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        <title>Documentation Center artzone:pub:software:hexbridge</title>
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       <dc:date>2026-07-19T20:37:45+00:00</dc:date>
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                <rdf:li rdf:resource="/artzone/pub/software/hexbridge/hb_guidelines"/>
                <rdf:li rdf:resource="/artzone/pub/software/hexbridge/hb_newprop"/>
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    <item rdf:about="/artzone/pub/software/hexbridge/hb_guidelines">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:41:59+00:00</dc:date>
        <title>Bridge Guidelines</title>
        <link>/artzone/pub/software/hexbridge/hb_guidelines</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;bridge_guidelines&quot;&gt;Bridge Guidelines&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
When using the Hexagon Bridge, keep the following in mind:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Materials must be in shading domains to go over.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; By default the bridge will not let you overwrite an existing morph on a figure, however this can be over written by checking the ”r;Override Exiting Morph” check box on the simple morph dialog that appears.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; No world translation, rotations, or scaling are sent over, in either direction (figures/props in Hexagon will look as if they had had been zero posed in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio). Applied morphs however are sent from studio to hexagon. If a scale, rotation, or translation is desired, then these actions must be done in Hexagon using face, edge, or vertex selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Changing geometry in Hexagon will make it so that a morph cannot be created. The object can still be sent to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio but it will be imported as a prop. Geometry is changed when faces/edges/vertices are added to or removed from the sent over geometry.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The bridge relies on the names of objects to be the same. The object in hexagon that will be the morph in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio must have the exact same name as the object in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio. &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio will apply it to the first figure/object it finds in the scene with the sent over name. If no object matches name, the object will be brought over a prop.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It doesn’t matter which application is started first, the bridge will send geometry in either direction.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The scale from Hexagon to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio is 10:1, 1 unit in Hexagon = 10 cm.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If an operation in Hexagon changes an objects name, then the user must change the name back if they wish to have it applied as a morph.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When Send to Hexagon is pressed in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, all selected props, figures, and their children will be sent over. Selecting a bone of a figure is considered the same as selecting the figure. Children are defined as any object fit to or parented to the selected object/prop.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When Send to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio is pressed in Hexagon, all selected objects in Hexagon are sent over. &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio will use the name of these objects to decide if it should try to apply the changes as a morph or if it should just bring it in as a prop. Props always copy their Hexagon materials. Users are asked if they wish to keep materials changes on objects that become morphs.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Currently all morphs are applied and sent over as full body morphs.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The bridge does not change rigging, it only allows morphs. Objects morphed beyond their rigs look very weird when posed.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When objects are sent to Hexagon the textures are temporarily copied. These copies are made permanent if they are changed and the user sends the object back to hexagon. They will be saved in the directory they originally came from with an affixed number to avoid overwriting existing files. Textures created by Hexagon and not sent from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, must be saved normally in Hexagon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Objects can be sent to Hexagon, exported, modified by another program, then re-imported into Hexagon and sent over to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio. This would be the most viable way to create a morph on a welded figure morph. The only caveat is that all programs must maintain the vertex count and order.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Props created in Hexagon and sent to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio will have their Studio orientation&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
based on the Hexagon Universe.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/hexbridge/hb_newprop">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:41:59+00:00</dc:date>
        <title>Creating a New Prop from Scratch</title>
        <link>/artzone/pub/software/hexbridge/hb_newprop</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;creating_a_new_prop_from_scratch&quot;&gt;Creating a New Prop from Scratch&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The modeling tools of Hexagon can be used to create an object which can then be sent into &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio as a prop. You can also create meshes in other modeling programs, import them into Hexagon, then send to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.
&lt;/p&gt;

&lt;p&gt;
To do this in Hexagon:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Open Hexagon and build your model.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Set up the UVs and materials.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Save the materials from Hexagon&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose &lt;strong&gt;File &amp;gt; Send to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on &lt;strong&gt;Cancel&lt;/strong&gt; in the &lt;strong&gt;Create Morph&lt;/strong&gt; dialog.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on &lt;strong&gt;Yes&lt;/strong&gt; in the &lt;strong&gt;Cancel Morph&lt;/strong&gt; dialog. The mesh is brought into &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio as a static object, with the UVs applied that were set up in Hexagon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Apply the saved materials to the prop.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/hexbridge/hb_secondmorph">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:41:59+00:00</dc:date>
        <title>Adding a Second Morph Target</title>
        <link>/artzone/pub/software/hexbridge/hb_secondmorph</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;adding_a_second_morph_target&quot;&gt;Adding a Second Morph Target&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
To add additional morphs to the figure:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Make sure the item is selected and choose &lt;strong&gt;File &amp;gt; Send to Hexagon&lt;/strong&gt; from the menu or click on the Send to Hexagon icon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Modify the mesh as needed for the second morph (yes, example below is unrealistic, but it works). The example shows the material modfied as well so you can see what happens when it is brought into &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=4f153d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FSecondMorph.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/SecondMorph.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=317&amp;amp;h=277&amp;amp;tok=2e4557&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FSecondMorph.jpg&quot; class=&quot;media&quot; title=&quot;secondmorph.jpg&quot; alt=&quot;secondmorph.jpg&quot; width=&quot;317&quot; height=&quot;277&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When all modifications have been made, save the Hexagon scene file then choose &lt;strong&gt;File &amp;gt; Send to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the group path location, name the new morph, and click on &lt;strong&gt;Accept&lt;/strong&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you changed the materials in Hexagon, select &lt;strong&gt;Yes&lt;/strong&gt; to bring over the materials.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=24a861&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FMorphApplied2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/MorphApplied2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=427&amp;amp;h=399&amp;amp;tok=c2a6c1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FMorphApplied2.jpg&quot; class=&quot;media&quot; title=&quot;morphapplied2.jpg&quot; alt=&quot;morphapplied2.jpg&quot; width=&quot;427&quot; height=&quot;399&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The new morph will be added to the figure and to the Parameters tab.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1c0332&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FMorphInBodyParams2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/MorphInBodyParams2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=247&amp;amp;h=172&amp;amp;tok=f19500&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FMorphInBodyParams2.jpg&quot; class=&quot;media&quot; title=&quot;morphinbodyparams2.jpg&quot; alt=&quot;morphinbodyparams2.jpg&quot; width=&quot;247&quot; height=&quot;172&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 I don&amp;#039;t think Victoria is very pleased …&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c8ca4c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FFinalMorphs.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/FinalMorphs.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=380&amp;amp;h=445&amp;amp;tok=b91033&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FFinalMorphs.jpg&quot; class=&quot;media&quot; title=&quot;finalmorphs.jpg&quot; alt=&quot;finalmorphs.jpg&quot; width=&quot;380&quot; height=&quot;445&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/hexbridge/hb_singlemorph">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:41:59+00:00</dc:date>
        <title>Creating a Single Morph Target or Prop</title>
        <link>/artzone/pub/software/hexbridge/hb_singlemorph</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;creating_a_single_morph_target_or_prop&quot;&gt;Creating a Single Morph Target or Prop&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
To use the bridge to create a single morph target or bring in the changed mesh as a prop:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, load the figure, hair, clothing item, prop, etc. that you want to modify in Hexagon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Make sure the item is selected and choose &lt;strong&gt;File &amp;gt; Send to Hexagon&lt;/strong&gt; from the menu or click on the &lt;strong&gt;Send to Hexagon&lt;/strong&gt; icon.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=7b932f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FFileSendtoHex.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/FileSendtoHex.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=216&amp;amp;h=331&amp;amp;tok=6fe562&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FFileSendtoHex.jpg&quot; class=&quot;media&quot; title=&quot;filesendtohex.jpg&quot; alt=&quot;filesendtohex.jpg&quot; width=&quot;216&quot; height=&quot;331&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 The item will be brought into Hexagon as a single mesh.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=5c1bf2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FFigureInHex.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/FigureInHex.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=468&amp;amp;h=292&amp;amp;tok=21d05f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FFigureInHex.jpg&quot; class=&quot;media&quot; title=&quot;figureinhex.jpg&quot; alt=&quot;figureinhex.jpg&quot; width=&quot;468&quot; height=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; In Hexagon, use the tools in Hexagon to modify the item, making sure that:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The name of each mesh remains the same. If it is changed by Hexagon, change the name back to the original name.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; No polygons/vertices are added or removed unless the mesh will be sent as a prop back into &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; If clothing items were brought over with the figure, they are modified to match the figure changes.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2be36d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FModifyInHex.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/ModifyInHex.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=369&amp;amp;h=300&amp;amp;tok=2e0826&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FModifyInHex.jpg&quot; class=&quot;media&quot; title=&quot;modifyinhex.jpg&quot; alt=&quot;modifyinhex.jpg&quot; width=&quot;369&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When all modifications have been made, save the Hexagon scene file (just in case), select which items to send over to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio (just the figure, the figure and the clothing, etc.) then choose &lt;strong&gt;File &amp;gt; Send to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&lt;/strong&gt; from the menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=281938&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FSendToStudio.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/SendToStudio.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=261&amp;amp;h=288&amp;amp;tok=80c47d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FSendToStudio.jpg&quot; class=&quot;media&quot; title=&quot;sendtostudio.jpg&quot; alt=&quot;sendtostudio.jpg&quot; width=&quot;261&quot; height=&quot;288&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=04422d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2Ficon-note.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/icon-note.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=515772&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2Ficon-note.jpg&quot; class=&quot;media&quot; title=&quot;icon-note.jpg&quot; alt=&quot;icon-note.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;NOTE!&lt;/strong&gt; If you close Hexagon before sending the file back to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, a confirmation message will come up asking if you&amp;#039;d like to send the file over before closing Hexagon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, the &lt;strong&gt;Create Morph&lt;/strong&gt; dialog will come up.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=346c4f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FCreateMorphDialog.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/CreateMorphDialog.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=322&amp;amp;h=170&amp;amp;tok=ae14ed&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FCreateMorphDialog.jpg&quot; class=&quot;media&quot; title=&quot;createmorphdialog.jpg&quot; alt=&quot;createmorphdialog.jpg&quot; width=&quot;322&quot; height=&quot;170&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; * &lt;strong&gt;&lt;/strong&gt;Group Path&lt;strong&gt;&lt;/strong&gt;: Determines what group the morph will be placed under in the Parameters tab.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1f4097&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FSelectLocation.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/SelectLocation.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=333&amp;amp;h=613&amp;amp;tok=0955c5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FSelectLocation.jpg&quot; class=&quot;media&quot; title=&quot;selectlocation.jpg&quot; alt=&quot;selectlocation.jpg&quot; width=&quot;333&quot; height=&quot;613&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;/strong&gt;Morph Name&lt;strong&gt;&lt;/strong&gt;: User defined morph name, click in field and type name of morph.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=eb561e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FNameMorph.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/NameMorph.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=321&amp;amp;h=170&amp;amp;tok=0a3b18&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FNameMorph.jpg&quot; class=&quot;media&quot; title=&quot;namemorph.jpg&quot; alt=&quot;namemorph.jpg&quot; width=&quot;321&quot; height=&quot;170&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;/strong&gt;Override Existing Morph?&lt;strong&gt;&lt;/strong&gt; If the user-defined morph name is the same as a morph already on the figure, selecting this option will replace the existing morph with the new one. Unless you are replacing a morph you made yourself, make sure this option is not selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Accept&lt;/strong&gt;: When selected, compares the new mesh to the original mesh and creates a morph target based on the differences and using the provided morph name.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Cancel&lt;/strong&gt;: When selected, brings up the &lt;strong&gt;Canceled Morph&lt;/strong&gt; dialog which asks if you&amp;#039;d like to import the geometry as a prop instead of a morph. Click on &lt;strong&gt;Yes&lt;/strong&gt; to import it as a prop, click on &lt;strong&gt;No&lt;/strong&gt; to cancel the entire operation.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=7ab16e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FImportGeometry.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/ImportGeometry.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=340&amp;amp;h=115&amp;amp;tok=b5cc7b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FImportGeometry.jpg&quot; class=&quot;media&quot; title=&quot;importgeometry.jpg&quot; alt=&quot;importgeometry.jpg&quot; width=&quot;340&quot; height=&quot;115&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you accepted the changes, the &lt;strong&gt;Material Data&lt;/strong&gt; dialog will come up asking if you&amp;#039;d like to bring over the materials from Hexagon. If you did not make any changes to the materials, click on &lt;strong&gt;No&lt;/strong&gt;. If you made changes to the materials using the paint tools in Hexagon and want to keep those changes, click on &lt;strong&gt;Yes&lt;/strong&gt;. See an example in the next section on adding a second morph.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0690ea&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FBringOverMats.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/BringOverMats.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=317&amp;amp;h=115&amp;amp;tok=ab8662&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FBringOverMats.jpg&quot; class=&quot;media&quot; title=&quot;bringovermats.jpg&quot; alt=&quot;bringovermats.jpg&quot; width=&quot;317&quot; height=&quot;115&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=04422d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2Ficon-note.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/icon-note.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=515772&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2Ficon-note.jpg&quot; class=&quot;media&quot; title=&quot;icon-note.jpg&quot; alt=&quot;icon-note.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;NOTE!&lt;/strong&gt; Currently, the Material Data dialog will come up even if you select No on the Canceled Morph dialog. Just click on No when it comes up.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The import process will be finalized and after a few moments, the item in the scene will update to show the applied morph.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=52f18f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FMorphApplied1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/MorphApplied1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=427&amp;amp;h=399&amp;amp;tok=4eeea7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FMorphApplied1.jpg&quot; class=&quot;media&quot; title=&quot;morphapplied1.jpg&quot; alt=&quot;morphapplied1.jpg&quot; width=&quot;427&quot; height=&quot;399&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Look at the Parameters tab for the root figure (select the main figure node in the Scene tab) and you&amp;#039;ll notice that the new morph has been added where you set the group path in the import dialog. It will also be set to 1.00 by default.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=150d22&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FMorphInBodyParams1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/studio/images/MorphInBodyParams1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=247&amp;amp;h=172&amp;amp;tok=1745ec&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fstudio%2Fimages%2FMorphInBodyParams1.jpg&quot; class=&quot;media&quot; title=&quot;morphinbodyparams1.jpg&quot; alt=&quot;morphinbodyparams1.jpg&quot; width=&quot;247&quot; height=&quot;172&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/hexbridge/start">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:41:59+00:00</dc:date>
        <title>Hexagon Bridge</title>
        <link>/artzone/pub/software/hexbridge/start</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;hexagon_bridge&quot;&gt;Hexagon Bridge&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Hexagon Bridge provides a way to bring figures, hair, clothing, and props into Hexagon via &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, modify the item using the tools and paint features of Hexagon, then bring the changes into &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and apply them to the selected item.
&lt;/p&gt;

&lt;p&gt;
The created morph target is applied to the root figure and can be left as is or a morph target just for the affected body part can be spawned and imported back on to the body part. See the section on spawning morph targets in the main &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio documentation.
&lt;/p&gt;

&lt;p&gt;
See the following topics for more on using the bridge:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/hexbridge/hb_singlemorph&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:hexbridge:hb_singlemorph&quot;&gt;Creating a Single Morph Target or Prop&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/hexbridge/hb_secondmorph&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:hexbridge:hb_secondmorph&quot;&gt;Adding a Second Morph Target&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/hexbridge/hb_newprop&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:hexbridge:hb_newprop&quot;&gt;Creating a New Prop from Scratch&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/hexbridge/hb_guidelines&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:hexbridge:hb_guidelines&quot;&gt;Bridge Guidelines&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
