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        <title>The Utilities Tab</title>
        <link>/public/software/hexagon/2/referenceguide/utilities/start</link>
        <description>
&lt;h1 id=&quot;the_utilities_tab&quot;&gt;The Utilities Tab&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Modeling is often the assembly of several simple objects, with the goal of
creating a complex one, such as when a link, duplicated several times in rotation, becomes
a chain. Like making complex multiple copies, Hexagon offers a great number of tools
which will help you with your modeling of varied objects.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;stretch&quot;&gt;Stretch&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/stretch_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The stretch tool lets you edit the structure of objects, much like the basic
3D Manipulators. This tool is more used for modifying curves or surfaces
constructed with curves.
&lt;/p&gt;

&lt;p&gt;
This tool also is the only one to modify certain dynamic geometry, like the
construction forms for an arc, or the depth of a boolean punch.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/stretch_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;stretch_tool_example.jpg&quot; alt=&quot;stretch_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: a series of edges stretched with a horizontal constraint.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the form or curve to be modified.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the stretch tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the structure of your object, curve or control form to affect it.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The movement could be done in two ways: a short click to select the entity, move it and then another short click to define the final position, or a click-drag on the entity to move it, releasing the mouse to define the new position.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/stretch_option_along_normal_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Stretch along the normal: Moves the selected entity perpendicular to the surface or line to which it belongs.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When you select the stretch tool, if the select object is the current selection mode, the mode will change to select auto.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If several entities, such as facets, are selected together, and the option stretch along the normal is activated, the entities are deformed in a way that respects the move.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Space bar:&lt;/strong&gt; Lets you apply a horizontal, vertical or no constraint when moving a selection. See the use of 3D rulers.
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/MHoCPJRNc5A&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/2szFSdXW5Sg&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/d2Os9EGqZ2A&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;lay_on&quot;&gt;Lay On&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/lay_on_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The lay on tool lets you reposition one object on another, so that the selected
faces are against each other, aligning the center of each face.
&lt;/p&gt;

&lt;p&gt;
Positioning objects that are not situated in the traditional 3D axes can be
problematic. For example, this tool can help you place a logo on an inclined surface, so that
the angle is a perfect match between the two objects.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/lay_on_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;lay_on_tool_example.jpg&quot; alt=&quot;lay_on_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the object to lay on.  Right: the object in its final position.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object you want to displace.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the lay on tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the face which will be the start of the move. Multi-selection is impossible.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on a face of the destination object to define the new position and orientation of the original object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_invert_orientation_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Inversion on/off: lets you place the object on one side or another of the newly positioned face.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Rotation: lets you rotate the object around the center axis perpendicular to the newly positioned face.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/h6w7P6kpOxc&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;snapalign&quot;&gt;Snap/Align&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/snap_align_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The snap/align tool lets you displace an object by way of a starting point,
often placed on the object to be moved, towards an arrival point, or align an object
in relation to another object.
&lt;/p&gt;

&lt;p&gt;
Snap is placing an object precisely on another object.
Alignment is placing one object precisely in relation to another object
&lt;/p&gt;

&lt;p&gt;
Snap can be useful to precisely position an object on another. This tool will
easily place a cushion on a chair, or a teacup on its saucer.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/snap_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;snap_tool_example.jpg&quot; alt=&quot;snap_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the objects before snapping.  Right: the objects in their final position.
&lt;/p&gt;

&lt;p&gt;
Alignment is useful for placing one object precisely in relation to another
object. Use this tool to align wheels on a car together.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/align_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;align_tool_example.jpg&quot; alt=&quot;align_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the objects to align.  Right: the objects are aligned along the vertical axis.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object you wish to move.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the snap/align tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on a reference point of the object to be moved.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on another point present in the scene, including the currently selected object, or enter a precise location in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If necessary, use the space bar to apply a horizontal or vertical constraint, in which case the object would move along that plane, while also taking in account the arrival point.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To make an alignment, it is sometimes necessary to make several axis constraints in a row.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The snap/align tool works on selections of points, edges and faces. If a selection is made before you select the tool, the alignment is made only on this selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the Shift key to snap to a point in the scene, including hidden points, such as the midpoint of an edge, or the geometric center of a shape.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Space bar:&lt;/strong&gt; Lets you apply a horizontal or vertical or no constraint when aligning.
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/V7Ye38-n7Xc&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/z8TEttlsuzw&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;taper_bender_and_twister&quot;&gt;Taper, Bender and Twister&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/taper_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/bender_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/twister_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The Taper, Bender and Twister tools are global modifiers, which let you
apply a transformation on the whole object or on a previously made selection on
an object. The three tools function the same.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/taper_bender_twister_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;taper_bender_twister_tool_example.jpg&quot; alt=&quot;taper_bender_twister_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the original object, then tapered, bent and twisted.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an object to deform.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If needed, in select point mode, make a selection of the area to apply the distortion.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the Taper, Bender or Twister tool in the Utilities tab. A red and yellow bounding box appears.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the tool properties palette, modify the axis of deformation of the bounding box, if needed.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click-drag on the yellow rectangles to deform the object or selection, in function of a ratio of minimum/maximum, or by using +/- on the numbers keypad, or enter a precise value in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_horizontal_axis_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Horizontal Axis: orients the bounding box to the horizontal axis.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_vertical_axis_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Vertical Axis (default): orients the bounding box to the vertical axis.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_depth_axis_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Depth Axis: orients the bounding box to the Z axis.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; These tools will function on a group, but not on a point selection within a group.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcuts:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Space bar:&lt;/strong&gt; lets you change the deformation axis, or jump between the three options for these tools.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;+/-&lt;/strong&gt; (on the number keypad): Increases/decreases the deformation applied to the selection&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/eS9dWWAdOoQ&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;deformer_nffd&quot;&gt;Deformer (NFFD)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/deformer_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The “Deformer” tool, also known as the NURBS-based Free Form Deformation (NFFD)
cage, lets you globally modify the shape of an object, by modifying a three
dimensional matrix of vertices which form a cage around the object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/deformer_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;deformer_tool_example.jpg&quot; alt=&quot;deformer_tool_example.jpg&quot; /&gt;&lt;br/&gt;

On the left, the original object, on the right, the deformed object.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to deform.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If needed, select, in vertex selection mode, the part of the object to deform.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the “Deformer” tool, located in the “Utilities” tool tab: a deformation cage is displayed around the object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using the manipulators, and in vertex or edge selection modes only, deforms the cage to get a global or local deformation of your object, according to the selection you will have done previously.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If needed, modify the definition of the deformation cage for greater or less precision.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate to end the deformation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_horizontal_axis_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Adjust the box: Lets you change the definition of the cage.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This tool works on groups, but does not work on selections inside a group.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;bend&quot;&gt;Bend&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/bend_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The bend tool lets you bend an object with reference to a 2D line.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/bend_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;bend_tool_example.jpg&quot; alt=&quot;bend_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the object before and the deformation curve.  Right: the bent object.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using an existing curve as a guide:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Draw a curve to be used as the guide to the deformation.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to bend.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the bend tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the curve to bend the selected object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Drawing a new guide curve:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to bend.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the bend tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Draw a curve to be used as the guide to the deformation, using a tool in the Lines tab, without leaving the bend tool&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the curve, and apply the deformation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This tool works only with curves in a 2D plane.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/02lbRUandDw&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;copy&quot;&gt;Copy&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/copy_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The copy tool lets you create a copy of an object, with the clone option if
needed.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/copy_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;copy_tool_example.jpg&quot; alt=&quot;copy_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: The original object.  Right: the same object and its copy.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the copy tool, in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the object to copy: the object stays at its initial position, but a copy appears, and moves in relation to your mouse.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click to validate the new position of the copy.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_clone_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Clone On/Off: Lets you create a dynamic relationship between the two objects: if the topology of one object is modified, the same operation is carried out on the cloned copy.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Not to be confused with copy and paste, or clone, because it lets you copy an object with a precise numerical placement if necessary.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the duplicate function from the Edit menu to create a cloned copy of the current object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Space bar:&lt;/strong&gt; Lets you apply a horizontal, vertical or no constraint when moving the copy.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;multiple_copies&quot;&gt;Multiple Copies&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/multiple_copies_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The multiple copies tool lets you make multiple copies of a selected object,
with the clone option if needed. You can also apply precise multiple modifications
to all copies, if needed.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/multiple_copies_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;multiple_copies_tool_example.jpg&quot; alt=&quot;multiple_copies_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the original object.  Right: the multiple copies of this object with rotation and movement applied to each copy.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the object to copy.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the multiple copies tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Define any options as needed. In the tool properties palette, define:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The number of copies wanted (in addition to the original).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The X, Y and Z movements to be applied to each copy.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The X, Y and Z rotations to be applied to each copy.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The X, Y and Z scale to be applied to each copy&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_clone_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Clone On/Off: lets you create a dynamic relationship between all the copied objects: if the topology of one object is modified, the same operation is carried out on all the clones.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_rotation_pivot_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Rotation pivot: this reference point, to be selected on the initial object to be copied, will be the point on which the eventual rotations are performed on each copy.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/486VP2Q6bXQ&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;copy_on_a_support&quot;&gt;Copy on a Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/copy_on_support_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
Unlike the multiple copies tool, this tool bases itself on a structure to
generate multiple copies. This structure could be a surface, volume or 2D curve.
&lt;/p&gt;

&lt;p&gt;
It the case of a 3D form, the tool bases itself on each polygon, and with a 2D
curve, on its vertices.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/copy_on_support_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;copy_on_support_tool_example.jpg&quot; alt=&quot;copy_on_support_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the object to be duplicated and the support object.  Right: the result of the copy.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Create the form on which the copy will be based.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to be duplicated.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the copy on a support tool, in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the form to base the copy on. The copies are created.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Modify the orientation and the copy options in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; With the +/- keys on the numbers keypad, increase or decrease the size of your copies.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_clone_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Clone On/Off: Lets you create a dynamic relationship between the copied objects: if the topology of one object is modified, the same operation is carried out on the clones.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Orientation: lets you choose an orientation of the copies, in reference to the support.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_invert_orientation_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Invert orientation: lets you mirror the orientation of the copies, in reference to the support.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_scale_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Scale: when the support is a line, this option allows you to create copies of progressively variable sizes, with the original size being at the start of the line, and the bigger or smaller size being at the end of the line.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_rotation_pivot_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Center point: lets you define a reference point on the object to copy. This point is the connection point of each copy on the support and the center of rotation when a rotation value is input.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/2IdUk4TEPeo&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/NmBuIrkTBg0&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;cut_into_slices&quot;&gt;Cut Into Slices&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/cut_into_slices_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The cut into slices tool lets you cut an object into parallel slices, perpendicular
to a line indicating the first and last slice, which generates a user defined
amount of slices, or cross sections, describing the outer contour of the object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/cut_into_slices_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;cut_into_slices_tool_example.jpg&quot; alt=&quot;cut_into_slices_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the original object.  Right: the object cut into slices.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an object to cut into slices.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the cut into slices tool, in the Utilities Tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click to define the start, using the Shift key to snap to a point on the object, if needed.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A manipulator appears as a red line.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse cursor, and the red line shows the connection between the first point and current position. Click to define the last point. You can also enter this information in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Define the number of slices by using the +/- keys on the keypad, or in the tool properties palette, where you can also define the space between the slices.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This tool does not work on groups.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: +/-&lt;/strong&gt; (numbers keypad): increases or decreases the number of slices.
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/M2Ev_Hr2vA0&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hide&quot;&gt;Hide&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/hide_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The hide tool lets you make an object in the scene disappear temporarily.
The object is not deleted, but is hidden and is still present in the scene tree of the
Properties panel. You can unhide the object as needed.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; With an existing selection:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to hide, or make a multiple selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the hide tool, in the Utilities tab, or on the hide icon next to the element in the scene tree.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The object is automatically hidden.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Without an existing selection:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; No object is selected in the scene.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the hide tool, in the tools sub-palette&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the objects to be hidden. They now take on the color of a selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate to hide the selected objects.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_select_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Select all: selects all the objects in the scene and hides them.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Hidden objects in a scene are not exported.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A hidden object in a saved file is still there when the file is reopened.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Visible objects are displayed in the scene tree preceded by the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/visible_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon. This symbol is an active icon and allows you to mask the object without using the hide tool.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Ctrl/Command + Shift + H&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/QBx04VaAO7A&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;show&quot;&gt;Show&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/show_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The show tool unhides previous hidden objects.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the show tool, in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Only the hidden objects in the scene are shown, and all the objects that are already visible are temporarily hidden.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Clicking on the objects selects the objects to show.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to show the selected objects, and return to the rest of the scene.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_select_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Select all: selects all the hidden objects in the scene and shows them.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Hidden objects are still in the scene tree, with the X symbol next to them. This symbol is also a button for showing (or hiding) the object without using the show tool.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut:&lt;/strong&gt; Ctrl/Command + H
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/N38AC7DV0Eo&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;group&quot;&gt;Group&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/group_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The group tool lets you temporarily associate several objects together, to
create one manipulatable element, or to simplify and organize a complex scene.
&lt;/p&gt;

&lt;p&gt;
It is also possible to make groups of groups, for example make two groups
into one group.
&lt;/p&gt;

&lt;p&gt;
When creating a 3D model of a car it would be useful to create a group for the
body, wheels, motor parts, etc., organizing your model in a logical fashion. You would
also then be able to hide and show whole groups at a time.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Grouping multiple selected objects:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the objects to group making a multiple selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the group tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The group is automatically created.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Grouping objects one at a time:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Less than two objects are selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the group tool.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the objects to be included in the group. They now take on the color of a selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; If needed, use the select all option in the tool properties palette, which validates the tool.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to create the group.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_select_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Select all: lets you select all the objects present in the scene and creates the group.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The group tool is temporary, unlike the weld tool: the weld tool cannot be reversed  (except with undo, or if you used dynamic geometry), but you can always ungroup.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Selecting elements once the group tool is active is done by inverse mode, or clicking on a selected object deselects it, and clicking an unselected object selects it.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The bounding box of a group is a wireframe cube containing all the group, and not the four corners as on a standard object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Ctrl/Command + G&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/zaFFVVoTLdE&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;ungroup&quot;&gt;Ungroup&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/ungroup_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The ungroup tool lets you break apart the individual elements of a group
association.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Ungrouping a selected group:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select a group to ungroup.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the ungroup tool in the tools sub-palette of the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The group is automatically ungrouped.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Ungrouping with no selection:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; No group is selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the ungroup tool, in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Only the groups in the scene are shown, and all the objects that are ungrouped are temporarily hidden.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Clicking on the groups selects the groups to ungroup.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to ungroup the selected groups.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the first case, if there are no more groups in the scene, the tool is automatically validated.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Since groups can be grouped into sub-groups, ungrouping an association of groups will only release those sub-groups, and not ungroup everything at once. Apply the ungroup tool as much as necessary to continue to ungroup the sub-elements.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Ctrl/Command + Shift + G&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/ih-J5W8hbL0&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;orient_normals&quot;&gt;Orient Normals&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/orient_normals_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The orient normals tool lets you define the orientation, or the face’s front
and back, of a face or selection of facets. This orientation is very important,
because certain tools use the normal to make their calculations, such as the thickness
tool for example, and certain programs do not show or render the back sides of
polygons.
&lt;/p&gt;

&lt;p&gt;
The front face of the polygon is symbolized as an arrow
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to modify the normals.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the orient normals tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the face that you want to change the orientation of the normal.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_select_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Select all: selects all the faces of an object, in order to unify the normals.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_unify_normals_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Unify normals: lets you unify all the normals of an object in the same direction.  Click on one of the faces to define the direction for all the normals.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If parts of your object seem to be missing, verify that the backfaces are visible, by clicking on the icon show/hide backfaces in the control panel.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Space bar&lt;/strong&gt;: lets you flip the normal of the selected face.
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/KVhXE8ptIoE&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;decimate&quot;&gt;Decimate&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/decimate_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The decimate tool lets you simplify an object by deleting polygons while
conserving the global aspect of the object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/decimate_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;decimate_tool_example.jpg&quot; alt=&quot;decimate_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the original object, with higher decimation values.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to simplify.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the decimate tool in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Define the amount of decimation by using the +/- keys on the keypad, or in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The tool simplifies by triangulation of the selected object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The amount of decimation from 0 and 1.0. That is 0.3 is equivalent to keeping 30% of the original object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: +/-&lt;/strong&gt; (number keypad): increases or decreases the amount of decimation.
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/Iik1mPJD8GM&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;extract_the_openings&quot;&gt;Extract the Openings&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/extract_openings_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The extract the openings tool functions like the close tool in the Vertex
Modeling tab, letting you select the openings on an object to close them, except this
tool creates the closures as a new object, unattached to the original.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/extract_openings_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;extract_openings_tool_example.jpg&quot; alt=&quot;extract_openings_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the object with its openings, the extracted openings, then moved.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an object with openings to be extracted.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the extract the openings tool, in the Utilities tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the openings to extract, which are symbolized by a white contour around the edges. The selected openings turn red.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/option_select_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Select all: selects all openings on selected object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;triangulate_non-planar_facets&quot;&gt;Triangulate Non-Planar Facets&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/triangulate_non_planar_facets_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The triangulate non planar facets tool lets you transform into triangles the
polygons of a selected object the points of which are not in the same plane.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an object where the polygons are non planar.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the triangulate non planar facets tool, in the Utilities tab: the tool triangulates any non planar facets.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;triangulate_n-gons&quot;&gt;Triangulate N-Gons&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/triangulate_n_gons_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The triangulate n-gons tool lets you divide any polygon made up of more
than four points into triangles.
&lt;/p&gt;

&lt;p&gt;
This tool is useful when exporting to certain programs that do not support
an object made up of polygons that are not triangles or quadrangles.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an object where the polygons have more than four points.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the triangulate n-gons tool, in the Utilities tab: the tool triangulates any polygons with more than four points.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;merge_duplicated_points&quot;&gt;Merge Duplicated Points&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/merge_duplicated_points_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The merge duplicate points tool lets you delete any points that might be
overlapping, or are one on top of another.
&lt;/p&gt;

&lt;p&gt;
This tool is useful when exporting to certain programs that do not support
overlapping points.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an object where there are extra points to delete.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the merge duplicate points tool in the Utilities tab: the tool deletes the extra points.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;merge_duplicated_uvs&quot;&gt;Merge Duplicated UVs&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/merge_duplicated_uvs_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The merge duplicated UVs tool enables you to remove UV coordinates
that could be duplicated, e.g. one on the other.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object for which you want to merge duplicated UVs.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Take the merge duplicated UVs tool, located in the Utilities tab. The tool automatically removes redundant UV coordinates.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;merge_coplanar_facets&quot;&gt;Merge Coplanar Facets&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/utilities/merge_coplanar_facets_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The merge coplanar facets tool lets you combine any facets that share an
edge and are in the same plane.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an object where there are coplanar facets to merge.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the merge coplanar facets tool, in the Utilities tab: the tool merges the extra facets&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use this tool when the smooth tool produces unexpected results.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
