<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="/feed.php">
        <title>Documentation Center artzone:pub:tutorials:exp</title>
        <description></description>
        <link>/</link>
        <image rdf:resource="/lib/tpl/dazdoccenter/images/favicon.ico" />
       <dc:date>2026-06-14T17:12:55+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="/artzone/pub/tutorials/exp/tutorials"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="/lib/tpl/dazdoccenter/images/favicon.ico">
        <title>Documentation Center</title>
        <link>/</link>
        <url>/lib/tpl/dazdoccenter/images/favicon.ico</url>
    </image>
    <item rdf:about="/artzone/pub/tutorials/exp/tutorials">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-01T17:42:19+00:00</dc:date>
        <title>How to setup an ExP product</title>
        <link>/artzone/pub/tutorials/exp/tutorials</link>
        <description>&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This page exists within the &lt;a href=&quot;/artzone/start&quot; class=&quot;wikilink1&quot; title=&quot;artzone:start&quot;&gt;Old ArtZone Wiki&lt;/a&gt; section of this site. Read the information presented on the linked page to better understand the significance of this fact.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;h3 id=&quot;how_to_setup_an_exp_product&quot;&gt;How to setup an ExP product&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ol&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Create a blank Runtime structure&lt;/strong&gt; to avoid having to hunt down 1000 files later to assemble for distribution. You will need:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Runtime\Libraries\!&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;\Michael 4” (or which ever figure this is for (for the exp files))&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Runtime\Libraries\Pose\YOURPRODUCT” (for the INJ files).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Now would be a good time to make a backup of your actual “Runtime\Libraries\!&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;\Michael 4” folder.&lt;/em&gt;&lt;a href=&quot;/_detail/artzone/pub/tutorials/exp/exp_1.jpg?id=artzone%3Apub%3Atutorials%3Aexp%3Atutorials&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;artzone:pub:tutorials:exp:exp_1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/artzone/pub/tutorials/exp/exp_1.jpg&quot; class=&quot;media&quot; title=&quot;exp_1.jpg&quot; alt=&quot;exp_1.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Open Studio and load your figure with morphs.&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; For ease of use, you should work with a CR2 that has your morphs saved in it. &lt;a href=&quot;/_detail/artzone/pub/tutorials/exp/exp_2.jpg?id=artzone%3Apub%3Atutorials%3Aexp%3Atutorials&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;artzone:pub:tutorials:exp:exp_2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/artzone/pub/tutorials/exp/exp_2.jpg&quot; class=&quot;media&quot; title=&quot;exp_2.jpg&quot; alt=&quot;exp_2.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; If your morphs are in the community INJ channels, rename the internal channel names with the Property Editor, and remove the channels from any bones that shouldn&amp;#039;t have them.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; With the figure selected, open the ExP export tab. (make sure all the morphs are zero&amp;#039;d first).&lt;a href=&quot;/_detail/artzone/pub/tutorials/exp/exp_3.jpg?id=artzone%3Apub%3Atutorials%3Aexp%3Atutorials&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;artzone:pub:tutorials:exp:exp_3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/artzone/pub/tutorials/exp/exp_3.jpg&quot; class=&quot;media&quot; title=&quot;exp_3.jpg&quot; alt=&quot;exp_3.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Expand the figure&amp;#039;s Node/Properties and scroll past the bones to the morphs.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select your morphs from the list (ctrl+click to multi-select so you can do them all at once) right click and &lt;code&gt;&amp;#039;Select&amp;gt;All File Types&amp;gt;Same-Named Properties&lt;/code&gt;&amp;#039;. That will set all the file types (Group, Channels, ERC, Links) for any channel in the figure with the same name. &lt;a href=&quot;/_detail/artzone/pub/tutorials/exp/exp_5.jpg?id=artzone%3Apub%3Atutorials%3Aexp%3Atutorials&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;artzone:pub:tutorials:exp:exp_5.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/artzone/pub/tutorials/exp/exp_5.jpg&quot; class=&quot;media&quot; title=&quot;exp_5.jpg&quot; alt=&quot;exp_5.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you have morphs that do not have channels in the BODY (extra JCM&amp;#039;s, ect), or are named differently in the bones, you will need to select them in their bones as well.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Fill out your export options:&lt;/strong&gt; &lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The “Product/Package Name” will determine the folder names for the exp file and the INJ poses.&lt;a href=&quot;/_detail/artzone/pub/tutorials/exp/exp_6.jpg?id=artzone%3Apub%3Atutorials%3Aexp%3Atutorials&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;artzone:pub:tutorials:exp:exp_6.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/artzone/pub/tutorials/exp/exp_6.jpg&quot; class=&quot;media&quot; title=&quot;exp_6.jpg&quot; alt=&quot;exp_6.jpg&quot; /&gt;&lt;/a&gt; &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The “Unique Product ID” determines the prefix for the exp files and must be unique, if some other exp set uses the same name, the two may overwrite each other. If you are going thru &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;, a SKU can be provided to ou to use there. If you are not going thru &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;, use a combination of the Vendor Name and Product Name, such as “MineUltra”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Point the “Output Folder” to the empty “Runtime\Libraries\!&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;\Michael 4” folder created in step 1. That is where the exp files will go. Once you&amp;#039;ve pointed it at a folder, the “Base Delta Path” and “User Library Path” should fill themselves in.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The “Base Delta Path” should be “Runtime\Libraries\!&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;\Michael 4\Deltas” which is correct. That&amp;#039;s where the actual morph deltas will go.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Change the “User Library Path to “Runtime\Libraries\Pose\YOURPRODUCT”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Make sure all 4 of the boxes are checked. “Omit…”, “Generate…”, “Include…” and “Create..”  &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Now Export&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Your “Runtime\Libraries\!&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;\Michael 4” folder should now contain a folder for each bodypart affected by your morphs and those folders have some files in them. The “Runtime\Libraries\Pose\YOURPRODUCT” should contain an ALL INJ and REM file and a subfolder with separate INJ/REM files for each separate morph.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The separate INJ/REM files in the Pose folder may need some editing and some of them may need removed. If you have a morph dependent on other another morph (extra JCM&amp;#039;s type thing) they should both load from the same INJ for example. Or if you want 1 INJ to load all the breast morphs, ect. These are regular INJ/REM files and you can set them up however you want them.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; To test everything, &lt;code&gt;&amp;#039;COPY &lt;/code&gt;&amp;#039;your new Runtime to your Regular M4Runtime (which you backed up first) and run the DzCreateExPFiles-M4.bat.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;To add PowerLoader support:&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Navigate to “&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Built-In Content&amp;gt;Scripts&amp;gt;Utilities” and run the “PowerLoader Developer”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Make sure Michael 4 is selected as the figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Find the row that shows “No Metadata Found” for your set.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right click that row under “Delta Folder” and point it at your delta folder. It should fill in with all your morphs.&lt;a href=&quot;/_detail/artzone/pub/tutorials/exp/exp_11d.jpg?id=artzone%3Apub%3Atutorials%3Aexp%3Atutorials&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;artzone:pub:tutorials:exp:exp_11d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/artzone/pub/tutorials/exp/exp_11d.jpg&quot; class=&quot;media&quot; title=&quot;exp_11d.jpg&quot; alt=&quot;exp_11d.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right click under Label and rename it.&lt;a href=&quot;/_detail/artzone/pub/tutorials/exp/exp_11e.jpg?id=artzone%3Apub%3Atutorials%3Aexp%3Atutorials&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;artzone:pub:tutorials:exp:exp_11e.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/artzone/pub/tutorials/exp/exp_11e.jpg&quot; class=&quot;media&quot; title=&quot;exp_11e.jpg&quot; alt=&quot;exp_11e.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right click the row again and select “Record Current Settings to File”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Browse to the location of the file it just created and COPY the new .dsx file to the same folder in your build Runtime. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Don&amp;#039;t forget to give it a thumbnail.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Make thumbnails for everything.&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Zip it up and get it to your beta testers. Remind them to run the appropriate .bat file after installing. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
