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        <title>File List</title>
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        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/23672/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:23672:start&quot;&gt;FSL Filthy Dirty Iray Shaders&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:23672:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:23672:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fsl_filthy_dirty_iray_shaders&quot;&gt;FSL Filthy Dirty Iray Shaders&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/FSLfdrAtmoLayers01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersCenter.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersOffset.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersRound.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersTilt01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersTilt02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersWavy01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersWavy02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersWavy03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Filter Plane Light/FSLfdrFilterPlane01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Filter Plane Light/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Filter Plane Plain/FSLfdrFilterPlane01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Filter Plane Plain/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/FSLfdrAtmoRibbon01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_CurveAll.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_CurveBtm.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_CurveTop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_Swirl.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_Taper.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_Wavy01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_Wavy02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_CurveAll.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_CurveBtm.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_CurveTop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_Swirl.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_Taper.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_Wavy01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_Wavy02.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Atmosphere Layers.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Atmosphere Layers.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Atmosphere Ribbon.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Atmosphere Ribbon.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Filter Plane Plain.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Murk 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Murk 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Murk 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Murk 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Murk 03.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Murk 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smog 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smog 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smog 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smog 04.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smog 05.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smog 05.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smog 06.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smoke 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smoke 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smoke 03.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smoke 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smoke 04.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smoke 05.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smoke 06.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Dirt 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 06.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 06.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 06.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 06.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 07.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 07.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 09.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Wall 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Wall 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Wall 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Wall 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;/div&gt;

&lt;/p&gt;

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        <dc:format>text/html</dc:format>
        <dc:date>2015-12-08T16:30:29+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/23672/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fsl_filthy_dirty_iray_shaders&quot;&gt;FSL Filthy Dirty Iray Shaders&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/FSLfdrAtmoLayers01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersCenter.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersOffset.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersRound.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersTilt01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersTilt02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersWavy01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersWavy02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoLayersWavy03.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Atmosphere Layers/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Filter Plane Light/FSLfdrFilterPlane01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Filter Plane Light/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Filter Plane Plain/FSLfdrFilterPlane01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDR Filter Plane Plain/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/FSLfdrAtmoRibbon01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_CurveAll.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_CurveBtm.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_CurveTop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_Swirl.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_Taper.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_Wavy01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/Base/FSLfdrAtmoRibbon_Wavy02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_CurveAll.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_CurveBtm.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_CurveTop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_Swirl.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_Taper.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_Wavy01.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/Morphs/fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FSLfdrAtmoRibbon_Wavy02.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Fuseling/FSL Filthy Dirty Shaders &amp;amp; More/FDS Atmosphere Ribbon/UV Sets/fuseling/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Atmosphere Layers.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Atmosphere Layers.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Atmosphere Ribbon.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Atmosphere Ribbon.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Filter Plane Plain.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/FDR Filter Plane Plain.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/Materials/FSLfdr Layers !Layer 01 Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/FSL Filthy Dirty Iray Shaders/Materials/FSLfdr Layers !Layer 01 Off.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Atmosphere Shaders/FSLfdr Smoke 03.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Dirt 09.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Fabric 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Fabric 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Fabric 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Fabric 09.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Fabric 10.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Fabric 11.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Fabric 12.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Stone 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Stone 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Basics/FSLfdr Stone 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty LIE/FSLfdr Moldy LIE 01b.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty LIE/FSLfdr Stained LIE 01b.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty LIE/FSLfdr Stained LIE 01b.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty LIE/FSLfdr Stained LIE 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 03.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 04.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Cutout Opacity 05.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 04.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Render Settings 05.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 03.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Fabric 04.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Wall 01.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/Filthy Dirty Utility Presets/FSLfdr Transparency Wall 02.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 03.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 03.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 04.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 04.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 05.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/FSL Filthy Dirty Iray Shaders/FSLfdr Tile 05.png&lt;/div&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/23672/start">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-08T03:29:51+00:00</dc:date>
        <title>FSL Filthy Dirty Iray Shaders</title>
        <link>/public/read_me/index/23672/start</link>
        <description>
&lt;h1 id=&quot;fsl_filthy_dirty_iray_shaders&quot;&gt;FSL Filthy Dirty Iray Shaders&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
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&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fsl-filthy-dirty-iray-shaders&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fsl-filthy-dirty-iray-shaders&quot; rel=&quot;nofollow noopener&quot;&gt;FSL Filthy Dirty Iray Shaders&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 23672  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fuseling/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fuseling/&quot; rel=&quot;nofollow noopener&quot;&gt;Fuseling&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2015-12-20  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [134-398] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
The Filthy Dirty Shaders is a set of awesome shaders and more to dirty up all of your Iray scenes!
&lt;/p&gt;

&lt;p&gt;
This set includes 48 basic shaders, 20 Layered Image shaders that can be used with any texture, and 33 atmosphere shaders. Also included are two atmosphere props set up for use with all of the included atmosphere shaders.
&lt;/p&gt;

&lt;p&gt;
You&amp;#039;re just a few clicks away from adding dirt and filth to any scene. Add a lot or add just a little, this shader set lets you decide!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;fsl_filthy_dirty_iray_shaders_core&quot;&gt;FSL Filthy Dirty Iray Shaders (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:FSL Filthy Dirty Iray Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:FSL Filthy Dirty Iray Shaders:Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Filthy Dirty Iray Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Filthy Dirty Iray Shaders:Filthy Dirty Atmosphere Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Filthy Dirty Iray Shaders:Filthy Dirty Basics”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Filthy Dirty Iray Shaders:Filthy Dirty LIE”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:FSL Filthy Dirty Iray Shaders:Filthy Dirty Utility Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Effects”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Grunge”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Tile”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Utilities:Visibility”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/23672/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:23672:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
