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        <dc:date>2014-03-05T06:31:14+00:00</dc:date>
        <title>Alembic Exporter</title>
        <link>/public/software/dazstudio/4/referenceguide/plugins/alembic/start</link>
        <description>
&lt;h1 id=&quot;alembic_exporter&quot;&gt;Alembic Exporter&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/plugins/alembic/alembic-artwork.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:alembic-artwork.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/plugins/alembic/alembic-artwork.jpg?w=300&amp;amp;tok=6e4063&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Alembic format is used in production pipelines involving many of the top 3D modeling/animation applications.  With this exporter plugin for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio you gain the ability to move small to large file assets, as well as “&lt;em&gt;Vertex Exact&lt;/em&gt;” animations, from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio to your favorite 3D modeling/animation applications.  
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This document will guide you, step by step, through installing and exporting using the  Alembic Exporter.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#foundation&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:start ↵&quot; class=&quot;wikilink1&quot;&gt;What are the Requirements?&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#installation&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:start ↵&quot; class=&quot;wikilink1&quot;&gt;How do I Install Alembic Exporter?&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#process&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:start ↵&quot; class=&quot;wikilink1&quot;&gt;The Step by Step Process&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#step_1_set_up_your_scene&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:start ↵&quot; class=&quot;wikilink1&quot;&gt;Setup&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#step_2_export_with_alembic&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:start ↵&quot; class=&quot;wikilink1&quot;&gt;Export&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#step_3_alembic_options&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:start ↵&quot; class=&quot;wikilink1&quot;&gt;Options&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#things_to_remember&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:start ↵&quot; class=&quot;wikilink1&quot;&gt;Things to Remember&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In order to use the Alembic Exporter for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, you need to have &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio &lt;strong&gt;4.6.1.39&lt;/strong&gt; or newer installed on your system.  You should have a good working knowledge of &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and be comfortable with exporting.  You will need to have a working knowledge of your target 3D modeling/animation application, as we do not cover the import process of the target application here.  Please see the respective importer documentation for further help in this regard.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;installation&quot;&gt;Installation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
It is recommended that you use &lt;em&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Install Manager&lt;/em&gt; to install Alembic Exporter for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.  This will ensure that the plugin files are dropped into the proper locations within the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio folder/file structure.
&lt;/p&gt;

&lt;p&gt;
Once installed, you should see “&lt;strong&gt;Alembic (*.abc)&lt;/strong&gt;” as a new option in the list of available formats in the Export File dialog.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process&quot;&gt;Process&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The following steps will walk you through the entire process.  At the end, we have included a few notes and usage tips.  
&lt;/p&gt;

&lt;p&gt;
Let&amp;#039;s begin!
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_1_set_up_your_scene&quot;&gt;Step 1 – Set up Your Scene&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The first thing you need to do is open &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and load or create a scene.  This can consist of a single static figure or a complete scene with animation.  The Alembic Exporter is capable of working with very large files, so you are not limited in size.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_2_export_with_alembic&quot;&gt;Step 2 – Export With Alembic&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Next we want to export our scene using the Alembic export option.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select “&lt;strong&gt;File &amp;gt; Export&lt;/strong&gt;”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose a location and name your file.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/plugins/alembic/02_al_export2.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:02_al_export2.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/plugins/alembic/02_al_export2.png?w=550&amp;amp;tok=1dcdb7&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; width=&quot;550&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_3_alembic_options&quot;&gt;Step 3 –  Alembic Options&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
At this point, you will have the following options to choose from:
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/plugins/alembic/01_al_export.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:plugins:alembic:01_al_export.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/plugins/alembic/01_al_export.png?w=300&amp;amp;tok=9177c8&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Only Visible Objects&lt;/strong&gt; – When selected, only objects which are “visible” will be exported.  Any hidden objects will be ignored.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Include Vertex Animation&lt;/strong&gt; – Selecting this option will export the full range of frames you have set up for animation.  When left unchecked, it will export the current frame only.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Preserve SubDivision Surfaces&lt;/strong&gt; – If you would like the mesh to look exactly like it does in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, leave this option unchecked.  This will ensure that the mesh exports exactly as you see it.  If you would like your target application to handle the SubDivision Surfaces, then you will want to make sure this option is checked.  The mesh will then be exported as a SubD cage, thus allowing your 3D modeling/animation application to make the calculations for SubDivision surfaces.  (This also results in smaller file sizes.)  &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
For LightWave 11.6.1 you must make sure the &lt;em&gt;Preserve SubDivision Surfaces&lt;/em&gt; box is left unchecked.  If you leave it checked, no geometry will be imported.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Collect Textures&lt;/strong&gt; – The Alembic format does not preserve your materials or textures.  You will need to manually re-apply the textures and make any adjustments to settings in your chosen 3D modeling/animation application.  By selecting this option, the exporter will collect all of the used textures in one organized location, which will make them easier to find and associate in the target application.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Now, you are ready to import into any program that imports the Alembic format.  Please refer to your chosen application&amp;#039;s documentation for import options and instruction.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;things_to_remember&quot;&gt;Things to Remember&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Here are some things things to remember when choosing the Alembic export option:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Alembic is very fast&lt;/strong&gt;.  Both the export and import [by other applications] are quicker than most other options.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Alembic can deal with huge file sizes&lt;/strong&gt;.  This is an advantage over trying to merge several smaller bits and pieces together due to size limitations of other options.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Alembic is “&lt;em&gt;Vertex Exact&lt;/em&gt;“&lt;/strong&gt;.   It brings in the exact vertices exported from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio, and as a result, your “animation” will look exactly the same in your chosen 3D modeling/animation application as it does in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.  Think of this as a combination of OBJ + MDD.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Alembic gives you two options for mesh export&lt;/strong&gt;.  You have the option to export an exact mesh, or allow your chosen 3D modeling/animation application to calculate the SubDivision on a preserved SubD cage. The option for preserving SubDivision Surfaces will result in smaller file sizes as well.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Alembic allows you to collect texture maps in one concise location&lt;/strong&gt;. While material and texture definitions are not included in the export, all materials retain their names and can be applied manually.  This is easier to do if you choose to “Collect Textures”.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This document is intended to help you through the basics of exporting one of the top new formats used in production pipelines involving the leading 3D modeling/animation applications on the market.  We hope that providing new cutting edge options will allow you to use &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio more readily and easily in your pipeline.
&lt;/p&gt;

&lt;/div&gt;
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