iray 2022.1.10 (363600.8932)</div>
<ul>
<li class="level2"><div class="li"> Minimum driver is 526.67 (R525) on Windows</div>
</li>
<li class="level2"><div class="li"> Minimum driver is 526.98 (R525) on Windows in order to retain OpenCL/dForce compatibility</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.3
</p>
<hr />
<p>
<a name="4_22_1_4"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.4
</p>
<hr />
<p>
<a name="4_22_1_5"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.5
</p>
<hr />
<p>
<a name="4_22_1_6"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.6
</p>
<hr />
<p>
<a name="4_22_1_7"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.7
</p>
<hr />
<p>
<a name="4_22_1_8"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.8
</p>
<hr />
<p>
<a name="4_22_1_9"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
<li class="level1 node"><div class="li"> Update to NVIDIA Iray 2023.0.6 (367100.5773)</div>
<ul>
<li class="level2"><div class="li"> Minimum driver is 526.67 (R525) on Windows</div>
</li>
<li class="level2"><div class="li"> Minimum driver is 526.98 (R525) on Windows in order to retain OpenCL/dForce compatibility</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Added new generated shader bricks</div>
<ul>
<li class="level2"><div class="li"> DzMdlDfDustyDiffuseReflectionBsdf (Dusty Diffuse Reflection BSDF)</div>
</li>
<li class="level2"><div class="li"> DzMdlDfFogVdf (Fog VDF)</div>
</li>
<li class="level2"><div class="li"> DzMdlNVIDIACoreDefinitionsTriplanarFileTexture (Triplanar File Texture)</div>
</li>
<li class="level2"><div class="li"> DzMdlNVIDIACoreDefinitionsTriplanarNormalmapTexture (Triplanar Normalmap Texture)</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.9
</p>
<hr />
<p>
<a name="4_22_1_10"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.10
</p>
<hr />
<p>
<a name="4_22_1_11"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.11
</p>
<hr />
<p>
<a name="4_22_1_12"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.12
</p>
<hr />
<p>
<a name="4_22_1_13"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
<li class="level1 node"><div class="li"> Fixed handling of array values for MDL files</div>
<ul>
<li class="level2"><div class="li"> NVIDIA Iray 2023.0.0 changed the parameters of the MDL array constructor to match the MDL 1.8 specification</div>
</li>
<li class="level2 node"><div class="li"> This manifested as DzShaderMaterial instances comprised of DzShaderBrick networks that utilize MDL arrays producing unintended results</div>
<ul>
<li class="level3"><div class="li"> For example, the Iray Blended Dual Lobe Hair Shader rendered black due to its use of a “Clamped Surface Mix” (DzMdlClampedSurfaceMix) brick</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.13
</p>
<hr />
<p>
<a name="4_22_1_14"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.14
</p>
<hr />
<p>
<a name="4_22_1_15"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.15
</p>
<hr />
<p>
<a name="4_21_1_16"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.16
</p>
<hr />
<p>
<a name="4_22_1_17"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.17
</p>
<hr />
<p>
<a name="4_22_1_18"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.2</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.18
</p>
<hr />
<p>
<a name="4_22_1_19"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.19
</p>
<hr />
<p>
<a name="4_22_1_20"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.3</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.20
</p>
<hr />
<p>
<a name="4_22_1_21"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.3</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.21
</p>
<hr />
<p>
<a name="4_22_1_22"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.4</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.22
</p>
<hr />
<p>
<a name="4_22_1_23"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.5</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.23
</p>
<hr />
<p>
<a name="4_22_1_24"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.5</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.24
</p>
<hr />
<p>
<a name="4_22_1_25"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.7</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.25
</p>
<hr />
<p>
<a name="4_22_1_26"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.8</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.26
</p>
<hr />
<p>
<a name="4_22_1_27"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.8</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.27
</p>
<hr />
<p>
<a name="4_22_1_28"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.9</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.28
</p>
<hr />
<p>
<a name="4_22_1_29"></a>
</p>
<ul>
<li class="level1 node"><div class="li"> Update to NVIDIA Iray 2023.1.0 beta (373000.714)</div>
<ul>
<li class="level2 node"><div class="li"> Minimum driver is 545.84 (R545) on Windows</div>
<ul>
<li class="level3"><div class="li"> Note: 546.01 is the first “Studio” driver after the minimum</div>
</li>
</ul>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Changes merged into 4.22.0.10</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.29
</p>
<hr />
<p>
<a name="4_22_1_30"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.10</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.30
</p>
<hr />
<p>
<a name="4_22_1_31"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Changes merged into 4.22.0.11</div>
</li>
<li class="level1"><div class="li"> Extended DzAction public <abbr title="Application Programming Interface">API</abbr>; added modifierDescription(), hasModifier()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzAppSettings</div>
</li>
<li class="level1"><div class="li"> Extended DzAction SDK <abbr title="Application Programming Interface">API</abbr>; added getDefaultSettings(), setDefaultSettings(), addModifierDescription()</div>
</li>
<li class="level1"><div class="li"> Updated SDK <abbr title="Application Programming Interface">API</abbr> documentation; DzAppSettings</div>
</li>
<li class="level1"><div class="li"> Extended DzAction scripting <abbr title="Application Programming Interface">API</abbr>; added defaultSettings property</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzAppSettings</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.31; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Updated the description of the “View Log File…” (DzLogFileAction) action</div>
</li>
<li class="level1"><div class="li"> Added modifier description for DzLogFileAction</div>
</li>
<li class="level1"><div class="li"> Updated the label/description of the “Zero Figure…” (DzZeroFigureAction) action</div>
</li>
<li class="level1"><div class="li"> Added modifier description for DzZeroFigureAction</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for DzZeroFigureAction</div>
</li>
<li class="level1"><div class="li"> Updated the label/description of the “Zero Figure Pose…” (DzZeroFigurePoseAction) action</div>
</li>
<li class="level1"><div class="li"> Added modifier description for DzZeroFigurePoseAction</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for DzZeroFigurePoseAction</div>
</li>
<li class="level1"><div class="li"> Updated the label/description of the “Zero Figure Shape…” (DzZeroFigureShapeAction) action</div>
</li>
<li class="level1"><div class="li"> Added modifier description for DzZeroFigureShapeAction</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for DzZeroFigureShapeAction</div>
</li>
<li class="level1"><div class="li"> Updated the label/description of the “Zero Selected Item(s)…” (DzZeroSelectedItemsAction) action</div>
</li>
<li class="level1"><div class="li"> Added modifier description for DzZeroSelectedItemsAction</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for DzZeroSelectedItemsAction</div>
</li>
<li class="level1"><div class="li"> Updated the label/description of the “Zero Selected Item(s) Pose…” (DzZeroPoseAction) action</div>
</li>
<li class="level1"><div class="li"> Added modifier description for DzZeroPoseAction</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for DzZeroPoseAction</div>
</li>
<li class="level1"><div class="li"> Updated the label/description of the “Zero Selected Item(s) Shape…” (DzZeroShapeAction) action</div>
</li>
<li class="level1"><div class="li"> Added modifier description for DzZeroShapeAction</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for DzZeroShapeAction</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for the “Element Data…” (DzElementDataEditorAction) action</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for the “Update Base Geometry…” (DzUpdateGeometryAction) action</div>
</li>
<li class="level1"><div class="li"> Added default settings descriptor for the “Convert Figure to Weight Mapping…” (DzConvertFigureAction) action</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.31
</p>
<hr />
<p>
<a name="4_22_1_32"></a>
</p>
<ul>
<li class="level1"><div class="li"> Update to Filament 1.44.0</div>
</li>
<li class="level1"><div class="li"> Exposed color grading to Filament Draw Options node</div>
</li>
<li class="level1"><div class="li"> Exposed screen space reflections to Filament Draw Options node</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.32
</p>
<hr />
<p>
<a name="4_22_1_33"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.11</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzFloatColor</div>
</li>
<li class="level1 node"><div class="li"> Extended support for NVIDIA Iray ground fog scattering</div>
<ul>
<li class="level2"><div class="li"> Added “Ground Fog Scattering Type” and “Ground Fog Particle Size” properties to the “Environment/Atmospheric Ground Fog” property group</div>
</li>
<li class="level2"><div class="li"> Disabled/Hidden if “Ground Fog” is disabled</div>
</li>
<li class="level2"><div class="li"> “Ground Fog Particle Size” is disabled/hidden if “Ground Fog Scattering Type” is not set to “Approximate Mie”</div>
</li>
<li class="level2"><div class="li"> “Ground Fog Anisotropy” is disabled/hidden if “Ground Fog Scattering Type” is not set to “Henyey-Greenstein”</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.33
</p>
<hr />
<p>
<a name="4_22_1_34"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.12</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.33
</p>
<hr />
<p>
<a name="4_22_1_34"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.12</div>
</li>
<li class="level1"><div class="li"> Changes merged into 4.22.0.13</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.34
</p>
<hr />
<p>
<a name="4_22_1_35"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.14</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.35
</p>
<hr />
<p>
<a name="4_22_1_36"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.14</div>
</li>
<li class="level1 node"><div class="li"> Update to NVIDIA Iray 2023.1.0 (373000.1077)</div>
<ul>
<li class="level2 node"><div class="li"> Minimum driver is 545.84 (R545) on Windows</div>
<ul>
<li class="level3"><div class="li"> Note: 546.01 is the first “Studio” driver after the minimum</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.36
</p>
<hr />
<p>
<a name="4_22_1_37"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.15</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.37
</p>
<hr />
<p>
<a name="4_22_1_38"></a>
</p>
<ul>
<li class="level1"><div class="li"> Changes merged into 4.22.0.15</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.38
</p>
<hr />
<p>
<a name="4_22_1_39"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Added the “jpeg” extension to the filter for Source Image input on Face Transfer</div>
</li>
<li class="level1"><div class="li"> Fixed an issue with logging the creation of OpenGL viewports</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.39
</p>
<hr />
<p>
<a name="4_22_1_40"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended SDK <abbr title="Application Programming Interface">API</abbr>; added DzUserPresetSaveDlgValidator</div>
</li>
<li class="level1 node"><div class="li"> Added the ability to choose from a list of existing preset names when saving user presets</div>
<ul>
<li class="level2"><div class="li"> Unique preset names are required - the list of existing preset names is provided as a shortcut for naming patterns</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Made the dialog for removing user presets consistent with the dialog for saving</div>
</li>
<li class="level1 node"><div class="li"> Extended support for NVIDIA Iray White Mode and the “Albedo (BSDF Weight)” canvas</div>
<ul>
<li class="level2"><div class="li"> Added a “White Mode Albedo Canvas Color” (White Mode BSDF Weight) property to the “White Mode” property group</div>
</li>
<li class="level2"><div class="li"> Disabled/hidden if “White Mode Enable” is disabled</div>
</li>
<li class="level2"><div class="li"> In preparation for pending support of the “Albedo (BSDF Weight)” canvas</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Extended support for NVIDIA Iray lens control</div>
<ul>
<li class="level2"><div class="li"> Added support for using the “Lens Maximum FOV” property on a camera to control the cutoff angle (mip_lens_max_fov) for rays in the “equidistant” fisheye camera model</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Extended support for NVIDIA Iray texture compression</div>
<ul>
<li class="level2"><div class="li"> Added a “Texture Compression” property to the “Optimization” property group</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Improved the readability of enumerated values in the “Default Alpha LPE”, “Instancing Optimization”, “Ray Tracing Low Memory”, “Spectral Conversion Color Space”, “Spectral Conversion Intent”, and “Spectral Observer” NVIDIA Iray Render Settings properties</div>
</li>
<li class="level1 node"><div class="li"> Extended support for NVIDIA Iray path length</div>
<ul>
<li class="level2"><div class="li"> Added a “Max SSS Path Length” property to the “Optimization” property group</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.40
</p>
<hr />
<p>
<a name="4_22_1_41"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended the Filament Draw Options node to expose more SSAO parameters</div>
</li>
<li class="level1 node"><div class="li"> Initial support for additional NVIDIA Iray canvases</div>
<ul>
<li class="level2"><div class="li"> Material Tag</div>
</li>
<li class="level2"><div class="li"> Irradiance</div>
</li>
<li class="level2"><div class="li"> Object ID</div>
</li>
<li class="level2"><div class="li"> Texture Coordinate (UVWs)</div>
</li>
<li class="level2"><div class="li"> BSDF Weight (Albedo)</div>
</li>
<li class="level2"><div class="li"> Convergence Heat Map</div>
</li>
<li class="level2"><div class="li"> Toon (Post)</div>
</li>
<li class="level2"><div class="li"> World Position</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Exposed parameters to NVIDIA Iray canvases (that have them) as properties via DzIrayCanvasDefinition <abbr title="Application Programming Interface">API</abbr> (unpublished, subject to change)</div>
<ul>
<li class="level2"><div class="li"> <abbr title="User Interface">UI</abbr> refactor is pending</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Added support for controlling “Object ID” when NVIDIA Iray is the active renderer</div>
<ul>
<li class="level2"><div class="li"> If a DzColorProperty (user) property named “Object ID”, with the property group path of “Display/Rendering/Iray” is added to a node with geometry, the value of this property is used to control the color of that object in the “Object ID” canvas</div>
</li>
<li class="level2"><div class="li"> A black value disables rendering of the object in the “Object ID” canvas</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Rendered preview (Render window) of the NVIDIA Iray “Ambient Occlusion” canvas is now temporarily attenuated for visualization purposes</div>
</li>
<li class="level1 node"><div class="li"> Added buttons to Render Settings > Advanced > Canvases when NVIDIA Iray is the active renderer</div>
<ul>
<li class="level2"><div class="li"> Move the selected canvas to the top of the list - <code>|<</code></div>
</li>
<li class="level2"><div class="li"> Move the selected canvas up a position in the list - <code><</code></div>
</li>
<li class="level2"><div class="li"> Move the selected canvas down a position in the list - <code>></code></div>
</li>
<li class="level2"><div class="li"> Move the selected canvas to the bottom of the list - <code>>|</code></div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Extended DzIrayPropertyHolder scripting <abbr title="Application Programming Interface">API</abbr>; added getCanvasDefinitionIndex(), moveCanvasDefinition()</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.41
</p>
</div>
<h2 id="public_beta_422154">Public Beta (4.22.1.54)</h2>
<div class="level2">
<p>
<a name="4_22_1_42"></a>
</p>
<ul>
<li class="level1 node"><div class="li"> Added the ability to preview NVIDIA Iray “Depth” and “Distance” canvases</div>
<ul>
<li class="level2"><div class="li"> Must be rendered to Render Window - cannot be previewed in the viewport</div>
</li>
<li class="level2"><div class="li"> Preview range is scaled between the camera and the far clipping plane</div>
</li>
<li class="level2"><div class="li"> Does not change high dynamic range render output</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.42
</p>
<hr />
<p>
<a name="4_22_1_43"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzIrayCanvasDefinition scripting <abbr title="Application Programming Interface">API</abbr>; added CanvasType enumerations; added signals - not final</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzIrayCanvasDefinition</div>
</li>
<li class="level1"><div class="li"> Updated the displayed labels for NVIDIA Iray Canvases</div>
</li>
<li class="level1"><div class="li"> Clicking in an empty area of the Render Settings > Advanced > Hardware > Photoreal Mode > Devices list view now clears selection</div>
</li>
<li class="level1"><div class="li"> Clicking in an empty area of the Render Settings > Advanced > Hardware > Interactive (Biased) Mode > Devices list view now clears selection</div>
</li>
<li class="level1"><div class="li"> Clicking in an empty area of the Render Settings > Advanced > Canvases list view now clears selection</div>
</li>
<li class="level1"><div class="li"> Clicking in an empty area of the Render Settings > Advanced > Canvases > Node Lists list view now clears selection</div>
</li>
<li class="level1 node"><div class="li"> The Render Settings > Advanced > Bridge > Streaming property view now disables the menu button and hides the override, lock and favorite buttons on displayed properties</div>
<ul>
<li class="level2"><div class="li"> Aside from value, these properties are not intended to have their respective attributes modified - the features represented by these buttons are not supported in this context</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Made the availability of options in the Render Window more obvious</div>
<ul>
<li class="level2"><div class="li"> Added a “Show Options »”, “Hide Options «” button to the footer</div>
</li>
<li class="level2"><div class="li"> The toggle button on the divider bar is no longer provided/needed</div>
</li>
<li class="level2"><div class="li"> The divider bar itself no longer consumes space when the options are not shown</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Extended support for NVIDIA Iray progressive rendering and canvases</div>
<ul>
<li class="level2"><div class="li"> Added a “Progressive Aux Canvas” property to the “Progressive Rendering/Completion” property group</div>
</li>
<li class="level2"><div class="li"> Disabled/Hidden if “Max Samples” is < 0, “Max Time” is < 0, and “Rendering Quality Enable” is off</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> NVIDIA Iray canvas parameter attributes are now initialized according to guidelines</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.43
</p>
<hr />
<p>
<a name="4_22_1_44"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzApp public <abbr title="Application Programming Interface">API</abbr>; added cpuInfo()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzApp</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.44; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Render Settings > NVIDIA Iray > Advanced > Hardware device lists now provides information in columns on Windows</div>
</li>
<li class="level1"><div class="li"> The item in Render Settings > NVIDIA Iray > Advanced > Hardware device lists for the CPU device now displays the “CPU Brand String” on Windows</div>
</li>
<li class="level1"><div class="li"> Items in Render Settings > NVIDIA Iray > Advanced > Hardware device lists for GPUs now display memory size on Windows</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.44
</p>
<hr />
<p>
<a name="4_22_1_45"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> When the “Rename Node List” dialog appears, the edit field now has focus</div>
</li>
<li class="level1"><div class="li"> The “Rename Node List” dialog now provides an option for restoring the starting name</div>
</li>
<li class="level1"><div class="li"> The “Edit Node List” dialog no longer displays options that served no purpose in the context of a canvas; i.e., Post Load</div>
</li>
<li class="level1"><div class="li"> Split display of the Name and Type of a Canvas into columns</div>
</li>
<li class="level1 node"><div class="li"> Renaming a Canvas now uses a mechanism that is consistent with renaming a Node List</div>
<ul>
<li class="level2"><div class="li"> Double-click the name of the Canvas</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Removed the Name field from the editor displayed when a Canvas is selected</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.45
</p>
<hr />
<p>
<a name="4_22_1_46"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Made adjustments to sizing policies for columns in Render Settings > NVIDIA Iray > Advanced > Hardware device views</div>
</li>
<li class="level1 node"><div class="li"> Added an “Index” column to the Render Settings > NVIDIA Iray > Advanced > Canvases canvases list view</div>
<ul>
<li class="level2"><div class="li"> Displays the value to use with some canvas types (e.g., Convergence Heatmap, Toon) to refer to a target canvas</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Made adjustments to sizing policies for columns in the Render Settings > NVIDIA Iray > Advanced > Canvases canvases list view</div>
</li>
<li class="level1"><div class="li"> Made adjustments to sizing policies for columns in the Render Settings > NVIDIA Iray > Advanced > Canvases > Node Lists view</div>
</li>
<li class="level1 node"><div class="li"> Initial exposure of NVIDIA Iray canvas parameters via a property view</div>
<ul>
<li class="level2"><div class="li"> Migration of “Nodes” selector values/behaviors to the “Node List” property is pending</div>
</li>
<li class="level2"><div class="li"> Adjusting property labels/limits/default values based on canvas type is pending</div>
</li>
<li class="level2"><div class="li"> Dynamically hiding/showing of applicable properties based on canvas type is pending</div>
</li>
<li class="level2"><div class="li"> <abbr title="Application Programming Interface">API</abbr> finalization is pending</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.46
</p>
<hr />
<p>
<a name="4_22_1_47"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> The “Remove Selected Canvas” button (i.e., “-”) on the Render Settings > NVIDIA Iray > Advanced > Canvases page is now disabled unless a canvas is selected</div>
</li>
<li class="level1"><div class="li"> The “Remove Selected Named Node List” button (i.e., “-”) on the Render Settings > NVIDIA Iray > Advanced > Canvases page is now disabled unless a node list in the list is selected</div>
</li>
<li class="level1"><div class="li"> Performed work on solidifying DzIrayCanvasDefinition scripting <abbr title="Application Programming Interface">API</abbr></div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzIrayCanvasDefinition</div>
</li>
<li class="level1"><div class="li"> Completed adjustments to property labels/limits/default values based on canvas type</div>
</li>
<li class="level1"><div class="li"> Completed dynamic hiding/showing of applicable properties based on canvas type</div>
</li>
<li class="level1"><div class="li"> Switched over to property view based access of canvas properties</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.47
</p>
<hr />
<p>
<a name="4_22_1_48"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Fixed an issue with updating the “Node List” property in a Canvas Definition when removing a named node list</div>
</li>
<li class="level1"><div class="li"> Completed migration of the “Create from Selection…” value/behavior of the “Nodes” selector in previous builds to the “Node List” property of a Canvas Definition</div>
</li>
<li class="level1"><div class="li"> Fixed an issue with preview colors for the “Material ID” and “Object ID” canvases not matching the color specified</div>
</li>
<li class="level1"><div class="li"> Fixed an issue with preview color for the “Auto Material ID (Material Tag)” not matching the generated color</div>
</li>
<li class="level1"><div class="li"> Fixed an issue where the Normal canvas preview was being tonemapped</div>
</li>
<li class="level1"><div class="li"> Added a dynamic divider between the canvas list and the canvas property view in Render Settings > NVIDIA Iray > Advanced > Canvases</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.48
</p>
<hr />
<p>
<a name="4_22_1_49"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Improved preview of the World Position canvas</div>
</li>
<li class="level1"><div class="li"> Extended the DzIrayCanvasDefinition scripting <abbr title="Application Programming Interface">API</abbr>; added properties; added signals</div>
</li>
<li class="level1"><div class="li"> Extended DzIrayPropertyHolder scripting <abbr title="Application Programming Interface">API</abbr></div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzIrayCanvasDefinition</div>
</li>
<li class="level1"><div class="li"> Split the property for defining a canvas' Light Path Expression (LPE) into discrete “Color Light Path Expression” and “Alpha Light Path Expression” properties in Render Settings > NVIDIA Iray > Advanced > Canvases</div>
</li>
<li class="level1"><div class="li"> Made adjustments to the attributes of properties displayed in Render Settings > NVIDIA Iray > Advanced > Canvases based on canvas type; labels, sensitivity</div>
</li>
<li class="level1"><div class="li"> Fixed an issue that caused the canvas type for a canvas loaded from a scene file to not be updated in the Render Settings > NVIDIA Iray > Advanced > Canvases canvas list if/when the canvas type was changed</div>
</li>
<li class="level1"><div class="li"> The “Add Node List” dialog now provides an “Include Selected” checkbox if one or more nodes in the scene are selected when the “Add Node List” button is clicked</div>
</li>
<li class="level1"><div class="li"> When the “Add Node List” dialog appears, the edit field now has focus</div>
</li>
<li class="level1"><div class="li"> Fixed an issue where canvases created after the existence of named node lists would not initially list the named lists in the Node List property</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.49
</p>
<hr />
<p>
<a name="4_22_1_50"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Items displayed in list views on Render Settings > NVIDIA Iray > Advanced subpages are now consistent with items displayed in other list views throughout the application</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.50
</p>
<hr />
<p>
<a name="4_22_1_51"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> The “Secondary Nodes” option for the Universal tool is now checked/on/enabled by default</div>
</li>
<li class="level1"><div class="li"> The “Secondary Nodes” option for the Rotate tool is now checked/on/enabled by default</div>
</li>
<li class="level1"><div class="li"> The “Secondary Nodes” option for the Translate tool is now checked/on/enabled by default</div>
</li>
<li class="level1"><div class="li"> The “Secondary Nodes” option for the Scale tool is now checked/on/enabled by default</div>
</li>
<li class="level1"><div class="li"> Added placeholder/hint test to text fields on the Render Settings > NVIDIA Iray > Advanced > Bridge page</div>
</li>
<li class="level1"><div class="li"> Initial setup for Render Settings > NVIDIA Iray > Advanced inline help</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.51
</p>
<hr />
<p>
<a name="4_22_1_52"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Added a checkable column to the canvas list on the Render Settings > NVIDIA Iray > Advanced > Canvases page that allows selection of the Active Canvas</div>
<ul>
<li class="level2"><div class="li"> Checking the option in the canvas list automatically updates the value of the Render Settings > NVIDIA Iray > Editor > Canvases > Active Canvas property</div>
</li>
<li class="level2"><div class="li"> Changing the value of the Render Settings > NVIDIA Iray > Editor > Canvases > Active Canvas property automatically updates the checked option in the canvas list on the Render Settings > NVIDIA Iray > Advanced > Canvases page</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.52
</p>
<hr />
<p>
<a name="4_22_1_53"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Split the checkbox for a device in the device lists on the Render Settings > NVIDIA Iray > Advanced > Hardware page into a separate column</div>
</li>
<li class="level1"><div class="li"> Added a “Clear All Canvases” (“C”) button to the Render Settings > NVIDIA Iray > Advanced > Canvases page</div>
</li>
<li class="level1"><div class="li"> Added a “Clear All Node Lists” (“C”) button to the Render Settings > NVIDIA Iray > Advanced > Canvases page</div>
</li>
<li class="level1"><div class="li"> Added inline help descriptions/tooltips for buttons on the Render Settings > NVIDIA Iray > Advanced > Canvases page</div>
</li>
<li class="level1"><div class="li"> Made adjustments to layout of the Render Settings > NVIDIA Iray > Advanced > Canvases page</div>
</li>
<li class="level1"><div class="li"> The label of the “Canvases” group box on the Render Settings > NVIDIA Iray > Advanced > Canvases page has been changed to “Render to Canvas(es)” to clarify purpose of the adjacent checkbox</div>
</li>
<li class="level1 node"><div class="li"> Modified support for NVIDIA Iray texture compression</div>
<ul>
<li class="level2"><div class="li"> Value labels for the “Texture Compression” property better reflect their scope (per texture vs global)</div>
</li>
<li class="level2"><div class="li"> Added a “Texture Compression Medium Threshold” property to the “Optimization” property group</div>
</li>
<li class="level2"><div class="li"> Added a “Texture Compression High Threshold” property to the “Optimization” property group</div>
</li>
<li class="level2"><div class="li"> “Texture Compression Medium Threshold” and “Texture Compression High Threshold” properties are dynamically unhidden/hidden based on whether or not the “Texture Compression” property value is “Per Texture Thresholds”</div>
</li>
<li class="level2"><div class="li"> Removed the “Texture Compression” options from the Render Settings > NVIDIA Iray > Advanced page</div>
</li>
<li class="level2"><div class="li"> Texture Compression “Medium Threshold” and “High Threshold” values are now stored in the context of a scene and/or presets rather than the application</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.53
</p>
<hr />
<p>
<a name="4_22_1_54"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Hardened DzIrayCanvasDefinition scripting <abbr title="Application Programming Interface">API</abbr></div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzIrayCanvasDefinition</div>
</li>
<li class="level1"><div class="li"> Modified ordering of canvas types displayed on the Render Settings > NVIDIA Iray > Advanced > Canvases > Type property when a canvas is selected to list like types near each other</div>
</li>
<li class="level1"><div class="li"> Relabeled the “Type” column in the Render Settings > NVIDIA Iray > Advanced > Canvases canvas list to “Canvas”</div>
</li>
<li class="level1"><div class="li"> Added a (new) “Type” column to the Render Settings > NVIDIA Iray > Advanced > Canvases canvas list that displays the raw canvas type for a canvas</div>
</li>
<li class="level1"><div class="li"> Added tool tips for listed canvases</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.54
</p>
</div>
<h2 id="public_beta_422158">Public Beta (4.22.1.58)</h2>
<div class="level2">
<p>
<a name="4_22_1_55"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzContentMgr public <abbr title="Application Programming Interface">API</abbr>; added isSceneFile(); added postOpenSceneChanged() signal</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzContentMgr</div>
</li>
<li class="level1"><div class="li"> Extended DzContentMgr SDK <abbr title="Application Programming Interface">API</abbr>; added getPostOpenScene(), setPostOpenScene()</div>
</li>
<li class="level1"><div class="li"> Updated SDK <abbr title="Application Programming Interface">API</abbr> documentation; DzContentMgr</div>
</li>
<li class="level1"><div class="li"> Extended DzContentMgr scripting <abbr title="Application Programming Interface">API</abbr>; added postOpenScene property</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzContentMgr</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.55; SDK min is 4.5.0.100</div>
</li>
<li class="level1 node"><div class="li"> Added Scene > On Load > Post Open preferences</div>
<ul>
<li class="level2"><div class="li"> A checkbox allows toggling on/off whether or not the specified (native format) file is merged into the scene after a scene file has been opened</div>
</li>
<li class="level2"><div class="li"> A browse-edit allows selection/copying the assigned value, and temporarily captures browsed paths to the option menu</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.55
</p>
<hr />
<p>
<a name="4_22_1_56"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Improved drawing of bone orientation direction</div>
<ul>
<li class="level2"><div class="li"> Draw in the direction nearest the end point</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> The DrawStyle Option Menu for the Camera Cube in a viewport now indicates the active DrawStyle for the viewport</div>
</li>
<li class="level1"><div class="li"> The DrawStyle Option Menu for Docked View Controls of a viewport now indicates the active DrawStyle for the viewport</div>
</li>
<li class="level1"><div class="li"> Addressed localization and anonymous logging issues</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.56
</p>
<hr />
<p>
<a name="4_22_1_57"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzApp public <abbr title="Application Programming Interface">API</abbr>; added releaseEditionLocaleString(), releaseCycleLocaleString();<del> added Mac_14_0 enumerated value</del></div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzApp</div>
</li>
<li class="level1"><div class="li"> Extended DzApp SDK <abbr title="Application Programming Interface">API</abbr>; added getSystemLocaleName()</div>
</li>
<li class="level1"><div class="li"> Updated SDK <abbr title="Application Programming Interface">API</abbr> documentation; DzApp</div>
</li>
<li class="level1"><div class="li"> Extended DzApp scripting <abbr title="Application Programming Interface">API</abbr>; added systemLocaleName property</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzApp</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.57; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.57
</p>
<hr />
<p>
<a name="4_22_1_58"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzApp public <abbr title="Application Programming Interface">API</abbr>; cpuInfo() now provides CPU information on macOS</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzApp</div>
</li>
<li class="level1"><div class="li"> Added CPU Information logging on macOS</div>
</li>
<li class="level1"><div class="li"> Fixed a regression that resulted in the checked state of a device in the Render Settings > NVIDIA Iray > Advanced > Hardware device lists not being respected/remembered</div>
</li>
<li class="level1"><div class="li"> Render Settings > NVIDIA Iray > Advanced > Hardware device lists now provides information in columns on macOS</div>
</li>
<li class="level1"><div class="li"> The item in Render Settings > NVIDIA Iray > Advanced > Hardware device lists for the CPU device now displays the “CPU Brand String” on macOS</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.58
</p>
</div>
<h2 id="public_beta_422174">Public Beta (4.22.1.74)</h2>
<div class="level2">
<p>
<a name="4_22_1_59"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzDFormModifier public <abbr title="Application Programming Interface">API</abbr>; added setApplyPostSkin(), isAppliedPostSkin(), setDefaultWeight(), getDefaultWeight()</div>
</li>
<li class="level1"><div class="li"> Extended SDK <abbr title="Application Programming Interface">API</abbr>; added DzTipsMenu</div>
</li>
<li class="level1"><div class="li"> Extended DzHelpMgr SDK <abbr title="Application Programming Interface">API</abbr>; added updateHelp() override; added updateInlineHelp()</div>
</li>
<li class="level1"><div class="li"> Extend DzFacetMesh public <abbr title="Application Programming Interface">API</abbr>; added averageNormals()</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.59; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Added support for QAction instances to inline help</div>
</li>
<li class="level1"><div class="li"> Added support for QAction instances to Inline Help Editor</div>
</li>
<li class="level1"><div class="li"> Rendered preview (Render window) of the NVIDIA Iray “Shadow” canvas is now temporarily tone mapped for visualization purposes</div>
</li>
<li class="level1"><div class="li"> The View Option Menu for the Camera Cube in a viewport now indicates the active view for the viewport</div>
</li>
<li class="level1"><div class="li"> The View Option Menu for Docked View Controls of a viewport now indicates the active view for the viewport</div>
</li>
<li class="level1"><div class="li"> Made the active DrawStyle for a viewport more obvious when the menu is initially displayed</div>
</li>
<li class="level1"><div class="li"> Made the active view for a viewport more obvious when the menu is initially displayed</div>
</li>
<li class="level1"><div class="li"> Added support for inline help to actions in viewport menus</div>
</li>
<li class="level1"><div class="li"> Added inline help for Views and DrawStyles</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.59
</p>
<hr />
<p>
<a name="4_22_1_60"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Handling of rigs that are dependent on bind pose rotations</div>
</li>
<li class="level2"><div class="li"> Handling of bones without skeletons</div>
</li>
<li class="level2"><div class="li"> Crash when materials are missing</div>
</li>
<li class="level2"><div class="li"> Memory leaks</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.60
</p>
<hr />
<p>
<a name="4_22_1_61"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Fixed a crash when the scene is cleared (File > New…) while a Render Window for an NVIDIA Iray render remains open</div>
<ul>
<li class="level2"><div class="li"> Clearing the scene deletes all nodes, including Environment and Tonemapper singletons, and clears the undo stack</div>
</li>
<li class="level2"><div class="li"> Clearing the scene removes access to Environment and Tonemapper properties provided by singleton nodes in the options for an open Render Window</div>
</li>
<li class="level2"><div class="li"> Creating Environment Options and/or Tonemapper Options nodes will not provide access to their respective properties in the options for an open Render Window</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Fixed posing of objects that use matching pre and post rotations</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.61
</p>
<hr />
<p>
<a name="4_22_1_62"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzPane SDK <abbr title="Application Programming Interface">API</abbr>; added metatype/typedef for QPointer<DzPane>, DzWeakPanePtr</div>
</li>
<li class="level1"><div class="li"> Changes merged into 4.22.0.16</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.62
</p>
<hr />
<p>
<a name="4_22_1_63"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.63
</p>
<hr />
<p>
<a name="4_22_1_64"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Handling of transforms for simple objects</div>
</li>
<li class="level2"><div class="li"> Handling of bones that are missing from the bind pose</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Changes merged into 4.22.0.16</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.64
</p>
<hr />
<p>
<a name="4_22_1_65"></a>
</p>
<ul>
<li class="level1"><div class="li"> Build system tweaks</div>
</li>
<li class="level1 node"><div class="li"> Loading assets via double-click in the New Scene dialog now occurs once the dialog is closed instead of before</div>
<ul>
<li class="level2"><div class="li"> This change causes the prompt for saving the current scene to be more apparent and consistent with prior behaviors</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.65
</p>
<hr />
<p>
<a name="4_22_1_66"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.66
</p>
<hr />
<p>
<a name="4_22_1_67"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Animation import</div>
</li>
<li class="level2"><div class="li"> Axis conversion on import; Windows - FBX 2020</div>
</li>
<li class="level2"><div class="li"> Handling of translation when a bind pose defines orientation for a bone</div>
</li>
<li class="level2"><div class="li"> Added support for converting Nurbs, Patch, and NurbsSurface geometry to triangulated polymesh</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
<li class="level1 node"><div class="li"> Refactored supporting dialogs for the Figure Setup pane</div>
<ul>
<li class="level2"><div class="li"> Weld Selection</div>
</li>
<li class="level2"><div class="li"> Create IK Chain</div>
</li>
<li class="level2"><div class="li"> Create Bone Sequence</div>
</li>
<li class="level2"><div class="li"> Select Parametric Joint Parameters</div>
</li>
<li class="level2"><div class="li"> Select TriAx Weight Maps</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.67
</p>
<hr />
<p>
<a name="4_22_1_68"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Handling of following bones</div>
</li>
<li class="level2"><div class="li"> Node transform edge cases</div>
</li>
<li class="level2"><div class="li"> Bake geometry bind reference transform for figures</div>
</li>
<li class="level2"><div class="li"> Root node label uniqueness</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
<li class="level1"><div class="li"> Cleaned up display of divider bars in the Figure Setup pane</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzPane</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.68
</p>
<hr />
<p>
<a name="4_22_1_69"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Added support for FbxLine and tessellated versions of FbxNurbsCurve</div>
</li>
<li class="level2"><div class="li"> Static objects (props) use DzFacetShape instead of DzGraftingFigureShape</div>
</li>
<li class="level2"><div class="li"> Treat FbxSkeleton::eEffector skeleton nodes like FbxSkeleton::eLimb, FbxSkeleton::eLimbNode</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Made minor styling adjustments to the “Create Bone Sequence” dialog</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.69
</p>
<hr />
<p>
<a name="4_22_1_70"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.70
</p>
<hr />
<p>
<a name="4_22_1_71"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Update to NVIDIA Iray 2023.1.2 (373000.1755)</div>
<ul>
<li class="level2"><div class="li"> Minimum driver is 537.13 (R535) on Windows - a lower minimum than NVIDIA Iray 2023.1.0</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Fixed an issue where loading a scene that contained NVIDIA Iray canvases and named node lists (masks) would result in the node lists being created but would not restore associations between a canvas and a named list</div>
</li>
<li class="level1"><div class="li"> Double-click on NVIDIA Iray canvas entries (to edit the name of the canvas) are now limited to the name column</div>
</li>
<li class="level1 node"><div class="li"> Extended support for the NVIDIA Iray “Toon” canvas</div>
<ul>
<li class="level2 node"><div class="li"> Added an “Outline Normal Difference (Bias)” property</div>
<ul>
<li class="level3"><div class="li"> Lower values yield lines between adjacent faces with similar normals</div>
</li>
<li class="level3"><div class="li"> Higher values yield lines on sharper edges</div>
</li>
<li class="level3"><div class="li"> Useful values reside in the [0,1] range, with both values fairly close together</div>
</li>
<li class="level3"><div class="li"> Second value must be greater than or equal to the first - first and second values are automatically swapped if first value is greater</div>
</li>
</ul>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Extended the DzIrayCanvasDefinition scripting <abbr title="Application Programming Interface">API</abbr>; added a property; added a signal</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzIrayCanvasDefinition</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.71
</p>
<hr />
<p>
<a name="4_22_1_72"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2 node"><div class="li"> Better handle merging of root bones (skeletons) with skinned mesh</div>
<ul>
<li class="level3"><div class="li"> Perform a pre-pass on joints to determine best candidate</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.72
</p>
<hr />
<p>
<a name="4_22_1_73"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzSkeleton public <abbr title="Application Programming Interface">API</abbr>; added getGLBonesDrawModeControl()</div>
</li>
<li class="level1"><div class="li"> Extended DzBone SDK <abbr title="Application Programming Interface">API</abbr>; added drawBoneJoint()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzSkeleton</div>
</li>
<li class="level1"><div class="li"> Updated SDK <abbr title="Application Programming Interface">API</abbr> documentation; DzBone</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.73; SDK min is 4.5.0.100</div>
</li>
<li class="level1 node"><div class="li"> Added a “Bone Draw Mode” property to skeletons</div>
<ul>
<li class="level2"><div class="li"> Can be accessed from the Parameters pane, in the Display > Scene View > Bones property group</div>
</li>
<li class="level2 node"><div class="li"> When set to “Orientation” (default), “Bone” avatars are drawn axis-aligned according to the orientation of the bone itself</div>
<ul>
<li class="level3"><div class="li"> Clicking the bone avatar causes the bone itself to become selected</div>
</li>
</ul>
</li>
<li class="level2 node"><div class="li"> When set to “Hierarchy”, “Bone” avatars are drawn between the origin of the bone and the origin of its parent</div>
<ul>
<li class="level3"><div class="li"> “Joint” avatars are drawn around the origin of the bone</div>
</li>
<li class="level3"><div class="li"> Clicking the joint avatar causes the bone itself to become selected</div>
</li>
<li class="level3"><div class="li"> Clicking the bone avatar causes the parent bone to become selected</div>
</li>
<li class="level3"><div class="li"> This mode is intended to be visually/behaviorally familiar to users of other 3D applications</div>
</li>
</ul>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Figures that do not define face set/group selection maps now configure bone drawing/behaviors to be familiar to users of other 3D applications</div>
</li>
<li class="level2"><div class="li"> Restored treatment of FbxSkeleton::eRoot skeleton nodes as DzFigure - temporary until FBX Exporter is updated to (solely) employ an alternate method to annotate DzFigure nodes</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.73
</p>
<hr />
<p>
<a name="4_22_1_74"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzScene public <abbr title="Application Programming Interface">API</abbr>; added moveNodeToIndex()</div>
</li>
<li class="level1"><div class="li"> Updated SDK <abbr title="Application Programming Interface">API</abbr> documentation; DzScene</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.74; SDK min is 4.5.0.100</div>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Fixed an issue with round-trip (export/import) of objects that are “Fit To” a common target prior to export, merged (followers) during export, being sequentially “Fit To” when re-imported rather than “Fit To” a common target</div>
</li>
<li class="level2 node"><div class="li"> Fixed an issue with being able to click on bone/joint avatars of objects that do not define a node/geometry selection map if the avatar being clicked is completely contained within geometry</div>
<ul>
<li class="level3"><div class="li"> Non-static objects that lack selection map definitions set the “Bone Draw Mode” property to “Hierarchy”</div>
</li>
</ul>
</li>
<li class="level2 node"><div class="li"> A DzBoolProperty named “CTRLDisableAutoFit” is now used to prevent the AutoFit dialog from being displayed while establishing follow target/follower relationships</div>
<ul>
<li class="level3"><div class="li"> The property label is “Disable AutoFit”</div>
</li>
<li class="level3"><div class="li"> The property is accessed from the General > Misc property group on the Parameters pane</div>
</li>
<li class="level3 node"><div class="li"> The property is created on the skeleton node of non-static objects that do not define a rig of their own</div>
<ul>
<li class="level4"><div class="li"> Followers that were merged during use of FBX Exporter (and so lost their independent rig/binding)</div>
</li>
<li class="level4"><div class="li"> Geometries that originate from another source, bound to the same rig as a primary geometry</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.74
</p>
</div>
<h2 id="public_beta_422188">Public Beta (4.22.1.88)</h2>
<div class="level2">
<p>
<a name="4_22_1_75"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzScene public <abbr title="Application Programming Interface">API</abbr>; added sortNodesByHierarchy()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzScene</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.75; SDK min is 4.5.0.100</div>
</li>
<li class="level1 node"><div class="li"> Updated the label/description of the “Selected Children Up” (DzHPOrderNodesMoveUpAction) action to “Selected Node(s) Up”</div>
<ul>
<li class="level2"><div class="li"> Now operates on nodes at their respective level in a hierarchy, including the root</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Updated the label/description of the “Selected Children To Top” (DzHPOrderNodesMoveToTopAction) action to “Selected Node(s) To Top”</div>
<ul>
<li class="level2"><div class="li"> Now operates on nodes at their respective level in a hierarchy, including the root</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Updated the label/description of the “Selected Children Down” (DzHPOrderNodesMoveDownAction) action to “Selected Node(s) Down”</div>
<ul>
<li class="level2"><div class="li"> Now operates on nodes at their respective level in a hierarchy, including the root</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Updated the label/description of the “Selected Children To Bottom” (DzHPOrderNodesMoveToBottomAction) action to “Selected Node(s) To Bottom”</div>
<ul>
<li class="level2"><div class="li"> Now operates on nodes at their respective level in a hierarchy, including the root</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.75
</p>
<hr />
<p>
<a name="4_22_1_76"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzApp</div>
</li>
<li class="level1"><div class="li"> Extended DzTransferUtility scripting <abbr title="Application Programming Interface">API</abbr>; added setRemoveUnusedTargetBonesIsGreedy(), getRemoveUnusedTargetBonesIsGreedy()</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzTransferUtility</div>
</li>
<li class="level1"><div class="li"> Added a “Greedy” sub-option to the “Remove Unused Bones” Extended Option, for the “Weight Maps” General Option, in the Transfer Utility dialog</div>
</li>
<li class="level1 node"><div class="li"> The “Delete Unused Bones…” action (DzJEDeleteUnusedBonesAction) can now be triggered from script with a settings Object (const QVariantMap& if calling from C++), via DzAction::triggerWithSettings(), to control its operation</div>
<ul>
<li class="level2"><div class="li"> If a <code>RunSilent</code> Boolean property is <code>true</code> no messages are displayed</div>
</li>
<li class="level2"><div class="li"> If an additional <code>Greedy</code> Boolean property is <code>true</code>, any bones that have no bone binding and any bones with a bone binding whose weight map is filled with a zero value, will be removed</div>
</li>
<li class="level2"><div class="li"> If an additional <code>Greedy</code> Boolean property is <code>false</code> (default), any bones with a bone binding whose weight map is filled with a zero value, will be removed</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Holding the Control Modifier while triggering the “Delete Unused Bones…” action (DzJEDeleteUnusedBonesAction) will cause it to executed greedily</div>
</li>
<li class="level1"><div class="li"> Updated the description of the “Delete Unused Bones…” (DzJEDeleteUnusedBonesAction) action</div>
</li>
<li class="level1"><div class="li"> Added modifier description for DzJEDeleteUnusedBonesAction</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
<li class="level1"><div class="li"> Addressed issues with inline help</div>
</li>
<li class="level1"><div class="li"> Addressed issues with interactive lessons</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.76
</p>
<hr />
<p>
<a name="4_22_1_77"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Made improvements to FBX Importer</div>
<ul>
<li class="level2"><div class="li"> Handling of bones parented to other node types with non identity transforms</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.77
</p>
<hr />
<p>
<a name="4_22_1_78"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Extended the “Delete Unused Bones…” action (DzJEDeleteUnusedBonesAction) when triggered from script with a settings Object (const QVariantMap& if calling from C++), via DzAction::triggerWithSettings(), to control its operation</div>
<ul>
<li class="level2"><div class="li"> If a Number property named <code>FigureID</code> is set to the <code>DzElement::elementID</code> of a DzFigure in the scene, that figure will be the figure the action is applied to instead of the primary selection</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.78
</p>
<hr />
<p>
<a name="4_22_1_79"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Decimator messages now respect DzApp::showPrompts()</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.79
</p>
<hr />
<p>
<a name="4_22_1_80"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzShaderBrick SDK <abbr title="Application Programming Interface">API</abbr>; added Filament language (FILA) constant</div>
</li>
<li class="level1"><div class="li"> Extended IDzAppParamInCalc SDK <abbr title="Application Programming Interface">API</abbr>; added getValueAsIntArray(), getValueAsUnsignedIntArray(), getValueAsFloatArray(), getValueAsDoubleArray(), getValueAsVariant()</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.80; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Fixed an issue with display of float4 type brick parameters in Shader Mixer</div>
</li>
<li class="level1"><div class="li"> Began Shader Mixer support for custom Filament materials</div>
</li>
<li class="level1"><div class="li"> Decimator now validates that an object with geometry is selected when preparing selected nodes and provides feedback</div>
</li>
<li class="level1 node"><div class="li"> Decimator “Resolution (polygons)” properties now have their default values set</div>
<ul>
<li class="level2"><div class="li"> Allows for quick/convenient Reset using [Alt/Opt] + click</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Decimator now uses a consistent input dialog when prompting for an LOD name, and validates the name entered to be unique</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.80
</p>
<hr />
<p>
<a name="4_22_1_81"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Refactored the Decimator pane</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with inline help</div>
</li>
<li class="level1"><div class="li"> Addressed issues with interactive lessons</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.81
</p>
<hr />
<p>
<a name="4_22_1_82"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Fixed a crash in DzCustomFilamentBrick when getting custom materials for the Filament DrawStyle</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.82
</p>
<hr />
<p>
<a name="4_22_1_83"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.83
</p>
<hr />
<p>
<a name="4_22_1_84"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Performed work toward a toon POC for the Filament DrawStyle, via Shader Mixer custom brick; internal</div>
</li>
<li class="level1"><div class="li"> Extended DzDecimatorPane scripting <abbr title="Application Programming Interface">API</abbr></div>
</li>
<li class="level1"><div class="li"> Made layout/labeling/styling/sizing/state adjustments to the Decimator pane</div>
</li>
<li class="level1"><div class="li"> Clicking the “Done” button on the Decimator pane now removes the temporary/working topology set</div>
</li>
<li class="level1"><div class="li"> Decimator now handles when the geometry for a node it is operating on changes</div>
</li>
<li class="level1"><div class="li"> Decimator now handles when a node it is operating on is deleted</div>
</li>
<li class="level1"><div class="li"> Decimator now automatically creates a new working/preview topology set after a LOD is created (the previous working/preview topology set is renamed)</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.84
</p>
<hr />
<p>
<a name="4_22_1_85"></a>
</p>
<ul>
<li class="level1 node"><div class="li"> Update to NVIDIA Iray 2023.1.3 (373000.2208)</div>
<ul>
<li class="level2"><div class="li"> Minimum driver is 537.13 (R535) on Windows</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.85
</p>
<hr />
<p>
<a name="4_22_1_86"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; Global</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzScriptContext</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.86
</p>
<hr />
<p>
<a name="4_22_1_87"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzGeometryUtil</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.87
</p>
<hr />
<p>
<a name="4_22_1_88"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzScriptContext public <abbr title="Application Programming Interface">API</abbr>; added beginViewportRedrawLock(), dropViewportRedrawLock(), clearViewportRedrawLocks()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzScriptContext</div>
</li>
<li class="level1"><div class="li"> Extended Global scripting <abbr title="Application Programming Interface">API</abbr>; added beginViewportRedrawLock(), dropViewportRedrawLock(), clearViewportRedrawLocks()</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; Global</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.88; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
<li class="level1"><div class="li"> Addressed issues with inline help</div>
</li>
<li class="level1"><div class="li"> Addressed issues with interactive lessons</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.88
</p>
</div>
<h2 id="public_beta_422199">Public Beta (4.22.1.99)</h2>
<div class="level2">
<p>
<a name="4_22_1_89"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Expanded Shader Mixer/Brick support for custom Filament shaders</div>
</li>
<li class="level1"><div class="li"> Extended Shader Mixer/Brick direct value support for Filament types</div>
</li>
<li class="level1"><div class="li"> Extended DzDirectValue brick to support a Filament target</div>
</li>
<li class="level1"><div class="li"> Added DzDirectCompoundValueBrick; allows for composition of complex types</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.89
</p>
<hr />
<p>
<a name="4_22_1_90"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Added DzFilamentComponentTextureBrick</div>
</li>
<li class="level1"><div class="li"> Expanded Shader Mixer/Brick support for composite textures in custom Filament brick networks</div>
</li>
<li class="level1"><div class="li"> Added DzChooseFilamentMaterialBrick</div>
</li>
<li class="level1"><div class="li"> Added DzMultiBlendFilamentMaterialBrick</div>
</li>
<li class="level1"><div class="li"> Expanded Shader Mixer support for switching between materials according to opacity or boolean result in custom Filament brick networks</div>
</li>
<li class="level1"><div class="li"> Made forward/backward compatible changes to script accessible DzGeometryUtil <abbr title="Application Programming Interface">API</abbr></div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzGeometryUtil</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.90
</p>
<hr />
<p>
<a name="4_22_1_91"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzGeometryShellNode public <abbr title="Application Programming Interface">API</abbr>; added getTargetPushModifiersControl(), getTargetPushModifierNames()</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.91; SDK min is 4.5.0.100</div>
</li>
<li class="level1 node"><div class="li"> Added support for using the weight map for a Push Modifier on the Target node of a Geometry Shell, on the geometry of the Geometry Shell</div>
<ul>
<li class="level2"><div class="li"> Paint the weight map for a Push Modifier on the Target of a Geometry Shell</div>
</li>
<li class="level2"><div class="li"> Enter the name of the Push Modifier on the Target of the Geometry Shell in the Target Push Modifiers property</div>
</li>
<li class="level2"><div class="li"> Set the value of the property on the Target of the Geometry Shell that applies the (named) Push Modifier to zero (0)</div>
</li>
<li class="level2"><div class="li"> Set the value of the property on the Geometry Shell that applies the (named) Push Modifier to a non-zero value</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.91
</p>
<hr />
<p>
<a name="4_22_1_92"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzGeometryUtil</div>
</li>
<li class="level1"><div class="li"> Extended DzIndexList public <abbr title="Application Programming Interface">API</abbr>; added toVector()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzIndexList</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.92; SDK min is 4.5.0.100</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.92
</p>
<hr />
<p>
<a name="4_22_1_93"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzScriptedIndexList scripting <abbr title="Application Programming Interface">API</abbr>; DzIntVector type support</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.93
</p>
<hr />
<p>
<a name="4_22_1_94"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzPropertyHelper SDK <abbr title="Application Programming Interface">API</abbr>; added isPushModifierProperty()</div>
</li>
<li class="level1"><div class="li"> Extend DzSceneHelper scripting <abbr title="Application Programming Interface">API</abbr>; added isPushModifierProperty()</div>
</li>
<li class="level1"><div class="li"> Extended DzFaceMesh public <abbr title="Application Programming Interface">API</abbr>; added selectPolylinesByIndexList(), selectPolylines(), deselectPolylines(), invertPolylineSelection(), beginPolylineSelectionEdit(), finishPolylineSelectionEdit(), selectFacetsByIndexList(), showFacetsByIndexList(), lockFacetsByIndexList(), lockFacets(), unlockFacets(), unlockSelectedFacets()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzPropertyHelper, DzVertexMesh, DzFaceMesh</div>
</li>
<li class="level1"><div class="li"> Updated scripting <abbr title="Application Programming Interface">API</abbr> documentation; DzSceneHelper</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.94; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Added Filament material compiler - Windows 64-bit</div>
</li>
<li class="level1"><div class="li"> Added support for drag/drop of “filamat” files to Shader Mixer workspace; auto-create Custom Filament brick</div>
</li>
<li class="level1 node"><div class="li"> Extended the “Morph” support asset save filter to support Push Modifier</div>
<ul>
<li class="level2"><div class="li"> Accessed via File > Save As > Support Asset > Morph Asset(s)…</div>
</li>
<li class="level2"><div class="li"> A label change to “Modifier Asset(s)…”, to reflect scope, is pending</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.94
</p>
<hr />
<p>
<a name="4_22_1_95"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Performed work toward a toon prototype for the Filament DrawStyle, via Shader Mixer custom brick; internal</div>
</li>
<li class="level1"><div class="li"> The FILA language filter in the Shader Mixer Brick Repository is now labeled “Filament (FILA)”</div>
</li>
<li class="level1"><div class="li"> Addressed dialog parenting issues in Shader Mixer</div>
</li>
<li class="level1"><div class="li"> Extended DzFaceShape public <abbr title="Application Programming Interface">API</abbr>; added removeFacetsByIndexList()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzFaceShape</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.95; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.95
</p>
<hr />
<p>
<a name="4_22_1_96"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Performed work toward a toon prototype for the Filament DrawStyle, via Shader Mixer custom brick; internal</div>
</li>
<li class="level1"><div class="li"> Extended DzShape public <abbr title="Application Programming Interface">API</abbr>; added getObject()</div>
</li>
<li class="level1"><div class="li"> Extended DzFaceShape public <abbr title="Application Programming Interface">API</abbr>; added removeUnusedVertices()</div>
</li>
<li class="level1"><div class="li"> Extended DzPolygonSelectionTool public <abbr title="Application Programming Interface">API</abbr>; added unlockSelectedFacets()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzShape, DzFaceShape, DzFacetMesh, DzPolygonSelectionTool</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.96; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Added an “Unlock Selected Polygon(s)” action (DzFacetUnlockSelectedAction)</div>
</li>
<li class="level1 node"><div class="li"> Added Geometry Locking > Unlock Selected Polygon(s) to the DzPolygonSelectionTool context menu</div>
<ul>
<li class="level2"><div class="li"> Presented when Selection Type > Polygon Selection is active and an object with geometry is selected</div>
</li>
<li class="level2"><div class="li"> Tools that inherit DzPolygonSelectionTool, such as “Geometry Editor” and “Node Weight Brush,” inherit this action in their respective context menus</div>
</li>
</ul>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.96
</p>
<hr />
<p>
<a name="4_22_1_97"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Performed work toward a toon prototype for the Filament DrawStyle, via Shader Mixer custom brick; internal</div>
</li>
<li class="level1 node"><div class="li"> Added DzModifierSupportAssetFilter</div>
<ul>
<li class="level2"><div class="li"> Reflects handling a broader range of mesh modifiers than DzMorphSupportAssetFilter</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Deprecated DzMorphSupportAssetFilter</div>
<ul>
<li class="level2"><div class="li"> Now inherits DzModifierSupportAssetFilter, which inherits DzAssetFileOutFilter, instead of inheriting DzAssetFileOutFilter directly, to preserve backward compatibility</div>
</li>
<li class="level2"><div class="li"> Use DzModifierSupportAssetFilter instead</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Added a “Modifier Asset(s)…” action (DzModifierAssetFilterAction)</div>
<ul>
<li class="level2"><div class="li"> Accessed via the File > Save As > Support Asset submenu</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Disabled/Deprecated the “Morph Asset(s)…” action (DzMorphAssetFilterAction)</div>
<ul>
<li class="level2"><div class="li"> Located in the File > Save As > Support Asset submenu</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Updated default menus</div>
<ul>
<li class="level2"><div class="li"> Recommend clicking the Window > Workspace > Update and Merge Menus action</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Updated save filter inline help</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.97
</p>
<hr />
<p>
<a name="4_22_1_98"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzFacetMesh public <abbr title="Application Programming Interface">API</abbr>; added removeFacetsByIndexList()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzFacetMesh, DzFacetShape</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.98; SDK min is 4.5.0.100</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.98
</p>
<hr />
<p>
<a name="4_22_1_99"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Performed work toward a toon prototype for the Filament DrawStyle, via Shader Mixer custom brick; internal</div>
</li>
<li class="level1"><div class="li"> Fixed an issue when saving a D-Former(s) Preset when a D-Former Field (DzDFormZone) for a given set is not present</div>
</li>
<li class="level1"><div class="li"> Extended DzFacetMesh public <abbr title="Application Programming Interface">API</abbr>; added getFacetBoundingBoxByIndexList()</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzFacetMesh, DzGeometryShellNode</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.99; SDK min is 4.5.0.100</div>
</li>
<li class="level1 node"><div class="li"> Fixed regressions in DzFacetMesh::selectFacets(), DzFacetMesh::deselectFacets(), DzFacetMesh::hideFacets() and DzFacetMesh::showFacets() resulting from overly-aggressive optimizations</div>
<ul>
<li class="level2"><div class="li"> Manifested as the on/off state of the Visibility property for a node no longer being respected</div>
</li>
<li class="level2"><div class="li"> Manifested as Geometry Shells no longer respecting the on/off state of Face Group and Surface visibility properties</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.99
</p>
<hr />
<hr />
</div>
<h1 id="private_build_channel">Private Build Channel</h1>
<div class="level1">
<p>
This channel is similar to the Public Build channel, except that it is limited to a select group of individuals that serve as the “front line” or the “canary in a coal mine” for a time before the build is promoted to a less restricted channel. This channel is more likely to see an ALPHA build than the Public Build channel is.
</p>
<hr />
<p>
<a name="4_22_1_100"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Performed work toward a toon prototype for the Filament DrawStyle, via Shader Mixer custom brick; internal</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.100
</p>
<hr />
<p>
<a name="4_22_1_101"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> Extended content types for Filament materials/shader presets</div>
<ul>
<li class="level2"><div class="li"> Preset/Materials/FILA</div>
</li>
<li class="level2"><div class="li"> Preset/Materials/Hierarchical/FILA</div>
</li>
<li class="level2"><div class="li"> Preset/Shader/FILA</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Added FILA language identifier to content type indicators for material and shader presets</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
<li class="level1"><div class="li"> Extended DzTipMenu SDK <abbr title="Application Programming Interface">API</abbr>; added ctor</div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.101; SDK min is 4.5.0.100</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.101
</p>
<hr />
<p>
<a name="4_22_1_102"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Addressed issues with anonymous logging</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.102
</p>
<hr />
<p>
<a name="4_22_1_103"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1 node"><div class="li"> The enabled state and behavior of the “Delete Keys” button in the Timeline pane now considers the active View Mode</div>
<ul>
<li class="level2"><div class="li"> If the View Mode is set to Basic View or Intermediate View, the “Delete Keys” button is enabled when a node is selected and clicking it deletes all keys at the 'current' time on the selected node(s)</div>
</li>
<li class="level2"><div class="li"> If the View Mode is set to Advanced View, the “Delete Keys” button is enabled when discrete keys are selected in the Dopesheet/Key Graph and clicking it deletes the selected keys</div>
</li>
<li class="level2"><div class="li"> If the View Mode is set to Advanced View and the [Ctrl/Cmd] key is pressed while clicking the “Delete Keys” button, all keys at the 'current' time on the selected node(s) are deleted instead</div>
</li>
</ul>
</li>
<li class="level1"><div class="li"> Added inline help for various Timeline pane widgets/actions</div>
</li>
<li class="level1"><div class="li"> Addressed issues with localization</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.103
</p>
<hr />
<p>
<a name="4_22_1_104"></a>
</p>
<ul>
<li class="level1"><div class="li"> Build system tweaks</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.104
</p>
<hr />
<p>
<a name="4_22_1_105"></a>
</p>
<ul>
<li class="level1"><div class="li"> Source maintenance</div>
</li>
<li class="level1"><div class="li"> Extended DzAssetMgr public <abbr title="Application Programming Interface">API</abbr></div>
</li>
<li class="level1"><div class="li"> Updated SDK version to 4.22.1.105; SDK min is 4.5.0.100</div>
</li>
<li class="level1"><div class="li"> Updated public <abbr title="Application Programming Interface">API</abbr> documentation; DzAssetMgr, DzNode</div>
</li>
<li class="level1"><div class="li"> A non-persistent DzSimpleSceneData whose name is prefixed with “MissingFiles_” is now created when missing assets are encountered during an asset load operation</div>
</li>
</ul>
<p>
<abbr title="Digital Art Zone">DAZ</abbr> Studio : Incremented build number to 4.22.1.105
</p>
</div>
-
text/html
2024-03-14T12:39:24+00:00
sconver
Solaris cabin
http://docs.daz3d.com/doku.php/public/read_me/index/57445/start
<h1 id="solaris_cabin">Solaris cabin</h1>
<div class="level1">
<p>
<a href="http://docs.daz3d.com/lib/exe/fetch.php?tok=4f4900&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F57445%2Fi%2Fsolaris-cabin-00-main-daz3d.jpg" class="media" target="_blank" title="https://gcdn.daz3d.com/p/57445/i/solaris-cabin-00-main-daz3d.jpg" rel="noopener"><img src="http://docs.daz3d.com/lib/exe/fetch.php?w=500&h=650&tok=368679&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F57445%2Fi%2Fsolaris-cabin-00-main-daz3d.jpg" class="media" title="Click for original" alt="Click for original" width="500" height="650" /></a>
</p>
<div class="table sectionedit1"><table class="inline" style="min-width: 0px; width: 500px;">
<col style="width: 150px" />
<tr class="row0">
<th class="col0 rightalign"> Product Name: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/solaris-cabin" class="urlextern" target="_blank" title="https://www.daz3d.com/solaris-cabin" rel="nofollow noopener">Solaris Cabin</a> </td>
</tr>
<tr class="row1">
<th class="col0 rightalign"> Product ID: </th><td class="col1 leftalign"> 57445 </td>
</tr>
<tr class="row2">
<th class="col0 rightalign"> Published Artist(s): </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/daz-originals/" class="urlextern" target="_blank" title="https://www.daz3d.com/daz-originals/" rel="nofollow noopener">Daz Originals</a> </td>
</tr>
<tr class="row3">
<th class="col0 rightalign"> Created By: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/petipet/" class="urlextern" target="_blank" title="https://www.daz3d.com/petipet/" rel="nofollow noopener">petipet</a> </td>
</tr>
<tr class="row4">
<th class="col0 rightalign"> Release Date: </th><td class="col1 leftalign"> 2019-03-06 </td>
</tr>
</table></div>
<!-- EDIT1 TABLE [118-399] -->
<h2 id="product_information">Product Information</h2>
<div class="level2">
<ul>
<li class="level1"><div class="li"> Required Products: <em>None</em><br/>
</div>
</li>
</ul>
<p>
Solaris Cabin - A set of bedrooms and a washroom can be built. The kit includes: a bedroom, a room , a washroom , a bathroom and props. There is an option to connect to the product Solaris Portal, and the Solaris Corridor product, which will allow you to build a complex. Explore!
</p>
</div>
<h2 id="product_notes">Product Notes</h2>
<div class="level2">
</div>
<h3 id="installation_packages">Installation Packages</h3>
<div class="level3">
<p>
Below is a list of the installation package types provided by this product. The name of each package contains a <a href="http://docs.daz3d.com/doku.php/public/software/install_manager/referenceguide/terms/package_qualifier/start" class="wikilink1" title="public:software:install_manager:referenceguide:terms:package_qualifier:start">Package Qualifier</a>, which is used as a key to indicate something about the contents of that package.
</p>
<ul>
<li class="level1"><div class="li"> [1 <abbr title="DAZ Studio">DS</abbr>]</div>
</li>
<li class="level1"><div class="li"> [1 Ps]</div>
</li>
</ul>
<p>
<em>[ ] = Optional, depending on target application(s)</em>
</p>
<p>
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
</p>
</div>
<h3 id="solaris_cabin_ds">Solaris cabin DS</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> You can find new icons for loading this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Folders:</div>
<ul>
<li class="level2"><div class="li"> “Props:Architecture:Petipet:Solaris cabin:Camera Preset”</div>
</li>
<li class="level2"><div class="li"> “Props:Architecture:Petipet:Solaris cabin:Materials:3Delight”</div>
</li>
<li class="level2"><div class="li"> “Props:Architecture:Petipet:Solaris cabin:Materials:Iray”</div>
</li>
<li class="level2"><div class="li"> “Props:Architecture:Petipet:Solaris cabin:Scenes”</div>
</li>
<li class="level2"><div class="li"> “Props:Architecture:Petipet:Solaris cabin:Scenes:3Delight”</div>
</li>
<li class="level2"><div class="li"> “Props:Architecture:Petipet:Solaris cabin:Scenes:Iray”</div>
</li>
</ul>
</li>
</ul>
<ul>
<li class="level1 node"><div class="li"> You can find new icons for this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Categories:</div>
<ul>
<li class="level2"><div class="li"> “Cameras”</div>
</li>
<li class="level2"><div class="li"> “Environments:Architecture:Interior”</div>
</li>
<li class="level2"><div class="li"> “Materials:Architecture”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Architecture”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Props”</div>
</li>
<li class="level2"><div class="li"> “Materials:Props”</div>
</li>
<li class="level2"><div class="li"> “Props:Architecture”</div>
</li>
<li class="level2"><div class="li"> “Props:Furnishings:Furniture”</div>
</li>
<li class="level2"><div class="li"> “Props:Tools”</div>
</li>
</ul>
</li>
</ul>
</div>
<h3 id="solaris_cabin_ps">Solaris cabin Ps</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> You can find new icons for loading this product in the following Poser Libraries:</div>
<ul>
<li class="level2"><div class="li"> Camera: “Petipet:Solaris cabin”</div>
</li>
<li class="level2"><div class="li"> Figures: “Petipet:Solaris cabin”</div>
</li>
<li class="level2"><div class="li"> Props: “Petipet:Solaris cabin”</div>
</li>
</ul>
</li>
</ul>
</div>
<h3 id="additional_details">Additional Details</h3>
<div class="level3">
<p>
<ul>
<li class="level1"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/read_me/index/57445/file_list" class="wikilink1" title="public:read_me:index:57445:file_list">File List</a></div>
</li>
</ul>
</p>
</div>
<h3 id="resolved_issues">Resolved Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> 2024-03-14 Due to many changes in the Render engines the monitor materials were adjusted to correct issue with them rendering as white</div>
</li>
</ul>
</div>
<h3 id="known_issues">Known Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h2 id="support">Support</h2>
<div class="level2">
</div>
<!-- EDIT2 PLUGIN_INCLUDE_START "public:read_me:index:start" [0-] --><div class="plugin_include_content plugin_include__public:read_me:index:start">
<div class="level2">
<p>
Visit our site for <a href="http://www.daz3d.com/shop/help/help-contact-us" class="urlextern" target="_blank" title="http://www.daz3d.com/shop/help/help-contact-us" rel="nofollow noopener">technical support</a> questions or concerns.
</p>
</div>
<!-- EDIT3 PLUGIN_INCLUDE_END "public:read_me:index:start" [0-] --></div>
<div class="level2">
</div>
</p>
</div>
-
text/html
2024-03-13T18:20:23+00:00
rpenachio
Core
http://docs.daz3d.com/doku.php/public/read_me/index/92842/file_list_core
<h1 id="core">Core</h1>
<div class="level1">
<p>
<h2 id="pw_lake_mansion">PW Lake Mansion</h2>
<div class="level2">
<ul>
<li class="level1 node"><div class="li"> <strong>Content :</strong></div>
<ul>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/Apple/Apple.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/Apple/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/ASTree/ASTree.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/ASTree/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/AtticRoom/AtticRoom.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/AtticRoom/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/Banaan/Banaan.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/Banaan/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarCabinetM/BarCabinetM.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarCabinetM/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarCabinetMDA/BarCabinetMDA.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarCabinetMDA/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarCabinetMDB/BarCabinetMDB.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarCabinetMDB/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarM/BarM.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarM/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarSeat/BarSeat.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BarSeat/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BasketFruit/BasketFruit.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BasketFruit/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BathroomLampMS/BathroomLampMS.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BathroomLampMS/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BathroomMS/BathroomMS.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BathroomMS/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BathTube/BathTube.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BathTube/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BeastHead/BeastHead.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BeastHead/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedbankH/BedbankH.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedbankH/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedBG/BedBG.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedBG/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedCoverBG/BedCoverBG.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedCoverBG/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedCoverHA/BedCoverHA.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedCoverHA/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedCoverHB/BedCoverHB.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedCoverHB/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedCoverMS/BedCoverMS.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedCoverMS/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedH/BedH.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedH/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedLampM/BedLampM.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedLampM/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedLampMHolder/BedLampMHolder.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedLampMHolder/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedMS/BedMS.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedMS/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedroomH/BedroomH.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedroomH/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedroomJ/BedroomJ.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedroomJ/UV Sets/PW Productions/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedroomM/BedroomM.dsf</div>
</li>
<li class="level2"><div class="li"> /data/PW Productions/PW GMansion/BedroomM/UV Sets/PW Productions/Base/default.dsf</div>
</li>
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<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/stonesSeamlesrocky.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TableKKFeet_color.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TableTopKK_color.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TarpRustic.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TCom_Moss0177_1_seamless_L.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TexturesCom_BrickMessy0200_1_seamless_L.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TexturesCom_BrickRound0025_1_seamless_M.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TilesPlainColor.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/toiletaPaper.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/ToiletP_LidToilet_color.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/ToiletP_SeatToilet_color.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/Towel.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TradeCardBack.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TradeCardFR.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TreeBeem_color.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TreeBeem_colorB.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TreeBigAColor.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TreeBigATRS.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/TTable_TTableBody_color.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/VaseKL_color.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/VaultWheel_color.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WasmachineBody_color.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WasmachineDisplay.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WaterAzureBNormal Map.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WeedsCol.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WeedsTRS.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WickerWebbingCol.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WickerWebbingTRS.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/Wood_TeakVeneerCol.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/Wood_ZebranoVeneerCol.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodBirchVeneerY.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodBirchVeneerYB.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodDarkDisplacementMap.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodDarkNormalMap.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodDBed_AWoodDBed_color.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodDBed_BWoodDBed_color.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodDBed_CWoodDBed_color.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodDBed_DWoodDBed_color.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodParquetStripBrighNormal.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodParquetStripBright.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodPlankFloor.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodPlanksmVeretfloor.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodPlanksSMDark.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodQuarterSawnLumber.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/WoodQuarterSawnLumberDark.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/PW Golden Mansion/Wylde-15.jpg</div>
</li>
</ul>
</li>
</ul>
</div>
</p>
</div>
-
text/html
2024-03-13T18:19:34+00:00
rpenachio
PW Lake Mansion
http://docs.daz3d.com/doku.php/public/read_me/index/92842/start
<h1 id="pw_lake_mansion">PW Lake Mansion</h1>
<div class="level1">
<p>
<a href="http://docs.daz3d.com/lib/exe/fetch.php?tok=7243d0&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92842%2Fi%2Fpwlakemansion00thumbdaz3d.jpg" class="media" target="_blank" title="https://gcdn.daz3d.com/p/92842/i/pwlakemansion00thumbdaz3d.jpg" rel="noopener"><img src="http://docs.daz3d.com/lib/exe/fetch.php?w=500&h=650&tok=bd338b&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92842%2Fi%2Fpwlakemansion00thumbdaz3d.jpg" class="media" title="Click for original" alt="Click for original" width="500" height="650" /></a>
</p>
<div class="table sectionedit1"><table class="inline" style="min-width: 0px; width: 500px;">
<col style="width: 150px" />
<tr class="row0">
<th class="col0 rightalign"> Product Name: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/pw-lake-mansion" class="urlextern" target="_blank" title="https://www.daz3d.com/pw-lake-mansion" rel="nofollow noopener">PW Lake Mansion</a> </td>
</tr>
<tr class="row1">
<th class="col0 rightalign"> Product ID: </th><td class="col1 leftalign"> 92842 </td>
</tr>
<tr class="row2">
<th class="col0 rightalign"> Published Artist(s): </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/pw-productions/" class="urlextern" target="_blank" title="https://www.daz3d.com/pw-productions/" rel="nofollow noopener">PW Productions</a> </td>
</tr>
<tr class="row3">
<th class="col0 rightalign"> Created By: </th><td class="col1 leftalign"> N/A </td>
</tr>
<tr class="row4">
<th class="col0 rightalign"> Release Date: </th><td class="col1 leftalign"> 2023-12-31 </td>
</tr>
</table></div>
<!-- EDIT1 TABLE [116-364] -->
<h2 id="product_information">Product Information</h2>
<div class="level2">
<ul>
<li class="level1"><div class="li"> Required Products: <em>None</em><br/>
</div>
</li>
</ul>
<p>
Welcome to the Lake Mansion!
</p>
<p>
The Lake Mansion has the grandeur and elegant design to make your dreams come true!
</p>
<p>
Huge windows that create the ambiance and view you will enjoy.
</p>
<p>
There is even a Vault to store all your preciouss!
</p>
<p>
Check out the floorplans in the promo pictures to see how much space you will have in your new home.
</p>
<p>
Change the light emitters with the provided shaders to have many different outcomes.
</p>
<p>
With the big environment, you can easily plant your trees!
</p>
<p>
Great outdoor environment at the lake!
</p>
<p>
Multi-selections for load-in options!
Don't let the size of Lake Mansion scare you. You can load in what you need for your scene!
</p>
<p>
check out the Feature list and see how many goodies are included in this massive product!
</p>
<p>
Shader-friendly for easy changes!
</p>
<p>
Get in the mood with the promo tour below.
</p>
</div>
<h2 id="product_notes">Product Notes</h2>
<div class="level2">
</div>
<h3 id="installation_packages">Installation Packages</h3>
<div class="level3">
<p>
Below is a list of the installation package types provided by this product. The name of each package contains a <a href="http://docs.daz3d.com/doku.php/public/software/install_manager/referenceguide/terms/package_qualifier/start" class="wikilink1" title="public:software:install_manager:referenceguide:terms:package_qualifier:start">Package Qualifier</a>, which is used as a key to indicate something about the contents of that package.
</p>
<ul>
<li class="level1"><div class="li"> 1 Core <sup><a href="#fn__1" id="fnt__1" class="fn_top">1)</a></sup></div>
</li>
</ul>
<p>
<em>[ ] = Optional, depending on target application(s)</em>
</p>
<p>
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
</p>
</div>
<h3 id="pw_lake_mansion">PW Lake Mansion</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> You can find new icons for loading this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Folders:</div>
<ul>
<li class="level2"><div class="li"> “Environments:Architecture:PW Lake Mansion”</div>
</li>
<li class="level2"><div class="li"> “Environments:Architecture:PW Lake Mansion:Materials”</div>
</li>
<li class="level2"><div class="li"> “Environments:Architecture:PW Lake Mansion:Props”</div>
</li>
<li class="level2"><div class="li"> “Environments:Architecture:PW Lake Mansion:Props:Props Lamps”</div>
</li>
<li class="level2"><div class="li"> “Environments:Architecture:PW Lake Mansion:Rooms”</div>
</li>
<li class="level2"><div class="li"> “Environments:Architecture:PW Lake Mansion:Shaders”</div>
</li>
</ul>
</li>
</ul>
<ul>
<li class="level1 node"><div class="li"> You can find new icons for this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Categories:</div>
<ul>
<li class="level2"><div class="li"> “Environments:Architecture:Complete”</div>
</li>
<li class="level2"><div class="li"> “Environments:Architecture:Interior”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Props”</div>
</li>
<li class="level2"><div class="li"> “Props:Architecture”</div>
</li>
<li class="level2"><div class="li"> “Props:Electrical”</div>
</li>
<li class="level2"><div class="li"> “Props:Food”</div>
</li>
<li class="level2"><div class="li"> “Props:Furnishings:Decor”</div>
</li>
<li class="level2"><div class="li"> “Props:Furnishings:Furniture”</div>
</li>
<li class="level2"><div class="li"> “Props:Kitchenware”</div>
</li>
<li class="level2"><div class="li"> “Props:Landscape:Plants”</div>
</li>
<li class="level2"><div class="li"> “Props:Lights”</div>
</li>
<li class="level2"><div class="li"> “Props:Personal”</div>
</li>
<li class="level2"><div class="li"> “Shaders:Iray:Utilities:Emission”</div>
</li>
</ul>
</li>
</ul>
</div>
<h3 id="additional_details">Additional Details</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> Product does not work with Filament drawstyle.</div>
</li>
</ul>
<p>
<ul>
<li class="level1"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/read_me/index/92842/file_list" class="wikilink1" title="public:read_me:index:92842:file_list">File List</a></div>
</li>
</ul>
</p>
</div>
<h3 id="resolved_issues">Resolved Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h3 id="known_issues">Known Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h2 id="support">Support</h2>
<div class="level2">
</div>
<!-- EDIT2 PLUGIN_INCLUDE_START "public:read_me:index:start" [0-] --><div class="plugin_include_content plugin_include__public:read_me:index:start">
<div class="level2">
<p>
Visit our site for <a href="http://www.daz3d.com/shop/help/help-contact-us" class="urlextern" target="_blank" title="http://www.daz3d.com/shop/help/help-contact-us" rel="nofollow noopener">technical support</a> questions or concerns.
</p>
</div>
<!-- EDIT3 PLUGIN_INCLUDE_END "public:read_me:index:start" [0-] --></div>
<div class="level2">
</div>
<div class="footnotes">
<div class="fn"><sup><a href="#fnt__1" id="fn__1" class="fn_bot">1)</a></sup>
<div class="content">The contents of this package are in <abbr title="Digital Art Zone">DAZ</abbr> Studio Native formats</div></div>
</div>
</p>
</div>
-
text/html
2024-03-13T16:44:00+00:00
sconver
Typi3D: fonts to 3D - Windows version
http://docs.daz3d.com/doku.php/public/read_me/index/92828/start
<h1 id="typi3dfonts_to_3d_-_windows_version">Typi3D: fonts to 3D - Windows version</h1>
<div class="level1">
<p>
<a href="http://docs.daz3d.com/lib/exe/fetch.php?tok=1d22e6&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92828%2Fi%2Ftypi3dfontsto3dwindowsversion00thumbdaz3d.jpg" class="media" target="_blank" title="https://gcdn.daz3d.com/p/92828/i/typi3dfontsto3dwindowsversion00thumbdaz3d.jpg" rel="noopener"><img src="http://docs.daz3d.com/lib/exe/fetch.php?w=500&h=650&tok=04d9a5&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92828%2Fi%2Ftypi3dfontsto3dwindowsversion00thumbdaz3d.jpg" class="media" title="Click for original" alt="Click for original" width="500" height="650" /></a>
</p>
<div class="table sectionedit1"><table class="inline" style="min-width: 0px; width: 500px;">
<col style="width: 150px" />
<tr class="row0">
<th class="col0 rightalign"> Product Name: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/typi3d-fonts-to-3d--windows-version" class="urlextern" target="_blank" title="https://www.daz3d.com/typi3d-fonts-to-3d--windows-version" rel="nofollow noopener">Typi3D: fonts to 3D - Windows version</a> </td>
</tr>
<tr class="row1">
<th class="col0 rightalign"> Product ID: </th><td class="col1 leftalign"> 92828 </td>
</tr>
<tr class="row2">
<th class="col0 rightalign"> Published Artist(s): </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/alvin-bemar/" class="urlextern" target="_blank" title="https://www.daz3d.com/alvin-bemar/" rel="nofollow noopener">Alvin Bemar</a> </td>
</tr>
<tr class="row3">
<th class="col0 rightalign"> Created By: </th><td class="col1 leftalign"> N/A </td>
</tr>
<tr class="row4">
<th class="col0 rightalign"> Release Date: </th><td class="col1 leftalign"> 2024-01-06 </td>
</tr>
</table></div>
<!-- EDIT1 TABLE [132-416] -->
<h2 id="product_information">Product Information</h2>
<div class="level2">
<ul>
<li class="level1"><div class="li"> Required Products: <em>None</em><br/>
</div>
</li>
</ul>
<p>
Type3D is a plugin for Daz Studio that converts TrueType fonts (TTF) and OpenType fonts (OTF) into 3D meshes.
</p>
<p>
Fast and easy-to-use tool.
</p>
<p>
You can write any text, and Typi3D converts it into a 3D mesh.
</p>
<p>
Write the text directly in the plugin's Pane, or copy and paste it from a word processor.
</p>
<p>
Choose the fonts from your system Fonts folder, or from any fonts folder you have.
</p>
<p>
The generated 3D letters have three independent surfaces for texturing.
</p>
<p>
The Type3D plugin is based on a modified version of the Font23D library, which has the FreeType library as a dependence. A few fonts are not compatible with the libraries.
</p>
<p>
This version is Windows only.
</p>
</div>
<h2 id="product_notes">Product Notes</h2>
<div class="level2">
</div>
<h3 id="installation_packages">Installation Packages</h3>
<div class="level3">
<p>
Below is a list of the installation package types provided by this product. The name of each package contains a <a href="http://docs.daz3d.com/doku.php/public/software/install_manager/referenceguide/terms/package_qualifier/start" class="wikilink1" title="public:software:install_manager:referenceguide:terms:package_qualifier:start">Package Qualifier</a>, which is used as a key to indicate something about the contents of that package.
</p>
<ul>
<li class="level1"><div class="li"> 1 Core</div>
</li>
</ul>
<p>
<em>[ ] = Optional, depending on target application(s)</em>
</p>
<p>
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
</p>
</div>
<h3 id="additional_details">Additional Details</h3>
<div class="level3">
<p>
<ul>
<li class="level1"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/read_me/index/92828/file_list" class="wikilink1" title="public:read_me:index:92828:file_list">File List</a></div>
</li>
</ul>
</p>
</div>
<h3 id="resolved_issues">Resolved Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> 2024-03-13 fixed a bug that in rare cases, caused Daz Studio to crash at starting.</div>
</li>
</ul>
</div>
<h3 id="known_issues">Known Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h2 id="support">Support</h2>
<div class="level2">
</div>
<!-- EDIT2 PLUGIN_INCLUDE_START "public:read_me:index:start" [0-] --><div class="plugin_include_content plugin_include__public:read_me:index:start">
<div class="level2">
<p>
Visit our site for <a href="http://www.daz3d.com/shop/help/help-contact-us" class="urlextern" target="_blank" title="http://www.daz3d.com/shop/help/help-contact-us" rel="nofollow noopener">technical support</a> questions or concerns.
</p>
</div>
<!-- EDIT3 PLUGIN_INCLUDE_END "public:read_me:index:start" [0-] --></div>
<div class="level2">
</div>
</p>
</div>
-
text/html
2024-03-12T16:17:34+00:00
rpenachio
Core
http://docs.daz3d.com/doku.php/public/read_me/index/91164/file_list_core
<h1 id="core">Core</h1>
<div class="level1">
<p>
<h2 id="tma_olivia_for_genesis_9">TMA Olivia for Genesis 9</h2>
<div class="level2">
<ul>
<li class="level1 node"><div class="li"> <strong>Content :</strong></div>
<ul>
<li class="level2"><div class="li"> /data/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Genesis 9/Base/Morphs/Tomars Animations/TMA Olivia G9/TMA Olivia Body.dsf</div>
</li>
<li class="level2"><div class="li"> /data/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Genesis 9/Base/Morphs/Tomars Animations/TMA Olivia G9/tma olivia body.png</div>
</li>
<li class="level2"><div class="li"> /data/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Genesis 9/Base/Morphs/Tomars Animations/TMA Olivia G9/TMA Olivia Full.dsf</div>
</li>
<li class="level2"><div class="li"> /data/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Genesis 9/Base/Morphs/Tomars Animations/TMA Olivia G9/tma olivia full.png</div>
</li>
<li class="level2"><div class="li"> /data/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Genesis 9/Base/Morphs/Tomars Animations/TMA Olivia G9/TMA Olivia Head.dsf</div>
</li>
<li class="level2"><div class="li"> /data/<abbr title="Digital Art Zone">DAZ</abbr> 3D/Genesis 9/Base/Morphs/Tomars Animations/TMA Olivia G9/tma olivia head.png</div>
</li>
<li class="level2"><div class="li"> /data/Tomars Animations/TMA Olivia G9/TMA Olivia Eyebrows/TMA Olivia Eyebrows_50568.dsf</div>
</li>
<li class="level2"><div class="li"> /data/Tomars Animations/TMA Olivia G9/TMA Olivia Eyebrows/UV Sets/Tomars Animations/Base/default.dsf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Anatomy/Daz Originals.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Anatomy/Daz Originals/TMA Olivia for Genesis 9.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Anatomy/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Eyebrows.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Anatomy/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Eyebrows.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Anatomy/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Eyebrows.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Mat.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Mat.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Mat.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Tattoos (Makeup).duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Tattoos (Makeup).duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Tattoos (Makeup).tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Tattoos (Natural).duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Tattoos (Natural).duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Full Tattoos (Natural).tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Makeup.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Makeup.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/Materials/TMA Olivia Makeup.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Body Apply.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Body Apply.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Body Apply.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Body Remove.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Body Remove.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Body Remove.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Full Apply.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Full Apply.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Full Apply.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Full Remove.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Full Remove.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Full Remove.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Head Apply.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Head Apply.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Head Apply.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Head Remove.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Head Remove.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/Daz Originals/TMA Olivia for Genesis 9/TMA Olivia Head Remove.tip.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/TMA Olivia G9.duf</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/TMA Olivia G9.duf.png</div>
</li>
<li class="level2"><div class="li"> /People/Genesis 9/Characters/TMA Olivia G9.tip.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Support/<abbr title="Digital Art Zone">DAZ</abbr>_3D_91164_TMA_Olivia_for_Genesis_9.dsa</div>
</li>
<li class="level2"><div class="li"> /Runtime/Support/<abbr title="Digital Art Zone">DAZ</abbr>_3D_91164_TMA_Olivia_for_Genesis_9.dsx</div>
</li>
<li class="level2"><div class="li"> /Runtime/Support/<abbr title="Digital Art Zone">DAZ</abbr>_3D_91164_TMA_Olivia_for_Genesis_9.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_2Head_R_1001.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Arms_D_1004.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Arms_NM_1004.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Arms_R_1004.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Arms_SSS_1004.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Base_Color_Makeup01_1001.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Base_Color_Makeup01SSS_1001.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_BodyF_D_1002.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_BodyF_NM_1002.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_BodyF_R_1002.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_BodyF_SSS_1002.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_arms_nm_1004.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_Base_Color_1001.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_Base_Color_1002.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_Base_Color_1003.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_Base_Color_1004.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_Base_Diffuse_Color_1001.png</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_bodyf_nm_1002.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_head_nm_1001.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_legs_nm_1003.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_genesis9_nails_nm_1005.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Head_D_1001.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Head_NM_1001.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Head_SSS_1001.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Legs_D_1003.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Legs_NM_1003.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Legs_R_1003.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Legs_SSS_1003.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_MK_Head_D_1001.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_MK_Head_SSS_1001.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Nails_D_1005.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Nails_R_1005.jpg</div>
</li>
<li class="level2"><div class="li"> /Runtime/Textures/Tomars Animations/TMA Olivia G9/TMA Olivia G9_Nails_SSS_1005.jpg</div>
</li>
</ul>
</li>
</ul>
</div>
</p>
</div>
-
text/html
2024-03-12T16:17:20+00:00
rpenachio
TMA Olivia for Genesis 9
http://docs.daz3d.com/doku.php/public/read_me/index/91164/start
<h1 id="tma_olivia_for_genesis_9">TMA Olivia for Genesis 9</h1>
<div class="level1">
<p>
<a href="http://docs.daz3d.com/lib/exe/fetch.php?tok=637eec&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F91164%2Fi%2Fthumb.jpg" class="media" target="_blank" title="https://gcdn.daz3d.com/p/91164/i/thumb.jpg" rel="noopener"><img src="http://docs.daz3d.com/lib/exe/fetch.php?w=500&h=650&tok=98b90e&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F91164%2Fi%2Fthumb.jpg" class="media" title="Click for original" alt="Click for original" width="500" height="650" /></a>
</p>
<div class="table sectionedit1"><table class="inline" style="min-width: 0px; width: 500px;">
<col style="width: 150px" />
<tr class="row0">
<th class="col0 rightalign"> Product Name: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/tma-olivia-for-genesis-9" class="urlextern" target="_blank" title="https://www.daz3d.com/tma-olivia-for-genesis-9" rel="nofollow noopener">TMA Olivia for Genesis 9</a> </td>
</tr>
<tr class="row1">
<th class="col0 rightalign"> Product ID: </th><td class="col1 leftalign"> 91164 </td>
</tr>
<tr class="row2">
<th class="col0 rightalign"> Published Artist(s): </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/daz-originals/" class="urlextern" target="_blank" title="https://www.daz3d.com/daz-originals/" rel="nofollow noopener">Daz Originals</a> </td>
</tr>
<tr class="row3">
<th class="col0 rightalign"> Created By: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/tomars-animations/" class="urlextern" target="_blank" title="https://www.daz3d.com/tomars-animations/" rel="nofollow noopener">Tomars Animations</a> </td>
</tr>
<tr class="row4">
<th class="col0 rightalign"> Release Date: </th><td class="col1 leftalign"> 2023-08-10 </td>
</tr>
</table></div>
<!-- EDIT1 TABLE [96-419] -->
<h2 id="product_information">Product Information</h2>
<div class="level2">
<ul>
<li class="level1"><div class="li"> Required Products: <a href="https://www.daz3d.com/genesis-9-starter-essentials" class="urlextern" target="_blank" title="https://www.daz3d.com/genesis-9-starter-essentials" rel="nofollow noopener">Genesis 9 Starter Essentials</a><br/>
</div>
</li>
</ul>
<p>
Introducing TMA Olivia for Genesis 9.
</p>
<p>
She's a bold character, sporting Highly Detailed textures, and patchwork-styled tattoo designs spanning from head to toe. Coupled with a celebrity-inspired Make-up preset, TMA Olivia is the perfect addition to your growing cast of characters.
</p>
<p>
Be bold and make a statement! Express your true artistry through your renders with TMA Olivia today!
</p>
</div>
<h2 id="product_notes">Product Notes</h2>
<div class="level2">
</div>
<h3 id="installation_packages">Installation Packages</h3>
<div class="level3">
<p>
Below is a list of the installation package types provided by this product. The name of each package contains a <a href="http://docs.daz3d.com/doku.php/public/software/install_manager/referenceguide/terms/package_qualifier/start" class="wikilink1" title="public:software:install_manager:referenceguide:terms:package_qualifier:start">Package Qualifier</a>, which is used as a key to indicate something about the contents of that package.
</p>
<ul>
<li class="level1"><div class="li"> 1 Core <sup><a href="#fn__1" id="fnt__1" class="fn_top">1)</a></sup></div>
</li>
</ul>
<p>
<em>[ ] = Optional, depending on target application(s)</em>
</p>
<p>
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
</p>
</div>
<h3 id="tma_olivia_for_genesis_9">TMA Olivia for Genesis 9</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> You can find new icons for loading this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Folders:</div>
<ul>
<li class="level2"><div class="li"> “People:Genesis 9:Anatomy:Daz Originals:TMA Olivia for Genesis 9”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters:Daz Originals:TMA Olivia for Genesis 9”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Characters:Daz Originals:TMA Olivia for Genesis 9:Materials”</div>
</li>
</ul>
</li>
</ul>
<ul>
<li class="level1 node"><div class="li"> You can find new icons for this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Categories:</div>
<ul>
<li class="level2"><div class="li"> “Anatomy:External”</div>
</li>
<li class="level2"><div class="li"> “Figures:People:Female:Real World”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Skin”</div>
</li>
<li class="level2"><div class="li"> “Shaping:Apply:Body”</div>
</li>
<li class="level2"><div class="li"> “Shaping:Apply:Complete”</div>
</li>
<li class="level2"><div class="li"> “Shaping:Apply:Head”</div>
</li>
<li class="level2"><div class="li"> “Shaping:Remove”</div>
</li>
<li class="level2"><div class="li"> “Shaping:Remove:Body”</div>
</li>
<li class="level2"><div class="li"> “Shaping:Remove:Head”</div>
</li>
</ul>
</li>
</ul>
</div>
<h3 id="additional_details">Additional Details</h3>
<div class="level3">
<p>
<ul>
<li class="level1"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/read_me/index/91164/file_list" class="wikilink1" title="public:read_me:index:91164:file_list">File List</a></div>
</li>
</ul>
</p>
</div>
<h3 id="resolved_issues">Resolved Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> 2024-03-12 - Folder Structure Updated.</div>
</li>
</ul>
</div>
<h3 id="known_issues">Known Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h2 id="support">Support</h2>
<div class="level2">
</div>
<!-- EDIT2 PLUGIN_INCLUDE_START "public:read_me:index:start" [0-] --><div class="plugin_include_content plugin_include__public:read_me:index:start">
<div class="level2">
<p>
Visit our site for <a href="http://www.daz3d.com/shop/help/help-contact-us" class="urlextern" target="_blank" title="http://www.daz3d.com/shop/help/help-contact-us" rel="nofollow noopener">technical support</a> questions or concerns.
</p>
</div>
<!-- EDIT3 PLUGIN_INCLUDE_END "public:read_me:index:start" [0-] --></div>
<div class="level2">
</div>
<div class="footnotes">
<div class="fn"><sup><a href="#fnt__1" id="fn__1" class="fn_bot">1)</a></sup>
<div class="content">The contents of this package are in <abbr title="Digital Art Zone">DAZ</abbr> Studio Native formats</div></div>
</div>
</p>
</div>
-
text/html
2024-03-11T20:48:39+00:00
jcrockett
MRL Dutch Braided Ponytails with Bonus Presets for Genesis 9
http://docs.daz3d.com/doku.php/public/read_me/index/92884/start
<h1 id="mrl_dutch_braided_ponytails_with_bonus_presets_for_genesis_9">MRL Dutch Braided Ponytails with Bonus Presets for Genesis 9</h1>
<div class="level1">
<p>
<a href="http://docs.daz3d.com/lib/exe/fetch.php?tok=e4ca44&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92884%2Fi%2Fmrldutchbraidedponytailswithbonuspresetsforgenesis900thumbdaz3d.jpg" class="media" target="_blank" title="https://gcdn.daz3d.com/p/92884/i/mrldutchbraidedponytailswithbonuspresetsforgenesis900thumbdaz3d.jpg" rel="noopener"><img src="http://docs.daz3d.com/lib/exe/fetch.php?w=500&h=650&tok=f000c1&media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92884%2Fi%2Fmrldutchbraidedponytailswithbonuspresetsforgenesis900thumbdaz3d.jpg" class="media" title="Click for original" alt="Click for original" width="500" height="650" /></a>
</p>
<div class="table sectionedit1"><table class="inline" style="min-width: 0px; width: 500px;">
<col style="width: 150px" />
<tr class="row0">
<th class="col0 rightalign"> Product Name: </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/mrl-dutch-braided-ponytails-with-bonus-presets-for-genesis-9" class="urlextern" target="_blank" title="https://www.daz3d.com/mrl-dutch-braided-ponytails-with-bonus-presets-for-genesis-9" rel="nofollow noopener">MRL Dutch Braided Ponytails with Bonus Presets for Genesis 9</a> </td>
</tr>
<tr class="row1">
<th class="col0 rightalign"> Product ID: </th><td class="col1 leftalign"> 92884 </td>
</tr>
<tr class="row2">
<th class="col0 rightalign"> Published Artist(s): </th><td class="col1 leftalign"> <a href="https://www.daz3d.com/mihrelle/" class="urlextern" target="_blank" title="https://www.daz3d.com/mihrelle/" rel="nofollow noopener">Mihrelle</a> </td>
</tr>
<tr class="row3">
<th class="col0 rightalign"> Created By: </th><td class="col1 leftalign"> N/A </td>
</tr>
<tr class="row4">
<th class="col0 rightalign"> Release Date: </th><td class="col1 leftalign"> 2024-01-06 </td>
</tr>
</table></div>
<!-- EDIT1 TABLE [154-480] -->
<h2 id="product_information">Product Information</h2>
<div class="level2">
<ul>
<li class="level1"><div class="li"> Required Products: <a href="https://www.daz3d.com/genesis-9-starter-essentials" class="urlextern" target="_blank" title="https://www.daz3d.com/genesis-9-starter-essentials" rel="nofollow noopener">Genesis 9 Starter Essentials</a><br/>
</div>
</li>
<li class="level1"><div class="li"> Required Products: MRL Dutch Braids for Genesis 9<br/>
</div>
</li>
</ul>
<p>
MRL Dutch Braided Ponytails is a hybrid hair combining strands and polygonal modeling for a hyperrealistic style. The ponytails are rigged and also contain a large variety of morphs and parameters dials to assist with fit, styling, posing, and movement. The product includes 25 base colors plus another 25 HMATs allowing you to color one strand in each of the 4 small braids independently, so you can mix and match the colors. There are also a number of gloss options to assist you with fine-tuning the hair for different lighting conditions. The pack also includes the earrings and hair rings shown in the promos with gold or silver MATS.
</p>
<p>
As a special bonus, this pack also includes wearable presets and HMATS which work together with the previous MRL Dutch Braids pack to produce an additional 2 hairs together with the relevant HMATS.
</p>
<p>
Please note that the ponytails use strand hair for realism but are rigged and not intended to be simulated, other than to relax the ponytails into shape once posed.
</p>
<iframe src="//www.youtube-nocookie.com/embed/oKdVVimeWRg" height="293" width="520" class="vshare__none" allowfullscreen="" frameborder="0" scrolling="no"></iframe>
</div>
<h2 id="product_notes">Product Notes</h2>
<div class="level2">
</div>
<h3 id="installation_packages">Installation Packages</h3>
<div class="level3">
<p>
Below is a list of the installation package types provided by this product. The name of each package contains a <a href="http://docs.daz3d.com/doku.php/public/software/install_manager/referenceguide/terms/package_qualifier/start" class="wikilink1" title="public:software:install_manager:referenceguide:terms:package_qualifier:start">Package Qualifier</a>, which is used as a key to indicate something about the contents of that package.
</p>
<ul>
<li class="level1"><div class="li"> 1 Core <sup><a href="#fn__1" id="fnt__1" class="fn_top">1)</a></sup></div>
</li>
</ul>
<p>
<em>[ ] = Optional, depending on target application(s)</em>
</p>
<p>
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
</p>
</div>
<h3 id="mrl_dutch_braided_ponytails_with_bonus_presets_for_genesis_9_core">MRL Dutch Braided Ponytails with Bonus Presets for Genesis 9 (Core)</h3>
<div class="level3">
<ul>
<li class="level1 node"><div class="li"> You can find new icons for loading this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Folders:</div>
<ul>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails:BONUS Use with MRL Dutch Braids Pack”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails:BONUS Use with MRL Dutch Braids Pack:MRL Dutch Hair HMATS For All”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails:MRL Dutch Ponytails Components”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails:MRL Dutch Ponytails Components:MRL Dutch Ponytails Accessories”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails:MRL Dutch Ponytails HMATs”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails:MRL Dutch Ponytails HMATs:MRL Dutch Small Braid 3 Only”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails:MRL Dutch Ponytails Miscellaneous”</div>
</li>
<li class="level2"><div class="li"> “People:Genesis 9:Hair:Mihrelle:MRL Dutch Braided Ponytails:MRL Dutch Ponytails Miscellaneous:MRL Dutch Ponytails Gloss”</div>
</li>
</ul>
</li>
</ul>
<ul>
<li class="level1 node"><div class="li"> You can find new icons for this product in the following <abbr title="Digital Art Zone">DAZ</abbr> Studio Categories:</div>
<ul>
<li class="level2"><div class="li"> “Accessories:Head”</div>
</li>
<li class="level2"><div class="li"> “Accessories:Head:Ears”</div>
</li>
<li class="level2"><div class="li"> “Documents”</div>
</li>
<li class="level2"><div class="li"> “Hair:Long”</div>
</li>
<li class="level2"><div class="li"> “Hair:Short”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Accessories”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Hair:Hair Colors”</div>
</li>
<li class="level2"><div class="li"> “Materials:Iray:Hair:Settings”</div>
</li>
<li class="level2"><div class="li"> “Poses:Hair”</div>
</li>
<li class="level2"><div class="li"> “Utilities:Visibility”</div>
</li>
</ul>
</li>
</ul>
</div>
<h3 id="additional_details">Additional Details</h3>
<div class="level3">
<p>
<ul>
<li class="level1"><div class="li"> <a href="http://docs.daz3d.com/doku.php/public/read_me/index/92884/file_list" class="wikilink1" title="public:read_me:index:92884:file_list">File List</a></div>
</li>
</ul>
</p>
</div>
<h3 id="resolved_issues">Resolved Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h3 id="known_issues">Known Issues</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> <em>None</em></div>
</li>
</ul>
</div>
<h2 id="support">Support</h2>
<div class="level2">
</div>
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<div class="level2">
<p>
Visit our site for <a href="http://www.daz3d.com/shop/help/help-contact-us" class="urlextern" target="_blank" title="http://www.daz3d.com/shop/help/help-contact-us" rel="nofollow noopener">technical support</a> questions or concerns.
</p>
</div>
<!-- EDIT3 PLUGIN_INCLUDE_END "public:read_me:index:start" [0-] --></div>
<div class="level2">
</div>
<div class="footnotes">
<div class="fn"><sup><a href="#fnt__1" id="fn__1" class="fn_bot">1)</a></sup>
<div class="content">The contents of this package are in <abbr title="Digital Art Zone">DAZ</abbr> Studio Native formats</div></div>
</div>
</p>
</div>