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       <dc:date>2026-07-20T03:56:54+00:00</dc:date>
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    <item rdf:about="/artzone/pub/software/mimic/mp_config">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Mimic Configuration Files (DMC)</title>
        <link>/artzone/pub/software/mimic/mp_config</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;mimic_configuration_files_dmc&quot;&gt;Mimic Configuration Files (DMC)&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Mimic configuration files have the extension .dmc. These files define the phonemes, expressions, and gestures available for your current session. You can use them as either generic Mimic assets with no specific character in mind, or as part of a larger library of configuration files that contain customized phonemes, expressions, and gestures for use with specific characters.
&lt;/p&gt;

&lt;p&gt;
Mimic ships with a few default configuration files. The included default.dmc file is intended for use with the reduced-resolution Victoria 1 figure included with your copy of Mimic. Each default or custom configuration file contains a library of phonemes, expressions, and gestures. You can customize each library&amp;#039;s default elements to create customized phonemes, expressions, and gestures. You can modify phonemes already defined by the configuration file using the Timeline and save these customized definitions for phonemes and gestures, and/or new or customized expressions to new configuration files for later use.
&lt;/p&gt;

&lt;p&gt;
Customizing configuration files inside Mimic involves modifying the basic configuration file elements by modifying its stored phonemes and gestures, and/or adding or customizing its stored expressions. Saving these modified files expands your library for future use.
&lt;/p&gt;

&lt;p&gt;
You may need several configuration files in order to complete a project. For example, different people behave and express emotions differently. Also, any one person might behave and emote differently in varying situations. To accommodate this, you might want to develop several configuration files for different characters and even for different moods. When developing storyboards, you should consider which of your available configuration files to use or modify to achieve your desired effect.
&lt;/p&gt;

&lt;p&gt;
Mimic ships with several configuration files, some of which are specific to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; figures such as the reduced-resolution Victoria 1 figure included with your Mimic package. Other files are designed for less specific characters. These basic configuration files are simple and address basic speech behaviors. They work with a few of the fundamental shapes involved in forming words. For example, there are a couple of configuration files designed to be used with custom characters. These files are intended to show modelers what types of speech morphs they might want to create for these figures. Mimic also includes the P3Standard.dmc file for use with the standard figures included with MicroSmith Graphics Poser versions 3.0 and higher. Please refer to your Poser documentation for information on applying and using morph targets within Poser.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;accessing_configuration_files&quot;&gt;Accessing Configuration Files&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To access the sample configuration files included with your copy of Mimic:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Open the Session Manager by selecting &lt;strong&gt;File &amp;gt; Session Manager&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the folder icon to the left of the &lt;strong&gt;Configuration File (DMC)&lt;/strong&gt; field to open a standard Browse dialog box that allows you to browse to the folder containing your desired configuration file. Select the file, then click &lt;strong&gt;OK&lt;/strong&gt; to add the file into the Session Manager.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click &lt;strong&gt;OK&lt;/strong&gt; in the Session Manager to exit back to the main Mimic workspace.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h2 id=&quot;saving_a_new_configuration_file&quot;&gt;Saving a New Configuration File&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To save a new configuration file, select &lt;strong&gt;File &amp;gt; Save Configuration File (DMC)&lt;/strong&gt; from the menu. A standard Save As dialog box appears, allowing you to select your desired folder and filename.
&lt;/p&gt;

&lt;p&gt;
As mentioned earlier, configuration files contain definitions for:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#phonemes&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Phonemes&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#expressions&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Expressions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_tlgesturestrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlgesturestrack&quot;&gt;Gestures&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_displaywindow">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Display Window</title>
        <link>/artzone/pub/software/mimic/mp_displaywindow</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;display_window&quot;&gt;Display Window&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Display window&lt;/strong&gt; shows your lip-synching animations in real-time as you work. By default, you should see your figure in its default pose looking at you straight on. Depending on the configuration file you use, the entire figure may be shown or only certain parts may be visible (such as the head and neck). Hiding unused body parts improves system performance and is highly recommended.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0b37c1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DisplayWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=297&amp;amp;h=287&amp;amp;tok=e5ea8a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayWindow.jpg&quot; class=&quot;media&quot; title=&quot;displaywindow.jpg&quot; alt=&quot;displaywindow.jpg&quot; width=&quot;297&quot; height=&quot;287&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
You may need to zoom in to the face to help synchronize phonemes to words more precisely. You may also want to see your figure from a different angle (such as matching the figure&amp;#039;s angle to a preview video in the Video window). To do this, you must use the &lt;strong&gt;toolbar&lt;/strong&gt; on the left side of the Display window. From top to bottom, the buttons in this toolbar are:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=37555e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayControls.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DisplayControls.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=138&amp;amp;h=250&amp;amp;tok=b324e1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayControls.jpg&quot; class=&quot;media&quot; title=&quot;displaycontrols.jpg&quot; alt=&quot;displaycontrols.jpg&quot; width=&quot;138&quot; height=&quot;250&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;rotation_translation_and_zooming&quot;&gt;Rotation, Translation, and Zooming&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The top three buttons adjust your viewing angle and distance. Use these buttons as follows:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Place your cursor over the desired control.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Press your mouse button.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Drag in the desired direction.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Release the mouse button when you obtain your desired view.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h3 id=&quot;rotation&quot;&gt;Rotation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Rotate&lt;/strong&gt; button is the top button in the toolbar. It acts as a trackball, allowing you to see your figure from any angle. The center of rotation is that part of the figure that is centered in the display. Clicking and dragging the mouse in any direction rotates the figure about that center pivot.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;translation&quot;&gt;Translation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Translate&lt;/strong&gt; button is the second button from the top in the toolbar. It pans the camera left, right, up, and down without changing the display angle. Clicking and dragging the mouse in any direction moves the figure in the same direction. For example, dragging the mouse to the left moves the figure to the left.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;zooming&quot;&gt;Zooming&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Zoom&lt;/strong&gt; button is the third from the top in the toolbar. It allows you to adjust your viewing distance. You can zoom in for close-ups or zoom out to see more of the figure. Clicking and dragging the mouse up zooms in and going down zooms out.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;center_hide_and_reset&quot;&gt;Center, Hide, and Reset&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The lower three buttons in the Display window toolbar work with a single mouse click; no dragging required.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;center&quot;&gt;Center&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Center&lt;/strong&gt; button is the fourth button from the top in the toolbar. Clicking it centers the visible portion of the figure in the Display window, with the figure facing forward.
&lt;/p&gt;

&lt;p&gt;
Example:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Before centering:&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=4d7f1b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayCenter1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DisplayCenter1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=272&amp;amp;h=229&amp;amp;tok=e5b865&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayCenter1.jpg&quot; class=&quot;media&quot; title=&quot;displaycenter1.jpg&quot; alt=&quot;displaycenter1.jpg&quot; width=&quot;272&quot; height=&quot;229&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; After centering:&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0b10a5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayCenter2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DisplayCenter2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=272&amp;amp;h=229&amp;amp;tok=3c994c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayCenter2.jpg&quot; class=&quot;media&quot; title=&quot;displaycenter2.jpg&quot; alt=&quot;displaycenter2.jpg&quot; width=&quot;272&quot; height=&quot;229&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;hide&quot;&gt;Hide&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Hide&lt;/strong&gt; button is the fifth button from the top in the toolbar. Clicking it hides all portions of the figure that are completely out of view and off-screen. For example, if you have the entire figure displayed (see “Reveal” below) and translate/zoom in to the face and the upper body, clicking this button will hide everything except the head, eyes, chest, and upper arms.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0723b3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayHide1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DisplayHide1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=200&amp;amp;h=193&amp;amp;tok=e0cfe2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayHide1.jpg&quot; class=&quot;media&quot; title=&quot;displayhide1.jpg&quot; alt=&quot;displayhide1.jpg&quot; width=&quot;200&quot; height=&quot;193&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=95a3a8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayHide2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DisplayHide2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=200&amp;amp;h=193&amp;amp;tok=938381&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayHide2.jpg&quot; class=&quot;media&quot; title=&quot;displayhide2.jpg&quot; alt=&quot;displayhide2.jpg&quot; width=&quot;200&quot; height=&quot;193&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; For optimal system performance, you should hide all body parts except those you&amp;#039;ll be working with in Mimic. The configuration files included with Mimic load figures with all body parts hidden except the head, eyes, and neck.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;reveal&quot;&gt;Reveal&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Reveal&lt;/strong&gt; button is the bottom button in the toolbar. Clicking this button reveals the entire figure from head to toe. You may need to zoom out in order to see the entire figure in the Display window.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=262794&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayReveal.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DisplayReveal.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=200&amp;amp;h=193&amp;amp;tok=907e2b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDisplayReveal.jpg&quot; class=&quot;media&quot; title=&quot;displayreveal.jpg&quot; alt=&quot;displayreveal.jpg&quot; width=&quot;200&quot; height=&quot;193&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_expresscreating">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Creating New Expressions</title>
        <link>/artzone/pub/software/mimic/mp_expresscreating</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;creating_new_expressions&quot;&gt;Creating New Expressions&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
To create a new expression:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click anywhere in the Expressions palette and click &lt;strong&gt;Add&lt;/strong&gt;. &lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9ba9fb&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionPalette1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddExpressionPalette1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=153&amp;amp;tok=5bafad&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionPalette1.jpg&quot; class=&quot;media&quot; title=&quot;addexpressionpalette1.jpg&quot; alt=&quot;addexpressionpalette1.jpg&quot; width=&quot;199&quot; height=&quot;153&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 A new expression appears at the end of the palette labeled &lt;strong&gt;New Expression&lt;/strong&gt;. This new expression is blank, meaning it has no assigned channels.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b1f2e3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionPalette2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddExpressionPalette2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=153&amp;amp;tok=49407e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionPalette2.jpg&quot; class=&quot;media&quot; title=&quot;addexpressionpalette2.jpg&quot; alt=&quot;addexpressionpalette2.jpg&quot; width=&quot;199&quot; height=&quot;153&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can edit and rename this expression as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_expresseditingdef&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expresseditingdef&quot;&gt;Editing Expression Definitions&lt;/a&gt;.”&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_expressdeleting">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Deleting Expressions</title>
        <link>/artzone/pub/software/mimic/mp_expressdeleting</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;deleting_expressions&quot;&gt;Deleting Expressions&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
To delete an expression from the Expressions palette:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the expression you wish to delete in the Expressions palette.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=de94f7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDeleteExpressionSelect.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DeleteExpressionSelect.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=200&amp;amp;h=156&amp;amp;tok=09c616&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDeleteExpressionSelect.jpg&quot; class=&quot;media&quot; title=&quot;deleteexpressionselect.jpg&quot; alt=&quot;deleteexpressionselect.jpg&quot; width=&quot;200&quot; height=&quot;156&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the Expressions palette and choose &lt;strong&gt;Delete&lt;/strong&gt; from the context menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=d515a9&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDeleteExpressionMenu.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DeleteExpressionMenu.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=209&amp;amp;h=188&amp;amp;tok=9bc449&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDeleteExpressionMenu.jpg&quot; class=&quot;media&quot; title=&quot;deleteexpressionmenu.jpg&quot; alt=&quot;deleteexpressionmenu.jpg&quot; width=&quot;209&quot; height=&quot;188&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A confirmation message will come up. Check the name of the expression to verify the correct expression is being deleted. Click on &lt;strong&gt;Yes&lt;/strong&gt; to delete the selected expression or on &lt;strong&gt;No&lt;/strong&gt; to cancel the deletion.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c55538&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDeleteExpressionConfirm.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DeleteExpressionConfirm.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=413&amp;amp;h=127&amp;amp;tok=6f3dcc&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDeleteExpressionConfirm.jpg&quot; class=&quot;media&quot; title=&quot;deleteexpressionconfirm.jpg&quot; alt=&quot;deleteexpressionconfirm.jpg&quot; width=&quot;413&quot; height=&quot;127&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b16621&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-caution.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=03ac93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; title=&quot;icon-caution.jpg&quot; alt=&quot;icon-caution.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;CAUTION!&lt;/strong&gt; If you don&amp;#039;t select the expression you want to delete, the currently selected expression will be deleted instead. Make sure you check the expression name on the confirmation dialog before clicking on Yes.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_expressduplicating">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Duplicating Expressions</title>
        <link>/artzone/pub/software/mimic/mp_expressduplicating</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;duplicating_expressions&quot;&gt;Duplicating Expressions&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
To create a copy of an existing expression:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the expression you wish to duplicate in the Expressions palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the Expressions palette and choose &lt;strong&gt;Duplicate&lt;/strong&gt; from the context menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f804aa&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDuplicateExpressionSelect.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DuplicateExpressionSelect.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=200&amp;amp;h=175&amp;amp;tok=5bc327&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDuplicateExpressionSelect.jpg&quot; class=&quot;media&quot; title=&quot;duplicateexpressionselect.jpg&quot; alt=&quot;duplicateexpressionselect.jpg&quot; width=&quot;200&quot; height=&quot;175&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 A new expression appears called &lt;strong&gt;Duplicate of &amp;lt;Expression&amp;gt;&lt;/strong&gt; , where &amp;lt;Expression &amp;gt; is the name of the expression you copied (for example, Duplicate of Happy). This duplicated expression uses the same channels as the existing expression, meaning you can use it as a base for creating a new expression. &lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=dac473&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDuplicateExpressionAdded.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DuplicateExpressionAdded.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=174&amp;amp;tok=8d18e2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDuplicateExpressionAdded.jpg&quot; class=&quot;media&quot; title=&quot;duplicateexpressionadded.jpg&quot; alt=&quot;duplicateexpressionadded.jpg&quot; width=&quot;199&quot; height=&quot;174&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can now edit and rename this expression as described below.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_expresseditingdef">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Editing Expression Definitions</title>
        <link>/artzone/pub/software/mimic/mp_expresseditingdef</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;editing_expression_definitions&quot;&gt;Editing Expression Definitions&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Please refer to “Adding Expressions” for a tutorial on changing expression definitions. If the expression you wish to edit is a duplicate of another expression, it will already have the source expression&amp;#039;s channels.
&lt;/p&gt;

&lt;p&gt;
To edit an expression definition:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click the expression you wish to edit. The &lt;strong&gt;Expression Definition window&lt;/strong&gt; appears as shown here.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c98ed4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FexpressionsDefinition.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/expressionsDefinition.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=220&amp;amp;h=468&amp;amp;tok=910a1a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FexpressionsDefinition.jpg&quot; class=&quot;media&quot; title=&quot;expressionsdefinition.jpg&quot; alt=&quot;expressionsdefinition.jpg&quot; width=&quot;220&quot; height=&quot;468&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The &lt;strong&gt;Name field&lt;/strong&gt; displays the expression&amp;#039;s name. You can rename the expression by typing your desired name in the field.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0e306a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionRename.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ExpressionRename.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=296&amp;amp;h=186&amp;amp;tok=0e6c02&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionRename.jpg&quot; class=&quot;media&quot; title=&quot;expressionrename.jpg&quot; alt=&quot;expressionrename.jpg&quot; width=&quot;296&quot; height=&quot;186&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The &lt;strong&gt;Channel area&lt;/strong&gt; displays all of the morph targets and parameters assigned to the currently selected expression. The combination of each of these channels forms the final expression.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To remove an existing channel that you no longer wish to use in the current expression definition, highlight the channel you wish to delete in the Channel area, then press the &lt;strong&gt;Delete&lt;/strong&gt; key.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To add in any other channels you need for the current expression, click the &lt;strong&gt;Add more to definition button&lt;/strong&gt; to open the Object Tree window.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=368c8e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FobjectTree.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/objectTree.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=299&amp;amp;h=420&amp;amp;tok=b39da5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FobjectTree.jpg&quot; class=&quot;media&quot; title=&quot;objecttree.jpg&quot; alt=&quot;objecttree.jpg&quot; width=&quot;299&quot; height=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click on the desired body part to open the &lt;strong&gt;Object window&lt;/strong&gt; for that body part. In most cases, you will select the head in the Object Tree window, however you are not limited to this. Select your desired body part and channel using the Object Tree and Object windows and adjust the channel&amp;#039;s value offset, minimum, and maximum values as needed.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=71e84c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionObjectWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ExpressionObjectWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=269&amp;amp;tok=888094&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionObjectWindow.jpg&quot; class=&quot;media&quot; title=&quot;expressionobjectwindow.jpg&quot; alt=&quot;expressionobjectwindow.jpg&quot; width=&quot;199&quot; height=&quot;269&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag the desired channel from the Object window to your expression&amp;#039;s Definition window. &lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9c3713&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExprObjectWindowAdd1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ExprObjectWindowAdd1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=453&amp;amp;h=307&amp;amp;tok=ab34dd&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExprObjectWindowAdd1.jpg&quot; class=&quot;media&quot; title=&quot;exprobjectwindowadd1.jpg&quot; alt=&quot;exprobjectwindowadd1.jpg&quot; width=&quot;453&quot; height=&quot;307&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 The new channel will be added at the bottom of the list with a default strength of 1.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b78584&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExprObjectWindowAdd2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ExprObjectWindowAdd2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=453&amp;amp;h=307&amp;amp;tok=2ad0df&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExprObjectWindowAdd2.jpg&quot; class=&quot;media&quot; title=&quot;exprobjectwindowadd2.jpg&quot; alt=&quot;exprobjectwindowadd2.jpg&quot; width=&quot;453&quot; height=&quot;307&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you wish to adjust the strength of any channel, select the channel and enter your desired strength in the &lt;strong&gt;Strength field&lt;/strong&gt;. Remember that &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and Poser express morph target values in percent (0-100%), while Mimic uses decimal values (0.0-1.0).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Check your results by clicking the &lt;strong&gt;Preview button&lt;/strong&gt; in the Expression Definition window. Your expression will appear in the Display window. You can see how your expression looks at different strengths by clicking and dragging the&lt;strong&gt; Preview Strength slider&lt;/strong&gt;. If you find that your expression looks better with a preview strength other than 100%, you should adjust the strength of the channels comprising the expression.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=66eae1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExprNewChannelResult.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ExprNewChannelResult.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=215&amp;amp;h=77&amp;amp;tok=36ed9a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExprNewChannelResult.jpg&quot; class=&quot;media&quot; title=&quot;exprnewchannelresult.jpg&quot; alt=&quot;exprnewchannelresult.jpg&quot; width=&quot;215&quot; height=&quot;77&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The &lt;strong&gt;Color field&lt;/strong&gt; allows you to specify a color for the expression so it stands out in the Palette window. To select a color, either click anywhere in the &lt;strong&gt;Color field&lt;/strong&gt; or click and drag the &lt;strong&gt;slider&lt;/strong&gt; inside the &lt;strong&gt;Color field&lt;/strong&gt;. See “&lt;a href=&quot;/artzone/pub/software/phonemes/phonemes.htm&quot; class=&quot;wikilink2&quot; title=&quot;artzone:pub:software:phonemes:phonemes.htm&quot; rel=&quot;nofollow&quot;&gt;Phonemes&lt;/a&gt;” for an example of a color change.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When you are finished making your changes, close the Expression Definition window by clicking the &lt;strong&gt;Close button&lt;/strong&gt; at the upper right corner.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=82eb93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CloseWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=55&amp;amp;h=54&amp;amp;tok=542f14&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseWindow.jpg&quot; class=&quot;media&quot; title=&quot;closewindow.jpg&quot; alt=&quot;closewindow.jpg&quot; width=&quot;55&quot; height=&quot;54&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_expressinserting">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Inserting Expressions</title>
        <link>/artzone/pub/software/mimic/mp_expressinserting</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;inserting_expressions&quot;&gt;Inserting Expressions&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Mimic displays animated expression clips in either of the Expressions Tracks in the Timeline. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#timeline&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Timeline&lt;/a&gt;” for more information about the Timeline, and “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlexpresstrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlexpresstrack&quot;&gt;Expressions Tracks&lt;/a&gt;” for more information about the Expressions Track. The sequence of expressions during a speech segment creates the corresponding emotion. Expressions can be manually inserted at your selected location according to the following rules:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; An expression&amp;#039;s default length depends on the level of zoom in the Timeline.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The expression appears with its midpoint at your selected insertion point.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b6c1c3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FMidpointAdd2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/MidpointAdd2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=83&amp;amp;h=61&amp;amp;tok=c0b942&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FMidpointAdd2.jpg&quot; class=&quot;media&quot; title=&quot;midpointadd2.jpg&quot; alt=&quot;midpointadd2.jpg&quot; width=&quot;83&quot; height=&quot;61&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If your insertion area overlaps an existing expression, the new expression will be shortened accordingly.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
There are several ways to add expressions to the Timeline:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Click and Drag&lt;/strong&gt;: You can insert expressions into the Timeline by clicking and dragging. To do this, click and drag your selected expression from the Expressions palette to your desired location in the Expressions Track in the Timeline, then release the mouse button. If you drag to a point inside an existing expression, your selection will replace that expression.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=da8bf6&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragExpression1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ClickDragExpression1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=498&amp;amp;h=303&amp;amp;tok=e65cdf&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragExpression1.jpg&quot; class=&quot;media&quot; title=&quot;clickdragexpression1.jpg&quot; alt=&quot;clickdragexpression1.jpg&quot; width=&quot;498&quot; height=&quot;303&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 Result of click and drag - replace:&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=46271e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragExpression2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ClickDragExpression2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=157&amp;amp;h=96&amp;amp;tok=ddac16&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragExpression2.jpg&quot; class=&quot;media&quot; title=&quot;clickdragexpression2.jpg&quot; alt=&quot;clickdragexpression2.jpg&quot; width=&quot;157&quot; height=&quot;96&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 Result of click and drag - new:&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=eeff41&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragExpression3.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ClickDragExpression3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=157&amp;amp;h=96&amp;amp;tok=4ed0a2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragExpression3.jpg&quot; class=&quot;media&quot; title=&quot;clickdragexpression3.jpg&quot; alt=&quot;clickdragexpression3.jpg&quot; width=&quot;157&quot; height=&quot;96&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Expressions Context Menu&lt;/strong&gt;: Right-clicking in an empty portion of either of the Expressions Tracks in the Timeline opens the Expressions context menu, which includes the Insert option. To add an expression in this manner:&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the expression in the Expressions palette that you wish to insert.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=d632e4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectExpression.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SelectExpression.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=111&amp;amp;tok=3e62f3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectExpression.jpg&quot; class=&quot;media&quot; title=&quot;selectexpression.jpg&quot; alt=&quot;selectexpression.jpg&quot; width=&quot;199&quot; height=&quot;111&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click the empty space in either of the Expressions Tracks where you want to insert your expression, then select Insert from the context menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=130cad&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionContext1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddExpressionContext1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=233&amp;amp;h=136&amp;amp;tok=a8f430&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionContext1.jpg&quot; class=&quot;media&quot; title=&quot;addexpressioncontext1.jpg&quot; alt=&quot;addexpressioncontext1.jpg&quot; width=&quot;233&quot; height=&quot;136&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 Your selected expression appears at your selected location in the Timeline.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=ff23c7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionContext2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddExpressionContext2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=233&amp;amp;h=136&amp;amp;tok=d1f4b4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionContext2.jpg&quot; class=&quot;media&quot; title=&quot;addexpressioncontext2.jpg&quot; alt=&quot;addexpressioncontext2.jpg&quot; width=&quot;233&quot; height=&quot;136&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Edit Menu&lt;/strong&gt;: You can also insert expressions into the Timeline using the Edit menu, as follows:&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an expression in the Expressions palette.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=d632e4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectExpression.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SelectExpression.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=111&amp;amp;tok=3e62f3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectExpression.jpg&quot; class=&quot;media&quot; title=&quot;selectexpression.jpg&quot; alt=&quot;selectexpression.jpg&quot; width=&quot;199&quot; height=&quot;111&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click any empty area in either of the Expressions Tracks in the Timeline. If you want to insert the expression at a specific point on the track, move the Current Position Indicator to the space where you want the phoneme to be added.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2acade&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionEM1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddExpressionEM1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=147&amp;amp;h=174&amp;amp;tok=c1e81c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionEM1.jpg&quot; class=&quot;media&quot; title=&quot;addexpressionem1.jpg&quot; alt=&quot;addexpressionem1.jpg&quot; width=&quot;147&quot; height=&quot;174&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=798f5a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeEM2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddPhonemeEM2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=204&amp;amp;h=119&amp;amp;tok=2f313b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeEM2.jpg&quot; class=&quot;media&quot; title=&quot;addphonemeem2.jpg&quot; alt=&quot;addphonemeem2.jpg&quot; width=&quot;204&quot; height=&quot;119&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 Your selected expression appears in the Timeline at the location of the Current Position Indicator.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2473df&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionEM2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddExpressionEM2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=147&amp;amp;h=174&amp;amp;tok=2e510c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddExpressionEM2.jpg&quot; class=&quot;media&quot; title=&quot;addexpressionem2.jpg&quot; alt=&quot;addexpressionem2.jpg&quot; width=&quot;147&quot; height=&quot;174&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_expressmodifying">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Modifying Expressions</title>
        <link>/artzone/pub/software/mimic/mp_expressmodifying</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;modifying_expressions&quot;&gt;Modifying Expressions&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
As explained in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#expressions&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Expressions&lt;/a&gt;,” an expression is represented by a collection of morph targets or parameters that define different deformations or changes in the figure&amp;#039;s shape. Mimic lets you modify expressions in several ways, which are discussed below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;editing_swapping_and_removing_expressions&quot;&gt;Editing, Swapping, and Removing Expressions&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mimic animation, duration, strength, and interpolation (transition) from the previous expression in the Timeline. You can also swap expressions in the Timeline with the selected expression in the Expressions palette and can split or remove expressions from the Timeline.
&lt;/p&gt;

&lt;p&gt;
For specific information on editing, swapping, and removing expressions from the Timeline, see the “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlexpresstrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlexpresstrack&quot;&gt;Expressions Track&lt;/a&gt;” section.
&lt;/p&gt;

&lt;p&gt;
See the following topics for more on modifying expressions:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_expresscreating&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expresscreating&quot;&gt;Creating New Expressions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_expressduplicating&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expressduplicating&quot;&gt;Duplicating Expressions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_expressdeleting&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expressdeleting&quot;&gt;Deleting Expressions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_expresseditingdef&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expresseditingdef&quot;&gt;Editing Expression Definitions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_expressviewing">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Viewing Expressions</title>
        <link>/artzone/pub/software/mimic/mp_expressviewing</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;viewing_expressions&quot;&gt;Viewing Expressions&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Expressions are visible in the Expressions palette, which is contained within the Palette window. Unlike phonemes, you cannot copy and uncopy expressions as parents and children. You can, however, add new expressions, delete existing expressions, or duplicate existing expressions for use as the basis for creating new expressions. For example, you may want to create an Ecstatic expression. In this case, the existing Happy expression might serve as a great starting point.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=d632e4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectExpression.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SelectExpression.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=111&amp;amp;tok=3e62f3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectExpression.jpg&quot; class=&quot;media&quot; title=&quot;selectexpression.jpg&quot; alt=&quot;selectexpression.jpg&quot; width=&quot;199&quot; height=&quot;111&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_ifoverview">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Interface Overview</title>
        <link>/artzone/pub/software/mimic/mp_ifoverview</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;interface_overview&quot;&gt;Interface Overview&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
 - Links need updating - 
&lt;/p&gt;

&lt;/div&gt;

&lt;h1 id=&quot;menu_bar&quot;&gt;Menu Bar&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Menu Bar&lt;/strong&gt; appears at the top left of the Mimic workspace. Clicking any menu item opens a drop-down menu with additional options. For example, clicking File opens the File menu. The menu bar contains four menus:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;File&lt;/strong&gt;: Accesses file-related functions. Refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbfilemenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbfilemenu&quot;&gt;The File Menu&lt;/a&gt;” for more information about this menu&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Edit&lt;/strong&gt;: Accesses clipboard functions and application preferences. Refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;The Edit Menu&lt;/a&gt;” for more information about this menu&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Window&lt;/strong&gt;: Opens or activates windows and palettes. Refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbwindowmenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbwindowmenu&quot;&gt;The Window Menu&lt;/a&gt;” for more information about this menu&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Help&lt;/strong&gt;: Accesses Mimic help and copyright information. Refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbhelpmenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbhelpmenu&quot;&gt;The Help Menu&lt;/a&gt;” for more information about this menu.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;windows&quot;&gt;Windows&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Aside from the viewports, the main Mimic interface consists of several windows that contain the application&amp;#039;s functionality. You can move, show, hide, and resize windows. The available windows are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Session Manager&lt;/strong&gt;: The Session Manager is where you load the source files for your animation. Refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_reference#session_manager&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_reference&quot;&gt;Session Manager&amp;quot;&lt;/a&gt; for more information on working with the Session Manager.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Display&lt;/strong&gt;: The Display window shows you a preview of your animation. You may view animated sequences and can also freeze at any point in the Timeline. Refer to ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#display_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Display Window&lt;/a&gt;“ for more information on working with this window.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Video&lt;/strong&gt;: The Video window can display an imported animation file (see ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_video&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_video&quot;&gt;Supported Video Formats&lt;/a&gt;“ for a list of supported formats). For example, you can import a live action movie of a person talking to help you fine-tune your animation for added realism. Refer to ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#video_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Video Window&lt;/a&gt;“ for more information about this window.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Object Tree&lt;/strong&gt;: The Object Tree contains a list of every bone (body part) in your figure. It allows you to select body parts and channels affected by speech animation. Refer to ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#object_tree_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Object Tree Window&lt;/a&gt;“ for more information about this window.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Phonemes and Expressions&lt;/strong&gt;: The Palette window displays the available phonemes (speech components) and expressions (emotions) as they are defined in the currently loaded configuration (.dmc) file. Mimic allows you to load, create, and save custom configuration files. Refer to ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#palette_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Palette Window&lt;/a&gt;“ for more information on these windows.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Gestures&lt;/strong&gt;: Gestures help add realism to your scene by including head movements such as nods, eye blinks, etc. The Gestures Track appears in the Timeline window. Refer to ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlgesturestrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlgesturestrack&quot;&gt;Gestures Track&lt;/a&gt;“ for more information.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Timeline&lt;/strong&gt;: The Timeline window displays the sound file waveform, text (if any), phonemes, expressions, and gestures in chronological order. Use this window to select which events occur at any given point in your animation. Refer to ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#timeline&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Timeline&lt;/a&gt;“ for more information.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;scroll_bars&quot;&gt;Scroll Bars&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In some cases, there can be too much information to fit within a window. Information may overflow horizontally and/or vertically. If this happens, a horizontal and/or vertical scroll bar will appear, as appropriate. Scroll bars allow you to quickly navigate large amounts of information. To use a scroll bar, click and drag it in the desired direction. Release the bar when your desired information comes into view.
&lt;/p&gt;

&lt;p&gt;
Each scroll bar has arrows at either end. Clicking one of these arrows nudges the scroll bar a small amount in the desired direction.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=24067a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FscrollBar.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/scrollBar.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=59&amp;amp;h=139&amp;amp;tok=b7ec69&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FscrollBar.jpg&quot; class=&quot;media&quot; title=&quot;scrollbar.jpg&quot; alt=&quot;scrollbar.jpg&quot; width=&quot;59&quot; height=&quot;139&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;customizing_the_layout&quot;&gt;Customizing the Layout&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mimic gives you a degree of control over the interface, allowing you to customize it to your specific uses and needs. Mimic also remembers window positions/hidden windows between sessions.
&lt;/p&gt;

&lt;p&gt;
You can customize the interface by moving, resizing, and hiding windows.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;moving_windows&quot;&gt;Moving windows&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
To move a window, click the bar at the top of your desired window and drag it to its new location. All windows must remain within the Mimic workspace.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=bc93d0&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FMoveWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/MoveWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=282&amp;amp;h=322&amp;amp;tok=0a0380&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FMoveWindow.jpg&quot; class=&quot;media&quot; title=&quot;movewindow.jpg&quot; alt=&quot;movewindow.jpg&quot; width=&quot;282&quot; height=&quot;322&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;sizing_windows&quot;&gt;Sizing windows&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
To size a window, position the cursor on the &lt;strong&gt;sizing handle&lt;/strong&gt; at the bottom right corner of the window you wish to resize. Click and drag the cursor to resize the selected window.
&lt;/p&gt;

&lt;p&gt;
To adjust a window&amp;#039;s width, drag the sizing handle left or right.
&lt;/p&gt;

&lt;p&gt;
To adjust a window&amp;#039;s height, drag the sizing handle up and down.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f7cdf4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FResizeWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ResizeWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=310&amp;amp;h=282&amp;amp;tok=008438&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FResizeWindow.jpg&quot; class=&quot;media&quot; title=&quot;resizewindow.jpg&quot; alt=&quot;resizewindow.jpg&quot; width=&quot;310&quot; height=&quot;282&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
To resize the main Mimic panel, position the cursor on the sides or corner of the window, click, and drag the cursor to resize.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b8aab2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FResizeMain.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ResizeMain.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=104&amp;amp;h=100&amp;amp;tok=3aac45&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FResizeMain.jpg&quot; class=&quot;media&quot; title=&quot;resizemain.jpg&quot; alt=&quot;resizemain.jpg&quot; width=&quot;104&quot; height=&quot;100&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;hiding_windows&quot;&gt;Hiding windows&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
To hide a window, click the &lt;strong&gt;Close&lt;/strong&gt; button at the upper right corner of the window you wish to hide. To show hidden windows, use the Windows menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbwindowmenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbwindowmenu&quot;&gt;Window Menu&lt;/a&gt;.“
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=82eb93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CloseWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=55&amp;amp;h=54&amp;amp;tok=542f14&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseWindow.jpg&quot; class=&quot;media&quot; title=&quot;closewindow.jpg&quot; alt=&quot;closewindow.jpg&quot; width=&quot;55&quot; height=&quot;54&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_install">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Installation - Macintosh &amp; Windows</title>
        <link>/artzone/pub/software/mimic/mp_install</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;installation_-_macintosh_windows&quot;&gt;Installation - Macintosh &amp;amp; Windows&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
This section describes the installation process for Mimic on both Windows and Macintosh computers. Before installing Mimic, you must read, understand, and agree to the End User License Agreement (EULA) and learn how Mimic protects artists&amp;#039; copyrights. The EULA appears during Mimic installation.
&lt;/p&gt;

&lt;p&gt;
To install Mimic Pro on either a Macintosh or Windows system:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; (Macintosh only) Unpack the zip file to access the installer.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click on the Mimic installer icon to start the installation.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If a previous version of the plug-in is already installed, you will be prompted to remove the current version to prevent possible conflicts. Click on &lt;strong&gt;Yes&lt;/strong&gt; to continue.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Read the &lt;em&gt;Welcome screen&lt;/em&gt; and click on &lt;strong&gt;Next&lt;/strong&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Read the &lt;em&gt;Software License Agreement&lt;/em&gt; and click on the radio button next to &lt;strong&gt;I accept the agreement&lt;/strong&gt;, then click on &lt;strong&gt;Next&lt;/strong&gt; to continue.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Read the &lt;em&gt;Ready to Install text&lt;/em&gt; and click on &lt;strong&gt;Next&lt;/strong&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Once the plug-in has been installed, read the &lt;em&gt;Important notes&lt;/em&gt; and click on &lt;strong&gt;Next&lt;/strong&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the &lt;em&gt;Completing install&lt;/em&gt; dialog, click on the checkbox next to &lt;strong&gt;Launch &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&lt;/strong&gt; if you want to use the program immediately; click on the checkbox next to &lt;strong&gt;View the &amp;lt;plug-in&amp;gt; Readme&lt;/strong&gt; then on &lt;strong&gt;Finish&lt;/strong&gt; to close the installer and view the readme.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_light_controls">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>The Light Controls Window</title>
        <link>/artzone/pub/software/mimic/mp_light_controls</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;the_light_controls_window&quot;&gt;The Light Controls Window&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
To access the light controls, choose &lt;strong&gt;Window &amp;gt; Light Controls&lt;/strong&gt; from the menu. The &lt;strong&gt;Light Controls window&lt;/strong&gt; comes up.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=40031f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FlightControls.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/lightControls.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=189&amp;amp;h=251&amp;amp;tok=d02202&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FlightControls.jpg&quot; class=&quot;media&quot; title=&quot;lightcontrols.jpg&quot; alt=&quot;lightcontrols.jpg&quot; width=&quot;189&quot; height=&quot;251&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
This window has the following functions:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;selecting_lights&quot;&gt;Selecting Lights&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To select a light, single-click your desired light in the list. The Light Controls window always displays eight lights. You can simulate adding lights to your scene by selecting them and turning up the brightness and can simulate their removal by turning the brightness to 0.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;renaming_lights&quot;&gt;Renaming Lights&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Select the light you wish to rename, then enter your desired name in the &lt;strong&gt;Light Name field&lt;/strong&gt; above the light list, which updates to show the light&amp;#039;s new name in real time.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=acc4a2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Flightrename.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/lightrename.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=189&amp;amp;h=250&amp;amp;tok=bad825&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Flightrename.jpg&quot; class=&quot;media&quot; title=&quot;lightrename.jpg&quot; alt=&quot;lightrename.jpg&quot; width=&quot;189&quot; height=&quot;250&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b16621&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-caution.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=03ac93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; title=&quot;icon-caution.jpg&quot; alt=&quot;icon-caution.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;CAUTION!&lt;/strong&gt; Changes to lights cannot be undone so make sure you have a copy of the current light set available to reload if needed.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;position&quot;&gt;Position&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Click and drag the &lt;strong&gt;Position widget&lt;/strong&gt; left, right, up, or down to aim the selected light. The Display window updates in real time, allowing you to position your lights accurately.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c452de&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Flightposition.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/lightposition.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=306&amp;amp;h=470&amp;amp;tok=b9b9a0&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Flightposition.jpg&quot; class=&quot;media&quot; title=&quot;lightposition.jpg&quot; alt=&quot;lightposition.jpg&quot; width=&quot;306&quot; height=&quot;470&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;color&quot;&gt;Color&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Clicking the &lt;strong&gt;Color button&lt;/strong&gt; opens a standard &lt;strong&gt;Color Picker&lt;/strong&gt;, allowing you to set your desired color for the selected light.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=093515&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Flightcolor.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/lightcolor.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=306&amp;amp;h=470&amp;amp;tok=059b62&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Flightcolor.jpg&quot; class=&quot;media&quot; title=&quot;lightcolor.jpg&quot; alt=&quot;lightcolor.jpg&quot; width=&quot;306&quot; height=&quot;470&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;brightness&quot;&gt;Brightness&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You can brighten and dim lights by clicking and dragging the &lt;strong&gt;Brightness slider&lt;/strong&gt;. Dragging to the right increases the brightness and vice-versa. Mimic always displays eight lights in the Light Controls window. Turning a light&amp;#039;s brightness to zero (slider all the way to the left) simulates turning that light off.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f70fac&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Flightbrightness.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/lightbrightness.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=306&amp;amp;h=470&amp;amp;tok=dcd182&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Flightbrightness.jpg&quot; class=&quot;media&quot; title=&quot;lightbrightness.jpg&quot; alt=&quot;lightbrightness.jpg&quot; width=&quot;306&quot; height=&quot;470&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;closing_the_light_controls&quot;&gt;Closing the Light Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To close the Light Controls window , click on the &lt;strong&gt;X&lt;/strong&gt; button at the top right of the window.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_mbeditmenu">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>The Edit Menu</title>
        <link>/artzone/pub/software/mimic/mp_mbeditmenu</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;the_edit_menu&quot;&gt;The Edit Menu&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Edit Menu&lt;/strong&gt; allows you to perform standard editing functions and to set global Mimic preferences. To access this menu, click on &lt;strong&gt;Edit&lt;/strong&gt; in the menu bar. You can also access the Edit menu&amp;#039;s Timeline-specific functions by right-clicking within the tracks inside the Timeline. Refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlphonemestrack#phonemes_context_menu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlphonemestrack&quot;&gt;Phonemes Context Menu&lt;/a&gt;,” “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlexpresstrack#expressions_context_menu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlexpresstrack&quot;&gt;Expressions Context Menu&lt;/a&gt;,” and “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlgesturestrack#gestures_context_menu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlgesturestrack&quot;&gt;Gestures Context Menu&lt;/a&gt;” for more information.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=fb3fb9&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FEditMenu.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/EditMenu.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=163&amp;amp;h=389&amp;amp;tok=10011f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FEditMenu.jpg&quot; class=&quot;media&quot; title=&quot;editmenu.jpg&quot; alt=&quot;editmenu.jpg&quot; width=&quot;163&quot; height=&quot;389&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=8187f4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FContextMenu1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ContextMenu1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=196&amp;amp;h=288&amp;amp;tok=d0e111&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FContextMenu1.jpg&quot; class=&quot;media&quot; title=&quot;contextmenu1.jpg&quot; alt=&quot;contextmenu1.jpg&quot; width=&quot;196&quot; height=&quot;288&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=669ce5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FContextMenu2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ContextMenu2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=123&amp;amp;h=207&amp;amp;tok=2c0c9d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FContextMenu2.jpg&quot; class=&quot;media&quot; title=&quot;contextmenu2.jpg&quot; alt=&quot;contextmenu2.jpg&quot; width=&quot;123&quot; height=&quot;207&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;undo&quot;&gt;Undo&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To undo the last action you took select &lt;strong&gt;Edit &amp;gt; Undo&lt;/strong&gt; from the menu or press &lt;strong&gt;Ctrl+Z&lt;/strong&gt;. Undo functionality extends to actions performed in the Timeline such as editing a clip or a keyframe. These actions must have been performed during the current session. In other words, if you create an animation, save it, then close it, you will not be able to undo your previous actions when you reopen the file.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;insert&quot;&gt;Insert&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Insert&lt;/strong&gt; command inserts either a phoneme, expression, or gesture into the Timeline depending on which track is currently active in the Timeline.
&lt;/p&gt;

&lt;p&gt;
To insert a phoneme, expression or gesture:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the desired track in the Timeline, being sure to use the Phonemes Track for phonemes, either Expressions Track for expressions, and the Gestures Track for gestures.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c56611&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertPhoneme1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InsertPhoneme1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=91&amp;amp;h=82&amp;amp;tok=c54dae&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertPhoneme1.jpg&quot; class=&quot;media&quot; title=&quot;insertphoneme1.jpg&quot; alt=&quot;insertphoneme1.jpg&quot; width=&quot;91&quot; height=&quot;82&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=c2a4d2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertGesture1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InsertGesture1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=130&amp;amp;h=97&amp;amp;tok=339d22&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertGesture1.jpg&quot; class=&quot;media&quot; title=&quot;insertgesture1.jpg&quot; alt=&quot;insertgesture1.jpg&quot; width=&quot;130&quot; height=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click your desired phoneme or expression in the Palette window or select your desired gesture in the Gestures Track in the Timeline.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=93ea86&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectPhoneme.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SelectPhoneme.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=205&amp;amp;h=123&amp;amp;tok=d4b3ba&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectPhoneme.jpg&quot; class=&quot;media&quot; title=&quot;selectphoneme.jpg&quot; alt=&quot;selectphoneme.jpg&quot; width=&quot;205&quot; height=&quot;123&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=54090d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectGesture.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SelectGesture.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=162&amp;amp;h=124&amp;amp;tok=07b1f3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectGesture.jpg&quot; class=&quot;media&quot; title=&quot;selectgesture.jpg&quot; alt=&quot;selectgesture.jpg&quot; width=&quot;162&quot; height=&quot;124&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do one of the following:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the position indictor to the location where you want to place the new clip, then select &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=94e9c2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertPhoneme1b.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InsertPhoneme1b.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=97&amp;amp;h=121&amp;amp;tok=86f9ee&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertPhoneme1b.jpg&quot; class=&quot;media&quot; title=&quot;insertphoneme1b.jpg&quot; alt=&quot;insertphoneme1b.jpg&quot; width=&quot;97&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the location where you want the place the new clip and choose &lt;strong&gt;Insert&lt;/strong&gt; from the context menu.&lt;br/&gt;
&lt;br/&gt;
 The new phoneme, expression, or gesture will be inserted at the selected location.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=476215&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertPhoneme2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InsertPhoneme2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=91&amp;amp;h=82&amp;amp;tok=546585&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertPhoneme2.jpg&quot; class=&quot;media&quot; title=&quot;insertphoneme2.jpg&quot; alt=&quot;insertphoneme2.jpg&quot; width=&quot;91&quot; height=&quot;82&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=efe181&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertGesture2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InsertGesture2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=130&amp;amp;h=97&amp;amp;tok=d9b6be&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertGesture2.jpg&quot; class=&quot;media&quot; title=&quot;insertgesture2.jpg&quot; alt=&quot;insertgesture2.jpg&quot; width=&quot;130&quot; height=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;
Refer to “&lt;a href=&quot;/artzone/pub/software/mimic/timeline.htm&quot; class=&quot;wikilink2&quot; title=&quot;artzone:pub:software:mimic:timeline.htm&quot; rel=&quot;nofollow&quot;&gt;Timeline&lt;/a&gt;” for more detailed information on inserting into the Timeline.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;replace_with_palette_selection&quot;&gt;Replace with Palette Selection&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Replace with Palette Selection&lt;/strong&gt; command replaces the currently selected phoneme or expression in the Timeline with the currently selected phoneme or expression in the Palette window.
&lt;/p&gt;

&lt;p&gt;
To replace a selection with the palette selection:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the phoneme or expression you wish to insert in the Palette window.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the phoneme or expression you wish to replace in the Timeline.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do one of the following:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose &lt;strong&gt;Edit &amp;gt; Replace with Palette Selection&lt;/strong&gt; from the menu&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the selected phoneme or expression and choose &lt;strong&gt;Replace with Palette Selection&lt;/strong&gt; from the context menu.&lt;br/&gt;
&lt;br/&gt;
 The Timeline selection is swapped for the Palette window selection. The inserted phoneme or expression retains the starting point and duration of the removed one.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h2 id=&quot;edit_strength&quot;&gt;Edit Strength&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Edit Strength&lt;/strong&gt; command allows you to set the strength of the currently selected phoneme or expression.
&lt;/p&gt;

&lt;p&gt;
To edit the phoneme or expression strength:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the phoneme or expression you wish to edit in the Timeline.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do one of the following:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select &lt;strong&gt;Edit &amp;gt; Edit Strength&lt;/strong&gt; from the menu&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Press &lt;strong&gt;Alt&lt;/strong&gt; while dragging your cursor over the selected clip&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the selected clip and choose &lt;strong&gt;Edit Strength&lt;/strong&gt; from the context menu&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The selected phoneme or expression changes to the editing mode. &lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1eb7b7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FEditStrengthCM.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/EditStrengthCM.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=76&amp;amp;h=78&amp;amp;tok=ac1fb8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FEditStrengthCM.jpg&quot; class=&quot;media&quot; title=&quot;editstrengthcm.jpg&quot; alt=&quot;editstrengthcm.jpg&quot; width=&quot;76&quot; height=&quot;78&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=690223&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FEditStrengthEM.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/EditStrengthEM.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=76&amp;amp;h=78&amp;amp;tok=d7421a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FEditStrengthEM.jpg&quot; class=&quot;media&quot; title=&quot;editstrengthem.jpg&quot; alt=&quot;editstrengthem.jpg&quot; width=&quot;76&quot; height=&quot;78&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=eaad70&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-note.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-note.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=653248&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-note.jpg&quot; class=&quot;media&quot; title=&quot;icon-note.jpg&quot; alt=&quot;icon-note.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;NOTE!&lt;/strong&gt; The first image above is what the indicator looks like when choosing Edit Strength from the context menu while the second image shows what it looks like when choosing Edit Strength from the Edit menu.&lt;br/&gt;
&lt;br/&gt;
 Drag the &lt;strong&gt;Strength Indicator&lt;/strong&gt; up (increased strength) or down (reduced strength).&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=611849&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FmodifiedStregth.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/modifiedStregth.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=76&amp;amp;h=78&amp;amp;tok=bbde92&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FmodifiedStregth.jpg&quot; class=&quot;media&quot; title=&quot;modifiedstregth.jpg&quot; alt=&quot;modifiedstregth.jpg&quot; width=&quot;76&quot; height=&quot;78&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h2 id=&quot;split&quot;&gt;Split&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Split&lt;/strong&gt; command splits the currently selected phoneme or expression into two separate phonemes or expressions, each with the same strength and half the duration of the original. The split will occur at the selected phoneme or expression&amp;#039;s halfway point.
&lt;/p&gt;

&lt;p&gt;
To split a phoneme or expression:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the phoneme or expression you wish to split in the Timeline.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=061a2d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSplitPhoneme01.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SplitPhoneme01.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=138&amp;amp;h=103&amp;amp;tok=9f7a6d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSplitPhoneme01.jpg&quot; class=&quot;media&quot; title=&quot;splitphoneme01.jpg&quot; alt=&quot;splitphoneme01.jpg&quot; width=&quot;138&quot; height=&quot;103&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do one of the following&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select &lt;strong&gt;Edit &amp;gt; Split&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the selected clip and choose &lt;strong&gt;Split&lt;/strong&gt; from the context menu.&lt;br/&gt;
&lt;br/&gt;
 The selected clip will be split in half.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=d10795&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSplitPhoneme02.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SplitPhoneme02.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=138&amp;amp;h=103&amp;amp;tok=0455d7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSplitPhoneme02.jpg&quot; class=&quot;media&quot; title=&quot;splitphoneme02.jpg&quot; alt=&quot;splitphoneme02.jpg&quot; width=&quot;138&quot; height=&quot;103&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h2 id=&quot;delete&quot;&gt;Delete&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Delete&lt;/strong&gt; command deletes the currently selected phoneme, expression, or gesture from the Timeline.
&lt;/p&gt;

&lt;p&gt;
To delete a phoneme, expression, or gesture, do one of the following:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the clip you wish to delete and choose &lt;strong&gt;Edit &amp;gt; Delete&lt;/strong&gt; from the menu&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the clip you wish to delete and press the &lt;strong&gt;Delete&lt;/strong&gt; key.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the clip and choose &lt;strong&gt;Delete&lt;/strong&gt; from the context menu.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;select_all&quot;&gt;Select All&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Select All&lt;/strong&gt; command selects all phonemes, expressions, or gestures in the currently selected Timeline track.
&lt;/p&gt;

&lt;p&gt;
To select all phonemes, expressions, or gestures in a timeline, do one of the following:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the required track and choose &lt;strong&gt;Edit &amp;gt; Select All&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the required track and choose &lt;strong&gt;Select All&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
To select multiple, non-contiguous clips, press the &lt;strong&gt;Ctrl&lt;/strong&gt; key and left-click on each clip to select.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0ebbc6&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCtrlSelect.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CtrlSelect.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=354&amp;amp;h=54&amp;amp;tok=b3aefa&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCtrlSelect.jpg&quot; class=&quot;media&quot; title=&quot;ctrlselect.jpg&quot; alt=&quot;ctrlselect.jpg&quot; width=&quot;354&quot; height=&quot;54&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
To select all clips between two specific clips, left-click on the first clip, then press the &lt;strong&gt;Shift&lt;/strong&gt; key and left-click on the second clip. The two clips and all clips in between will be selected.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=04d119&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FShiftSelect.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ShiftSelect.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=354&amp;amp;h=54&amp;amp;tok=283adc&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FShiftSelect.jpg&quot; class=&quot;media&quot; title=&quot;shiftselect.jpg&quot; alt=&quot;shiftselect.jpg&quot; width=&quot;354&quot; height=&quot;54&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;deselect_all&quot;&gt;Deselect All&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Deselect All&lt;/strong&gt; command deselects all phonemes or expressions in the currently selected Timeline track.
&lt;/p&gt;

&lt;p&gt;
To deselect all phonemes, expressions, or gestures in a timeline, do one of the following:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the required track and choose &lt;strong&gt;Edit &amp;gt; Deselect All&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the required track and choose &lt;strong&gt;Deselect All&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
To deselect multiple, non-contiguous clips, press the &lt;strong&gt;Ctrl&lt;/strong&gt; key and left-click on each clip to deselect.
&lt;/p&gt;

&lt;p&gt;
To deselect all clips between two specific clips, left-click on the first clip, then press the &lt;strong&gt;Shift&lt;/strong&gt; key and left-click on the second clip. The two clips and all clips in between will be deselected.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;flat&quot;&gt;Flat&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Flat&lt;/strong&gt; command selects flat interpolation between the currently selected phoneme/ expression/gesture and its counterpart in the currently selected Timeline track. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;linear&quot;&gt;Linear&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Linear&lt;/strong&gt; command selects linear interpolation between the currently selected phoneme/expression/gesture and its counterpart in the currently selected Timeline track. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;smooth&quot;&gt;Smooth&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Smooth&lt;/strong&gt; command selects smooth interpolation between the currently selected phoneme/expression/gesture and its counterpart in the currently selected Timeline track. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;extra_smooth&quot;&gt;Extra Smooth&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Extra Smooth&lt;/strong&gt; command selects extra-smooth interpolation between the currently selected phoneme/expression/gesture and its counterpart in the currently selected Timeline track. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;preferences&quot;&gt;Preferences&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Preferences&lt;/strong&gt; command opens the Preferences window, which allows you to specify your desired default phoneme length and frame rate, Poser directory, and an application that you can launch from within Mimic. You can also toggle audio playback on or off while scrolling in the Timeline.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=62ac15&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPreferences.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/Preferences.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=354&amp;amp;h=222&amp;amp;tok=b9948e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPreferences.jpg&quot; class=&quot;media&quot; title=&quot;preferences.jpg&quot; alt=&quot;preferences.jpg&quot; width=&quot;354&quot; height=&quot;222&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
To edit preferences:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose &lt;strong&gt;Edit &amp;gt; Preferences&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Edit the preferences as detailed below.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on &lt;strong&gt;OK&lt;/strong&gt; to accept the changes and exit the Preferences window.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the &lt;strong&gt;Close&lt;/strong&gt; button (&lt;strong&gt;X&lt;/strong&gt;) at the top right corner of the window to exit the Preferences window and discard any changes.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h3 id=&quot;default_phoneme_transition_time&quot;&gt;Default Phoneme Transition Time&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Default Phoneme Transition Time&lt;/strong&gt; field determines the length of the phoneme clips that are automatically generated when Mimic analyzes a sound file. To set your preference, click or drag inside this field to adjust between &lt;strong&gt;Rapid&lt;/strong&gt; (left) and &lt;strong&gt;Smooth&lt;/strong&gt; (Right). Speeding up phoneme transitions reduces the transitional space between phoneme clips. The smoother your phoneme transitions, the more transitional space between phoneme clips.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;camera_lens&quot;&gt;Camera Lens&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Camera Lens slider&lt;/strong&gt; allows you to adjust the camera&amp;#039;s field of view. Moving the slider to the left narrows (flattens) the field while and moving the slider to the right widens the field, creating a fish-eye effect. By default, the slider is in the center (normal angle of viewing).
&lt;/p&gt;

&lt;p&gt;
Mimic saves your camera setting in the scene file. It also remembers the previous camera state when you exit the application and restores it the next time you launch Mimic. If you load a scene file with a saved camera setting, the Camera Setting slider will change to reflect the setting stored in the file.
&lt;/p&gt;

&lt;p&gt;
The Display window reflects your current camera setting in real time.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;frames_per_second&quot;&gt;Frames Per Second&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
An animation&amp;#039;s frame rate specifies how many individual frames there are in a single second of animation, or frames per second. Enter your desired frame rate in the &lt;strong&gt;Frames Per Second&lt;/strong&gt; field. The more frames per second, the smoother your animation will appear, however this smoothness comes at the price of larger file sizes. Here are some commonly used frame rates:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; NTSC Video: 30&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; PAL Video: 25&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Film: 24&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Shockwave: 12 or 15&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;poser_path&quot;&gt;Poser Path&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
If you have Poser 3 or higher installed on your system, enter the path to your Poser executable file (poser.exe on a Windows PC) in the &lt;strong&gt;Poser Path&lt;/strong&gt; field. Clicking the &lt;strong&gt;Browse&lt;/strong&gt; icon to the right of this field opens a standard Browse dialog that allows you to navigate to the folder containing the Poser executable file. Once you locate this file, select it, then click &lt;strong&gt;OK&lt;/strong&gt; to accept your selection and fill in this field. This allows you to import character (*.cr2) files and export pose (*.pz2) files directly into/from your Poser library for immediate use.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; Mimic only supports default Poser Runtime folders located underneath the main Poser installation folder. It does not support Poser 5/6/7&amp;#039;s multiple Runtime feature.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;launch_program&quot;&gt;Launch Program&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
You can launch any installed application from within Mimic by selecting &lt;strong&gt;File &amp;gt; Launch&lt;/strong&gt; as described in the&lt;strong&gt; File Menu&lt;/strong&gt; section. This function provides a convenient shortcut. For example, you can launch &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio to test your animations in a scene in progress. To specify an application to launch, enter the path to your desired application in the &lt;strong&gt;Launch Program&lt;/strong&gt; field.
&lt;/p&gt;

&lt;p&gt;
Clicking the &lt;strong&gt;Browse&lt;/strong&gt; icon to the right of this field opens a standard Browse dialog that allows you to navigate to the folder containing the desired executable file (.exe on a Windows PC). Once you locate this file, select it, then click &lt;strong&gt;OK&lt;/strong&gt; to accept your selection and fill in this field.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;play_phoneme_samples_while_seeking&quot;&gt;Play Phoneme Samples While Seeking&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Checking the &lt;strong&gt;Play Phoneme Samples While Seeking&lt;/strong&gt; checkbox plays audio fragments as you scrub or scroll in the Timeline. Clearing this checkbox causes Mimic to only play audio during animation playback.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;recording_options&quot;&gt;Recording Options&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To open your system&amp;#039;s standard Recording Controls window, Choose &lt;strong&gt;Edit &amp;gt; Recording Options&lt;/strong&gt; from the menu. Please refer to your operating system documentation for information on using its built-in audio tools.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_mbfilemenu">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>The File Menu</title>
        <link>/artzone/pub/software/mimic/mp_mbfilemenu</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;the_file_menu&quot;&gt;The File Menu&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;File menu&lt;/strong&gt; is where you access file-related functions. To access this menu, click on &lt;strong&gt;File&lt;/strong&gt; in the menu bar.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=ae19ff&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FFileMenu.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/FileMenu.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=181&amp;amp;h=391&amp;amp;tok=77d9e1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FFileMenu.jpg&quot; class=&quot;media&quot; title=&quot;filemenu.jpg&quot; alt=&quot;filemenu.jpg&quot; width=&quot;181&quot; height=&quot;391&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;session_manager&quot;&gt;Session Manager&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To open the Session Manager from the Workspace, choose &lt;strong&gt;File &amp;gt; Session Manager&lt;/strong&gt; from the menu. See “&lt;a href=&quot;/artzone/pub/software/mimic/mp_reference#session_manager&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_reference&quot;&gt;Session Manager&lt;/a&gt;” for more information about the Session Manager.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;new&quot;&gt;New&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To load a new Mimic scene file, choose &lt;strong&gt;File &amp;gt; New&lt;/strong&gt; from the menu or press &lt;strong&gt;Ctrl+N&lt;/strong&gt;. This will close your current Mimic scene file and open a new blank scene. You will be prompted to save any unsaved changes.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b16621&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-caution.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=03ac93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; title=&quot;icon-caution.jpg&quot; alt=&quot;icon-caution.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;CAUTION!&lt;/strong&gt; If you open a new file without saving your current scene, all unsaved changes will be lost.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;open&quot;&gt;Open&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To open a saved Mimic scene file, choose &lt;strong&gt;File &amp;gt; Open&lt;/strong&gt; from the menu. This closes your current &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Mimic scene file and allows you to select a previously saved scene to work on. A standard Open File dialog box appears, allowing you to navigate to the folder containing your desired file and select it for opening. You are prompted to save any unsaved changes.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b16621&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-caution.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=03ac93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; title=&quot;icon-caution.jpg&quot; alt=&quot;icon-caution.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;CAUTION!&lt;/strong&gt; If you open an existing file without saving your current scene, all unsaved changes will be lost.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;save&quot;&gt;Save&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To save changes to the current Mimic scene file, choose &lt;strong&gt;File &amp;gt; Save&lt;/strong&gt; from the menu or press &lt;strong&gt;Ctrl+S&lt;/strong&gt;. This will save the current scene overwriting the previous scene file. If you have not yet saved this scene, a standard Save File dialog appears, allowing you to select both the folder where you want to save your scene and the filename.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;save_as&quot;&gt;Save As&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To save a new scene or save the current scene with a new name, choose &lt;strong&gt;File &amp;gt; Save As&lt;/strong&gt; from the menu. This allows you to save multiple versions of the same scene so that you can easily return to a previous version. A standard Save As dialog appears, allowing you to select your desired folder and filename.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;export_pose_pz2&quot;&gt;Export Pose (PZ2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To export your animation, choose &lt;strong&gt;File &amp;gt; Export Pose (PZ2)&lt;/strong&gt; from the menu. This allows you to export your animation as a multiple-frame pose file readable by SmithMicro Graphics Poser versions 3 and higher and by &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio. You can then launch Poser or &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, import the correct figure, then apply the pose file to transfer your Mimic work on to the figure for final rendering. A standard Save As dialog appears, allowing you to select your desired folder and filename.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;save_configuration_file_dmc&quot;&gt;Save Configuration File (DMC)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To save the current configuration file, choose &lt;strong&gt;File &amp;gt; Save Configuration File (DMC)&lt;/strong&gt; from the menu. This allows you to save your current definitions for phonemes, expressions, and gestures to a Mimic configuration (.dmc) file for future use. A standard Save As dialog appears, allowing you to select your desired folder and filename.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;create_movie_preview&quot;&gt;Create Movie Preview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To create a movie preview, choose &lt;strong&gt;File &amp;gt; Create Movie Preview&lt;/strong&gt; from the menu. This opens the &lt;strong&gt;Video Preview Controls window&lt;/strong&gt;, which allows you to create and export movies in AVI (Windows) or MOV (MacOS), and Flash (*.swf) formats. See “The Video Preview Controls Window” for more information.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;background_image&quot;&gt;Background Image&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To add a background image to the scene file, choose &lt;strong&gt;File &amp;gt; Background Image&lt;/strong&gt; from the menu. This opens the &lt;strong&gt;Background Image window&lt;/strong&gt;, which allows you to load a background image into your Mimic scene file for additional realism. The background image appears in the Display pane and also exports when you create an AVI, MOV, or SWF movie.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=670893&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FBackgroundImage01.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/BackgroundImage01.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=299&amp;amp;h=95&amp;amp;tok=4ca2f1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FBackgroundImage01.jpg&quot; class=&quot;media&quot; title=&quot;backgroundimage01.jpg&quot; alt=&quot;backgroundimage01.jpg&quot; width=&quot;299&quot; height=&quot;95&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
To navigate to the folder containing your desired image, click the &lt;strong&gt;Browse&lt;/strong&gt; button to open a standard Open dialog. You can also enter the complete path and filename in the text field. Click &lt;strong&gt;OK&lt;/strong&gt; to load your selected image and close the Background Image window. To delete a currently loaded image, click the &lt;strong&gt;Delete&lt;/strong&gt; button. Your Mimic scene file retains a link to the selected background image and loads it the next time you open the file.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=70acf0&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FBackgroundImage02.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/BackgroundImage02.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=271&amp;amp;h=229&amp;amp;tok=c542d4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FBackgroundImage02.jpg&quot; class=&quot;media&quot; title=&quot;backgroundimage02.jpg&quot; alt=&quot;backgroundimage02.jpg&quot; width=&quot;271&quot; height=&quot;229&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b16621&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-caution.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=03ac93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; title=&quot;icon-caution.jpg&quot; alt=&quot;icon-caution.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;CAUTION!&lt;/strong&gt; Moving or deleting background images from their original folders will cause them to not appear in your scene.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;import_light_set&quot;&gt;Import Light Set&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Controlling custom lighting gives your scene added realism and interest. To import a Mimic light set, choose &lt;strong&gt;File &amp;gt; Import Light Set&lt;/strong&gt; from the menu. This opens a standard Open dialog box that allows you to import light sets for use in your scene. You can brighten, dim, position, and color lights using the Light Controls window. See “The Light Controls Window” for more information. Lights appear in the Display window in real time and are included when creating movies.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;export_light_set&quot;&gt;Export Light Set&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To save a light set for future use in any Mimic scene file, choose &lt;strong&gt;File &amp;gt; Export Light Set&lt;/strong&gt; from the menu. This opens a standard Save As dialog, allowing you to select your desired folder and filename. Light sets save in the proprietary *.dzl file format. You can brighten, dim, position, and color lights using the Light Controls window. See “The Light Controls Window” for more information.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;launch&quot;&gt;Launch&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To launch a third party application previously defined in the preferences, choose &lt;strong&gt;File &amp;gt; Launch&lt;/strong&gt; from the menu. If no application was defined in the preferences, this option will be grayed out.. Select an application using the Preferences window as described in “Preferences.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;exit&quot;&gt;Exit&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To exit Mimic, choose &lt;strong&gt;File &amp;gt; Quit&lt;/strong&gt; from the menu. You are prompted to save any unsaved changes.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b16621&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-caution.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=03ac93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; title=&quot;icon-caution.jpg&quot; alt=&quot;icon-caution.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;CAUTION!&lt;/strong&gt; If you exit Mimic without saving your current .DMS or .DMC file, you will lose all unsaved changes.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_mbhelpmenu">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>The Help Menu</title>
        <link>/artzone/pub/software/mimic/mp_mbhelpmenu</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;the_help_menu&quot;&gt;The Help Menu&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The Help menu is where you access Mimic documentation and information about your installation. To access this menu, click Help.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;help_topics&quot;&gt;Help Topics&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Help &amp;gt; Help Topics&lt;/strong&gt; launches your computer&amp;#039;s default Web browser and displays the Mimic ArtZone Wiki page at the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions Web site where you can find links to the user guides.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;daz_homepage&quot;&gt;DAZ Homepage&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Help &amp;gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Homepage&lt;/strong&gt; launches your computer&amp;#039;s default Web browser and displays the main &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions Web site (&lt;a href=&quot;http://www.daz3d.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.daz3d.com&lt;/a&gt;). You can access the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; online galleries, discussion forums, and free model archive from this link.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;daz_store&quot;&gt;DAZ Store&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Help &amp;gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Store&lt;/strong&gt; launches your computer&amp;#039;s default Web browser and displays the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions online storefront (&lt;a href=&quot;http://store.daz3d.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://store.daz3d.com&quot; rel=&quot;nofollow noopener&quot;&gt;http://store.daz3d.com&lt;/a&gt;).
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;mimic_homepage&quot;&gt;Mimic Homepage&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Help &amp;gt; Mimic Homepage&lt;/strong&gt; launches your computer&amp;#039;s default Web browser and displays the Mimic page at the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions Web site. This link houses the Mimic online resources and contains links to tutorials, free custom configuration files for various figures, and a link to the Mimic &lt;abbr title=&quot;Frequently Asked Questions&quot;&gt;FAQ&lt;/abbr&gt; page for when you get stumped. You&amp;#039;ll also find a complete list of Mimic compatible products and an electronic copy of this manual. You can even view a demo reel containing animations created using Mimic.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;online_tutorials&quot;&gt;Online Tutorials&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Help &amp;gt; Online Tutorials&lt;/strong&gt; launches your computer&amp;#039;s default Web browser and displays the Mimic ArtZone Wiki page at the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions Web site where you can find tutorials on using Mimic.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;about&quot;&gt;About&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Help &amp;gt; About&lt;/strong&gt; opens the About window, which contains the following information:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; contact information for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Mimic production credits&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
To close this window, click the &lt;strong&gt;Close&lt;/strong&gt; button in the upper right corner.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_mbwindowmenu">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>The Window Menu</title>
        <link>/artzone/pub/software/mimic/mp_mbwindowmenu</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;the_window_menu&quot;&gt;The Window Menu&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Window menu&lt;/strong&gt; allows you to customize the Mimic interface by activating windows. If a window is closed, clicking it makes it appear. If a window is open, clicking it makes it active. To access this menu, click on &lt;strong&gt;Window&lt;/strong&gt; in the Menu Bar.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=e0b931&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FWindowMenu.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/WindowMenu.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=81&amp;amp;h=141&amp;amp;tok=e42f5a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FWindowMenu.jpg&quot; class=&quot;media&quot; title=&quot;windowmenu.jpg&quot; alt=&quot;windowmenu.jpg&quot; width=&quot;81&quot; height=&quot;141&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;display&quot;&gt;Display&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Window &amp;gt; Display&lt;/strong&gt; activates the &lt;strong&gt;Display window&lt;/strong&gt;. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#display_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Display Window&lt;/a&gt;” for more information about working with this window.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;object_tree&quot;&gt;Object Tree&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Window &amp;gt; Object Tree&lt;/strong&gt; activates the &lt;strong&gt;Object Tree window&lt;/strong&gt;. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#object_tree_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Object Tree Window&lt;/a&gt;” for more information about working with this window.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;palette&quot;&gt;Palette&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Window &amp;gt; Palette&lt;/strong&gt; activates the &lt;strong&gt;Palette window&lt;/strong&gt;. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#palette_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Palette Window&lt;/a&gt;” for more information about working with this window.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;timeline&quot;&gt;Timeline&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Window &amp;gt; Timeline&lt;/strong&gt; activates the &lt;strong&gt;Timeline window&lt;/strong&gt;. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#timeline&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Timeline&lt;/a&gt;“for more information about working with this window.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;video&quot;&gt;Video&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Window &amp;gt; Video&lt;/strong&gt; activates the &lt;strong&gt;Video window&lt;/strong&gt;. Please see ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#video_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Video Window&lt;/a&gt;” for more information about working with this window.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;light_controls&quot;&gt;Light Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Window &amp;gt; Light Controls&lt;/strong&gt; activates the &lt;strong&gt;Light Controls window&lt;/strong&gt;. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#light_controls_window&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Light Controls Window&lt;/a&gt;” for more information about working with this window.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_objecttree">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>The Object Tree Window</title>
        <link>/artzone/pub/software/mimic/mp_objecttree</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;the_object_tree_window&quot;&gt;The Object Tree Window&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Object Tree window&lt;/strong&gt; appears when you select &lt;strong&gt;Window &amp;gt; Object Tree&lt;/strong&gt; or when you click &lt;strong&gt;Add more to definition&lt;/strong&gt; in either the Phoneme Definition (see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemeeditdef&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemeeditdef&quot;&gt;Editing Phoneme Definitions&lt;/a&gt;”), Expression Definition (see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_expresseditingdef&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expresseditingdef&quot;&gt;Editing Expression Definitions&lt;/a&gt;”), or Gesture Definition (see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlgesturestrack#editing_gesture_definitions&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlgesturestrack&quot;&gt;Editing Gesture Definitions&lt;/a&gt;”) window. It appears as shown here and lists every object (body part) of the figure you&amp;#039;re working on. These objects appear in a tree view that displays the figure&amp;#039;s hierarchy (see “&lt;a href=&quot;/artzone/pub/tutorials/mimic/mimic_lesson4&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:mimic:mimic_lesson4&quot;&gt;Lesson 4: Adding Gestures&lt;/a&gt;”), with children appearing beneath and to the right of their parents.
&lt;/p&gt;

&lt;p&gt;
You can move and resize this window as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_ifoverview#customizing_the_layout&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_ifoverview&quot;&gt;Customizing Your DAZ Mimic Experience&lt;/a&gt;.”
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=368c8e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FobjectTree.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/objectTree.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=299&amp;amp;h=420&amp;amp;tok=b39da5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FobjectTree.jpg&quot; class=&quot;media&quot; title=&quot;objecttree.jpg&quot; alt=&quot;objecttree.jpg&quot; width=&quot;299&quot; height=&quot;420&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;showing_and_hiding_the_figure&quot;&gt;Showing and Hiding the Figure&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You can show all objects that comprise the figure you are working on by clicking the &lt;strong&gt;Show All button&lt;/strong&gt;. To hide the entire figure, click the &lt;strong&gt;Hide All button&lt;/strong&gt;.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;adjusting_individual_objects&quot;&gt;Adjusting Individual Objects&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Double-clicking an object in the Object Tree window opens that object&amp;#039;s &lt;strong&gt;Object window&lt;/strong&gt;, as shown here. This window lists the object&amp;#039;s available channels (parameters and morphs).
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=63c54e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ObjectWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=270&amp;amp;tok=f9c27c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindow.jpg&quot; class=&quot;media&quot; title=&quot;objectwindow.jpg&quot; alt=&quot;objectwindow.jpg&quot; width=&quot;199&quot; height=&quot;270&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
To adjust an object:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the channel you wish to modify by clicking it. If needed, you can scroll through the list of available channels.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To set the channel&amp;#039;s baseline value, enter your desired number in the &lt;strong&gt;Value Offset field&lt;/strong&gt;. If this number is less than the value in the &lt;strong&gt;Min Value field&lt;/strong&gt;, the selected channel will only be affected to the specified lower limit. If it is greater than the value in the &lt;strong&gt;Max Value field&lt;/strong&gt;, the selected channel will only be affected to the specified upper limit. For example, setting the Value Offset for the channel displayed in the image above to any number above 3 will only affect that channel as if you had entered a setting of 3.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;
The&lt;strong&gt; Value Offset&lt;/strong&gt; defines the selected channel&amp;#039;s neutral position. Any phonemes, expressions, or gestures animated in Mimic are in addition to this constant state. The &lt;strong&gt;Min Value&lt;/strong&gt; and &lt;strong&gt;Max Value&lt;/strong&gt; fields serve two purposes: First, they prevent you from adjusting the baseline (Value Offset) too far and thus distorting your figure. Second, they prevent the affected phoneme/expression/gesture from exceeding these limits.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;morphs_list&quot;&gt;Morphs List&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The figure&amp;#039;s head morphs appear in a separate Morphs List that is grouped into four categories:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Brows&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Eyes&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Mouth&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Phoneme&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_phonemecopy">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Copying &amp; Uncopying Phonemes</title>
        <link>/artzone/pub/software/mimic/mp_phonemecopy</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;copying_uncopying_phonemes&quot;&gt;Copying &amp;amp; Uncopying Phonemes&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
As mentioned in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemeviewing&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemeviewing&quot;&gt;Viewing Phonemes&lt;/a&gt;,” Mimic allows you to assign phonemes as copies of other phonemes. This is useful in cases where the sound being produced causes the same mouth movements as another sound because it can save time and effort when modifying phonemes. You may choose to:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Edit a phoneme that is currently a copy of another phoneme (uncopy).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Make an independent phoneme a copy of another phoneme (copy). This will cause all copies of the phoneme being copied to become copies of the new parent phoneme.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; If you adjust a parent phoneme, those changes will affect all copies of that phoneme. The ability to edit individual phonemes or make copies of them gives you fine control over the movements associated with each phoneme.
&lt;/p&gt;

&lt;p&gt;
Here are some examples of why you might want to copy or uncopy phonemes:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You may be working with a figure that only has a few head morphs. In this case, it might make sense to consolidate phonemes by making them copies of selected parent phonemes.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Figures such as &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;&amp;#039;s Victoria 3 or Michael 3 include many dozens of head morphs. In this case, you may decide to uncopy phonemes so as to be able to add fine nuances to the different sounds.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Foreign languages and/or non-human figures might need additional fine tuning to get the phonemes to match your session&amp;#039;s needs.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you are trying to match an actual human&amp;#039;s speech (such as matching a video in the Video window - see “&lt;a href=&quot;/artzone/pub/software/video.htm&quot; class=&quot;wikilink2&quot; title=&quot;artzone:pub:software:video.htm&quot; rel=&quot;nofollow&quot;&gt;Video&lt;/a&gt;”), you might want to tweak the phonemes to match individual mannerisms.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
To copy a phoneme:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click the phoneme you wish to copy in the Phonemes palette. The Phoneme Definition window appears.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the &lt;strong&gt;Copy Of button&lt;/strong&gt; and select the phoneme to copy from the list that appears. You cannot make copies of copied phonemes; those appeared grayed out in the list.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=06df6f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FcopyPhoneme01.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/copyPhoneme01.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=406&amp;amp;h=387&amp;amp;tok=d59742&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FcopyPhoneme01.jpg&quot; class=&quot;media&quot; title=&quot;copyphoneme01.jpg&quot; alt=&quot;copyphoneme01.jpg&quot; width=&quot;406&quot; height=&quot;387&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If the phoneme you are making into a copy has one or more children, a &lt;strong&gt;Confirm dialog&lt;/strong&gt; appears warning that all copies of the phoneme being modified will become copies of the new parent phoneme. Click &lt;strong&gt;Yes&lt;/strong&gt; to proceed or &lt;strong&gt;No&lt;/strong&gt; to cancel.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=3be724&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FcopyPhoneme02.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/copyPhoneme02.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=399&amp;amp;h=132&amp;amp;tok=b3b29a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FcopyPhoneme02.jpg&quot; class=&quot;media&quot; title=&quot;copyphoneme02.jpg&quot; alt=&quot;copyphoneme02.jpg&quot; width=&quot;399&quot; height=&quot;132&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The affected phoneme and any copies will become copies of the selected phoneme and the Phoneme Definitions window will change to reflect that the current phoneme is now a copy of your selected parent phoneme. &lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=77959d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCopyPhoneme03.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CopyPhoneme03.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=220&amp;amp;h=201&amp;amp;tok=bc726a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCopyPhoneme03.jpg&quot; class=&quot;media&quot; title=&quot;copyphoneme03.jpg&quot; alt=&quot;copyphoneme03.jpg&quot; width=&quot;220&quot; height=&quot;201&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 The copied phoneme will also appear under its parent phoneme in the Phonemes palette.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=7b80c4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCopyPhoneme04.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CopyPhoneme04.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=224&amp;amp;h=228&amp;amp;tok=005cf9&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCopyPhoneme04.jpg&quot; class=&quot;media&quot; title=&quot;copyphoneme04.jpg&quot; alt=&quot;copyphoneme04.jpg&quot; width=&quot;224&quot; height=&quot;228&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;
To uncopy a copied phoneme:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If necessary, click the &lt;strong&gt;+sign&lt;/strong&gt; next to the parent of the phoneme you wish to uncopy in the Phonemes palette to reveal your desired phoneme.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click the phoneme you wish to uncopy. The Phoneme Definition window appears.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the Uncopy button. &lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a2aa32&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FUncopy1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/Uncopy1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=302&amp;amp;h=289&amp;amp;tok=5e6959&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FUncopy1.jpg&quot; class=&quot;media&quot; title=&quot;uncopy1.jpg&quot; alt=&quot;uncopy1.jpg&quot; width=&quot;302&quot; height=&quot;289&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 The Phoneme Definition changes to display the phoneme&amp;#039;s definition information (see “&lt;a href=&quot;/artzone/pub/software/mimic/editing_phoneme_definitions.htm&quot; class=&quot;wikilink2&quot; title=&quot;artzone:pub:software:mimic:editing_phoneme_definitions.htm&quot; rel=&quot;nofollow&quot;&gt;Editing Phoneme Definitions&lt;/a&gt;”). The uncopied phoneme will also appear on its own in the Phonemes palette.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=3fad83&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FUncopy2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/Uncopy2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=305&amp;amp;h=320&amp;amp;tok=daca85&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FUncopy2.jpg&quot; class=&quot;media&quot; title=&quot;uncopy2.jpg&quot; alt=&quot;uncopy2.jpg&quot; width=&quot;305&quot; height=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; An uncopied phoneme will initially have the same definition as its former parent phoneme.
&lt;/p&gt;

&lt;p&gt;
Keep the following tips in mind when working with phonemes:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Spaces between phonemes are used for transitions between phonemes.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Silence phoneme is the mouth in neutral (usually closed) shape.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can precisely adjust morph motion by using space and silence, as well as adjusting the duration and strength of the phonemes.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_phonemeeditdef">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Editing Phoneme Definitions</title>
        <link>/artzone/pub/software/mimic/mp_phonemeeditdef</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;editing_phoneme_definitions&quot;&gt;Editing Phoneme Definitions&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Please refer to “&lt;a href=&quot;/artzone/pub/tutorials/working_with_phonemes.htm&quot; class=&quot;wikilink2&quot; title=&quot;artzone:pub:tutorials:working_with_phonemes.htm&quot; rel=&quot;nofollow&quot;&gt;Working with Phonemes&lt;/a&gt;” for a tutorial on changing phoneme definitions. If the phoneme you wish to edit is a copy of another phoneme, be sure to uncopy the phoneme before beginning, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemecopy&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemecopy&quot;&gt;Copying &amp;amp; Uncopying Phonemes&lt;/a&gt;.”
&lt;/p&gt;

&lt;p&gt;
To edit a phoneme definition:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click the phoneme you wish to edit. The &lt;strong&gt;Phoneme Definition window&lt;/strong&gt; appears as shown here.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1159ed&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeDefinition.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PhonemeDefinition.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=220&amp;amp;h=480&amp;amp;tok=ff4683&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeDefinition.jpg&quot; class=&quot;media&quot; title=&quot;phonemedefinition.jpg&quot; alt=&quot;phonemedefinition.jpg&quot; width=&quot;220&quot; height=&quot;480&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 The &lt;strong&gt;Channel area&lt;/strong&gt; displays all of the morph targets and parameters assigned to the currently selected phoneme. The combination of each of these channels forms the final phoneme.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To remove an existing channel that you no longer wish to use in the current phoneme definition, highlight the channel you wish to delete in the Channel area, then press the &lt;strong&gt;Delete&lt;/strong&gt; key.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To add in any other channels you need for the current phoneme, click the &lt;strong&gt;Add more to definition&lt;/strong&gt; button to open the &lt;strong&gt;Object Tree window&lt;/strong&gt;.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=368c8e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FobjectTree.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/objectTree.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=299&amp;amp;h=420&amp;amp;tok=b39da5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FobjectTree.jpg&quot; class=&quot;media&quot; title=&quot;objecttree.jpg&quot; alt=&quot;objecttree.jpg&quot; width=&quot;299&quot; height=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click on the desired body part to open the &lt;strong&gt;Object window&lt;/strong&gt; for that body part. In most cases, you will select the head in the Object Tree window, however you are not limited to this. Select your desired body part and channel using the Object Tree and Object windows and adjust the channel&amp;#039;s value offset, minimum, and maximum values as needed.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=63c54e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ObjectWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=270&amp;amp;tok=f9c27c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindow.jpg&quot; class=&quot;media&quot; title=&quot;objectwindow.jpg&quot; alt=&quot;objectwindow.jpg&quot; width=&quot;199&quot; height=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag the desired channel from the Object window into your phoneme&amp;#039;s Definition window or double-click on the channel to add it to the Definition window. The Definition window must be open for this feature to work.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a03ba7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindowAdd1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ObjectWindowAdd1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=487&amp;amp;h=334&amp;amp;tok=7ede3a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindowAdd1.jpg&quot; class=&quot;media&quot; title=&quot;objectwindowadd1.jpg&quot; alt=&quot;objectwindowadd1.jpg&quot; width=&quot;487&quot; height=&quot;334&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 The channel will be added at the bottom of the list with a default strength of +1. &lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=fef6ee&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindowAdd2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ObjectWindowAdd2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=487&amp;amp;h=334&amp;amp;tok=c2f19d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindowAdd2.jpg&quot; class=&quot;media&quot; title=&quot;objectwindowadd2.jpg&quot; alt=&quot;objectwindowadd2.jpg&quot; width=&quot;487&quot; height=&quot;334&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you wish to adjust the strength of any channel, select the channel and enter your desired strength in the &lt;strong&gt;Strength field&lt;/strong&gt;. Remember that &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and Poser express morph target values in percent (0-100%), while Mimic uses decimal values (0.0-1.0).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Check your results by clicking the&lt;strong&gt; Preview button&lt;/strong&gt; in the Phoneme Definition window. Your phoneme will appear in the Display window. You can see how your phoneme looks at different strengths by clicking and dragging the &lt;strong&gt;Preview Strength slider&lt;/strong&gt;. If you find that your phoneme looks better with a preview strength other than 100%, you should adjust the strength of the channels comprising the phoneme.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0c8416&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDimpleChannelNoPreview.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DimpleChannelNoPreview.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=187&amp;amp;h=203&amp;amp;tok=48f173&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDimpleChannelNoPreview.jpg&quot; class=&quot;media&quot; title=&quot;dimplechannelnopreview.jpg&quot; alt=&quot;dimplechannelnopreview.jpg&quot; width=&quot;187&quot; height=&quot;203&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=8fca4f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDimpleChannelPreview.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DimpleChannelPreview.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=187&amp;amp;h=203&amp;amp;tok=717cb5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDimpleChannelPreview.jpg&quot; class=&quot;media&quot; title=&quot;dimplechannelpreview.jpg&quot; alt=&quot;dimplechannelpreview.jpg&quot; width=&quot;187&quot; height=&quot;203&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The &lt;strong&gt;Color field&lt;/strong&gt; allows you to specify a color for the phoneme so it stands out in the Palette window. To select a color, either click anywhere in the &lt;strong&gt;Color field&lt;/strong&gt; or click and drag the &lt;strong&gt;slider&lt;/strong&gt; inside the &lt;strong&gt;Color field&lt;/strong&gt;.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6a5b87&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeColorChange.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PhonemeColorChange.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=444&amp;amp;h=294&amp;amp;tok=31eef3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeColorChange.jpg&quot; class=&quot;media&quot; title=&quot;phonemecolorchange.jpg&quot; alt=&quot;phonemecolorchange.jpg&quot; width=&quot;444&quot; height=&quot;294&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When you are finished making your changes, close the Phoneme Definition window by clicking the &lt;strong&gt;Close button&lt;/strong&gt; at the upper right corner.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=82eb93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CloseWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=55&amp;amp;h=54&amp;amp;tok=542f14&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseWindow.jpg&quot; class=&quot;media&quot; title=&quot;closewindow.jpg&quot; alt=&quot;closewindow.jpg&quot; width=&quot;55&quot; height=&quot;54&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_phonemeinserting">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Inserting Phonemes</title>
        <link>/artzone/pub/software/mimic/mp_phonemeinserting</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;inserting_phonemes&quot;&gt;Inserting Phonemes&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Mimic displays animated phoneme clips in the Phonemes Track in the Timeline. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#timeline&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Timeline&lt;/a&gt;” for more information about the Timeline and “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlphonemestrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlphonemestrack&quot;&gt;Phonemes Track&lt;/a&gt;” for more information about the Phonemes Track. The sequence of phonemes during a speech segment creates the lip-synching. In addition to the phonemes automatically created by analyzing the sound file, you may add phonemes to the Timeline manually. The new phoneme is inserted at your selected location according to the following rules:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A phoneme&amp;#039;s default length depends on the level of zoom in the Timeline.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The phoneme appears with its midpoint at your selected insertion point.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=df0b71&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FmidpointAdd.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/midpointAdd.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=87&amp;amp;h=84&amp;amp;tok=e4a36f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FmidpointAdd.jpg&quot; class=&quot;media&quot; title=&quot;midpointadd.jpg&quot; alt=&quot;midpointadd.jpg&quot; width=&quot;87&quot; height=&quot;84&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If your insertion area overlaps an existing phoneme, the new phoneme will be shortened accordingly.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
There are several ways to add phonemes to the Timeline:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Click and Drag&lt;/strong&gt;: You can insert phonemes into the Timeline by clicking and dragging. To do this, click and drag your selected phoneme from the Phonemes palette to your desired location in the Phonemes Track in the Timeline, then release the mouse button. If you drag to a point inside an existing phoneme, your selection will replace that phoneme.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c74aed&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragPhoneme1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ClickDragPhoneme1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=511&amp;amp;h=410&amp;amp;tok=2647da&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragPhoneme1.jpg&quot; class=&quot;media&quot; title=&quot;clickdragphoneme1.jpg&quot; alt=&quot;clickdragphoneme1.jpg&quot; width=&quot;511&quot; height=&quot;410&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 Result of click and drag - replace:&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9e4c0e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragPhoneme2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ClickDragPhoneme2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=237&amp;amp;h=94&amp;amp;tok=32dad6&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragPhoneme2.jpg&quot; class=&quot;media&quot; title=&quot;clickdragphoneme2.jpg&quot; alt=&quot;clickdragphoneme2.jpg&quot; width=&quot;237&quot; height=&quot;94&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 Result of click and drag - new:&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=8c8246&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragPhoneme3.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ClickDragPhoneme3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=237&amp;amp;h=94&amp;amp;tok=82491a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FClickDragPhoneme3.jpg&quot; class=&quot;media&quot; title=&quot;clickdragphoneme3.jpg&quot; alt=&quot;clickdragphoneme3.jpg&quot; width=&quot;237&quot; height=&quot;94&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Phonemes Context Menu&lt;/strong&gt;: Right-clicking in an empty portion of the Phonemes Track in the Timeline opens the Phonemes menu, which includes the Insert option. To add a phoneme in this manner:&lt;/div&gt;
&lt;ol&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the phoneme in the Phonemes palette that you wish to insert.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=fa5902&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeContext1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddPhonemeContext1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=202&amp;amp;h=176&amp;amp;tok=e69b22&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeContext1.jpg&quot; class=&quot;media&quot; title=&quot;addphonemecontext1.jpg&quot; alt=&quot;addphonemecontext1.jpg&quot; width=&quot;202&quot; height=&quot;176&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click the empty space in the Phonemes Track where you want to insert your phoneme, then select Insert from the context menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=61531d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeContext2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddPhonemeContext2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=239&amp;amp;h=94&amp;amp;tok=ee6523&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeContext2.jpg&quot; class=&quot;media&quot; title=&quot;addphonemecontext2.jpg&quot; alt=&quot;addphonemecontext2.jpg&quot; width=&quot;239&quot; height=&quot;94&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 Your selected phoneme appears at your selected location in the Timeline.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=de7c06&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeContext3.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddPhonemeContext3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=124&amp;amp;h=94&amp;amp;tok=664dac&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeContext3.jpg&quot; class=&quot;media&quot; title=&quot;addphonemecontext3.jpg&quot; alt=&quot;addphonemecontext3.jpg&quot; width=&quot;124&quot; height=&quot;94&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Edit Menu: You can also insert phonemes into the Timeline using the Edit menu, as follows:&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select a phoneme in the Phonemes palette.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=fa5902&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeContext1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddPhonemeContext1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=202&amp;amp;h=176&amp;amp;tok=e69b22&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeContext1.jpg&quot; class=&quot;media&quot; title=&quot;addphonemecontext1.jpg&quot; alt=&quot;addphonemecontext1.jpg&quot; width=&quot;202&quot; height=&quot;176&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click any empty area in the Phonemes Track in the Timeline to activate the track. If you want to insert the phoneme at a specific point on the track, move the Current Position Indicator to the space where you want the phoneme to be added.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9edf66&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeEM1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddPhonemeEM1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=324&amp;amp;h=121&amp;amp;tok=f0c8f2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeEM1.jpg&quot; class=&quot;media&quot; title=&quot;addphonemeem1.jpg&quot; alt=&quot;addphonemeem1.jpg&quot; width=&quot;324&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=798f5a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeEM2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddPhonemeEM2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=204&amp;amp;h=119&amp;amp;tok=2f313b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeEM2.jpg&quot; class=&quot;media&quot; title=&quot;addphonemeem2.jpg&quot; alt=&quot;addphonemeem2.jpg&quot; width=&quot;204&quot; height=&quot;119&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 Your selected phoneme appears in the Timeline at the location of the Current Position Indicator.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f3cadf&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeEM3.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AddPhonemeEM3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=324&amp;amp;h=121&amp;amp;tok=4bd003&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAddPhonemeEM3.jpg&quot; class=&quot;media&quot; title=&quot;addphonemeem3.jpg&quot; alt=&quot;addphonemeem3.jpg&quot; width=&quot;324&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=eaad70&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-note.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-note.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=653248&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-note.jpg&quot; class=&quot;media&quot; title=&quot;icon-note.jpg&quot; alt=&quot;icon-note.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;NOTE!&lt;/strong&gt; If the Edit &amp;gt; Insert option is grayed out, then the location where the Current Position Indicator is already contains a phoneme. Move the Current Position Indicator to a blank space to activate the Insert command.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_phonememodifying">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Modifying Phonemes</title>
        <link>/artzone/pub/software/mimic/mp_phonememodifying</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;modifying_phonemes&quot;&gt;Modifying Phonemes&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
As mentioned in &lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#phonemesphonemeshtm&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Phonemes&lt;/a&gt;,“ a phoneme is represented by a collection of morph targets or parameters that define different deformations or changes in the figure&amp;#039;s shape. Mimic lets you modify these phoneme definitions in several ways, which are discussed below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;editing_swapping_and_removing_phonemes&quot;&gt;Editing, Swapping, and Removing Phonemes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mimic allows you to edit any phoneme in the Phonemes Track by adjusting its location in the animation, duration, strength, and interpolation (transition) from the previous phoneme in the Timeline. You can also swap phonemes in the Timeline with the selected phoneme in the Phonemes palette and can split or remove phonemes from the Timeline. These actions take place in the Timeline and are discussed in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlphonemestrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlphonemestrack&quot;&gt;Phonemes Track&lt;/a&gt;.“
&lt;/p&gt;

&lt;p&gt;
For specific information on editing, swapping, and removing phonemes from the Timeline, see the ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlphonemestrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlphonemestrack&quot;&gt;Phonemes Track&lt;/a&gt;“ section.
&lt;/p&gt;

&lt;p&gt;
See the following topics for more on modifying phonemes:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemeeditdef&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemeeditdef&quot;&gt;Editing Phoneme Definitions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemecopy&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemecopy&quot;&gt;Copying &amp;amp; Uncopying Phonemes&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_phonemeviewing">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Viewing Phonemes</title>
        <link>/artzone/pub/software/mimic/mp_phonemeviewing</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;viewing_phonemes&quot;&gt;Viewing Phonemes&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;strong&gt;Phonemes&lt;/strong&gt; are visible in the &lt;strong&gt;Phonemes palette&lt;/strong&gt;, which is contained within the Palette window.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=93ea86&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectPhoneme.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SelectPhoneme.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=205&amp;amp;h=123&amp;amp;tok=d4b3ba&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectPhoneme.jpg&quot; class=&quot;media&quot; title=&quot;selectphoneme.jpg&quot; alt=&quot;selectphoneme.jpg&quot; width=&quot;205&quot; height=&quot;123&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
You will notice a &lt;strong&gt;+ (plus) sign&lt;/strong&gt; next to some phonemes. This indicates the presence of one or more phonemes that are copies of the parent. Copied phonemes may sound different than their parents but are represented by the same shape. In this example, the sounds AY, AH, and AX produce the same lip movements as AA (the parent) while each having distinct sounds. Mimic includes the copied phonemes to give you fine control over each phoneme should you decide to make changes.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2ce5ae&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FParentCopies.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ParentCopies.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=386&amp;amp;h=183&amp;amp;tok=619ee5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FParentCopies.jpg&quot; class=&quot;media&quot; title=&quot;parentcopies.jpg&quot; alt=&quot;parentcopies.jpg&quot; width=&quot;386&quot; height=&quot;183&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Clicking the &lt;strong&gt;+ sign&lt;/strong&gt; expands the Phonemes palette to display the copies. When the tree view is expanded, the &lt;strong&gt;+ sign&lt;/strong&gt; next to the parent changes to a &lt;strong&gt;- (minus) sign&lt;/strong&gt;. Clicking the &lt;strong&gt;- sign&lt;/strong&gt; collapses (hides) the copied phonemes. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemecopy&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemecopy&quot;&gt;Copying &amp;amp; Uncopying Phonemes&lt;/a&gt;” for more information about copying and uncopying phonemes.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_reference">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:01+00:00</dc:date>
        <title>Mimic Pro Reference Section</title>
        <link>/artzone/pub/software/mimic/mp_reference</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;mimic_pro_reference_section&quot;&gt;Mimic Pro Reference Section&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
These pages are still in work. There are pages still to be added, links that need updating, and some pages may be split out because of length. (7/11/08)
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;supported_file_types&quot;&gt;Supported File Types&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This section provides some basic information about the different file types used by Mimic. These are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;a href=&quot;/artzone/pub/software/mimic/mp_sound&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_sound&quot;&gt;Sound&lt;/a&gt;&lt;/strong&gt;: Sound files contain the speech to which you want to lip-sync your characters.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Text&lt;/strong&gt;: Mimic includes additional tools that analyze text files to better identify phonemes in the sound file. Text files are not necessary but can help improve your results. Imported text also appears in the Timeline, giving you additional reference points when editing your sessions. These files must be plain &lt;abbr title=&quot;American Standard Code for Information Interchange&quot;&gt;ASCII&lt;/abbr&gt; text (with the extension .txt on a Windows PC).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;a href=&quot;/artzone/pub/software/mimic/mp_config&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_config&quot;&gt;Configuration&lt;/a&gt;&lt;/strong&gt;: Configuration files store definitions for phonemes, gestures, and expressions.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Character&lt;/strong&gt;: Mimic applies speech and gestures to Curious Labs Poser character files. Each character file references a polygonal mesh and defines its shape and size and a corresponding character file that defines how that mesh bends and morphs. Selecting a character file determines the figure you are working with when creating an animation. Please refer to your Poser documentation for more information about the CR2 file format and its relationship to figures. &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio by &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions supports the CR2 format, meaning that you can bring your Mimic sessions into &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;a href=&quot;/artzone/pub/software/mimic/mp_video&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_video&quot;&gt;Video&lt;/a&gt;&lt;/strong&gt;: You can import video files into Mimic for use as side-by-side comparisons while working on your animation sessions.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;a href=&quot;/artzone/pub/software/mimic/mp_session&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_session&quot;&gt;Session&lt;/a&gt;&lt;/strong&gt;: Mimic session files allow you to store your work for later use and/or modification.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_interface&quot;&gt;The Interface&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This section gives a brief overview of the Mimic interface and shows you how to customize Mimic for your specific needs. Once you are familiar with how the interface works, subsequent sections will explain Mimic functionality in more detail.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_ifoverview&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_ifoverview&quot;&gt;Interface Overview&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;session_manager&quot;&gt;Session Manager&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mimic&amp;#039;s &lt;strong&gt;Session Manager&lt;/strong&gt; is the starting point of every Mimic session. The &lt;strong&gt;Session Manager&lt;/strong&gt; is where you specify your session&amp;#039;s files and basic settings. It appears whenever you launch Mimic. You can also access it at any time by selecting &lt;strong&gt;File &amp;gt; Session Manager&lt;/strong&gt; from the Mimic Workspace.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=62238c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSessionManager.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SessionManager.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=735&amp;amp;h=662&amp;amp;tok=a0e5b8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSessionManager.jpg&quot; class=&quot;media&quot; title=&quot;sessionmanager.jpg&quot; alt=&quot;sessionmanager.jpg&quot; width=&quot;735&quot; height=&quot;662&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
When you have completed specifying your desired files and options, click on &lt;strong&gt;OK&lt;/strong&gt; to enact your desired changes. If you are making changes to an existing session, the &lt;strong&gt;Confirm window&lt;/strong&gt; pops up to warn you that you are about to overwrite one or more existing settings. Clicking &lt;strong&gt;Yes&lt;/strong&gt; proceeds with the changes. Clicking&lt;strong&gt; No&lt;/strong&gt; cancels them and returns you to the Session Manager.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9df342&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FConfirmLoadNewWAV.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ConfirmLoadNewWAV.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=297&amp;amp;h=213&amp;amp;tok=92e038&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FConfirmLoadNewWAV.jpg&quot; class=&quot;media&quot; title=&quot;confirmloadnewwav.jpg&quot; alt=&quot;confirmloadnewwav.jpg&quot; width=&quot;297&quot; height=&quot;213&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The following topics describe each Session Manager function:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smqabuttons&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smqabuttons&quot;&gt;Quick Access Buttons&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smfilecontrols&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smfilecontrols&quot;&gt;Basic File Controls&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smsoundfile&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smsoundfile&quot;&gt;Sound&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smtextfile&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smtextfile&quot;&gt;Text&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smcharacterfile&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smcharacterfile&quot;&gt;Character File&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smconfigfile&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smconfigfile&quot;&gt;Configuration File&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smvideofile&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smvideofile&quot;&gt;Video File&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smgestures&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smgestures&quot;&gt;Gestures&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smfps&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smfps&quot;&gt;Frames per Second&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_smsoundanalysis&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smsoundanalysis&quot;&gt;Sound File Analysis&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;mimic_workspace&quot;&gt;Mimic Workspace&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Mimic Workspace is where phonemes, expressions, and gestures are combined to create a realistic animation.
&lt;/p&gt;

&lt;p&gt;
The Mimic Workspace consistes of the:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Menu Bar&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Palette Window&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Display Window&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Video Window&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Timeline&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Click on the link below to learn more about the workspace:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;The Mimic Workspace&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_session">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Mimic Session Files (DMS)</title>
        <link>/artzone/pub/software/mimic/mp_session</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;mimic_session_files_dms&quot;&gt;Mimic Session Files (DMS)&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Mimic session files have the extension .dms and are only used by Mimic for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio/Poser. When you launch Mimic, the Session Manager allows you to select files for use while working. Your selected files determine the results of the automated animation placed in the Timeline when you exit the Session Manager. Session files store the paths and names of the files you selected in the Session Manager along with any modifications you&amp;#039;ve made in the Timeline.
&lt;/p&gt;

&lt;p&gt;
You can save session files by selecting &lt;strong&gt;File &amp;gt; Save&lt;/strong&gt; or &lt;strong&gt;File &amp;gt; Save As&lt;/strong&gt; from the menu.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smcharacterfile">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Character File</title>
        <link>/artzone/pub/software/mimic/mp_smcharacterfile</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;character_file&quot;&gt;Character File&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Character File area&lt;/strong&gt; of the Session Manager is where you load Poser character files (.cr2) files. Character files contain all of the information required to convert a static polygonal object into a fully poseable and animatable figure. The .cr2 format was developed by Curious Labs for use in Poser. Please refer to your Poser documentation for more information about .cr2 formats.
&lt;/p&gt;

&lt;p&gt;
Mimic can accept most .cr2 files created using Poser 3 or higher. You can also use .cr2 files inside &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; Mimic only supports default Poser Runtime folders located underneath the main Poser installation folder. It does not support Poser 5/6/7&amp;#039;s multiple Runtime feature. If you use Poser 5 or higher, be sure that any .cr2 file you load comes from the default Runtime folder.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; Each figure is different and has its own .cr2 file. Please be sure to load the correct .cr2 file for the figure you are using in your animation for best results. Mimic 3.0 supports hair and other parented non-conforming props referenced by imported character files. Referenced props import in the correct locations (such as hair on top of the head) and follow their parents&amp;#039; motions (such as the head moving during gestures). This automatic function requires no user intervention.
&lt;/p&gt;

&lt;p&gt;
Mimic 3.0 also supports transparency maps. Objects with transparency maps (such as hair) will display correctly in the Display pane and will render correctly to preview and Flash (*.swf) movies created from within Mimic. This automatic function requires no user intervention.
&lt;/p&gt;

&lt;p&gt;
Please refer to your &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and/or Poser documentation for information on adding and parenting props and using transparency maps and on saving character (*.cr2) files.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;character_file_controls&quot;&gt;Character File Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Character File area&lt;/strong&gt; contains the standard controls, which are described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_smfilecontrols&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smfilecontrols&quot;&gt;Basic File Controls&lt;/a&gt;.”
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=5a6efa&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCharacterFile.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CharacterFile.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=59&amp;amp;tok=40e1a1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCharacterFile.jpg&quot; class=&quot;media&quot; title=&quot;characterfile.jpg&quot; alt=&quot;characterfile.jpg&quot; width=&quot;500&quot; height=&quot;59&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;character_files_and_morph_injections&quot;&gt;Character Files and Morph Injections&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Different figures have different amounts and type of head morph targets available. Some, like &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;&amp;#039;s Michael 3 and Victoria 3/4 figures allow you to load or inject extra morphs into them for even greater flexibility. If your figure supports injecting morphs, please refer to your figure&amp;#039;s documentation for information on how to perform the injection procedure.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b16621&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-caution.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=03ac93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-caution.jpg&quot; class=&quot;media&quot; title=&quot;icon-caution.jpg&quot; alt=&quot;icon-caution.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;CAUTION!&lt;/strong&gt; If you are using Mimic with a character that supports morph injections, be sure to inject the phoneme and expression morphs first, then save out a new character (.cr2) file for using in Mimic via the Session Manager. Failure to do this will make your animation invisible in the Display Window.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; When injecting morphs into a figure for use in Mimic, be sure to inject only the specific morphs (typically the head morphs) you plan on using, to conserve computing resources.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smconfigfile">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Configuration File</title>
        <link>/artzone/pub/software/mimic/mp_smconfigfile</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;configuration_file&quot;&gt;Configuration File&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Configuration File area&lt;/strong&gt; of the Session Manager is where you load Mimic configuration (.dmc) files. Configuration files contain phoneme, expression, and gesture definitions, as well as a character&amp;#039;s Mimic visibility settings. Please see “Configuration File” for more information about configuration files.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c28070&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FConfigurationFile.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ConfigurationFile.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=501&amp;amp;h=59&amp;amp;tok=b87892&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FConfigurationFile.jpg&quot; class=&quot;media&quot; title=&quot;configurationfile.jpg&quot; alt=&quot;configurationfile.jpg&quot; width=&quot;501&quot; height=&quot;59&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;configuration_file_controls&quot;&gt;Configuration File Controls&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Configuration File area&lt;/strong&gt; contains the standard controls, which are described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_smfilecontrols&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smfilecontrols&quot;&gt;Basic File Controls&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smfilecontrols">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Basic File Controls</title>
        <link>/artzone/pub/software/mimic/mp_smfilecontrols</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;basic_file_controls&quot;&gt;Basic File Controls&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Each of the five file types (sound, text, configuration, character, and video) have the following basic control buttons:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Load File&lt;/strong&gt;: Clicking the Load File button opens a standard Browse dialog box allowing you to navigate to the folder containing your desired file and select it.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=693973&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FOpenTXTButton.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/OpenTXTButton.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=168&amp;amp;h=85&amp;amp;tok=da0edc&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FOpenTXTButton.jpg&quot; class=&quot;media&quot; title=&quot;opentxtbutton.jpg&quot; alt=&quot;opentxtbutton.jpg&quot; width=&quot;168&quot; height=&quot;85&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Remove File&lt;/strong&gt;: Clicking the Remove File button removes the currently loaded file from its slot in the Session Manager. It does not delete or alter the file itself.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=eac06e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseTXTButton.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CloseTXTButton.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=168&amp;amp;h=85&amp;amp;tok=952395&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseTXTButton.jpg&quot; class=&quot;media&quot; title=&quot;closetxtbutton.jpg&quot; alt=&quot;closetxtbutton.jpg&quot; width=&quot;168&quot; height=&quot;85&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Save File&lt;/strong&gt;: Clicking the Save File button opens a standard Save dialog allowing you to navigate to the folder where you want to save the file, name it, and save it to that directory.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=76b286&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSaveTXTButton.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SaveTXTButton.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=168&amp;amp;h=85&amp;amp;tok=73092a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSaveTXTButton.jpg&quot; class=&quot;media&quot; title=&quot;savetxtbutton.jpg&quot; alt=&quot;savetxtbutton.jpg&quot; width=&quot;168&quot; height=&quot;85&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smfps">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Frames per Second</title>
        <link>/artzone/pub/software/mimic/mp_smfps</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;frames_per_second&quot;&gt;Frames per Second&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
An animation&amp;#039;s frame rate specifies how many individual frames there are in a single second of animation, or frames per second. Enter your desired frame rate in the &lt;strong&gt;Frames Per Second field&lt;/strong&gt;.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=fb2891&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FFramesPerSecond.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/FramesPerSecond.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=135&amp;amp;h=56&amp;amp;tok=b41b23&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FFramesPerSecond.jpg&quot; class=&quot;media&quot; title=&quot;framespersecond.jpg&quot; alt=&quot;framespersecond.jpg&quot; width=&quot;135&quot; height=&quot;56&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The more frames per second, the smoother your animation will appear, however this smoothness comes at the price of larger file sizes. You can also do this in the &lt;strong&gt;Preferences&lt;/strong&gt; window, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#preferences&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Preferences&lt;/a&gt;.” Below are some commonly used frame rates:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; NTSC Video: 30&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; PAL Video: 25&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Film: 24&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Shockwave: 12 or 15&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smgestures">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Gestures</title>
        <link>/artzone/pub/software/mimic/mp_smgestures</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;gestures&quot;&gt;Gestures&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Most figures include a series of morph targets and parameters, or deformations, that allow artists to customize their appearance. Morph targets have nearly unlimited uses, such as transforming skinny figures into muscle-bound superheroes, adding ethnic and individual diversity- and animations such as lip-synching. Mimic has the ability to use a figure&amp;#039;s head morphs (morph targets assigned to a figure&amp;#039;s head) and parameters to make the figure look more realistic while speaking. People tend to move their heads, look around, arch their eyebrows, and blink while speaking. This natural body language sends important non-verbal cues that add impact to the spoken words. WIthout these gestures, your Mimic animations will display a perfectly still character with moving lips. This may be perfect for some uses. If, however, you want Mimic to automatically add animated gestures for you, you may select your desired option(s) using the &lt;strong&gt;Gesture area&lt;/strong&gt; of the Session Manager.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=e94369&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGestureSelections.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GestureSelections.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=256&amp;amp;h=56&amp;amp;tok=bfd3b0&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGestureSelections.jpg&quot; class=&quot;media&quot; title=&quot;gestureselections.jpg&quot; alt=&quot;gestureselections.jpg&quot; width=&quot;256&quot; height=&quot;56&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Your available options are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Head&lt;/strong&gt;: Selecting the Head radio button enables head movements during speech such as nodding.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Eyes&lt;/strong&gt;: Selecting the Eyes radio button enables slight eye movements during speech. If the Head radio button is checked, the eyes will be animated such that they counteract the head animation by making the character look in a fixed direction.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Eyebrows&lt;/strong&gt;: Selecting the Eyebrows radio button enables eyebrow movements during speech such as arching.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Blink&lt;/strong&gt;: Selecting the Blink radio button enables eye blinking during speech.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smqabuttons">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Quick Access Buttons</title>
        <link>/artzone/pub/software/mimic/mp_smqabuttons</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;quick_access_buttons&quot;&gt;Quick Access Buttons&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The left side of the Session Manager contains four buttons that provide quick access to commonly used &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; resources. From top to bottom, these buttons are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Store&lt;/strong&gt;: Clicking the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Store button launches your computer&amp;#039;s default Web browser and displays the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions online storefront.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Resources&lt;/strong&gt;: Clicking the Resources button launches your computer&amp;#039;s default web browser and displays the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Mimic page at the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Productions web site.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Tutorials&lt;/strong&gt;: Clicking the Tutorials button launches your computer&amp;#039;s default web browser and displays the Mimic tutorials page at the ArtZone Wiki site.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Help&lt;/strong&gt;: Clicking the Help button launches your computer&amp;#039;s default web browser and displays the Mimic Software Guide page at the ArtZone Wiki site.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=219a64&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FQuickLinks.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/QuickLinks.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=198&amp;amp;h=335&amp;amp;tok=23a16e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FQuickLinks.jpg&quot; class=&quot;media&quot; title=&quot;Quick link buttons&quot; alt=&quot;Quick link buttons&quot; width=&quot;198&quot; height=&quot;335&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smsoundanalysis">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Sound File Analysis</title>
        <link>/artzone/pub/software/mimic/mp_smsoundanalysis</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;sound_file_analysis&quot;&gt;Sound File Analysis&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Selecting the &lt;strong&gt;Analyze Sound File butto&lt;/strong&gt;n at the bottom of the Session Manager enables the Mimic TalkBack™ engine, which examines the sound and text files and automatically populates the Timeline (see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#timeline&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Timeline&lt;/a&gt;”). It does this by selecting phonemes based on the information contained within the sound and (if present) text files, and any enabled gestures.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=164ff7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAnalyzeSoundFile.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AnalyzeSoundFile.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=146&amp;amp;h=27&amp;amp;tok=5c3f87&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAnalyzeSoundFile.jpg&quot; class=&quot;media&quot; title=&quot;analyzesoundfile.jpg&quot; alt=&quot;analyzesoundfile.jpg&quot; width=&quot;146&quot; height=&quot;27&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=181213&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAnalyzeSoundFile2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AnalyzeSoundFile2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=146&amp;amp;h=27&amp;amp;tok=c51c6a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAnalyzeSoundFile2.jpg&quot; class=&quot;media&quot; title=&quot;analyzesoundfile2.jpg&quot; alt=&quot;analyzesoundfile2.jpg&quot; width=&quot;146&quot; height=&quot;27&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Any time you make a change within the Session Manager that requires analysis before implementation, the &lt;strong&gt;Analyze Sound File radio button&lt;/strong&gt; will automatically be selected. Clearing this button and clicking &lt;strong&gt;OK&lt;/strong&gt; will only implement those changes that don&amp;#039;t require sound file analysis.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smsoundfile">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Sound File</title>
        <link>/artzone/pub/software/mimic/mp_smsoundfile</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;sound_file&quot;&gt;Sound File&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Sound area&lt;/strong&gt; of the Session Manager is where you load the .wav (PC) or .aif (Mac) sound files that will become the basis for your lip-synching session. You may either type the complete path and filename into the &lt;strong&gt;Sound field&lt;/strong&gt; or use the &lt;strong&gt;Load File&lt;/strong&gt; button to navigate to your desired file. When you load a sound file, its wave form appears in the Session Manager as shown below.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a8c240&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FLoadedSoundFile.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/LoadedSoundFile.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=499&amp;amp;h=100&amp;amp;tok=883baa&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FLoadedSoundFile.jpg&quot; class=&quot;media&quot; title=&quot;loadedsoundfile.jpg&quot; alt=&quot;loadedsoundfile.jpg&quot; width=&quot;499&quot; height=&quot;100&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;sound_file_controls&quot;&gt;Sound File Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In addition to the basic file controls, the Sound area has the &lt;strong&gt;Recording Control butto&lt;/strong&gt;n. Clicking it opens your system&amp;#039;s standard &lt;strong&gt;Recording Controls window&lt;/strong&gt;. Please refer to your operating system documentation for information on using its built-in audio tools.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=dab682&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FRecordWAVButton.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/RecordWAVButton.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=168&amp;amp;h=85&amp;amp;tok=710d8b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FRecordWAVButton.jpg&quot; class=&quot;media&quot; title=&quot;recordwavbutton.jpg&quot; alt=&quot;recordwavbutton.jpg&quot; width=&quot;168&quot; height=&quot;85&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=02dc6d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FRecordAIFFButton.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/RecordAIFFButton.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=168&amp;amp;h=85&amp;amp;tok=ae8228&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FRecordAIFFButton.jpg&quot; class=&quot;media&quot; title=&quot;recordaiffbutton.jpg&quot; alt=&quot;recordaiffbutton.jpg&quot; width=&quot;168&quot; height=&quot;85&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;sound_recordingplayback_controls&quot;&gt;Sound Recording/Playback Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You can listen to the sound file you loaded or record a new file using the following controls:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Play&lt;/strong&gt;: Clicking the Play button plays the currently loaded sound file from the beginning.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Stop&lt;/strong&gt;: Clicking the Stop button stops sound playback or recording.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Record&lt;/strong&gt;: Clicking the Record button allows you to record a custom file. To do this, you must speak into a microphone connected to your computer. Speak clearly, being sure to enunciate, with as little background noise as possible. When you are finished recording, the click the Stop button to open a standard Save As dialog box that allows you to select your desired save folder and filename.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b8bf52&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FRecorderButtons.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/RecorderButtons.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=135&amp;amp;h=26&amp;amp;tok=6972e2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FRecorderButtons.jpg&quot; class=&quot;media&quot; title=&quot;recorderbuttons.jpg&quot; alt=&quot;recorderbuttons.jpg&quot; width=&quot;135&quot; height=&quot;26&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smtextfile">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Text File</title>
        <link>/artzone/pub/software/mimic/mp_smtextfile</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;text_file&quot;&gt;Text File&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Text area&lt;/strong&gt; of the Session Manager is where you load plain &lt;abbr title=&quot;American Standard Code for Information Interchange&quot;&gt;ASCII&lt;/abbr&gt; text (.txt on a Windows PC) files. Alternatively, you may click in the &lt;strong&gt;Text Display field&lt;/strong&gt; and then type in your desired text. Your text must quote the sound file verbatim. This step is optional, but typically improves results. Mimic analyzes this text file (if present in conjunction with the sound file) to ensure maximum phoneme accuracy. It does this by reading each syllable, applying standard English pronunciation rules, and selecting the best available phoneme for the job.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=220c4c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FFindMatchingTxtFile.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/FindMatchingTxtFile.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=243&amp;amp;h=124&amp;amp;tok=1ad526&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FFindMatchingTxtFile.jpg&quot; class=&quot;media&quot; title=&quot;findmatchingtxtfile.jpg&quot; alt=&quot;findmatchingtxtfile.jpg&quot; width=&quot;243&quot; height=&quot;124&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; Phonetic spelling often yields more accurate results than correct spelling, especially when working with non-English words.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=0d66ef&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhoneticExample.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PhoneticExample.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=124&amp;amp;tok=7bea89&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhoneticExample.jpg&quot; class=&quot;media&quot; title=&quot;phoneticexample.jpg&quot; alt=&quot;phoneticexample.jpg&quot; width=&quot;500&quot; height=&quot;124&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;text_file_controls&quot;&gt;Text File Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Find Matching Text File option&lt;/strong&gt; will, when selected, try to find a text file that matches the loaded sound file. The text file must have the same name and in the same folder as the matching sound file.
&lt;/p&gt;

&lt;p&gt;
In addition to the basic file controls , the &lt;strong&gt;Text File area&lt;/strong&gt; has the &lt;strong&gt;Save As button&lt;/strong&gt;, which allows you to save edited text files. Clicking it opens a standard Save As dialog box that allows you to select your desired save folder and filename.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=764539&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTextSaveFile.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/TextSaveFile.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=110&amp;amp;h=62&amp;amp;tok=41df2b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTextSaveFile.jpg&quot; class=&quot;media&quot; title=&quot;textsavefile.jpg&quot; alt=&quot;textsavefile.jpg&quot; width=&quot;110&quot; height=&quot;62&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_smvideofile">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Video File</title>
        <link>/artzone/pub/software/mimic/mp_smvideofile</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;video_file&quot;&gt;Video File&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Video area&lt;/strong&gt; of the Session Manager is where you load video files for side-by-side comparison with your animation. If the video file you are loading contains an audio track, a &lt;strong&gt;Confirm dialog&lt;/strong&gt; will appear asking if you want to analyze the sound in the video.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=98a8f4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FConfirmAnalyze.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ConfirmAnalyze.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=342&amp;amp;h=127&amp;amp;tok=181ba8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FConfirmAnalyze.jpg&quot; class=&quot;media&quot; title=&quot;confirmanalyze.jpg&quot; alt=&quot;confirmanalyze.jpg&quot; width=&quot;342&quot; height=&quot;127&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Yes&lt;/strong&gt; causes &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Mimic to use the video sound track as the basis for the sound analysis. Selecting &lt;strong&gt;No&lt;/strong&gt; only displays the video without sound or analysis. If you select to analyze the sound track, the wave for the track will replace the one currently loaded and the path field will change to &lt;strong&gt;Video Sound Channel&lt;/strong&gt; to indicate the wave is coming from a loaded sound track.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=09a0d3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAnalyzeSoundFile3.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/AnalyzeSoundFile3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=232&amp;amp;h=72&amp;amp;tok=716994&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FAnalyzeSoundFile3.jpg&quot; class=&quot;media&quot; title=&quot;analyzesoundfile3.jpg&quot; alt=&quot;analyzesoundfile3.jpg&quot; width=&quot;232&quot; height=&quot;72&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_video&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_video&quot;&gt;Supported Video Formats&lt;/a&gt;” for information about supported video formats.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;video_file_controls&quot;&gt;Video File Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Video area contains the standard controls, which are described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_smfilecontrols&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smfilecontrols&quot;&gt;Basic File Controls&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_sound">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Supported Sound Formats</title>
        <link>/artzone/pub/software/mimic/mp_sound</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;supported_sound_formats&quot;&gt;Supported Sound Formats&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Mimic supports .wav (PC) or .aif (Macintosh) sound files sampled at rates between 8bits at 5,000kHz to 24-bits at 192kHz that are 5 minutes (300,000 ms) or less in duration. The sampling frequency must be greater than or equal to 8kHz and not more than 48kHz. Existing sound files may be in stereo; additional recordings created in the Session Manager are recorded in mono. You may also opt to use a supplemental audio file during video playback if you opt not to use the audio track contained in the source video file.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_sysreqs">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>System Requirements</title>
        <link>/artzone/pub/software/mimic/mp_sysreqs</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;system_requirements&quot;&gt;System Requirements&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
In order to install and run Mimic, you must have either a Windows PC or Macintosh that meets or exceeds the minimum requirements listed below. Please be aware that these are just the minimum requirements. Computers that exceed the following specifications will be able to process animations faster and/or store more content. For processing speed, RAM is the largest contributing factor followed by your graphics card, then your processor speed. To store more configuration (.dmc) or session (.dms) files and/or finished animations, add hard drive space.
&lt;/p&gt;

&lt;p&gt;
The above recommendations are valid for both Windows PCs and Macintoshes.
&lt;/p&gt;

&lt;/div&gt;

&lt;h5 id=&quot;windows&quot;&gt;Windows&lt;/h5&gt;
&lt;div class=&quot;level5&quot;&gt;

&lt;p&gt;
To run Mimic on a Windows PC, your computer must meet the following minimum requirements:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Pentium III processor running at 700 &lt;abbr title=&quot;Megahertz&quot;&gt;MHz&lt;/abbr&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Windows 98 or above&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 128 &lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; RAM (if running Windows 98 or ME)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 256 &lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; RAM (if running Windows 2000 or XP)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 10 &lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; hard drive space (for Mimic installation only). Content requires additional space. &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; therefore recommends that you reserve at least 100MB for the software and some basic content.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Sound card, speakers, and microphone&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; OpenGL-compatible graphics card&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 24-bit color (1024&amp;times;768 or greater)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 2.0 or SmithMicro Poser 3.0 or later.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h5 id=&quot;macintosh&quot;&gt;Macintosh&lt;/h5&gt;
&lt;div class=&quot;level5&quot;&gt;

&lt;p&gt;
To run Mimic on a Macintosh, your computer must meet the following minimum requirements:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; G4 processor running at 400 &lt;abbr title=&quot;Megahertz&quot;&gt;MHz&lt;/abbr&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; OSX 10.0 or above&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 128 &lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; RAM (256MB recommended&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 10 &lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; hard drive space (for Mimic installation only). Content requires additional space. &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; therefore recommends that you reserve at least 100MB for the software and some basic content.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Sound card, speakers, and microphone&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; OpenGL-compatible graphics card&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 24-bit color (1024&amp;times;768 or greater)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 2.0 or SmithMicro Poser 3.0 or later.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_tlbasic">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Timeline Overview</title>
        <link>/artzone/pub/software/mimic/mp_tlbasic</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;timeline_overview&quot;&gt;Timeline Overview&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;frame_controls&quot;&gt;Frame Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Frame Controls&lt;/strong&gt; allow you to move to any frame in your animation and add and remove frames to control your animation&amp;#039;s length. They appear as shown here:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a021fa&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FFrameControls.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/FrameControls.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=129&amp;amp;h=27&amp;amp;tok=68c439&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FFrameControls.jpg&quot; class=&quot;media&quot; title=&quot;framecontrols.jpg&quot; alt=&quot;framecontrols.jpg&quot; width=&quot;129&quot; height=&quot;27&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The Frame Controls work as follows:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Entering a number in the &lt;strong&gt;Current Frame&lt;/strong&gt; (left) field moves the Timeline and previews (Display and Video windows) to the selected frame.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Entering a number in the &lt;strong&gt;Total Frames&lt;/strong&gt; (right) field adds or removes frames to/from the end of your animation. By default, this number will reflect the number of frames required to play the sound file.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Increasing the number of &lt;strong&gt;Total Frames&lt;/strong&gt; will result in additional frames of “dead time” at the end of your animation that you can then fill with phonemes, expressions, and/or gestures.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Decreasing the number of &lt;strong&gt;Total Frames&lt;/strong&gt; truncates your animation. For example, if your animation is 200 frames and you reduce it to 100, you will only see the first half of the original animation. From here, increasing the of number restores truncated frames (Mimic does not destroy your previously truncated animation information).&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1fdd83&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FframesAdding.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/framesAdding.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=441&amp;amp;h=160&amp;amp;tok=6dca9b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FframesAdding.jpg&quot; class=&quot;media&quot; title=&quot;framesadding.jpg&quot; alt=&quot;framesadding.jpg&quot; width=&quot;441&quot; height=&quot;160&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;scrolling&quot;&gt;Scrolling&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Scrolling Controls&lt;/strong&gt; also allow you to navigate to your desired section in the Timeline:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Current Time&lt;/strong&gt;: The Current Time Indicator lists the time in seconds and is accurate to two decimal places.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Current Frame&lt;/strong&gt;: The Current Frame Indicator lists the frame number. The frame number correlates to the time depending on your selected frame rate. For example, if your animation uses 30 frames per second, then the Current Time Indicator will read 1.00 when the Current Frame Indicator reads 29 (&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio) or 30 (Poser).&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio begins counting animation frames at 0. Poser begins at 1.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Back One Frame&lt;/strong&gt;: Clicking the Back One Frame arrow or pressing the &lt;strong&gt;left arrow&lt;/strong&gt; key moves the Current Position Indicator (see below) back one frame. The Display and Video windows update to show your animation at the new frame. Pressing and holding the &lt;strong&gt;left arrow&lt;/strong&gt; key scrolls back one frame at a time.back (drag to the left). See below for more information about the Current Position Indicator.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Ahead One Frame&lt;/strong&gt;: Clicking the Ahead One Frame arrow or pressing the &lt;strong&gt;right arrow&lt;/strong&gt; key moves the Current Position Indicator (see below) forward one frame. The Display and Video windows update to show your animation at the new frame. Pressing and holding the &lt;strong&gt;right arrow&lt;/strong&gt; key scrolls forward one frame at a time.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2e6422&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTimelineNavigation.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/TimelineNavigation.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=485&amp;amp;h=181&amp;amp;tok=135102&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTimelineNavigation.jpg&quot; class=&quot;media&quot; title=&quot;timelinenavigation.jpg&quot; alt=&quot;timelinenavigation.jpg&quot; width=&quot;485&quot; height=&quot;181&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_current_position_indicator&quot;&gt;The Current Position Indicator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Current Position Indicator&lt;/strong&gt; appears as a &lt;strong&gt;red line&lt;/strong&gt; that cuts across all tracks in the Timeline. Any phoneme, expression, or gesture that touches the Current Position Indicator is being played at that frame and the Display window displays the results. If the Current Position Indicator is between two elements (such as two phonemes), then the Display window will show the current interpolation between the preceding and following elements. If you have a movie in the Video window, the Current Position Indicator indicates which frame is currently appearing in that window as well.
&lt;/p&gt;

&lt;p&gt;
In addition to moving animation past the Current Position Indicator using the scrolling controls as described above, you may also click on the &lt;strong&gt;red triangle&lt;/strong&gt; at the top of the Current Position Indicator and &lt;strong&gt;scrub&lt;/strong&gt; (drag) it in either direction. The Current Position Indicator turns &lt;strong&gt;yellow&lt;/strong&gt; when scrubbing.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;playback_controls&quot;&gt;Playback Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Playback Controls&lt;/strong&gt; allow you to play and stop your animation. From left to right, the controls are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;First Frame&lt;/strong&gt;: Clicking the First Frame button jumps back to the beginning of the animation.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Last Frame&lt;/strong&gt;: Clicking the Last Frame button jumps forward to the end of the animation.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Play/Pause&lt;/strong&gt;. when the animation is stopped, clicking the &lt;strong&gt;Play&lt;/strong&gt; button or pressing &lt;strong&gt;Enter&lt;/strong&gt; plays the animation from the current frame. Your animation will continue looping until you click the &lt;strong&gt;Pause&lt;/strong&gt; button or press &lt;strong&gt;Enter&lt;/strong&gt; again. The Play button becomes the Pause button while the animation is playing.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=ef3b4a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPlaybackControls.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PlaybackControls.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=164&amp;amp;h=220&amp;amp;tok=921479&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPlaybackControls.jpg&quot; class=&quot;media&quot; title=&quot;playbackcontrols.jpg&quot; alt=&quot;playbackcontrols.jpg&quot; width=&quot;164&quot; height=&quot;220&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;zoom_controls&quot;&gt;Zoom Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Zoom Controls&lt;/strong&gt; allow you to zoom in and out of your animation to see it in more or less detail:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Zoom In&lt;/strong&gt;: Clicking the Zoom In button zooms in to your animation, allowing you to see a smaller portion of your animation in more detail.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Zoom Out&lt;/strong&gt;: Clicking the Zoom Out button zooms away from your animation, allowing you to see a larger portion of your animation in less detail.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2a91a3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FZoomControls.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ZoomControls.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=414&amp;amp;h=338&amp;amp;tok=d1208d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FZoomControls.jpg&quot; class=&quot;media&quot; title=&quot;zoomcontrols.jpg&quot; alt=&quot;zoomcontrols.jpg&quot; width=&quot;414&quot; height=&quot;338&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Zooming in extremely close gives you control over every element in your animation down to the millisecond. This is very useful if you are creating your Mimic animation to incorporate into an existing animation created in another application. If you know the timing of events in your other animation, you can generate the Mimic animation to smoothly blend in when both animations are later merged in a third-party editing application.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;text_track&quot;&gt;Text Track&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Text Track&lt;/strong&gt; displays the text file you analyzed using the Session Manager, if any. This provides you with a visual indication of when each word is being said. Text files help Mimic analyze sound files and assign the proper phonemes. They are also very useful for showing you where you are in your animation, since it can sometimes be difficult to visualize the words being spoken just by looking at the phonemes. You can also use them to correlate phonemes to words.
&lt;/p&gt;

&lt;p&gt;
You cannot alter text in the Text Track.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1d6db0&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTrackOptions.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/TrackOptions.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=343&amp;amp;h=284&amp;amp;tok=de557c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTrackOptions.jpg&quot; class=&quot;media&quot; title=&quot;trackoptions.jpg&quot; alt=&quot;trackoptions.jpg&quot; width=&quot;343&quot; height=&quot;284&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;expandingcollapsing_tracks&quot;&gt;Expanding/Collapsing Tracks&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You can expand and collapse tracks in the Timeline. Expanded tracks display all of their elements and allow you to make changes. Collapsed tracks hide their elements and take up less room in the Timeline. For example, if you are working on perfecting gestures, you might want to collapse the Phonemes Track and the Expressions Tracks.
&lt;/p&gt;

&lt;p&gt;
To expand or collapse a track, click the selected track&amp;#039;s &lt;strong&gt;Expand/Collapse control&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;lockingunlocking_tracks&quot;&gt;Locking/Unlocking Tracks&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You can lock tracks to prevent accidental changes while working on your animation. To lock a track, click the &lt;strong&gt;Lock Track button&lt;/strong&gt; in the track you wish to lock. The selected track is now protected against changes.
&lt;/p&gt;

&lt;p&gt;
The &lt;strong&gt;Lock Track button&lt;/strong&gt; changes to the &lt;strong&gt;Unlock Track button&lt;/strong&gt; inside locked tracks. Clicking this button unlocks the selected track, allowing you to make changes to that track.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;multiple_selections&quot;&gt;Multiple Selections&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You can select multiple elements within one track:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To select a range of elements, use the &lt;strong&gt;Shift&lt;/strong&gt; key and select the elements at the beginning and end of your selection area. All intermediate elements will be automatically added to your selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To select multiple individual elements, use the &lt;strong&gt;Ctrl&lt;/strong&gt; key. The elements you click while holding down this key will be selected. Pressing &lt;strong&gt;Ctrl&lt;/strong&gt; while clicking a selected element deselects that element.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click in the desired track and choose &lt;strong&gt;Select All&lt;/strong&gt; in the context menu that appears in order to select all elements in the current track.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click in the desired track, then choose &lt;strong&gt;Edit &amp;gt; Select All&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Changes made to one selected element will apply equally to all selected elements.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_tlexpresstrack">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Expressions Track</title>
        <link>/artzone/pub/software/mimic/mp_tlexpresstrack</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;expressions_track&quot;&gt;Expressions Track&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The two &lt;strong&gt;Expressions Tracks&lt;/strong&gt; display each expression used in your Mimic animation. You can manually insert expressions. Please see “&lt;a href=&quot;/artzone/pub/tutorials/mimic/mimic_lesson3&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:mimic:mimic_lesson3&quot;&gt;Adding Expressions&amp;quot;&lt;/a&gt; for a tutorial about working with expressions, and ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#expressions&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Expressions&lt;/a&gt;“ for information about the Expressions palette in the Palette window.
&lt;/p&gt;

&lt;p&gt;
Mimic includes two Expressions Tracks, which allow you to add complex emotional effects to your animations for greater realism. Each Expressions Track functions identically.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=098f95&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionsTracks.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ExpressionsTracks.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=288&amp;amp;h=87&amp;amp;tok=9c3026&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionsTracks.jpg&quot; class=&quot;media&quot; title=&quot;expressionstracks.jpg&quot; alt=&quot;expressionstracks.jpg&quot; width=&quot;288&quot; height=&quot;87&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
See the following topics for more on working with the Expressions Track:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;adding_expressions_to_the_timeline&quot;&gt;Adding Expressions to the Timeline&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mimic only uses the expressions present in the Timeline for animation. As detailed in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_expressinserting&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expressinserting&quot;&gt;Inserting Expressions&lt;/a&gt;,“ there are three ways to add expressions to the Timeline:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Clicking and dragging the selected expression from the Expressions palette to the desired point in either Expressions Track.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using the Expressions Context Menu by right-clicking any empty portion in either Expressions Track to access the menu, then selecting&lt;strong&gt; Insert&lt;/strong&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Clicking an empty spot in either Expressions Track, then selecting &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;removing_expressions_from_the_timeline&quot;&gt;Removing Expressions from the Timeline&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
There are three ways to remove an expression from the Expressions Tracks:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the expression you wish to delete, then press the &lt;strong&gt;Delete&lt;/strong&gt; key.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the expression you wish to delete and right-click anywhere in the Expressions Track then select &lt;strong&gt;Delete&lt;/strong&gt; from the Expressions context menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=5a878e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDeleteExpressionContext.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/DeleteExpressionContext.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=237&amp;amp;h=161&amp;amp;tok=53bf10&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FDeleteExpressionContext.jpg&quot; class=&quot;media&quot; title=&quot;deleteexpressioncontext.jpg&quot; alt=&quot;deleteexpressioncontext.jpg&quot; width=&quot;237&quot; height=&quot;161&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the expression you wish to delete, then select &lt;strong&gt;Edit &amp;gt; Delete&lt;/strong&gt; from the menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=e70318&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTrackItemDelete.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/TrackItemDelete.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=204&amp;amp;h=198&amp;amp;tok=2f4461&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTrackItemDelete.jpg&quot; class=&quot;media&quot; title=&quot;trackitemdelete.jpg&quot; alt=&quot;trackitemdelete.jpg&quot; width=&quot;204&quot; height=&quot;198&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;expression_beginningend_points&quot;&gt;Expression Beginning/End Points&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In the Expressions Tracks, an expression begins when the animation playback reaches the expression&amp;#039;s leading (left) edge and ends when the animation reaches its trailing (right) edge. Number 1 in the image on the right shows a sample expression with its original location and duration in one of the Expressions Tracks. You can adjust an expression&amp;#039;s location and duration using any combination of the following:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag inside the selected expression clip to move it back and forth in its Expressions Track (#2 in the image). You cannot impede on other expressions.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag the selected expression&amp;#039;s leading (left) edge to make the expression begin at an earlier point in the animation (#3 in the image) without affecting the ending point. You can shorten the neighboring expression until it reaches its minimum duration.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag the selected expression&amp;#039;s trailing (right) edge to make the expression end at a later point in the animation (#4 in the image) without affecting the starting point. You can shorten the neighboring expression until it reaches its minimum duration.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=238e58&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionBeginEnd.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ExpressionBeginEnd.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=563&amp;amp;h=412&amp;amp;tok=f0cd55&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionBeginEnd.jpg&quot; class=&quot;media&quot; title=&quot;expressionbeginend.jpg&quot; alt=&quot;expressionbeginend.jpg&quot; width=&quot;563&quot; height=&quot;412&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; In the above image, note that #2 only affects the expression&amp;#039;s timing without affecting its duration while #3 and #4 affect both timing and duration.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;interpolation_indicator&quot;&gt;Interpolation Indicator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The top-left corner of an expression contains an &lt;strong&gt;Interpolation Indicator&lt;/strong&gt;, which indicates the type of interpolation or transition that exists between that expression and the expression immediately preceding it in the same Expressions Track. This gives you a quick overview of how your animation will appear when you play it. There are four Interpolation Indicators, which correspond to the four interpolation types that Mimic supports. Please refer to ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;“ for more information about interpolation.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=854588&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionInterpIndicator.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ExpressionInterpIndicator.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=98&amp;amp;h=77&amp;amp;tok=152a96&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FExpressionInterpIndicator.jpg&quot; class=&quot;media&quot; title=&quot;expressioninterpindicator.jpg&quot; alt=&quot;expressioninterpindicator.jpg&quot; width=&quot;98&quot; height=&quot;77&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;flat&quot;&gt;Flat&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Flat Interpolation Indicator&lt;/strong&gt; indicates flat interpolation between the current expression and the previous expression.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=3173bb&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpFlatIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpFlatIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=d62933&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpFlatIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpflaticon.jpg&quot; alt=&quot;interpflaticon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;linear&quot;&gt;Linear&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The&lt;strong&gt; Linear Interpolation Indicator&lt;/strong&gt; indicates linear interpolation between the current expression and the previous expression.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6083c8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpLinearIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpLinearIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=a872ab&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpLinearIcon.jpg&quot; class=&quot;media&quot; title=&quot;interplinearicon.jpg&quot; alt=&quot;interplinearicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;smooth&quot;&gt;Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Smooth Interpolation Indicator&lt;/strong&gt; indicates smooth interpolation between the current expression and the previous expression.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=4b42f8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpSmoothIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpSmoothIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=bc0e45&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpSmoothIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpsmoothicon.jpg&quot; alt=&quot;interpsmoothicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;extra_smooth&quot;&gt;Extra Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Extra Smooth Interpolation Indicator&lt;/strong&gt; indicates extra smooth interpolation between the current expression and the previous expression.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a6f038&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpExtraSmoothIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpExtraSmoothIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=a47c5f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpExtraSmoothIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpextrasmoothicon.jpg&quot; alt=&quot;interpextrasmoothicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;expressions_context_menu&quot;&gt;Expressions Context Menu&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Right-clicking anywhere in either of the Expressions Tracks opens the &lt;strong&gt;Expressions Context Menu&lt;/strong&gt;. The availability of each option depends on whether or not an expression is selected when you access this menu.
&lt;/p&gt;

&lt;p&gt;
The Expressions context menu has the following options:
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;insert&quot;&gt;Insert&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Insert&lt;/strong&gt; inserts the expression currently selected in the Expressions palette into the Timeline. Please see ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#expressions&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Expressions&lt;/a&gt;“ for more information on using the Expressions palette. This option is only available by right-clicking any portion of an Expressions Track that does not contain an existing expression. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#insert&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Insert&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;replace_with_palette_selection&quot;&gt;Replace with Palette Selection&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Replace with Palette Selection&lt;/strong&gt; replaces the selected expression in the Timeline with the expression currently selected in the Expressions palette. Please see ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#expressions&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Expressions&lt;/a&gt;“ for more information on using the Expressions palette. This option is only available by selecting the expression you wish to replace before accessing the Expressions menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Replace with Palette Selection&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#replace_with_selection&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Replace with Palette Selection&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;edit_strength&quot;&gt;Edit Strength&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Edit Strength&lt;/strong&gt; allows you to edit the strength of the currently selected expression by clicking and dragging inside the affected expression clip. This option is only available by selecting the expression you wish to edit before accessing the Expressions menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Edit Strength&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#edit_strength&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Edit Strength&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;split&quot;&gt;Split&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting&lt;strong&gt; Split&lt;/strong&gt; splits the currently selected expression into two expressions. This option is only available by selecting the expression you wish to split before accessing the Expressions menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Split&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#split&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Split&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;delete&quot;&gt;Delete&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Delete&lt;/strong&gt; deletes the currently selected expression from the Timeline. This option is only available by selecting the expression you wish to delete before accessing the Expressions menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Delete&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#delete&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Delete&lt;/a&gt;,“ or selecting the expression and then pressing the &lt;strong&gt;Delete&lt;/strong&gt; key.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;select_all&quot;&gt;Select All&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Select All&lt;/strong&gt; selects all expressions in the current Expressions Track. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Select All&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#select_all&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Select All&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;deselect_all&quot;&gt;Deselect All&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Deselect All&lt;/strong&gt; deselects all currently selected expressions in the current Expressions Track. This option is only available when at least one expression is selected. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Deselect All&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#deselect_all&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Deselect All&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;flat1&quot;&gt;Flat&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Flat&lt;/strong&gt; selects flat interpolation between the currently selected expression and the previous expression. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Flat&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#flat&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Flat&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;linear1&quot;&gt;Linear&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Linear&lt;/strong&gt; selects linear interpolation between the currently selected expression and the previous expression. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Linear&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#linear&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Linear&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;smooth1&quot;&gt;Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Smooth&lt;/strong&gt; selects smooth interpolation between the currently selected expression and the previous expression. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Smooth&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#smooth&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Smooth&lt;/a&gt;.“
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;extra_smooth1&quot;&gt;Extra Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Extra Smooth&lt;/strong&gt; selects extra smooth interpolation between the currently selected expression and the previous expression. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Extra Smooth&lt;/strong&gt; from the menu, as described in ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#extra_smooth&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Extra Smooth&lt;/a&gt;.“
&lt;/p&gt;

&lt;p&gt;
Please see ”&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;“ for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_tlgesturestrack">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Gestures Track</title>
        <link>/artzone/pub/software/mimic/mp_tlgesturestrack</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;gestures_track&quot;&gt;Gestures Track&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Gestures have their own &lt;strong&gt;Gestures Track&lt;/strong&gt;. They complement phonemes and expressions by giving you an additional way to add realism to your animations. While phonemes convey sounds and expressions convey emotions, gestures convey other non-verbal cues such as eye blinks, head movements, etc. The combination of phonemes, expressions, and gestures are what give your Mimic animations their realism. You can use the gestures automatically generated by Mimic or you can insert and edit your own. You can even use gestures to mimic a live model&amp;#039;s movements if you are viewing a video in the Video window
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=839c70&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesTrack.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesTrack.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=701&amp;amp;h=127&amp;amp;tok=b8250f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesTrack.jpg&quot; class=&quot;media&quot; title=&quot;gesturestrack.jpg&quot; alt=&quot;gesturestrack.jpg&quot; width=&quot;701&quot; height=&quot;127&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The Gestures Track contains the following elements:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;gestures_list&quot;&gt;Gestures List&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Gestures List&lt;/strong&gt; contains the list of gestures available for your figure.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;selecting_gestures&quot;&gt;Selecting Gestures&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
To select a gesture, click it in the &lt;strong&gt;Gestures List&lt;/strong&gt;. The selected gesture will turn blue and you will see keyframe and value data for the selected gesture.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;modifying_gesture_definitions&quot;&gt;Modifying Gesture Definitions&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Double-clicking a gesture opens that gesture&amp;#039;s &lt;strong&gt;Definition window&lt;/strong&gt; that lists the channel(s) that make up the selected gesture. You can adjust each channel&amp;#039;s strength by selecting the channel to modify and entering your desired strength in the &lt;strong&gt;Strength field&lt;/strong&gt;.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=201d7d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesDefinition.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesDefinition.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=221&amp;amp;h=432&amp;amp;tok=faeca2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesDefinition.jpg&quot; class=&quot;media&quot; title=&quot;gesturesdefinition.jpg&quot; alt=&quot;gesturesdefinition.jpg&quot; width=&quot;221&quot; height=&quot;432&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Clicking the &lt;strong&gt;Preview button&lt;/strong&gt; toggles a display of your current gesture in the Display window, allowing you to see the effects of your edits. See “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlgesturestrack#editing_gesture_definitions&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlgesturestrack&quot;&gt;Editing Gesture Definitions&lt;/a&gt;” for more detailed information on editing gesture definitions.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;value_line&quot;&gt;Value Line&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
For each channel, the&lt;strong&gt; Value Line&lt;/strong&gt; displays how the value of the selected channel changes over time.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9541a4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesValueLine.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesValueLine.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=475&amp;amp;h=244&amp;amp;tok=ebe9d7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesValueLine.jpg&quot; class=&quot;media&quot; title=&quot;gesturesvalueline.jpg&quot; alt=&quot;gesturesvalueline.jpg&quot; width=&quot;475&quot; height=&quot;244&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The center of the Gestures Track is 0, which corresponds to the channel being off or having no effect. Values above 0 apply the channel in its intended direction. For example, a value of 1 in the Blink Right channel closes the right eye completely. Values less than zero apply the channel in reverse. For example, a value of -1 applied to the Blink Right channel opens the right eye very wide. Values above +/-1 exaggerate the selected channel. A value of +/-1 corresponds to a value of +/-100% in applications such as &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and Poser.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; Morph targets are typically intended for use with values ranging from 0-1.0 (0%100%). Values above and below this range may cause the morph target to function irregularly.
&lt;/p&gt;

&lt;p&gt;
The &lt;strong&gt;Value Line&lt;/strong&gt; has different shapes depending on the interpolation method being used between a keyframe and the preceding keyframe. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;p&gt;
See the following topics for more on working with gestures:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;working_with_gestures&quot;&gt;Working with Gestures&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Gestures Track&lt;/strong&gt; displays keyframe and value information for the selected gesture. To view information for a different channel, select the channel you wish to view.
&lt;/p&gt;

&lt;p&gt;
The following topics cover adding and editing keyframes:
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;editing_gesture_definitions&quot;&gt;Editing Gesture Definitions&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
To edit a gesture definition:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click the gesture you wish to edit. The &lt;strong&gt;Gesture Definition window&lt;/strong&gt; appears as shown here.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=201d7d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesDefinition.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesDefinition.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=221&amp;amp;h=432&amp;amp;tok=faeca2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesDefinition.jpg&quot; class=&quot;media&quot; title=&quot;gesturesdefinition.jpg&quot; alt=&quot;gesturesdefinition.jpg&quot; width=&quot;221&quot; height=&quot;432&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 The &lt;strong&gt;Channel area&lt;/strong&gt; displays all of the morph targets and parameters assigned to the currently selected gesture. The combination of each of these channels forms the final gesture.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To remove an existing channel that you no longer wish to use in the current gesture definition, highlight the channel you wish to delete in the Channel area, then press the &lt;strong&gt;Delete&lt;/strong&gt; key.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To add in any other channels you need for the current gesture, click the &lt;strong&gt;Add more to definition&lt;/strong&gt; button to open the &lt;strong&gt;Object Tree window&lt;/strong&gt;.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=368c8e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FobjectTree.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/objectTree.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=299&amp;amp;h=420&amp;amp;tok=b39da5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FobjectTree.jpg&quot; class=&quot;media&quot; title=&quot;objecttree.jpg&quot; alt=&quot;objecttree.jpg&quot; width=&quot;299&quot; height=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click on the desired body part to open the &lt;strong&gt;Object window&lt;/strong&gt; for that body part. In most cases, you will select the head in the Object Tree window, however you are not limited to this. Select your desired body part and channel using the Object Tree and Object windows and adjust the channel&amp;#039;s value offset, minimum, and maximum values as needed.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=63c54e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ObjectWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=199&amp;amp;h=270&amp;amp;tok=f9c27c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindow.jpg&quot; class=&quot;media&quot; title=&quot;objectwindow.jpg&quot; alt=&quot;objectwindow.jpg&quot; width=&quot;199&quot; height=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag the desired channel from the Object window into your gesture&amp;#039;s Definition window or double-click on the channel to add it to the Definition window. The Definition window must be open for this feature to work.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=04ae8b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindowAdd3.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ObjectWindowAdd3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=487&amp;amp;h=334&amp;amp;tok=301a6d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindowAdd3.jpg&quot; class=&quot;media&quot; title=&quot;objectwindowadd3.jpg&quot; alt=&quot;objectwindowadd3.jpg&quot; width=&quot;487&quot; height=&quot;334&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 The channel will be added at the bottom of the list with a default strength of +1. &lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1e617a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindowAdd4.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ObjectWindowAdd4.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=487&amp;amp;h=334&amp;amp;tok=44695a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FObjectWindowAdd4.jpg&quot; class=&quot;media&quot; title=&quot;objectwindowadd4.jpg&quot; alt=&quot;objectwindowadd4.jpg&quot; width=&quot;487&quot; height=&quot;334&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you wish to adjust the strength of any channel, select the channel and enter your desired strength in the &lt;strong&gt;Strength field&lt;/strong&gt;. Remember that &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and Poser express morph target values in percent (0-100%), while Mimic uses decimal values (0.0-1.0).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Check your results by clicking the&lt;strong&gt; Preview button&lt;/strong&gt; in the Gestures Definition window. Your phoneme will appear in the Display window. You can see how your gesture looks at different strengths by clicking and dragging the &lt;strong&gt;Preview Strength slider&lt;/strong&gt;. If you find that your gesture looks better with a preview strength other than 100%, you should adjust the strength of the channels comprising the gesture.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When you are finished making your changes, close the Gestures Definition window by clicking the &lt;strong&gt;Close button&lt;/strong&gt; at the upper right corner.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=82eb93&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/CloseWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=55&amp;amp;h=54&amp;amp;tok=542f14&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FCloseWindow.jpg&quot; class=&quot;media&quot; title=&quot;closewindow.jpg&quot; alt=&quot;closewindow.jpg&quot; width=&quot;55&quot; height=&quot;54&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h3 id=&quot;adding_keyframes&quot;&gt;Adding Keyframes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
A keyframe defines a specific value for the selected gesture at a specific point in time and the interpolation method defines how the value of the gesture changes from the preceding keyframe to the current one.
&lt;/p&gt;

&lt;p&gt;
To insert a phoneme, expression or gesture:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the Gestures Track to select it.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c2a4d2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertGesture1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InsertGesture1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=130&amp;amp;h=97&amp;amp;tok=339d22&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertGesture1.jpg&quot; class=&quot;media&quot; title=&quot;insertgesture1.jpg&quot; alt=&quot;insertgesture1.jpg&quot; width=&quot;130&quot; height=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select your desired gesture in the Gestures List.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=54090d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectGesture.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/SelectGesture.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=162&amp;amp;h=124&amp;amp;tok=07b1f3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FSelectGesture.jpg&quot; class=&quot;media&quot; title=&quot;selectgesture.jpg&quot; alt=&quot;selectgesture.jpg&quot; width=&quot;162&quot; height=&quot;124&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do one of the following:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Left-click anywhere in the Gestures Track. A new keyframe appears at the frame nearest the cursor and at the cursor&amp;#039;s current value.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=4b5e0e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesLeftClickAdd.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesLeftClickAdd.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=129&amp;amp;h=116&amp;amp;tok=d46f62&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesLeftClickAdd.jpg&quot; class=&quot;media&quot; title=&quot;gesturesleftclickadd.jpg&quot; alt=&quot;gesturesleftclickadd.jpg&quot; width=&quot;129&quot; height=&quot;116&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 If you click near a frame that already has a keyframe, that keyframe will be selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the Current Position Indicator to the location where you want to place the new clip, then select &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=154697&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FgesturesCurrentTime.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/gesturesCurrentTime.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=129&amp;amp;h=116&amp;amp;tok=bfc888&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FgesturesCurrentTime.jpg&quot; class=&quot;media&quot; title=&quot;gesturescurrenttime.jpg&quot; alt=&quot;gesturescurrenttime.jpg&quot; width=&quot;129&quot; height=&quot;116&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
 A new keyframe, with a value of 0, will be inserted at the frame nearest the Current Position Indicator.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=616c92&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesCurrentTimeNew.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesCurrentTimeNew.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=129&amp;amp;h=116&amp;amp;tok=5a043b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesCurrentTimeNew.jpg&quot; class=&quot;media&quot; title=&quot;gesturescurrenttimenew.jpg&quot; alt=&quot;gesturescurrenttimenew.jpg&quot; width=&quot;129&quot; height=&quot;116&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the location where you want the place the new clip and choose &lt;strong&gt;Insert&lt;/strong&gt; from the context menu.&lt;br/&gt;
&lt;br/&gt;
 The new keyframe, with a value of 1, will be inserted at the selected location.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=efe181&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertGesture2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InsertGesture2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=130&amp;amp;h=97&amp;amp;tok=d9b6be&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInsertGesture2.jpg&quot; class=&quot;media&quot; title=&quot;insertgesture2.jpg&quot; alt=&quot;insertgesture2.jpg&quot; width=&quot;130&quot; height=&quot;97&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h3 id=&quot;editing_keyframes&quot;&gt;Editing Keyframes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
There are several ways to edit a keyframe:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Edit a keyframe&amp;#039;s timing by clicking the desired keyframe, then dragging it horizontally. You cannot impede on other keyframes.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=118a81&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesMoveHorizontal1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesMoveHorizontal1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=159&amp;amp;h=86&amp;amp;tok=bfe8f4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesMoveHorizontal1.jpg&quot; class=&quot;media&quot; title=&quot;gesturesmovehorizontal1.jpg&quot; alt=&quot;gesturesmovehorizontal1.jpg&quot; width=&quot;159&quot; height=&quot;86&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=810d91&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesMoveHorizontal2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesMoveHorizontal2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=159&amp;amp;h=86&amp;amp;tok=1cde21&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesMoveHorizontal2.jpg&quot; class=&quot;media&quot; title=&quot;gesturesmovehorizontal2.jpg&quot; alt=&quot;gesturesmovehorizontal2.jpg&quot; width=&quot;159&quot; height=&quot;86&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Edit a keyframe&amp;#039;s value by clicking the desired keyframe, then dragging it vertically. This gives you rough control over your keyframes&amp;#039; values.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=118a81&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesMoveHorizontal1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesMoveHorizontal1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=159&amp;amp;h=86&amp;amp;tok=bfe8f4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesMoveHorizontal1.jpg&quot; class=&quot;media&quot; title=&quot;gesturesmovehorizontal1.jpg&quot; alt=&quot;gesturesmovehorizontal1.jpg&quot; width=&quot;159&quot; height=&quot;86&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=1dc355&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesMoveVertical.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesMoveVertical.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=159&amp;amp;h=86&amp;amp;tok=e54238&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesMoveVertical.jpg&quot; class=&quot;media&quot; title=&quot;gesturesmovevertical.jpg&quot; alt=&quot;gesturesmovevertical.jpg&quot; width=&quot;159&quot; height=&quot;86&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; For precise control of a keyframe&amp;#039;s value, select the keyframe in the Gestures Track, then enter your desired value in the &lt;strong&gt;Key Value field&lt;/strong&gt;.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f0b87c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesKeyValue1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesKeyValue1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=300&amp;amp;h=121&amp;amp;tok=074cfe&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesKeyValue1.jpg&quot; class=&quot;media&quot; title=&quot;gestureskeyvalue1.jpg&quot; alt=&quot;gestureskeyvalue1.jpg&quot; width=&quot;300&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=82533e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesKeyValue2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/GesturesKeyValue2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=300&amp;amp;h=121&amp;amp;tok=187ecc&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FGesturesKeyValue2.jpg&quot; class=&quot;media&quot; title=&quot;gestureskeyvalue2.jpg&quot; alt=&quot;gestureskeyvalue2.jpg&quot; width=&quot;300&quot; height=&quot;121&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;deleting_keyframes&quot;&gt;Deleting Keyframes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
There are three ways to delete a keyframe from the Gestures Track:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the keyframe you wish to delete, then press the &lt;strong&gt;Delete&lt;/strong&gt; key.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the keyframe you wish to delete and right-click anywhere in the Gestures Track to open the Gestures Menu, then select &lt;strong&gt;Delete&lt;/strong&gt; from the context menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the keyframe you wish to delete, then select &lt;strong&gt;Edit &amp;gt; Delete&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;interpolation_indicator&quot;&gt;Interpolation Indicator&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Each keyframe displays an &lt;strong&gt;Interpolation Indicator&lt;/strong&gt;, which indicates the type of interpolation or transition that exists between that keyframe and the keyframe immediately preceding it in the Gestures Track. This gives you a quick overview of how your animation will appear when you play it. There are four Interpolation Indicators, which correspond to the four interpolation types that Mimic supports. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;flat&quot;&gt;Flat&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Flat Interpolation Indicator&lt;/strong&gt; indicates flat interpolation between the current keyframe and the previous keyframe.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=3173bb&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpFlatIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpFlatIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=d62933&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpFlatIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpflaticon.jpg&quot; alt=&quot;interpflaticon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;linear&quot;&gt;Linear&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Linear Interpolation Indicator&lt;/strong&gt; indicates linear interpolation between the current keyframe and the previous keyframe.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6083c8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpLinearIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpLinearIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=a872ab&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpLinearIcon.jpg&quot; class=&quot;media&quot; title=&quot;interplinearicon.jpg&quot; alt=&quot;interplinearicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;smooth&quot;&gt;Smooth&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Smooth Interpolation Indicator&lt;/strong&gt; indicates smooth interpolation between the current keyframe and the previous keyframe.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=4b42f8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpSmoothIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpSmoothIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=bc0e45&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpSmoothIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpsmoothicon.jpg&quot; alt=&quot;interpsmoothicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;extra_smooth&quot;&gt;Extra Smooth&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Extra Smooth Interpolation&lt;/strong&gt; Indicator indicates extra smooth interpolation between the current keyframe and the previous keyframe.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a6f038&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpExtraSmoothIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpExtraSmoothIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=a47c5f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpExtraSmoothIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpextrasmoothicon.jpg&quot; alt=&quot;interpextrasmoothicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;gestures_context_menu&quot;&gt;Gestures Context Menu&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Right-clicking anywhere in the Gestures Track opens the &lt;strong&gt;Gestures Context Menu&lt;/strong&gt;. The availability of each option depends on whether or not a keyframe is selected when you access this menu.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=669ce5&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FContextMenu2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/ContextMenu2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=123&amp;amp;h=207&amp;amp;tok=2c0c9d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FContextMenu2.jpg&quot; class=&quot;media&quot; title=&quot;contextmenu2.jpg&quot; alt=&quot;contextmenu2.jpg&quot; width=&quot;123&quot; height=&quot;207&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The Gestures context menu has the following options:
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;insert&quot;&gt;Insert&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Insert&lt;/strong&gt; inserts a keyframe at the frame nearest the cursor&amp;#039;s location with a value of +1. If you right-click a portion of the Gestures Track that already contains an existing keyframe, then that keyframe will be replaced by a new keyframe with the value +1. This is similar to selecting &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;delete&quot;&gt;Delete&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Delete&lt;/strong&gt; deletes the currently selected keyframe from the Value Line. This option is only available by selecting the keyframe you wish to remove before accessing the Gestures menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Delete&lt;/strong&gt; from the menu or selecting the keyframe and then pressing the &lt;strong&gt;Delete&lt;/strong&gt; key.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;select_all&quot;&gt;Select All&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Select All&lt;/strong&gt; selects all keyframes in the current Value Line. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Select All&lt;/strong&gt; from the menu.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;deselect_all&quot;&gt;Deselect All&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Deselect All&lt;/strong&gt; deselects all currently selected keyframes in the current Value Line. This option is only available when at least one keyframe is selected. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Deselect All&lt;/strong&gt; from the menu.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;flat1&quot;&gt;Flat&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Flat&lt;/strong&gt; selects flat interpolation between the currently selected keyframe and the previous keyframe. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Flat&lt;/strong&gt; from the menu. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;linear1&quot;&gt;Linear&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Linear&lt;/strong&gt; selects linear interpolation between the currently selected keyframe and the previous keyframe. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Linear&lt;/strong&gt; from the menu. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;smooth1&quot;&gt;Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Smooth&lt;/strong&gt; selects smooth interpolation between the currently selected keyframe and the previous keyframe. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Smooth&lt;/strong&gt; from the menu. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;extra_smooth1&quot;&gt;Extra Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Extra Smooth&lt;/strong&gt; selects extra smooth interpolation between the currently selected keyframe and the previous keyframe. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Extra Smooth&lt;/strong&gt; from the menu. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_tlinterpmethods">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Interpolation Methods</title>
        <link>/artzone/pub/software/mimic/mp_tlinterpmethods</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;interpolation_methods&quot;&gt;Interpolation Methods&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Keyframes are where control actions take place in an animation. In other words, they serve as anchors that say “At Frame X, Gesture Y will have Value Z”. Tween frames lie between keyframes and blend the keyframes at either side into a smooth transition. You can see a tween frame&amp;#039;s value by looking at the Spline at any point between keyframes.
&lt;/p&gt;

&lt;p&gt;
Mimic calculates the tween frames for you using a process called &lt;strong&gt;interpolation&lt;/strong&gt;, which defines how one keyframe&amp;#039;s value transitions to the next over time. There are many different types of interpolation or methods of calculating these transitions. Mimic supports four types.
&lt;/p&gt;

&lt;p&gt;
To select an interpolation method, select a keyframe and either right-click to access the context menu for the current timeline or use the Edit menu. You interpolation selection will affect the &lt;strong&gt;Spline&lt;/strong&gt; between the currently selected keyframe(s) and the next previous unselected keyframe. For example, if you apply an interpolation method to the third keyframe from the left in the above example, it will affect the transition between the second and third transitions. This allows you to switch interpolation methods as often as you like within the same gesture, greatly increasing Mimic&amp;#039;s power and flexibility.
&lt;/p&gt;

&lt;p&gt;
Your interpolation options are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Flat&lt;/strong&gt;: Selecting Flat causes tween frames to retain the value of the previous keyframe until the next keyframe and then perform an abrupt change. This interpolation results in motion that appears as a series of pauses with abrupt position changes between them.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b55cd9&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpFlat.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpFlat.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=488&amp;amp;h=117&amp;amp;tok=26d5db&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpFlat.jpg&quot; class=&quot;media&quot; title=&quot;interpflat.jpg&quot; alt=&quot;interpflat.jpg&quot; width=&quot;488&quot; height=&quot;117&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Linear&lt;/strong&gt;: Selecting Linear causes each tween frame to change an equal amount. For example, if Keyframe A has a value of -1 and Keyframe B has a value of +1 and there are 10 tween frames separating them, each keyframe will show a value change of 0.2. A useful analogy is to think of a billiard ball traveling in a straight line until it ricochets off a rail and continues in a new direction.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6d59ba&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpLinear.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpLinear.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=488&amp;amp;h=117&amp;amp;tok=e36dc3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpLinear.jpg&quot; class=&quot;media&quot; title=&quot;interplinear.jpg&quot; alt=&quot;interplinear.jpg&quot; width=&quot;488&quot; height=&quot;117&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Smooth&lt;/strong&gt;: Selecting Smooth causes tween frames to create a gentle transition between keyframes. As one moves from Keyframe A to Keyframe B, each succeeding tween frame “accelerates” as it moves away from Keyframe A and “brakes” as it approached Keyframe B. It help to think of a car traveling between stop signs. From a stop, the vehicle picks up speed, maintains a constant speed for a time, then slows down for the next stop.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=fb9820&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpSmooth.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpSmooth.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=488&amp;amp;h=117&amp;amp;tok=7fa126&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpSmooth.jpg&quot; class=&quot;media&quot; title=&quot;interpsmooth.jpg&quot; alt=&quot;interpsmooth.jpg&quot; width=&quot;488&quot; height=&quot;117&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Extra Smooth&lt;/strong&gt;: Selecting Extra Smooth causes tween frames to create gentle transitions where the transitions themselves occupy as much of the transition as possible. To continue the vehicle analogy from the previous example, imagine accelerating very gently to a point halfway between the two stop signs, then just as gently slowing down with no period of constant speed.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=57c516&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpExtraSmooth.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpExtraSmooth.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=488&amp;amp;h=117&amp;amp;tok=4d1ff2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpExtraSmooth.jpg&quot; class=&quot;media&quot; title=&quot;interpextrasmooth.jpg&quot; alt=&quot;interpextrasmooth.jpg&quot; width=&quot;488&quot; height=&quot;117&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_tlphonemestrack">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Phonemes Track</title>
        <link>/artzone/pub/software/mimic/mp_tlphonemestrack</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;phonemes_track&quot;&gt;Phonemes Track&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Phonemes Track&lt;/strong&gt; displays each phoneme used in your Mimic animation. You can have Mimic automatically assign phonemes to audio files using the Session Manager or you can manually insert phonemes or use any combination that works for you. Please see “Working with Phonemes” for a tutorial about working with phonemes, and “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#phonemes&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Phonemes&lt;/a&gt;” for information about the Phonemes palette in the Palette window.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c520f2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemesTrack.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PhonemesTrack.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=288&amp;amp;h=85&amp;amp;tok=5611f9&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemesTrack.jpg&quot; class=&quot;media&quot; title=&quot;phonemestrack.jpg&quot; alt=&quot;phonemestrack.jpg&quot; width=&quot;288&quot; height=&quot;85&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Phonemes can be added, removed, and modified in the Phonemes Track. See the following topics for more information:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;adding_phonemes_to_the_timeline&quot;&gt;Adding Phonemes to the Timeline&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mimic only uses the phonemes present in the Timeline for animation. There are three ways to add phonemes to the Timeline:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Clicking and dragging the selected phoneme from the Phonemes palette to the desired point in the Phonemes Track.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using the Phonemes Menu by right-clicking any empty portion in the Phonemes Track then selecting &lt;strong&gt;Insert&lt;/strong&gt; from the Phonemes context menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Clicking an empty spot in the Phonemes Track, then selecting &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemeinserting&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemeinserting&quot;&gt;Inserting Phonemes&lt;/a&gt;” for more on using each of these methods.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;removing_phonemes_from_the_timeline&quot;&gt;Removing Phonemes from the Timeline&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
There are three ways to remove a phoneme from the Phonemes Track:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the phoneme you wish to delete, then press the &lt;strong&gt;Delete&lt;/strong&gt; key.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the phoneme you wish to delete and right-click anywhere in the Phonemes Track then select &lt;strong&gt;Delete&lt;/strong&gt; from the Phonemes context menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a1e2de&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeDelete.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PhonemeDelete.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=222&amp;amp;h=153&amp;amp;tok=abbb5b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeDelete.jpg&quot; class=&quot;media&quot; title=&quot;phonemedelete.jpg&quot; alt=&quot;phonemedelete.jpg&quot; width=&quot;222&quot; height=&quot;153&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the phoneme you wish to delete, then select &lt;strong&gt;Edit &amp;gt; Delete&lt;/strong&gt; from the menu.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=e70318&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTrackItemDelete.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/TrackItemDelete.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=204&amp;amp;h=198&amp;amp;tok=2f4461&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FTrackItemDelete.jpg&quot; class=&quot;media&quot; title=&quot;trackitemdelete.jpg&quot; alt=&quot;trackitemdelete.jpg&quot; width=&quot;204&quot; height=&quot;198&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;phoneme_beginningend_points&quot;&gt;Phoneme Beginning/End Points&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In the Phonemes Track, a phoneme begins when the animation playback reaches the phoneme&amp;#039;s leading (left) edge and ends when the animation reaches its trailing (right) edge. Number 1 in the image below shows a sample phoneme with its original location and duration in the Phonemes Track.
&lt;/p&gt;

&lt;p&gt;
You can adjust a phoneme&amp;#039;s location and duration using any combination of the following:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag inside the selected phoneme clip to move it back and forth in the Phonemes Track (#2 in the image). You cannot impede on other phonemes.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag the selected phoneme&amp;#039;s leading (left) edge to make the phoneme begin at an earlier point in the animation (number 3 in the image). You can shorten the neighboring phoneme until it reaches its minimum duration.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag the selected phoneme&amp;#039;s trailing (right) edge to make the phoneme end at a later point in the animation (number 4 in the image). You can shorten the neighboring phoneme until it reaches its minimum duration.&lt;br/&gt;
&lt;br/&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a8af75&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeBeginEnd.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PhonemeBeginEnd.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=576&amp;amp;h=292&amp;amp;tok=4d776f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeBeginEnd.jpg&quot; class=&quot;media&quot; title=&quot;phonemebeginend.jpg&quot; alt=&quot;phonemebeginend.jpg&quot; width=&quot;576&quot; height=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP&lt;/strong&gt;! In the above image, note that #2 only affects the phoneme&amp;#039;s timing without affecting its duration while #3 and #4 affect both timing and duration.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;interpolation_indicator&quot;&gt;Interpolation Indicator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The top-left corner of a phoneme contains an &lt;strong&gt;Interpolation Indicator&lt;/strong&gt;, which indicates the type of interpolation or transition that exists between that phoneme and the phoneme immediately preceding it in the Phonemes Track. This gives you a quick overview of how your animation will appear when you play it. There are four Interpolation Indicators, which correspond to the four interpolation types that Mimic supports. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=110106&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeInterpIndicator.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PhonemeInterpIndicator.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=127&amp;amp;h=82&amp;amp;tok=2fa71d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemeInterpIndicator.jpg&quot; class=&quot;media&quot; title=&quot;phonemeinterpindicator.jpg&quot; alt=&quot;phonemeinterpindicator.jpg&quot; width=&quot;127&quot; height=&quot;82&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;flat&quot;&gt;Flat&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Flat Interpolation Indicator&lt;/strong&gt; indicates flat interpolation between the current phoneme and the previous phoneme.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=3173bb&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpFlatIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpFlatIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=d62933&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpFlatIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpflaticon.jpg&quot; alt=&quot;interpflaticon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;linear&quot;&gt;Linear&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Linear Interpolation Indicator&lt;/strong&gt; indicates linear interpolation between the current phoneme and the previous phoneme.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6083c8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpLinearIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpLinearIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=a872ab&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpLinearIcon.jpg&quot; class=&quot;media&quot; title=&quot;interplinearicon.jpg&quot; alt=&quot;interplinearicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;smooth&quot;&gt;Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Smooth Interpolation Indicator&lt;/strong&gt; indicates smooth interpolation between the current phoneme and the previous phoneme.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=4b42f8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpSmoothIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpSmoothIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=bc0e45&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpSmoothIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpsmoothicon.jpg&quot; alt=&quot;interpsmoothicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;extra_smooth&quot;&gt;Extra Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Extra Smooth Interpolation Indicator&lt;/strong&gt; indicates extra smooth interpolation between the current phoneme and the previous phoneme.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a6f038&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpExtraSmoothIcon.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/InterpExtraSmoothIcon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=20&amp;amp;h=20&amp;amp;tok=a47c5f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FInterpExtraSmoothIcon.jpg&quot; class=&quot;media&quot; title=&quot;interpextrasmoothicon.jpg&quot; alt=&quot;interpextrasmoothicon.jpg&quot; width=&quot;20&quot; height=&quot;20&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;phonemes_context_menu&quot;&gt;Phonemes Context Menu&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Right-clicking anywhere in the Phonemes Track opens the &lt;strong&gt;Phonemes Context Menu&lt;/strong&gt;. The availability of each option depends on whether or not a phoneme is selected when you access this menu.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a84f54&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemsContextMenu.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PhonemsContextMenu.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=203&amp;amp;h=292&amp;amp;tok=c22ac7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPhonemsContextMenu.jpg&quot; class=&quot;media&quot; title=&quot;phonemscontextmenu.jpg&quot; alt=&quot;phonemscontextmenu.jpg&quot; width=&quot;203&quot; height=&quot;292&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The Phonemes context menu has the following options:
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;insert&quot;&gt;Insert&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Insert&lt;/strong&gt; inserts the phoneme currently selected in the Phonemes palette into the Timeline. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#phonemes&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Phonemes&lt;/a&gt;” for more information on using the Phonemes palette. This option is only available by right-clicking any portion of the Phonemes Track that does not contain an existing phoneme. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Insert&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemeinserting&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemeinserting&quot;&gt;Inserting Phonemes&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;replace_with_palette_selection&quot;&gt;Replace with Palette Selection&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Replace with Palette Selection&lt;/strong&gt; replaces the selected phoneme in the Timeline with the expression currently selected in the Phonemes palette. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#phonemes&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Phonemes&lt;/a&gt;” for more information on using the Phonemes palette. This option is only available by selecting the phoneme you wish to replace before accessing the Phonemes menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Replace with Palette Selection&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#replace_with_palette_selection&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Replace with Palette Selection&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;edit_strength&quot;&gt;Edit Strength&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Edit Strength&lt;/strong&gt; allows you to edit the strength of the currently selected phoneme by clicking and dragging inside the affected phoneme clip. This option is only available by selecting the phoneme you wish to edit before accessing the Phonemes menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Edit Strength&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#edit_strength&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Edit Strength&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;split&quot;&gt;Split&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Split&lt;/strong&gt; splits the currently selected phoneme into two phonemes. This option is only available by selecting the phoneme you wish to split before accessing the Phonemes menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Split&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#split&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Split&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;delete&quot;&gt;Delete&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Delete&lt;/strong&gt; deletes the currently selected phoneme from the Timeline. This option is only available by selecting the phoneme you wish to delete before accessing the Phonemes menu. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Delete&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#delete&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Delete&lt;/a&gt;,” or selecting the phoneme and then pressing the &lt;strong&gt;Delete&lt;/strong&gt; key.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;select_all&quot;&gt;Select All&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Select All&lt;/strong&gt; selects all phonemes in the Phonemes Track. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Select All&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#select_all&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Select All&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;deselect_all&quot;&gt;Deselect All&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Deselect All&lt;/strong&gt; deselects all currently selected phonemes in the Phonemes Track. This option is only available when at least one phoneme is selected. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Deselect All&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#deselect_all&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Deselect All&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;flat1&quot;&gt;Flat&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Flat&lt;/strong&gt; selects flat interpolation between the currently selected phoneme and the previous phoneme. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Flat&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#flat&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Flat&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;linear1&quot;&gt;Linear&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Linear&lt;/strong&gt; selects linear interpolation between the currently selected phoneme and the previous phoneme. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Linear&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#linear&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Linear&lt;/a&gt;.”
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;smooth1&quot;&gt;Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Smooth&lt;/strong&gt; selects smooth interpolation between the currently selected phoneme and the previous phoneme. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Smooth&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#smooth&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Smooth&lt;/a&gt;.”.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;extra_smooth1&quot;&gt;Extra Smooth&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Selecting &lt;strong&gt;Extra Smooth&lt;/strong&gt; selects extra smooth interpolation between the currently selected phoneme and the previous phoneme. This is the same as selecting &lt;strong&gt;Edit &amp;gt; Extra Smooth&lt;/strong&gt; from the menu, as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu#extra_smooth&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;Extra Smooth&lt;/a&gt;.”
&lt;/p&gt;

&lt;p&gt;
Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;” for more information about interpolation.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_tlvideopreview">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Video Preview Controls Window</title>
        <link>/artzone/pub/software/mimic/mp_tlvideopreview</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;video_preview_controls_window&quot;&gt;Video Preview Controls Window&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Video Preview Controls window&lt;/strong&gt; allows you to create movies from your Mimic scenes. Available formats are AVI (Windows), MOV (MacOS), and SWF (Windows &amp;amp; MacOS). You can also create movie previews that you can view directly in the Display window without having to exit Mimic or export animation data to another application. This function makes it easy to test your work in progress without interrupting your workflow.
&lt;/p&gt;

&lt;p&gt;
Movies contain every element visible in the Display window, such as:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; animations&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; props&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; lights&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; background images&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; transparency (if used in the current scene)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; Movies created using the Video Preview Controls window use the frame rate specified in the Session Manager. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_smfps&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_smfps&quot;&gt;Frames Per Second&lt;/a&gt;” for more information.
&lt;/p&gt;

&lt;p&gt;
To open the Video Preview Controls window, select &lt;strong&gt;File &amp;gt; Create Movie Preview&lt;/strong&gt;.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=862923&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FvideopreviewControls.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/videopreviewControls.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=169&amp;amp;h=150&amp;amp;tok=895865&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FvideopreviewControls.jpg&quot; class=&quot;media&quot; title=&quot;videopreviewcontrols.jpg&quot; alt=&quot;videopreviewcontrols.jpg&quot; width=&quot;169&quot; height=&quot;150&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
This window has the following functions:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creating_previews&quot;&gt;Creating Previews&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You need to create a preview before you can use the other Video Preview Controls window functions. To create a movie preview with all of your current scene settings, click the &lt;strong&gt;Make Preview&lt;/strong&gt; button. Creating the movie may take a few moments depending on your computer and the movie&amp;#039;s complexity. When finished, the movie will appear in the Display window.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;playback_controls&quot;&gt;Playback Controls&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Playback Controls&lt;/strong&gt; allow you to start and stop your movie preview after you&amp;#039;ve created it.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6fe927&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPreviewControls.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/PreviewControls.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=175&amp;amp;h=125&amp;amp;tok=ac3d1d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FPreviewControls.jpg&quot; class=&quot;media&quot; title=&quot;previewcontrols.jpg&quot; alt=&quot;previewcontrols.jpg&quot; width=&quot;175&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
From left to right, the buttons are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Skip to Beginning&lt;/strong&gt;: Clicking the Skip to Beginning button moves to the first frame of the movie.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Play/Pause&lt;/strong&gt;: When the movie is paused, clicking the Play button begins playback beginning with the current frame. The movie preview appears in the Display window and will continue looping until you click the Pause button.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;creating_and_saving_movies&quot;&gt;Creating and Saving Movies&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To save your newly created movie to &lt;strong&gt;AVI&lt;/strong&gt; (Windows) or &lt;strong&gt;MOV&lt;/strong&gt; (MacOS) format, click the &lt;strong&gt;Save Preview to Movie&lt;/strong&gt; button. A standard Save As dialog appears, allowing you to select your desired folder and filename.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; Movie previews are a great way to create standalone animations without the need to transfer your work from Mimic to another application. If you are using Mimic with &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio or Poser, creating preview movies saves you lots of time by allowing you to check the animation for accuracy without having to export data, switch applications, import the data to the other application, and render.
&lt;/p&gt;

&lt;p&gt;
To save your newly created movie to &lt;strong&gt;SWF&lt;/strong&gt; (Macromedia Flash) format, click the &lt;strong&gt;Save Preview to Flash&lt;/strong&gt; button. A standard Save As dialog appears, allowing you to select your desired folder and filename.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_video">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Supported Video Formats</title>
        <link>/artzone/pub/software/mimic/mp_video</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;supported_video_formats&quot;&gt;Supported Video Formats&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Mimic allows you to import a video file for viewing in the Video window alongside your animated character, which appears in the Display window . This feature is great for comparison purposes as you fine-tune your work, since you can (for example) see a live person talking. Windows users must use .avi files, and Macintosh users must use .mov files.
&lt;/p&gt;

&lt;p&gt;
You may use either the audio portion of an imported video file or audio from a different .wav or .aif file. In either case, you use the Session Manager.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; If you use a .wav or .aif file with or without imported video, the audio file&amp;#039;s length determines the Timeline length. See “The Timeline” for more information.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/mp_workspace">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:02+00:00</dc:date>
        <title>Mimic Workspace</title>
        <link>/artzone/pub/software/mimic/mp_workspace</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;mimic_workspace&quot;&gt;Mimic Workspace&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The Mimic Workspace is where phonemes, expressions, and gestures are combined to create a realistic animation. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=54821c&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FMimicWorkspace.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/MimicWorkspace.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=716&amp;amp;h=625&amp;amp;tok=bdc43d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FMimicWorkspace.jpg&quot; class=&quot;media&quot; title=&quot;mimicworkspace.jpg&quot; alt=&quot;mimicworkspace.jpg&quot; width=&quot;716&quot; height=&quot;625&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The workspace consists of the following areas:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;menu_bar&quot;&gt;Menu Bar&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Menu Bar&lt;/strong&gt; allows you to access various Mimic functions. These functions are typically used less often and are placed in the menu bar to avoid cluttering the interface. Clicking any menu item opens a drop-down menu with additional options. For example, clicking on File opens the File menu.
&lt;/p&gt;

&lt;p&gt;
Click on the following links to learn more about each menu:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_mbfilemenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbfilemenu&quot;&gt;The File Menu&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_mbeditmenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbeditmenu&quot;&gt;The Edit Menu&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_mbwindowmenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbwindowmenu&quot;&gt;The Window Menu&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_mbhelpmenu&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbhelpmenu&quot;&gt;The Help Menu&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;palette_window&quot;&gt;Palette Window&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Palette window&lt;/strong&gt; is where you work with phonemes and expressions. You can:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; View existing phonemes and expressions.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Add phoneme and expression clips to the Timeline.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Modify phoneme and expression definitions.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Add and delete expressions.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
You can move, resize, and scroll through the Palette window as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_ifoverview#customizing_the_layout&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_ifoverview&quot;&gt;Customizing Your Mimic Experience&lt;/a&gt;.”
&lt;/p&gt;

&lt;p&gt;
You can adjust the relative height of the phoneme and expressions displays by clicking and dragging the horizontal line between the phonemes and expressions. Mimic will retain this relative size ratio as you resize the Palette window.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;phonemes&quot;&gt;Phonemes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
A phoneme is a unit of speech, an isolated sound. Stringing phonemes together produces words. Here are two examples:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; nothing: N UH TH IH NG.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; celebration: S EH L EH B R EY SH UH N&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Mimic recognizes 40 phonemes. When you analyze sound files using the Session Manager, the application matches appropriate phonemes with the sound being analyzed and places them in the appropriate places in the Phonemes Track in the Timeline to produce the lip-synched animation. You can also place phonemes in the Timeline manually and can edit phonemes to achieve precise control over animations.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b27a04&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/icon-tip.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=40&amp;amp;h=40&amp;amp;tok=a25222&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ficon-tip.jpg&quot; class=&quot;media&quot; title=&quot;icon-tip.jpg&quot; alt=&quot;icon-tip.jpg&quot; width=&quot;40&quot; height=&quot;40&quot; /&gt;&lt;/a&gt; &lt;strong&gt;TIP!&lt;/strong&gt; Mimic categorizes sound into 40 phonemes. Mimic configuration (*.dmc) files define the shape(s) that represent each phoneme. These shapes are often referred to as visemes because they define the specific look that accompanies the sound (such as mouth opening, pursed lips, etc.). You can use one viseme (phoneme definition) for either one or multiple phonemes. For simplicity, this user guide uses the term phoneme to refer to both the sound definition and its accompanying viseme (visual definition).
&lt;/p&gt;

&lt;p&gt;
Click on the following links to learn about viewing and editing phonemes:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemeviewing&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemeviewing&quot;&gt;Viewing Phonemes&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_phonemeinserting&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonemeinserting&quot;&gt;Inserting Phonemes&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_phonememodifying&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_phonememodifying&quot;&gt;Modifying Phonemes&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;expressions&quot;&gt;Expressions&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
From a technical standpoint, expressions are very similar to phonemes in that they use one or more of a figure&amp;#039;s morph targets or parameters to create an effect. The purpose of expressions is to give your figure the appearance of emotion while speaking. You can even use two simultaneous expressions thanks to the two separate Expressions Tracks in the Timeline (see “Two Expressions Tracks”). For example, you could combine the Happy and Surprised expressions to create a look of happy surprise.
&lt;/p&gt;

&lt;p&gt;
Click on the following links to learn about viewing and editing expressions:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_expressviewing&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expressviewing&quot;&gt;Viewing Expressions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_expressinserting&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expressinserting&quot;&gt;Inserting Expressions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_expressmodifying&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_expressmodifying&quot;&gt;Modifying Expressions&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;object_tree_window&quot;&gt;Object Tree Window&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The Object Tree window allows you to:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Show and hide your entire figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Toggle individual object visibility on and off.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Adjust object morphs and other parameters.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Add definitions to phonemes, expressions, and gestures.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_objecttree&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_objecttree&quot;&gt;Using the Object Tree&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;display_window&quot;&gt;Display Window&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Display window&lt;/strong&gt; shows your lip-synching animations in real-time as you work.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_displaywindow&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_displaywindow&quot;&gt;Using the Display Window&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;video_window&quot;&gt;Video Window&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Video window&lt;/strong&gt; displays your loaded video file. This is a great way to do side-by-side comparisons between your animation session and a reference sample- such as an actual person talking. If the video contains an audio track, you can use this sound for your lip-synching. Please see “&lt;a href=&quot;/artzone/pub/software/mimic/mp_sound&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_sound&quot;&gt;Supported Sound Formats&lt;/a&gt;” for information about supported audio formats, and “&lt;a href=&quot;/artzone/pub/software/mimic/mp_video&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_video&quot;&gt;Video&lt;/a&gt;” for information about using the sound track contained in a video clip.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=20e506&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FVideoWindow.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/VideoWindow.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=237&amp;amp;h=229&amp;amp;tok=557c0e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2FVideoWindow.jpg&quot; class=&quot;media&quot; title=&quot;videowindow.jpg&quot; alt=&quot;videowindow.jpg&quot; width=&quot;237&quot; height=&quot;229&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Video playback is controlled using the Timeline. Please refer to “&lt;a href=&quot;/artzone/pub/software/mimic/mp_workspace#timeline&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_workspace&quot;&gt;Timeline&lt;/a&gt;” for more information about the Timeline.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;light_controls_window&quot;&gt;Light Controls Window&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Light Controls window&lt;/strong&gt; lets you control eight lights to create a custom appearance in your Mimic scene. These lights appear in both the Display window in real time and in animations created using the Video Preview Controls window. Your Mimic scene files stores the light settings and restores them when you open the file. Mimic also remembers your most recent light settings upon exiting and loads them when you launch the application. You can also import and export light sets using the File menu as described in “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbfilemenu#import_light_set&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbfilemenu&quot;&gt;Import Light Set&lt;/a&gt;” and “&lt;a href=&quot;/artzone/pub/software/mimic/mp_mbfilemenu#export_light_set&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_mbfilemenu&quot;&gt;Export Light Set&lt;/a&gt;.”
&lt;/p&gt;

&lt;p&gt;
See the following for more on using lights:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_light_controls&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_light_controls&quot;&gt;Light Controls Window&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;timeline&quot;&gt;Timeline&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Timeline&lt;/strong&gt; is the factory floor where your animations take shape. It provides a graphical view of each phoneme, expression, and gesture in your animation, and allows you to see and control the following things:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; All of the elements in your animation.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The order in which the elements appear.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Each element&amp;#039;s starting time, duration, ending time, strength, and interpolation method.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
The Timeline contains each element within your animation arranged in chronological order. The top portion of the Timeline lists the animation&amp;#039;s length in both seconds and frames. You can scroll back and forth to look at your animation at any point in its run. A preview of your animation appears in the Display window. If you have a video clip, the Timeline will also control the movie in the Video window.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f83b43&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ftimeline.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/images/timeline.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=703&amp;amp;h=364&amp;amp;tok=963548&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimicpro%2Fimages%2Ftimeline.jpg&quot; class=&quot;media&quot; title=&quot;timeline.jpg&quot; alt=&quot;timeline.jpg&quot; width=&quot;703&quot; height=&quot;364&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_tlbasic&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlbasic&quot;&gt;Timeline Overview&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_tlvideopreview&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlvideopreview&quot;&gt;Video Preview Controls Window&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_tlphonemestrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlphonemestrack&quot;&gt;Phonemes Track&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_tlexpresstrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlexpresstrack&quot;&gt;Expressions Track&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_tlgesturestrack&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlgesturestrack&quot;&gt;Gestures Track&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_tlinterpmethods&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_tlinterpmethods&quot;&gt;Interpolation Methods&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/shortcuts">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:03+00:00</dc:date>
        <title>Mimic Pro Shortcut Commands</title>
        <link>/artzone/pub/software/mimic/shortcuts</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;mimic_pro_shortcut_commands&quot;&gt;Mimic Pro Shortcut Commands&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Listing of shortcuts available in Mimic Pro:
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;file_menu&quot;&gt;File Menu&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; New - Ctrl+N&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Open - Ctrl+O&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Save - Ctrl+S&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Save As - Ctrl+Shift+S&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;edit_menu&quot;&gt;Edit Menu&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Undo - Ctrl+Z&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Delete - Delete key&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/software/mimic/start">
        <dc:format>text/html</dc:format>
        <dc:date>2012-01-25T01:23:09+00:00</dc:date>
        <title>Mimic</title>
        <link>/artzone/pub/software/mimic/start</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;mimic&quot;&gt;Mimic&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Current Version: &lt;strong&gt;3.1.0.7&lt;/strong&gt; - Released 4/08&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.daz3d.com/i.x/software/mimic/-/?&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/i.x/software/mimic/-/?&quot; rel=&quot;nofollow noopener&quot;&gt;Product Page&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.daz3d.com/i.x/support/downloads/-/?product=mimic&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/i.x/support/downloads/-/?product=mimic&quot; rel=&quot;nofollow noopener&quot;&gt;Downloads/Updates Page&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;what_is_mimic&quot;&gt;What is Mimic?&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mimic is an advanced tool that creates and edits facial animations for 3D figures by making them accurately mimic the correct lip movements for a prerecorded speech segment, allowing figures to “talk” and “sing” during animations. You can either import existing .wav or .aif audio files in any language and let Mimic do the work for you, or record your own speech using Mimic&amp;#039;s simple recording studio and a microphone. Complete the effect by adding expressions and gestures such as smiles, winks, and nods to transform your figure into a fully expressive speaker.
&lt;/p&gt;

&lt;p&gt;
Mimic&amp;#039;s Talkback&lt;sup&gt;TM &lt;/sup&gt;engine creates the expressions for you, saving time and boosting productivity. With Mimic, your characters will come alive with life-like speech and mannerisms.
&lt;/p&gt;

&lt;p&gt;
Like all &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; tools, Mimic allows you to achieve incredible realism quickly without the need for advanced knowledge or training.
&lt;/p&gt;

&lt;p&gt;
Mimic gives hobbyists and occasional users the tools they need to create great lip-synched animations while giving professionals the extra controls and high-end functionality that take results to the next level.
&lt;/p&gt;

&lt;p&gt;
Mimic is a stand-alone application designed to create lip-synched animations. It creates an output file which you can then render in a third-party application such as &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio or SmithMicro Graphics&amp;#039; Poser. You can even generate animations directly from within Mimic itself.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;what_can_mimic_do_for_me&quot;&gt;What Can Mimic do for Me?&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Creating realistic speech animations is one of an animator&amp;#039;s most difficult and time consuming tasks. For example, your figure&amp;#039;s lips should be pursed when making an “oo” sound. And even after achieving realistic mouth movements, you often need to add accompanying gestures such as eye blinks, raised eyebrows, and head nods to give your animation a convincing feel. Adding idiosyncrasies to speech can be extremely difficult and time consuming. Mimic automates these processes, bringing Pro-level animations within reach of anyone.
&lt;/p&gt;

&lt;p&gt;
Want even more control? Mimic allows you to adjust the timing, duration, and magnitude of every event in your animation down to the millisecond. You can also control how events transition in and out using several interpolation settings. You can even split individual phonemes into separate modifiable parts for added control.
&lt;/p&gt;

&lt;p&gt;
Mimic gives you a complete lip-sync production laboratory that allows you to develop custom libraries of reusable elements including phonemes, complex expressions, and finely tuned gestures for future use. Access a figure&amp;#039;s individual settings for a phoneme, expression, or gesture, then fine tune each element for use with your specific character. As you work with Mimic and begin creating custom configuration files for your character(s), you will create shortcuts that you can reuse over and over again. This will result in a faster workflow, giving you shorter production times and better animations.
&lt;/p&gt;

&lt;p&gt;
Adjust subtle mannerisms, create compound gestures, and synchronize complex facial changes in a single timeline. Mimic even lets you view pre-recorded video alongside your real-time character animation on a frame-by-frame basis. This lets you capture and recreate the full range of complex motions displayed by a live model within a single application window, saving you time and frustration.
&lt;/p&gt;

&lt;p&gt;
Control customizable lights that you can position, color, and dim to create just the effect you&amp;#039;re looking for. Do this either for preview purposes or even create your animation directly from within Mimic itself without the need for third-party software. Add background images, hair, and other props to your scene for extra realism.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;official_daz_documentation&quot;&gt;Official DAZ Documentation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;mimic_lite&quot;&gt;Mimic Lite&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/lib/exe/fetch.php?tok=10d1f3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Fmimiclite%2FMimicLiteQuickStart.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimiclite/MimicLiteQuickStart.pdf&quot; rel=&quot;noopener&quot;&gt;Mimic Lite PDF Version&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;mimic_pro&quot;&gt;Mimic Pro&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt;Updated&lt;/strong&gt; - July 14, 2008&lt;br/&gt;

&lt;strong&gt;Uploaded&lt;/strong&gt; - July 14, 2008
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://documentation.daz3d.com/mimicpro/MimicPro.htm&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/mimicpro/MimicPro.htm&quot; rel=&quot;nofollow noopener&quot;&gt;Mimic Pro Online HTML Version&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_media/artzone/pub/software/mimic/mimic_pro_user_guide_071408.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot;_blank&quot; title=&quot;artzone:pub:software:mimic:mimic_pro_user_guide_071408.pdf (5.6 MB)&quot; rel=&quot;noopener&quot;&gt;Mimic Pro PDF Version&lt;/a&gt; (5.62 &lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt;)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;user_documentation&quot;&gt;User Documentation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_sysreqs&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_sysreqs&quot;&gt;System Requirements&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_install&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_install&quot;&gt;Installation&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/ml_reference&quot; class=&quot;wikilink2&quot; title=&quot;artzone:pub:software:mimic:ml_reference&quot; rel=&quot;nofollow&quot;&gt;Mimic Lite Reference Section&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/mp_reference&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:mp_reference&quot;&gt;Mimic Pro Reference Section&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/mimic/tutorials&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:mimic:tutorials&quot;&gt;Tutorials&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/software/mimic/shortcuts&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:software:mimic:shortcuts&quot;&gt;Shortcut Commands&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
