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    <item rdf:about="/artzone/pub/tutorials/dazcontent/dazcontent-gen01">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:14+00:00</dc:date>
        <title>INJection poses for Stepanie Petite</title>
        <link>/artzone/pub/tutorials/dazcontent/dazcontent-gen01</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;injection_poses_for_stepanie_petite&quot;&gt;INJection poses for Stepanie Petite&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Author: &lt;a href=&quot;mailto:&amp;#x62;&amp;#x75;&amp;#x6c;&amp;#x6b;&amp;#x40;&amp;#x65;&amp;#x78;&amp;#x69;&amp;#x6c;&amp;#x65;&amp;#x64;&amp;#x65;&amp;#x73;&amp;#x69;&amp;#x67;&amp;#x6e;&amp;#x73;&amp;#x2e;&amp;#x63;&amp;#x6f;&amp;#x6d;&quot; class=&quot;mail&quot; title=&quot;&amp;#x62;&amp;#x75;&amp;#x6c;&amp;#x6b;&amp;#x40;&amp;#x65;&amp;#x78;&amp;#x69;&amp;#x6c;&amp;#x65;&amp;#x64;&amp;#x65;&amp;#x73;&amp;#x69;&amp;#x67;&amp;#x6e;&amp;#x73;&amp;#x2e;&amp;#x63;&amp;#x6f;&amp;#x6d;&quot;&gt;Corinne&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Tools Needed
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; INJection Pose Builder &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You already own and use &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;&amp;#039; INJection Pose Builder, but you&amp;#039;re disappointed because you&amp;#039;re not able to create INJ / REM files for Stephanie Petite ?
&lt;/p&gt;

&lt;p&gt;
Here&amp;#039;s an easy solution to do it !
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_1_-_as_usual&quot;&gt;Step 1 - as usual&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In the process of creating your INJ / REM files, proceed as usual, as you would do for Victoria 3 or Michael 3.
&lt;/p&gt;

&lt;p&gt;
Save your character in the Pose or in the Character library of Poser.
&lt;/p&gt;

&lt;p&gt;
Then open IPB and load the freshly created pose, with the “Ignore Zeroed Channels” option checked.
&lt;/p&gt;

&lt;p&gt;
Now look into the code….
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_2_-_compatibility_problems&quot;&gt;Step 2 - compatibility problems&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Look, there are several problems :
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9a727a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-00552.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-00552.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=9a727a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-00552.jpg&quot; class=&quot;media&quot; title=&quot;400-00552.jpg&quot; alt=&quot;400-00552.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
First, the file is designed for Victoria 3. This means that when you&amp;#039;ll try to inject or remove morphs, Poser will go searching for Victoria 3&amp;#039;s ones and will give you very exotic results.
&lt;/p&gt;

&lt;p&gt;
Second, some of the morphs seems to be unavaible. It&amp;#039;s because some morphs Stephanie has aren&amp;#039;t in Victoria 3 library.
&lt;/p&gt;

&lt;p&gt;
We&amp;#039;re going to correct that.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_3_-_correcting_the_not_in_dictionary_problems&quot;&gt;Step 3 - correcting the &amp;quot;not in dictionary&amp;quot; problems&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In my screenshot above, look at this line :
&lt;/p&gt;

&lt;p&gt;
// EyesSlant not in Deltas dictionary.
&lt;/p&gt;

&lt;p&gt;
To make this appear correctly, copy the line from the top and simply replace the value by the one you need (warning, case sensitive). As this :
&lt;/p&gt;

&lt;p&gt;
readScript “:Runtime:libraries:!&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;:Victoria 3:Head:Deltas:InjDeltas.EyesSlant.pz2”
&lt;/p&gt;

&lt;p&gt;
And replace the // wrong line by this one:
&lt;/p&gt;

&lt;p&gt;
readScript “:Runtime:libraries:!&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;:StephPetite:Head:Deltas:InjDeltas.EyesSlant.pz2”
&lt;/p&gt;

&lt;p&gt;
Do this for every // dictionary error that seems to appear in the Delta Information AND in the Visibility information.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_4_-_correcting_the_victoria_3_problem&quot;&gt;Step 4 - correcting the &amp;quot;victoria 3&amp;quot; problem&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
If you do not own a text edit software that has a “searching and replacing function”, you will have to do the following changes manually, and that can be done right in IPB, before saving your files.
&lt;/p&gt;

&lt;p&gt;
If you own a text edit software, then it will be easier and less pain. &lt;a href=&quot;http://www.textpad.com/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.textpad.com/&quot; rel=&quot;nofollow noopener&quot;&gt;TextPad&lt;/a&gt; is a powerful editor that comes in handy for tasks such as this, and for hand editing cr2 files.
&lt;/p&gt;

&lt;p&gt;
In this case, save your INJ/REM files as you would usually do, and then open them in your text edit software.
&lt;/p&gt;

&lt;p&gt;
Do a search for “Victoria 3” and replace all the “Victoria 3” that appear in your file by “StephPetite”.
&lt;/p&gt;

&lt;p&gt;
And now your INJ / REM files will properly work for Stephanie Petite !
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/tutorials/dazcontent/dazcontent-gen02">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:14+00:00</dc:date>
        <title>Victoria 4: Exploring the New Features</title>
        <link>/artzone/pub/tutorials/dazcontent/dazcontent-gen02</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;victoria_4exploring_the_new_features&quot;&gt;Victoria 4: Exploring the New Features&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;strong&gt;Author:&lt;/strong&gt; &lt;a href=&quot;mailto:&amp;#x77;&amp;#x64;&amp;#x75;&amp;#x70;&amp;#x72;&amp;#x65;&amp;#x40;&amp;#x74;&amp;#x61;&amp;#x6d;&amp;#x70;&amp;#x61;&amp;#x62;&amp;#x61;&amp;#x79;&amp;#x2e;&amp;#x72;&amp;#x72;&amp;#x2e;&amp;#x63;&amp;#x6f;&amp;#x6d;&quot; class=&quot;mail&quot; title=&quot;&amp;#x77;&amp;#x64;&amp;#x75;&amp;#x70;&amp;#x72;&amp;#x65;&amp;#x40;&amp;#x74;&amp;#x61;&amp;#x6d;&amp;#x70;&amp;#x61;&amp;#x62;&amp;#x61;&amp;#x79;&amp;#x2e;&amp;#x72;&amp;#x72;&amp;#x2e;&amp;#x63;&amp;#x6f;&amp;#x6d;&quot;&gt;WillDupre&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Tools Needed&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
* Victoria 4
&lt;/p&gt;

&lt;p&gt;
* &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio or Poser or Bryce 6
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Victoria 4 is the new flagship figure in the Millennium line from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;. This tutorial is intended to be an overview of a few of her new features, particularly those that require some explanation and which users will want to look for and take advantage of right from the start. In this tutorial I&amp;#039;ll be showing Victoria 4 in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, with some mention of exceptions for those using her in Poser.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2d6ae3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1061.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1061.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=2d6ae3&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1061.jpg&quot; class=&quot;media&quot; title=&quot;100-1061.jpg&quot; alt=&quot;100-1061.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_1_-_d-formers_and_morphforms&quot;&gt;Step 1 - D-formers and Morphforms?&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In addition to improvements in Victoria&amp;#039;s rigging and mesh, Victoria 4 includes many other new features not available in any of the previous Millennium figures. The two main features I&amp;#039;ll be discussing in this tutorial, which can use some explanation, are D-Formers and Morphforms, both added to increase realism and ease of use. I&amp;#039;ll also touch on some of V4&amp;#039;s other features along the way.
&lt;/p&gt;

&lt;p&gt;
D-Formers are the equivalent of Magnets in Poser, and are built into V4&amp;#039;s rigging, or system of joints. These D-Formers are used primarily as a replacement for many of the joint-controlled morphs (JCMs for short) that we have seen in past Millennium figures. (They also have another use, but we will get to that a bit later.) The second new feature is a set of dials that control transform channels in multiple body parts at the same time; these are called Morphforms. (Morphform controls are not available in the V4 Base package; you need to upgrade to the V4 Morphs + product to get this functionality.)
&lt;/p&gt;

&lt;p&gt;
Let&amp;#039;s start with the D-Formers. As I mentioned, these have been added to V4 primarily to replace a great number of the JCMs that have been used in the past, as well as adding functionality that might have previously been handled by morphs. The purpose of JCMs, and the new D-Formers which replace many of them, is to add more realism and anatomically-correct joint movement than might otherwise be possible within the constraints of the Poser rigging system. One of the primary benefits of using D-Formers in a figure like Victoria is that clothing need not contain these D-Formers to work with them. (JCMs, on the other hand, require clothing to contain analogous morphs.) A simple Magnetize pose allows the D-Formers to work not only on the figure but on the clothing as well.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_2_-_applying_magnetize_pose_to_clothing&quot;&gt;Step 2 - Applying Magnetize Pose to Clothing.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
1. You can apply the figure&amp;#039;s D-Formers to the clothing easily in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio. First, load and conform the clothing as you would to any other figure.
&lt;/p&gt;

&lt;p&gt;
2. With your conformed clothing item selected, go to the Poser content library, in which you installed V4, and go to the Pose folder. Within that you will find the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;&amp;#039;s Victoria 4 folder. Inside that folder, you will find a Magnetize Clothing folder. In there, you will see a series of Magnetize poses. The only one we need in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio is !Magnetize to V4.
&lt;/p&gt;

&lt;p&gt;
3. Simply double-click on this pose and the selected clothing item will automatically be influenced by the D-Formers just like the underlying figure. Repeat this process with each piece of conforming clothing that V4 is wearing. If you have multiple Millennium 4 figures in the scene go through the same process with them, too.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9a90ca&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1062.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1062.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=9a90ca&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1062.jpg&quot; class=&quot;media&quot; title=&quot;100-1062.jpg&quot; alt=&quot;100-1062.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Tip: Since this pose is going to get so much use in all of your V4 work, if you use multiple runtimes to organize your content, it might be useful to add a copy of it to all of your runtimes that contain V4 Conforming clothing, to save you from having to go back to the V4 runtime as often.
&lt;/p&gt;

&lt;p&gt;
What about those other Magnetize poses you ask?
&lt;/p&gt;

&lt;p&gt;
Well I was hoping you wouldn&amp;#039;t ask that and I could ignore them but I guess I can&amp;#039;t. As I mentioned, you don&amp;#039;t need them in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio. (People who use Studio exclusively can skip this explanation and move on to the next part of my tutorial.) Due to the way that Poser deals with multiple copies of the same figure, using a single Magnetize pose wouldn&amp;#039;t work in Poser. If you load two copies of V4 into a scene you will notice something about the figure names: the first figure brought into the scene will be called Victoria4, the second will be called Victoria4 1, and the third Victoria4 2, and so on. If you tried using the first magnetize pose on multiple copies in the scene you would find that it would work with the first figure but not with subsequent instances of that figure. The reason for this is the renaming of the figures, so &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; has solved this issue by providing poses that work with these renamed figures. So when Magnetizing Clothing for the first instance of Victoria4 simply do as you would for Studio. But for the second instance called Victoria4 1 you would use the pose Called Magnetize to V4 1 and so on for further instances (for more info on this read the V4 Readme file).
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_3_-_using_the_figure_d-formers_for_other_purposes&quot;&gt;Step 3 - Using The Figure D-formers for other purposes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
As I said there is an added bonus to the use of D-Formers in the figure, and that is the fact that D-Formers can be used in place of morphs other than just JCMs. This is primarily seen in V4 in the new gravity-simulating D-Former controls for her breasts. While these functions could have been accomplished with morphs, the benefit of using D-Formers is that the controls will also affect the clothing.
&lt;/p&gt;

&lt;p&gt;
Here is V4 lying on her side without the use of the new D-Former dials. While silicone enhanced breasts may look that &amp;#039;perky&amp;#039;, real breasts tend to deform somewhat, based on gravity.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=cf13a0&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1063.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1063.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=cf13a0&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1063.jpg&quot; class=&quot;media&quot; title=&quot;100-1063.jpg&quot; alt=&quot;100-1063.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
As you can see, a bit of tweaking of the &amp;#039;gravity&amp;#039; dials gives a much better simulation of natural movement to the breasts. The dials in discussion are the top 8 dials in the Breast Group of the body parameters:
&lt;/p&gt;

&lt;p&gt;
BreastUpR
&lt;/p&gt;

&lt;p&gt;
BreastUpL
&lt;/p&gt;

&lt;p&gt;
BreastDownR
&lt;/p&gt;

&lt;p&gt;
BreastDownL
&lt;/p&gt;

&lt;p&gt;
BreastInR
&lt;/p&gt;

&lt;p&gt;
BreastInL
&lt;/p&gt;

&lt;p&gt;
BreastOutR
&lt;/p&gt;

&lt;p&gt;
BreastOutL
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=03be5a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1064.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1064.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=03be5a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1064.jpg&quot; class=&quot;media&quot; title=&quot;100-1064.jpg&quot; alt=&quot;100-1064.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_4_-_ok_what_about_those_morphform_things&quot;&gt;Step 4 - OK what about those Morphform things?&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Besides D-Formers, this tutorial discusses another big change in how Victoria4 works, from previous Millennium models. This is the addition of Morphforms, which can be found in the top parameter group above your morphs. According to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;, the term “Morphforms” comes from joining the two existing terms that define it, morphs and transforms. Generally speaking, morphs modify a model&amp;#039;s shape, whereas transforms affect a model or part of a model by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are morph dials that drive multiple transforms at a time, for the benefit and convenience of the user. Since both &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and Poser recognize these dials as morphs, the user must specify that any Poses saved also include morphs for these values to be recorded (though this is not necessarily the case in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio due to a new script, as I will explain in a bit).
&lt;/p&gt;

&lt;p&gt;
There are two types of Morphforms. You may already be familiar with the first type, the specialty scaling dials such as LegsLength, HeadSize and HandSize. We have seen quite a few of these scaling dials in past Millennium figures from Victoria 2 up through Aiko 3, which introduced new versatility to the Millennium figures by expanding on this technology.
&lt;/p&gt;

&lt;p&gt;
One of the benefits of using these scaling Morphforms in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio is that, unlike morphs, the scaling will affect the clothing as well, without any special work from the clothing makers. In Poser on the other hand, these scaling dials do not automatically transfer to clothing. (There is a workaround for this: instead of conforming the clothing to the figure, parent the BODY of the clothing item to the BODY of the character and then copy the pose from the character to the clothing.)
&lt;/p&gt;

&lt;p&gt;
A new feature which I will discuss in this tutorial, and which you may not have previously seen in a figure, is the second type of Morphforms. These Morphforms don&amp;#039;t change a model&amp;#039;s shape or size; they are joint-manipulation tools designed to pose multiple body parts simultaneously. They help provide smoother bending in situations where multiple joint bends are recommended for a specific movement. They also make it easier to pose with a single slider rather than multiple sliders on multiple body parts.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a5bfa7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1065.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1065.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=a5bfa7&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1065.jpg&quot; class=&quot;media&quot; title=&quot;100-1065.jpg&quot; alt=&quot;100-1065.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
For example, correct shoulder rotation is a complex formula of shoulder joint movement and collar joint movement. These dials will automatically move both parts smoothly in the proper ratio. So as in the following demonstration, you can see that as the arms go up using the ArmsUp-Down control, both the shoulders and the collars raise up for a more natural look.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=83ac71&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1066.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1066.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=83ac71&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1066.jpg&quot; class=&quot;media&quot; title=&quot;100-1066.jpg&quot; alt=&quot;100-1066.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
OK, I can hear you saying, &amp;#039;that&amp;#039;s all cool and everything, but what if I just want to move one arm? Why isn&amp;#039;t there a control for that?&amp;#039;
&lt;/p&gt;

&lt;p&gt;
There actually is, it&amp;#039;s just hidden away a bit, you will find it in the chest Morphforms group rather than the body (there is a technical reason for this but we won&amp;#039;t concern ourselves with that in this tutorial).
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b780f2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1067.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1067.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=b780f2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1067.jpg&quot; class=&quot;media&quot; title=&quot;100-1067.jpg&quot; alt=&quot;100-1067.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Another very complex movement which requires quite a few joint adjustments is bending at the waist. In the past when you wanted to pose your figure bending over you would need to bend the thighs up, rotate and translate the hip downwards until the feet were back on the ground, and then bend the abdomen and chest to complete the smooth bend. The new WaistBend dial does all of that for you, automatically, without the feet ever leaving the ground. It also moves the hip forward and backward to change the center of gravity, just as a real person would to keep balance.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=13368b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1068.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1068.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=13368b&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1068.jpg&quot; class=&quot;media&quot; title=&quot;100-1068.jpg&quot; alt=&quot;100-1068.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Another place the new Morphforms show up is all the way down at the bottom of the head groups, where you will not only find the scaling Morphform HeadSize, but also two new posing Morphforms, EyesUp-Down and EyesSide-Side, which do exactly what you would expect them to do–move both eyes in union. One interesting feature which will add to the realism of the eye movement can be seen clearly here when you use the EyesUp-Down control. When you move the eyes up or down the eyelid morphs will automatically adjust at the same time, mimicking the natural movements of eyelids when one looks up or down. (This effect will also be seen when you move the eye directly, or use the Point At control in the parameters to have the eyes follow some object in the scene.)
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b0d904&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1069.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1069.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=b0d904&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1069.jpg&quot; class=&quot;media&quot; title=&quot;100-1069.jpg&quot; alt=&quot;100-1069.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_5_-_creating_poses_using_morphforms&quot;&gt;Step 5 - Creating Poses using Morphforms&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
One thing that is important to note, if you are saving poses and do not want to include morphs in your poses, remember that Morphforms are treated as morphs in a pose preset. As a result, you may want to use the new script included with V4, Morphforms to Transforms, to convert the Morphforms into individual body part translations and rotations, just like any regular pose.
&lt;/p&gt;

&lt;p&gt;
1. To do this, go into your Studio content library, under Scripts &amp;gt; Utilities, and find the Morphforms to Transforms script.
&lt;/p&gt;

&lt;p&gt;
2. With Victoria4 selected, double click this script. You will see that the Morphforms have all been zeroed.
&lt;/p&gt;

&lt;p&gt;
3.Now when saving a pose, it is important to save only the pose information, so in the Studio content library hit the Save As button and select Pose Preset.
&lt;/p&gt;

&lt;p&gt;
4. Name your pose and in the Save Pose Preset Options select Custom, then select the arrow to the right and select Select All Transforms. Hit accept. And if you want to use your poses in Poser you can use the Poser Format Exporter script to convert your pose to a Poser-compatible pose file.
&lt;/p&gt;

&lt;p&gt;
OK, I know you are asking, &amp;#039;Why should I go through all that just to save a pose. Why not just hit save all, it seems to do the same thing doesn&amp;#039;t it?&amp;#039; While the answer is yes, you can do this, there is one big drawback to doing it this way. If you use a pose which contains morph information (which Save All does) on a figure that&amp;#039;s already been morphed, you will zero those morphs, and you will have to apply them all over again.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=376029&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1070.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1070.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=376029&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1070.jpg&quot; class=&quot;media&quot; title=&quot;100-1070.jpg&quot; alt=&quot;100-1070.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_6_-_new_expressions_options&quot;&gt;Step 6 - New Expressions options.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
While we are on the head, perhaps we should take a quick look at the expression morphs; there is a lot here that is new with Victoria 4. In the past Victoria&amp;#039;s expressions were limited to one feature at a time, so you would adjust the mouth, eyes and nose separately, often utilizing dozens of morphs for a single expression. Now we have six master expressions at the beginning of the group which control expression components throughout the facial features. Of course, if these sliders just accessed a single full-face morph there would be very little flexibility to fine tune or build new expressions. What these controls do, however, is automatically adjust those dozens of individual morphs to create the expression that&amp;#039;s called for, while still allowing the user to tweak the &amp;#039;recipe&amp;#039; for that expression. In fact, in addition to these macro-expression controls, V4 actually has her expression morphs broken down into finer components than ever before, allowing individual morphs to be adjusted on a much more accurate basis as well as used to create totally new expressions.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1d02cc&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1071.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1071.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=1d02cc&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1071.jpg&quot; class=&quot;media&quot; title=&quot;100-1071.jpg&quot; alt=&quot;100-1071.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
This linking of morphs with master dials is also seen other places where it makes sense. While most of the body morphs are useful at both positive and negative values (as has always been true of the Millennium figures), some morphs are designed to really work well in only one direction, so where appropriate some of these morphs have been combined into a single dial for two effects. The Smile-Frown morph is a perfect example; rather than use two dials that do single duty the Smile-Frown Control uses one dial that morphs a smile in the positive direction and a frown in the negative. These are not positive and negative of one morph but two separate morphs which have been linked to the same slider.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_7_-_other_features_of_note&quot;&gt;Step 7 - other features of note.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
While we are discussing morphs, one new thing that Poser users will find useful is that the V4 figure has been set up in a way that allows full-body morphs (FBMs) to be saved in pose files. Because Poser has typically ignored morph dials in the BODY group, there was no way to save a character pose with FBMs out of Poser. (This is not an issue with &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, as all joint and morph info anywhere in a figure is savable using the pose preset format.)One further feature I should bring up while discussing the head, is the new body parts which are included in the Millennium 4 figures. With V4 &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; has added functionality by creating joints not only for each jaw but for the tongue as well, allowing much more natural and independent movement of those parts. (This also has benefits by reducing the size of head morphs.) You may never need to access the tongue or jaw groups directly as there are controls for them in the head, but should you wish to adjust the jaws manually to change the exposure of the teeth in open mouthed poses this is now possible with far more realism and versatility than previously offered.
&lt;/p&gt;

&lt;p&gt;
One little word on using pre-made poses, one new feature that has been added to V4 is the ability to move the toes with morphs. It is quite possible that pose creators may well make use of these morphs. If a pose contains toe movement morphs you may have to zero those morphs in your figure in order to avoid the toes poking through shoes.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_8_-_bringing_v4_into_bryce_6&quot;&gt;Step 8 - Bringing V4 into Bryce 6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
While I have your ear, or rather eyes, perhaps I can also interest you in a little primer on how to use V4 (or any other content that can be used in studio) in Bryce 6.
&lt;/p&gt;

&lt;p&gt;
For many years Bryce has been a popular adjunct to creating scenes with &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; figures. With its user friendly landscape construction tools and excellent raytrace renderer Bryce is a natural tool to add realism to your scenes. With the addition of Bryce to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;&amp;#039;s line of software products it has become even easier to accomplish this task. You now have the easiest way to import content into Bryce to create and render more realistic scenes. If you open Bryce 6 you will notice that there is a new button on the top of your tool pallet, in the form of a &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio logo. Clicking on this will open Studio.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=11f14d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1072.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1072.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=11f14d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1072.jpg&quot; class=&quot;media&quot; title=&quot;100-1072.jpg&quot; alt=&quot;100-1072.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
You can now open any of the content in your Content library or even import a Poser pz3, once your scene is set up to your liking in Studio, simply press the indicated button or close studio.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=ec29b1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1073.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1073.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=ec29b1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1073.jpg&quot; class=&quot;media&quot; title=&quot;100-1073.jpg&quot; alt=&quot;100-1073.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
And the scene is transported with all of the content and textures directly into your Bryce scene (this feature was also available with Bryce 5.5 but now with Bryce 6 you can also import complete animation sequences).
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=545fc1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1074.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1074.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=545fc1&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1074.jpg&quot; class=&quot;media&quot; title=&quot;100-1074.jpg&quot; alt=&quot;100-1074.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_9_-_re-loading_your_content_into_daz_studio&quot;&gt;Step 9 - Re-Loading your Content into DAZ Studio&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
One of the great features of this solution is that if you import a figure and find that you need to tweak the pose a bit, or change an element, you can hit the studio button again. But if you have moved the Studio Content as I did to position V4 properly in the scene, you want to take out a bit of insurance by first making sure your Studio content group is selected and than going into the Edit menu and hit Copy Matrix. Why? I&amp;#039;ll tell you in a moment.
&lt;/p&gt;

&lt;p&gt;
Now you can hit the studio button again and instantly open your studio content back up in studio and make your changes, than hit the Bryce Button as you did before and bring the updated scene back into your Bryce environment with the new elements or pose setting.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=8acfcf&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1075.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1075.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=8acfcf&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1075.jpg&quot; class=&quot;media&quot; title=&quot;100-1075.jpg&quot; alt=&quot;100-1075.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Right about now I bet you are saying &amp;#039;what the heck? my figure has moved!&amp;#039; Well if you took my advice and hit Copy Matrix that is no problem, you see Copy Matrix saves the position scale and rotation data in memory. The reason this is useful is because when you do the Bryce to Studio to Bryce exchange Bryce re-imports the content at the zero world position. Now you can simply hit Paste Matrix and your content will be back in position.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=af9453&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1076.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1076.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=af9453&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1076.jpg&quot; class=&quot;media&quot; title=&quot;100-1076.jpg&quot; alt=&quot;100-1076.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Now you are ready to render.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1487fb&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1077.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/100-1077.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=1487fb&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F100-1077.jpg&quot; class=&quot;media&quot; title=&quot;100-1077.jpg&quot; alt=&quot;100-1077.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Learning to use all of these new features will be extremely helpful in getting the most realistic results when working with the Millennium 4 figures.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/tutorials/dazcontent/dazcontent-gen03">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:14+00:00</dc:date>
        <title>Easy style change !</title>
        <link>/artzone/pub/tutorials/dazcontent/dazcontent-gen03</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;easy_style_change&quot;&gt;Easy style change !&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Author: &lt;a href=&quot;mailto:&amp;#x62;&amp;#x75;&amp;#x6c;&amp;#x6b;&amp;#x40;&amp;#x65;&amp;#x78;&amp;#x69;&amp;#x6c;&amp;#x65;&amp;#x64;&amp;#x65;&amp;#x73;&amp;#x69;&amp;#x67;&amp;#x6e;&amp;#x73;&amp;#x2e;&amp;#x63;&amp;#x6f;&amp;#x6d;&quot; class=&quot;mail&quot; title=&quot;&amp;#x62;&amp;#x75;&amp;#x6c;&amp;#x6b;&amp;#x40;&amp;#x65;&amp;#x78;&amp;#x69;&amp;#x6c;&amp;#x65;&amp;#x64;&amp;#x65;&amp;#x73;&amp;#x69;&amp;#x67;&amp;#x6e;&amp;#x73;&amp;#x2e;&amp;#x63;&amp;#x6f;&amp;#x6d;&quot;&gt;Corinne&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Tools Needed
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;The DAZ3D &lt;a href=&quot;http://www.daz3d.com/i.x/shop/itemdetails/-/?item=2447&amp;amp;_m=d&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/i.x/shop/itemdetails/-/?item=2447&amp;amp;_m=d&quot; rel=&quot;nofollow noopener&quot;&gt;Ultimate Changing Ponytail&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
A simple tutorial for beginners, to easily use the Ultimate Changing Ponytail. Done using Poser 5.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_1_-_getting_started&quot;&gt;Step 1 - Getting started&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Once you loaded the hair model (which you will find in character &amp;gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; hair) open Poser&amp;#039;s dials by going into Window &amp;gt; Parameter dials.
&lt;/p&gt;

&lt;p&gt;
Select then the “Hair” part of the hair model as shown in the screenshot below.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=acfcac&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-00391.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-00391.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=acfcac&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-00391.jpg&quot; class=&quot;media&quot; title=&quot;400-00391.jpg&quot; alt=&quot;400-00391.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_2_-_changing_styles&quot;&gt;Step 2 - changing styles&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To change styles, we&amp;#039;re going to work with the three first dials only. After this step you&amp;#039;ll see how simple it is.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=085448&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-003A1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-003A1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=085448&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-003A1.jpg&quot; class=&quot;media&quot; title=&quot;400-003a1.jpg&quot; alt=&quot;400-003a1.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Each turn of the dial (whole numbers : 1, 2, 3…) corresponds to one style. You can entirely change the look of the hair model by turning the tails, bangs and buns dials.
&lt;/p&gt;

&lt;p&gt;
To change the dials numbers simply click on the number and enter the value you wish - it is suggested to try every possibility to see the best of the model.
&lt;/p&gt;

&lt;p&gt;
Example with the following settings (2 / 8 / 9) :
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=bd420e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-003B1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-003B1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=bd420e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-003B1.jpg&quot; class=&quot;media&quot; title=&quot;400-003b1.jpg&quot; alt=&quot;400-003b1.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_3_-_removing_buns_bangs_and_tails&quot;&gt;Step 3 - removing buns, bangs and tails&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Would you like to remove the tail, to have a bun and bang combination only? One dial on each model part corresponds to “nothing” and simply hides it. Enter the following values in the dials to hide the wanted parts : 3 / 9 / 12.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2e1f5a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-003C2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-003C2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=2e1f5a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-003C2.jpg&quot; class=&quot;media&quot; title=&quot;400-003c2.jpg&quot; alt=&quot;400-003c2.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
And there you go.
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/tutorials/dazcontent/dazcontent-gen04">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:15+00:00</dc:date>
        <title>Understanding the DAZ Multiplane Cyclorama</title>
        <link>/artzone/pub/tutorials/dazcontent/dazcontent-gen04</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;understanding_the_daz_multiplane_cyclorama&quot;&gt;Understanding the DAZ Multiplane Cyclorama&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Author: &lt;a href=&quot;mailto:&amp;#x74;&amp;#x73;&amp;#x71;&amp;#x75;&amp;#x61;&amp;#x72;&amp;#x65;&amp;#x40;&amp;#x61;&amp;#x63;&amp;#x73;&amp;#x61;&amp;#x6c;&amp;#x61;&amp;#x73;&amp;#x6b;&amp;#x61;&amp;#x2e;&amp;#x6e;&amp;#x65;&amp;#x74;&quot; class=&quot;mail&quot; title=&quot;&amp;#x74;&amp;#x73;&amp;#x71;&amp;#x75;&amp;#x61;&amp;#x72;&amp;#x65;&amp;#x40;&amp;#x61;&amp;#x63;&amp;#x73;&amp;#x61;&amp;#x6c;&amp;#x61;&amp;#x73;&amp;#x6b;&amp;#x61;&amp;#x2e;&amp;#x6e;&amp;#x65;&amp;#x74;&quot;&gt;TSquare&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Tools Needed
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Multiplane Cyclorama &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Your Favorite Graphics Editor &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Support Files
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;a href=&quot;http://documentation.daz3d.com/tutorials/resources/t2_tutorial.zip&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/resources/t2_tutorial.zip&quot; rel=&quot;nofollow noopener&quot;&gt;t2_tutorial.zip&lt;/a&gt; &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This tutorial shows, step-by-step, how to create your own textures for the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Multiplane Cyclorama, found in the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Platinum Club. It also covers how to create textures for the three planes to add more depth to your renders. Included with this tutorial is a great set of poser utility files that will help you easily step right into your cyclorama texture, making the task of checking for flaws a breeze.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=e37a76&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B41.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03B41.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=e37a76&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B41.jpg&quot; class=&quot;media&quot; title=&quot;400-03b41.jpg&quot; alt=&quot;400-03b41.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_1_-_the_source_photo_s&quot;&gt;Step 1 - The Source Photo(s)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1bf3b2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B51.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03B51.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=1bf3b2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B51.jpg&quot; class=&quot;media&quot; title=&quot;400-03b51.jpg&quot; alt=&quot;400-03b51.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Begin with a photo that suits the background. The upper portion (the background part) will look better if you&amp;#039;remember it IS the background and put a bit of thought on what you want there to begin with. Make sure you add depth and interest, or your scene will look flat and lifeless in the final render.
&lt;/p&gt;

&lt;p&gt;
A good starting point is a picture without a lot of foreground clutter, and a whole lot going on in the back area. For this tutorial, I found a photograph I took with my Sony Mavica which takes a 1024 x 768 pixel area. The picture is of a super fine hanging glacier down south of me at Portage, Alaska, one of my favorite spots. The lake in the foreground makes it easy to make the ground texture, as you could leave it a lake in your finished texture, or you could take it out and add a grassy ground. The ground texture can be a seamless tile, but non-tiling textures work as well. Just use your clone tool or smudge or whatever to create an overall texture that works without looking icky.
&lt;/p&gt;

&lt;p&gt;
Hunting around in the same set of photos, taken on a windy September day, I found another part of the lake that had a goodly amount of water without stuff in it, and some great little features for our planes.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=370d8a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B61.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03B61.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=370d8a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B61.jpg&quot; class=&quot;media&quot; title=&quot;400-03b61.jpg&quot; alt=&quot;400-03b61.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_2_-_the_template&quot;&gt;Step 2 - The Template.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=9cd07d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B7.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03B7.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=9cd07d&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B7.jpg&quot; class=&quot;media&quot; title=&quot;400-03b7.jpg&quot; alt=&quot;400-03b7.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
In the T2_Tutorial.Zip file, I have included the TSquare Cyclorama Template.
&lt;/p&gt;

&lt;p&gt;
Looks a bit like an Easter Egg, ya?
&lt;/p&gt;

&lt;p&gt;
I have colored it carefully to help you to easily visualize where your elements could be placed for full effectiveness. The template found in the support file looks like this except for the notations, which are just for this tutorial.
&lt;/p&gt;

&lt;p&gt;
An explanation of the template notations and color scheme:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Side Folds: On the upper portion of the cyclorama, the two areas marked Side Folds will be folded at almost 90 degrees from the back. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Middle Line: This is just a guide that I find useful. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Black Squares: The black squares show how the cyclorama shows perspective when rendered. Notice how the closer to the camera, the larger the squares, and farther toward the back part the squares are smaller. Your ground texture will follow this pattern too. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;The Blending Zone consists of three distinct areas: &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;That BIG RED Fold Line: Look at the renders of the template to see what happens to this line. This is the beginning of the whole blending area. It needs special care so that your textures don&amp;#039;t look distorted. Keep the main background area of above this line. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Light Violet: These are nothing to worry about normally, just be aware that they will render a hump at those points and don&amp;#039;t put stuff on there that would look odd with a hump. :) &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Darker Violet: The rest of the blending area isn&amp;#039;t so fiddley as the first two areas. Just be aware that it needs just a bit of attention to blend it in so that the back and ground portions look integrated and not distorted. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_3_-_looking_sharply_at_the_rendered_template&quot;&gt;Step 3 - Looking sharply at the rendered template.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c9e76a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B8.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03B8.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=c9e76a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B8.jpg&quot; class=&quot;media&quot; title=&quot;400-03b8.jpg&quot; alt=&quot;400-03b8.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Backing away from the normal settings, I rendered the template in poser to show you the inner workings of the cyclorama.
&lt;/p&gt;

&lt;p&gt;
As you can see, the small light violet humpy areas have been pushed up just a tiny bit. We will cover these below, in Step 4.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_4_-_beginning_to_texture_the_template&quot;&gt;Step 4 - Beginning to texture the template.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1bf3b2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B51.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03B51.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=1bf3b2&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B51.jpg&quot; class=&quot;media&quot; title=&quot;400-03b51.jpg&quot; alt=&quot;400-03b51.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
After a small bit of cloning to take out the tiny bit of foreground bush in the mountain scene, we are ready to play.
&lt;/p&gt;

&lt;p&gt;
A small note here: I have used Ulead PhotoImpact version 6 in these examples, as I find it easier than layers in Paint Shop Pro sometimes. For those who are experienced at using layers in Paint Shop Pro or Photoshop you can do the neccessary things to get the same results.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=3fff8f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B9.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03B9.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=3fff8f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B9.jpg&quot; class=&quot;media&quot; title=&quot;400-03b9.jpg&quot; alt=&quot;400-03b9.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
I placed the main background picture into the template and turned the transparency of the picture to around 45% so the template shows through. This allows you to place the picture shoreline very close to that dreaded BIG RED Fold Line.
&lt;/p&gt;

&lt;p&gt;
If using a photo that doesn&amp;#039;t quite fit into the top portion perfectly, fit it into the center, then use your favorite editor to clone the sides and top to suit. The picture I have chosen, when placed over the cyclorama template, just about fits width-wise, so instead of needing to clone a bit of extra stuff in there around the sides, I can just stretch the entire final texture a tiny amount (with the foreground water attached) without causing distortion.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_5_-_filling_the_lake&quot;&gt;Step 5 - Filling the lake.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=370d8a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B61.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03B61.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=370d8a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03B61.jpg&quot; class=&quot;media&quot; title=&quot;400-03b61.jpg&quot; alt=&quot;400-03b61.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
After I placed the main background picture in, I took enough of the water from the second source photo, so that three copies were enough to fill in the ground part of the cyclorama.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=2c8dd4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BA.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03BA.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=2c8dd4&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BA.jpg&quot; class=&quot;media&quot; title=&quot;400-03ba.jpg&quot; alt=&quot;400-03ba.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Laying these into the texture template, I flipped two of the copies horizontally. Making sure that all the elements, including the mountain scene, were centered vertically, I merged the water pieces together, cloned the icky stuff out, and color corrected to come very close to the water values in the mountain scene. The water and the mountain scene were then merged together and stretched to the width of the texture template.
&lt;/p&gt;

&lt;p&gt;
Here are the test renders:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=196385&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BB.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03BB.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=196385&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BB.jpg&quot; class=&quot;media&quot; title=&quot;400-03bb.jpg&quot; alt=&quot;400-03bb.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_6_-_the_blending_area&quot;&gt;Step 6 - The blending area..&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=680318&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BC.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03BC.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=680318&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BC.jpg&quot; class=&quot;media&quot; title=&quot;400-03bc.jpg&quot; alt=&quot;400-03bc.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
When rendered, the water will hump up on the sides a bit at 30mm camera setting. But by pushing the focal point to 39mm, you will not see it.
&lt;/p&gt;

&lt;p&gt;
That might or might not be acceptable to you. If not, just carefully clone a bit of the shoreline and some on the trees further out, over the humpy areas which are outlined on the texture template.
&lt;/p&gt;

&lt;p&gt;
Final render of cyclorama:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=c6544f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BD.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03BD.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=c6544f&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BD.jpg&quot; class=&quot;media&quot; title=&quot;400-03bd.jpg&quot; alt=&quot;400-03bd.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
That wraps up the cyclorama texture. I included the two final textures in your tutorial zip file. The planes for this texture are done in Step 9.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_7_-_the_planes_of_multitude&quot;&gt;Step 7 - The planes of multitude.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=e21217&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BE.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03BE.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=e21217&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BE.jpg&quot; class=&quot;media&quot; title=&quot;400-03be.jpg&quot; alt=&quot;400-03be.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
There are three planes attached to the cyclorama. They are not as hard as they first appear to deal with. Here are a few facts about the planes:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;The three planes use the same size texture map. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;They aren&amp;#039;t stuck in one place forever! &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;You can move them around the cyclorama until satisfied with their placement in your render. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;The X, Y, and Z Translate Dials are shown below: &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=551d59&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BF.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03BF.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=551d59&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03BF.jpg&quot; class=&quot;media&quot; title=&quot;400-03bf.jpg&quot; alt=&quot;400-03bf.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;They can be made to hide, or you can place your own textures on them and bring them out of hiding.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
(Poser xyz controls are shown, but similar controls will have the same or similar effects on the moveable planes in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.) 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_8_-_multi-ways_to_hide_show_the_multi-planes&quot;&gt;Step 8 - Multi-ways to hide show the multi-planes.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=8da7c8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03C0.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03C0.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=8da7c8&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03C0.jpg&quot; class=&quot;media&quot; title=&quot;400-03c0.jpg&quot; alt=&quot;400-03c0.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Use the show/hide pose files included the tutorial file. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Use the trans-off / trans-on files included the tutorial file. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;You can use the hierarchy window in poser to hide and unhide any of the planes. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;You can also just double click on the plane and check or uncheck the visibility option in the properties. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Also, if you select the plane of your choice in the body parts and do one of these three things… &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Alt OP &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Control I &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;Or just click on Objects - Properties on your Poser menu bar. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
(These commands are for Poser 4 or Poser PP. I have no idea if these work in Poser 5)
&lt;/p&gt;

&lt;p&gt;
(Poser controls are shown, but similar controls will have the same or similar effects on Hide/Show in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.) 
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_9_-_texturing_the_planes&quot;&gt;Step 9 - Texturing the planes.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=4cc73e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03C1.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03C1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=4cc73e&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03C1.jpg&quot; class=&quot;media&quot; title=&quot;400-03c1.jpg&quot; alt=&quot;400-03c1.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
There are several ways you can go about texturing the planes. I will outline three ways that I have found to be useful.
&lt;/p&gt;

&lt;p&gt;
1) The first way is to draw the texture in color, then make a transparency map like this:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;make a copy of the color image &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;make the copy a gray scale &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;invert the copy &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;then push the contrast up until the background is black and the pieces that will show are white. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
2) Using a white brush.
&lt;/p&gt;

&lt;p&gt;
Another way to texture your planes is to flood fill the planes with a color or pattern, then make a transparency flood filling another file black and by writing and/or drawing the required seen areas in white.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=719e58&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03C2.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03C2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=719e58&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03C2.jpg&quot; class=&quot;media&quot; title=&quot;400-03c2.jpg&quot; alt=&quot;400-03c2.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
3) From photos.
&lt;/p&gt;

&lt;p&gt;
Getting your bits of stuff for your planes from the same source photo, or a photo close to the same light and tonal qualities the source&amp;#039;s is next on the list of techniques. This is a bit more fiddley and time consuming, but very much worth it if you are going for good depth and reality in your final render.
&lt;/p&gt;

&lt;p&gt;
First, grab a goodly lot of your “ground” (the water in this instance) texture from the cyclorama texture you just made. Flood fill this into your Plane Template.
&lt;/p&gt;

&lt;p&gt;
Cut the bits you like out of the source picture(s) with the lasso tool of your editor. Place these bits around the bottom of the Plane Templates for your three planes.
&lt;/p&gt;

&lt;p&gt;
There are your textures for your planes. Save these files.
&lt;/p&gt;

&lt;p&gt;
For the transmaps:
&lt;/p&gt;

&lt;p&gt;
Duplicate your texture over the existing one, flood fill the duplicate layer black and then turn the transparency setting to like 65-75% so you can see your texture below. Choose a white paint brush and brush on white anywhere you want the texture to show, while leaving the areas you wish invisible gray
&lt;/p&gt;

&lt;p&gt;
Once done, check the transparency layer by changing the transparency settings so that the layer is again black to make sure you didn&amp;#039;t leave holes in there.
&lt;/p&gt;

&lt;p&gt;
Save the black layers out to a file using the same filename as the texture and with TR on the end of the name so you know it is the trans map.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=82c43a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03C3.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://documentation.daz3d.com/tutorials/images/400-03C3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?tok=82c43a&amp;amp;media=http%3A%2F%2Fdocumentation.daz3d.com%2Ftutorials%2Fimages%2F400-03C3.jpg&quot; class=&quot;media&quot; title=&quot;400-03c3.jpg&quot; alt=&quot;400-03c3.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_10_-_file_listing_of_support_files&quot;&gt;Step 10 - File listing of support files.&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF plane1.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF plane1.pz2 —- Sets Transparency Off - Plane 1
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF plane1.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF Plane2.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF plane2.pz2 —- Sets Transparency Off - Plane 2
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF Plane2.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF plane3.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF plane3.pz2 —- Sets Transparency Off - Plane 3
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR OFF plane3.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane1.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane1.pz2 —- Sets Transparency On - Plane 1
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane1.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane2.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane2.pz2 —- Sets Transparency On - Plane 2
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane2.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane3.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane3.pz2 —- Sets Transparency On - Plane 3
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesTR ON plane3.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL TR OFF.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL TR OFF.pz2 —- Sets Transparency Off - All Planes
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL TR OFF.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL TR ON.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL TR ON.pz2 —- Sets Transparency On - All Planes
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL TR ON.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL WHITE.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL WHITE.pz2 —- Material Settings - All Elements of Cyclorama White
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL WHITE.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane1.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane1.pz2 —- Hide Plane 1
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane1.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane2.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane2.pz2 —- Hide Plane 2
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane2.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane3.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane3.pz2 —- Hide Plane 3
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility poseshide plane3.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane1.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane1.pz2 —- Show Plane 1
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane1.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane2.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane2.pz2 —- Show Plane 2
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane2.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane3.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane3.pz2 —- Show Plane 3
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesshow plane3.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL planes hide.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL planes hide.pz2 —- Hides All Planes
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL planes hide.rsr
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL planes show.png
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL planes show.pz2 —- Shows All Planes
&lt;/p&gt;

&lt;p&gt;
Pose 2 cyclorama utility posesALL planes show.rsr
&lt;/p&gt;

&lt;p&gt;
light 2 cyclorama utility lights 2 Cyc WorkLights.lt2
&lt;/p&gt;

&lt;p&gt;
light 2 cyclorama utility lights 2 Cyc WorkLights.PNG —- Set of lights to help with layout of Cyclorama Textures
&lt;/p&gt;

&lt;p&gt;
light 2 cyclorama utility lights 2 Cyc WorkLights.rsr
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama1.cm2
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama1.PNG —- Main camera settings to help with layout of Cyclorama Textures
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama1.rsr
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama2.cm2
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama2.PNG —- Main camera settings to help with layout of Cyclorama Textures
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama2.rsr
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama3.cm2
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama3.PNG —- Main camera settings to help with layout of Cyclorama Textures
&lt;/p&gt;

&lt;p&gt;
camera 2 cyclorama utility cams 2 cyclorama3.rsr
&lt;/p&gt;

&lt;p&gt;
Templates 2_CycloramaTBMP —- Templates for the cyclorama and planes
&lt;/p&gt;

&lt;p&gt;
Templates 2_PlaneTBMP
&lt;/p&gt;

&lt;p&gt;
Original Photossource1BMP —- Original photographs used in the tutorial
&lt;/p&gt;

&lt;p&gt;
Original Photossource2BMP
&lt;/p&gt;

&lt;p&gt;
t2 plane1 TRBMP —- the planes and transmaps I made for illustrating this tutorial
&lt;/p&gt;

&lt;p&gt;
t2 plane1BMP
&lt;/p&gt;

&lt;p&gt;
t2 plane2 TRBMP
&lt;/p&gt;

&lt;p&gt;
t2 plane2BMP
&lt;/p&gt;

&lt;p&gt;
t2 plane3 TRBMP
&lt;/p&gt;

&lt;p&gt;
t2 plane3BMP
&lt;/p&gt;

&lt;p&gt;
t2 hanging aroundBMP —- the finished cyclorama textures made for this tutorial
&lt;/p&gt;

&lt;p&gt;
t2 hanging around2BMP
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/tutorials/dazcontent/dazcontent-gen05">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:15+00:00</dc:date>
        <title>A Beginner’s Guide to 3D Art and DAZ Studio</title>
        <link>/artzone/pub/tutorials/dazcontent/dazcontent-gen05</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;a_beginner_s_guide_to_3d_art_and_daz_studio&quot;&gt;A Beginner’s Guide to 3D Art and DAZ Studio&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Author: &lt;a href=&quot;http://artzone.daz3d.com/?OniDrEvil&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://artzone.daz3d.com/?OniDrEvil&quot; rel=&quot;nofollow noopener&quot;&gt;OniDrEvil&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Tools Needed&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Victoria 4.2 + any free stuff you want&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Tutorial Link&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://hubpages.com/hub/Create-3D-Art-For-Free-with-DAZ-Studio&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://hubpages.com/hub/Create-3D-Art-For-Free-with-DAZ-Studio&quot; rel=&quot;nofollow noopener&quot;&gt;http://hubpages.com/hub/Create-3D-Art-For-Free-with-DAZ-Studio&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;description&quot;&gt;Description&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In my beginner&amp;#039;s guide to 3D art and &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio I start the user from the ground floor; directing you to the place you can obtain the software and then giving a crash course in building a scene. This includes, but is not limited to, loading figures/props, adding a background and posing your characters. No prior experience with 3D modeling software is required! Includes helpful images (a sample is provided below) and is hosted offsite (link can be found above).
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Sample Image&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;http://s4.hubimg.com/u/2094955.jpg&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://s4.hubimg.com/u/2094955.jpg&quot; rel=&quot;nofollow noopener&quot;&gt;http://s4.hubimg.com/u/2094955.jpg&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/tutorials/dazcontent/dazcontent-gen06">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:15+00:00</dc:date>
        <title>How to Install Content for DAZ Studio</title>
        <link>/artzone/pub/tutorials/dazcontent/dazcontent-gen06</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h1 id=&quot;how_to_install_content_for_daz_studio&quot;&gt;How to Install Content for DAZ Studio&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Author: &lt;a href=&quot;http://artzone.daz3d.com/?OniDrEvil&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://artzone.daz3d.com/?OniDrEvil&quot; rel=&quot;nofollow noopener&quot;&gt;OniDrEvil&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Tools Needed&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Downloaded content&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Tutorial Link&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://hubpages.com/hub/How-to-Install-Content-for-DAZ-Studio&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://hubpages.com/hub/How-to-Install-Content-for-DAZ-Studio&quot; rel=&quot;nofollow noopener&quot;&gt;http://hubpages.com/hub/How-to-Install-Content-for-DAZ-Studio&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;description&quot;&gt;Description&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
If you&amp;#039;re new to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, there may be a few questions you have about the installation process. While files downloaded from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;&amp;#039;s official website are fairly self explanatory, there are others out there designed for Poser, or other 3D modeling programs. In this article I outline the steps to getting your content installed, or deleted if you are hoping to save space. This tutorial is hosted offsite and can be found at the link above.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Sample Image&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;http://s3.hubimg.com/u/4775902.jpg&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://s3.hubimg.com/u/4775902.jpg&quot; rel=&quot;nofollow noopener&quot;&gt;http://s3.hubimg.com/u/4775902.jpg&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/artzone/pub/tutorials/dazcontent/tutorials">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:15+00:00</dc:date>
        <title>DAZ 3D Content Tutorials</title>
        <link>/artzone/pub/tutorials/dazcontent/tutorials</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D encourages you to upload your tutorials here to the ArtZone Wiki so that they have a permanent home and are hosted on our servers. If you do upload your tutorials, please add them to the appropriate software category and create sub-pages/categories as needed. If, for some reason, you do not want to host your tutorials here, please add links to external tutorials in the appropriate categories as well.
&lt;/p&gt;

&lt;h1 id=&quot;daz_3d_content_tutorials&quot;&gt;DAZ 3D Content Tutorials&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The following tutorial section is designed for tutorials focusing on working with &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D content and models specifically, either alone or in various applications.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;tutorials&quot;&gt;Tutorials&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/dazcontent/dazcontent-gen05&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:dazcontent:dazcontent-gen05&quot;&gt;A Beginner’s Guide to 3D Art and DAZ Studio&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/dazcontent/dazcontent-gen06&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:dazcontent:dazcontent-gen06&quot;&gt;How to Install Content for DAZ Studio &lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/carrara/carrara-content01&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:carrara:carrara-content01&quot;&gt;Carrara: Victoria 3 Ready to Use for Realistic Scenes&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/models/models-gen50&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:models:models-gen50&quot;&gt;Creating a Bodysuit for V3 or M3&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/poser/poser-maps07&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:poser:poser-maps07&quot;&gt;Easy Color Changable Eyebrows for V4/V3&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/dazcontent/dazcontent-gen03&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:dazcontent:dazcontent-gen03&quot;&gt;Easy style change with the Ultimate Changing Ponytail&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/dazstudio/studio-export01&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:dazstudio:studio-export01&quot;&gt;Exporting DAZ Figures with All Textures to MotionBuilder&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/otherapps/otherapps-poser02&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:otherapps:otherapps-poser02&quot;&gt;Fitting M2 Clothes to M3 with The Tailor&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/otherapps/otherapps-poser03&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:otherapps:otherapps-poser03&quot;&gt;Great V4 Eyes using MAT Pose Edit 3&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/poser/poser-models18&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:poser:poser-models18&quot;&gt;How to Create a New Style From Two Different Hair Items&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/otherapps/otherapps-poser05&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:otherapps:otherapps-poser05&quot;&gt;How to Get Victoria 2 Clothes to Fit Victoria 3 using The Tailor&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/otherapps/otherapps-misc41&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:otherapps:otherapps-misc41&quot;&gt;Import Victoria 2, Clothing, and Props into ZBrush 2&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/dazcontent/dazcontent-gen01&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:dazcontent:dazcontent-gen01&quot;&gt;INJection poses for Stepanie Petite w/DAZ INJection Pose Builder&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/otherapps/otherapps-cinema05&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:otherapps:otherapps-cinema05&quot;&gt;Preparing V3 materials for Bodypaint 2&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/dazcontent/dazcontent-gen04&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:dazcontent:dazcontent-gen04&quot;&gt;Understanding the DAZ Multiplane Cyclorama&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/models/models-gen46&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:models:models-gen46&quot;&gt;V3 on the Cheap&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/carrara/carrara-materials08&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:carrara:carrara-materials08&quot;&gt;V4 Got You Seeing Blue?&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/carrara/carrara-materials09&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:carrara:carrara-materials09&quot;&gt;V4 Got You Seeing Blue? (C6 Version)&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/models/models-gen47&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:models:models-gen47&quot;&gt;Victor for V4.1&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/artzone/pub/tutorials/models/models-gen47&quot; class=&quot;wikilink1&quot; title=&quot;artzone:pub:tutorials:models:models-gen47&quot;&gt;Victor for V4.1&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
