4.12.1.118 Change Log
Below is a “sanitized” version of the Daz Studio change log leading to the General Release of version 4.12.1.118. This log is posted as part of a conscious effort to be more transparent in the development process. That being said, not all information relating to a particular build is present on this page - some information is still considered private and is therefore not included.
Public Build Channel
Public Beta (4.12.1.16)
Source maintenance
Incremented application, plugin and SDK version to 4.12.1.x
Updated Splash/About images
Fixed a crash when a dForce hair item is not valid
Update to dForce 1.2.0.17
DAZ Studio : Incremented build number to 4.12.1.1
DAZ Studio : Incremented build number to 4.12.1.2
Source maintenance
Fixed an issue where making changes in the “Customize Interface Style” dialog (i.e., Window > Style > Customize Style…) would pollute the undo stack
Changes made in this dialog should not be added to the undo stack
[ALT] + click can be used to restore an individual property, or the “Defaults” button can be clicked to restore all properties
Fixed an issue where some DzBasicDialog instances would not select the preferred default button when shown
Fixed an issue with Face Transfer pane option menu action not properly enabling/disabling
DAZ Studio : Incremented build number to 4.12.1.3
Source maintenance
Initial implement of “Frame Keys” in the Timeline pane Key Graph
Extended DzHelpMgr public
API; added saveHelpItemsFile()
Updated SDK version to 4.12.1.4; SDK min is 4.5.0.100.
Fixed an issue in the Inline Help Save Option dialog that prevented saving all help groups; internal
Save Inline Help… action now saves a help file for each group independently by default; internal
Added a “Single File” option to the Inline Help Save Option dialog; internal
Refactored the Help > Troubleshooting > About Your Video Card… action (Current Hardware Features) dialog
Moved core inline help to subfolder within docs folder
DAZ Studio : Incremented build number to 4.12.1.4
Source maintenance
Extended DzTimePane scripting
API
The navigation controls on the right side of the Key Graph view in the Timeline pane are now consistent with other (docked) view navigation controls
icons, sizes, states, cursors, etc
Added “Translation (T)”, “Rotation (R)”, “Scale (S)”, “Other (O)”, “Alias (A)” and “Hidden (H)” Timeline pane property type actions
Added a “Property Types” submenu to the Timeline pane options menu
Added a “Property Types” submenu to the Timeline pane Dopesheet context menu
Added a “Frame Keys” action
Updated default menus; recommend clicking Window > Workspace > Update and Merge Menus action
Fixed an issue in the Timeline pane where the checked state of the “Hidden (H)” property type would not persist between sessions
Fixed an issue where the checked state of the “Properties” key creation scope option in the Timeline pane would not persist between sessions
Fixed an issue in the Timeline pane with the default key creation scope option; Node
Moved the “Select Item Keys (Filtered)” and “Select All Item Keys (Filtered)” action into a “Select” submenu of the Timeline pane Dopesheet context menu
Moved the “Deselect Item Keys (Filtered)” and “Deselect All Item Keys (Filtered)” action into a “Deselect” submenu of the Timeline pane Dopesheet context menu
Modified the mouse wheel event handler for the Timeline pane Key Graph
No modifier zooms in/out
Ctrl/Cmd modifier alone reduces the speed/scale of zoom
Alt modifier alone pans up/down
Alt + Ctrl/Cmd modifier together reduce the speed/scale of pan
Added/Updated inline help descriptions for Timeline pane widgets
DAZ Studio : Incremented build number to 4.12.1.5
Source maintenance
Added cursor feedback to the Timeline pane play range slider
Added cursor feedback to the Timeline pane Key Graph
Added cursor feedback to the Timeline pane Dopesheet
Drawing of marquee (“rubberband”) selection in the Timeline pane Dopesheet and Key Graph views are now consistent with other views in the application
DAZ Studio : Incremented build number to 4.12.1.6
DAZ Studio : Incremented build number to 4.12.1.7
Source maintenance
Removed the “OptiX Prime Acceleration” option from the Advanced page of the Render Settings pane when NVIDIA Iray is set as the active renderer
The option is no longer supported by the integrated version of Iray RTX 2019
Although it is not explicitly stated in the release notes, the “iray_optix_prime” option is no longer listed/described in section “4 Iray Photoreal”, subsection “4.10 Rendering Options”, of the NVIDIA Iray - Programmer's Manual and setting the option results in a warning message being logged
Update to NVIDIA Iray RTX 2019.1.4 (317500.5529)
Added support for using the [Alt] keyboard modifier to deselect keys in the Timeline pane Dopesheet
Clicks in the keys column of the Dopesheet in the Timeline pane no longer changes item selection
Added support for using the [Alt] keyboard modifier to deselect keys in the Timeline pane Key Graph
Added support for using the [Shift] keyboard modifier to constrain key movement in the Timeline pane Key Graph
When vertical delta is greater than horizontal delta, only value will be changed
When horizontal delta is greater than vertical delta, only time will be changed
Support for holding the [Ctrl] keyboard modifier while dragging a selection of keys in the Timeline pane Key Graph to relax a frame snapping constraint also exists
DAZ Studio : Incremented build number to 4.12.1.8
Source maintenance
Build system tweaks
Updated standalone installer template to include/run Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019
Addresses reports of Face Transfer plugin failing to load for some users - due to missing *140.dll dependencies
DAZ Studio : Incremented build number to 4.12.1.9
DAZ Studio : Incremented build number to 4.12.1.10
Source maintenance
Added support for using the [Ctrl] keyboard modifier while dragging a selection of keys in the Timeline pane Dopesheet to relax frame snapping constraints
Key frame snapping in the Timeline pane Dopesheet is now based on the context key (the key under the cursor when the press occurred)
Fixed an issue in the Timeline pane Dopesheet where selecting a key in the Key Graph and then moving it in the Dopesheet would sometimes (depending if and what key were selected in the Dopesheet in prior operations) prevent moving the selected keys earlier in time
Click and drag on an unselected key in the Timeline pane Dopesheet now causes the key to become selected and begin moving in a single operation
DAZ Studio : Incremented build number to 4.12.1.11
Source maintenance
Fixed a regression in the Timeline pane Dopesheet and the ability to deselect keys (using the [Alt] modifier) that resulted from a recent change to allow single-click select+move operations
Made improvements to the efficiency of key selection/deselection in the Timeline pane Dopesheet
Made styling adjustments to the Timeline pane
Added cursor feedback to the Timeline pane Dopesheet header; keys column
Fixed painting issues in the Timeline pane Dopesheet header
Fixed issues with cursor feedback for when a column in the Timeline pane Dopesheet could be resized
Cursor feedback would incorrectly suggest that a user could resize the name/keys columns when the cursor was placed on the left side of the division between the column headers
Cursor feedback would incorrectly suggest that a user could resize the the name column from its left side
Now when the resize cursor is displayed, the user can click+drag and the columns will resize as expected
DAZ Studio : Incremented build number to 4.12.1.12
Source maintenance
Fixed an issue in the Timeline pane where changing the current time via clicking within the Dopesheet keys column header, or double-clicking within the keys column, or dragging the playhead in the Key Graph, would not cause the Dopesheet keys column header to re-paint until the cursor was moved within said header
DAZ Studio : Incremented build number to 4.12.1.13
Source maintenance
Extended the Interactive Lesson support script; added setProductMembers(), smartContentPaneProductLocate()
Fixed an issue that could cause interactive lessons that interact with the Surfaces, Lights, and/or Cameras panes to not be able to locate the panes
Extended DzApp SDK
API; added isInstanceOfReleaseCycleAlreadyRunning()
Updated SDK version to 4.12.1.14; SDK min is 4.5.0.100
Only a single instance of the application, per release channel, is now allowed to run at a time
DAZ Studio : Incremented build number to 4.12.1.14
Source maintenance
Query args from file URLs now maintain name=value format in scriptArgs
Fixed an issue with the IK solver where bones/nodes that define non-uniform scale were not being accounted for
Implemented the heuristic IK solve algorithm used for figure node hierarchies, for non-figure node hierarchies
Split the Timeline pane “Advanced View” toggle action into 3 distinct view mode actions
Basic View, Intermediate View, Advanced View
Basic View is equivalent to Advanced View being unchecked in builds prior to 4.12
Intermediate View is equivalent to Advanced View being checked in builds prior to 4.12
Advanced View is the more full featured view introduced with 4.12
Updated default menus; recommend clicking Window > Workspace > Update and Merge Menus action
Fixed an issue in the Timeline pane key creation scope actions that could result in the active action becoming unchecked if it was already checked when clicked
Refactored the Key Creation Scope combobox into a menu button comprised of key scope actions
Extended/Modified the DzTimePane scripting
API
Fixed a minor memory leak in the Timeline pane; menus
DAZ Studio : Incremented build number to 4.12.1.15
Source maintenance
Removed semi-colons separating file extensions in file browser multi-extension filters
Extended DzApp public
API; added Mac_10_15 enumeration
Updated SDK version to 4.12.1.16; SDK min is 4.5.0.100
Updated public
API documentation; DzApp
Added support for macOS 10.15 (Catalina) logging
Fixed #
DS-1982: Some legacy figures crash on load when IK chains are present
DAZ Studio : Incremented build number to 4.12.1.16
Public Beta (4.12.1.40)
Source maintenance
Parsing of CLI args now occurs much earlier in the startup process
Forwarding application instances now wait to send messages to the primary instance (and subsequently exit) in the event that it is still starting
Processing of CLI args/IPC messages now utilizes the event stack
Updated Array scripting
API documentation; the return value for pushIfNotExists() is void, not Number (or Array)
DAZ Studio : Incremented build number to 4.12.1.17
Source maintenance
Made tweaks to identification of application instances
Ensure file loading via CLI/IPC is processed after standard args
Formatting of the release cycle label on the splash screen has been modified to support additional information
Release cycle label colors on the splash screen now match the colors displayed for the corresponding release channel in Install Manager
Release cycle label on the splash screen now includes the long version string
DAZ Studio : Incremented build number to 4.12.1.18
Source maintenance
Extended DzApp public
API; added instanceName(), releaseCycleInstanceString(), releaseCycleInstanceSuffix(), releaseCycleInstanceSuffixStripped()
Updated SDK version to 4.12.1.19; SDK min is 4.5.0.100
Updated public
API documentation; DzApp
Added support for a -instanceName command-line option
The token/arg immediately following the option is stored as the instance name
An instance name can contain alpha-numeric and underscore characters (all other characters are automatically stripped)
Named instances use unique application settings
Only a single instance of a named instance, per release channel, is allowed to run at a time
Show application instance name (if any) in the title bar of the main window
Show long version number and bit architecture on General Release splash screen
Show application instance name (if any) on splash screen
Show application instance name (if any) on about screen
A file path that is passed to an application instance (be it by
OS file extension associations, CLI, IPC, etc) is now either opened or merged based on its content type (e.g., a scene is “opened” by default, but a pose preset or a script is “merged” by default)
User interaction for file paths passed to an application instance (be it by
OS file extension associations, CLI, IPC, etc) adheres to established content loading behaviors; e.g., prompt to save if loading a scene
DAZ Studio : Incremented build number to 4.12.1.19
DAZ Studio : Incremented build number to 4.12.1.20
DAZ Studio : Incremented build number to 4.12.1.21
DAZ Studio : Incremented build number to 4.12.1.22
Source maintenance
Performed work toward removing Qt3 dependencies from BVH import/export plugin
Extended DzApp public
API; added getProgramDataAppInstancePath(), getAppDataInstancePath(), instanceNameSuffix()
Updated SDK version to 4.12.1.23; SDK min is 4.5.0.100
Updated public
API documentation; DzApp
Added support for a -copyAppSettings command-line option
The token/arg immediately following the option is used as the name of the release cycle (and optionally the instance) to copy application settings from
The token/arg must be quoted if it contains a space character
The token/arg must match the suffix of the application settings group name for an instance that has been launched at least once (i.e., releaseCycle[instanceName]) - return value of DzApp::releaseCycleSuffixStripped() or DzApp::releaseCycleInstanceSuffixStripped())
All spaces in the token/arg are automatically stripped in order to match the pattern used in the application settings group name
A single ~ (tilde) character is interpreted as the root instance of the General Release
A single . (period) character is interpreted as the root instance of the 'current' release cycle
A non-existent instance name or a single unsupported character effectively disables the option (as a match will not be found)
All pertinent application settings are copied
Added support for a -copySessionUI command-line option
The token/arg immediately following the option is used as the name of the release cycle (and optionally the instance) to copy the session
UI files from
The token/arg must be quoted if it contains a space character (any besides the General Release will)
The token/arg must match the suffix of the application data folder name for an instance that has been launched at least once (i.e., release cycle [instanceName]) - return value of DzApp::releaseCycleSuffix() optionally appending DzApp::instanceNameSuffix())
A single ~ (tilde) character is interpreted as the root instance of the General Release
A single . (period) character is interpreted as the root instance of the 'current' release cycle
A non-existent instance name or a single unsupported character effectively disables the option (as a match will not be found)
All session
UI files are copied
Launching a named instance of a given release cycle (using the -instanceName command-line option) now automatically copies the application settings for the root instance of that release cycle on first launch unless the -copyAppSettings command-line option is also specified
Launching a named instance of a given release cycle (using the
-instanceName command-line option) now automatically copies the session
UI for the root instance of that release cycle on first launch unless the
-copySessionUI command-line option is also specified
Execution of RunOnce scripts now cascade in the sequence: instance application data, release cycle application data, release cycle resources
DAZ Studio : Incremented build number to 4.12.1.23
DAZ Studio : Incremented build number to 4.12.1.24
Source maintenance
Modified DzApp SDK
API; renamed isInstanceOfReleaseCycleAlreadyRunning() to isInstanceAlreadyRunning()
Updated SDK version to 4.12.1.25; SDK min is 4.5.0.100
Updated public
API documentation; DzApp
Extended the -instanceName command-line option to support gap-filling automatic incrementation
A token/arg containing the # (number sign) character will automatically have occurrences of the # character replaced by the 'next' available incremental integer value (e.g., if instances 1, 2, and 3 are running, instance 2 is closed and a new instance is launched, the new instance will be assigned 2 and the next would be assigned 4 - unless 1, 2 or 3 were closed before it launched)
Copying of root release cycle application settings and session
UI files is implied by the presence of a
# character
Use the -copyAppSettings and/or -copySessionUI command-line option respectively to override default behavior
Improved the efficiency of command-line option parsing
Removed various Qt3 dependencies
Performed work toward removing Qt3 dependencies from RSL Compiler
DAZ Studio : Incremented build number to 4.12.1.25
Source maintenance
Extended DzApp public
API; added getLogFilename(), getCloudLogFilename(), getApplicationDataName()
Updated SDK version to 4.12.1.26; SDK min is 4.5.0.100
Updated public
API documentation; DzApp
Release cycle and instance name (if any) are now explicitly recorded to the log
Fixed an issue where the Help > Troubleshooting > View Log File… action would open the log file for the primary instance of the application instead of the log file for the instance that the action was triggered from
Added support for a -cleanOnExit command-line option
A truthy/falsey token/arg immediately following the option is used to determine whether or not application settings/data is removed when the application exits
The token/arg value can be one of 0, off, n, no, f, false or 1, on, y, yes, t, true
A falsey token/arg value does not override the standard behavior of purging the application temp folder on exit
Updated -instanceName command-line option support for gap-filling automatic incrementation
DAZ Studio : Incremented build number to 4.12.1.26
Source maintenance
Updated public
API documentation; DzApp, DzAppSettingsMgr
Added support for a -cleanOnLaunch command-line option
A truthy/falsey token/arg immediately following the option is used to determine whether or not application settings/data is removed when the application is launched
The token/arg value can be one of 0, off, n, no, f, false or 1, on, y, yes, t, true
A falsey token/arg value does not override the standard behavior of purging the application temp folder on launch
Updated -instanceName command-line option support for gap-filling automatic incrementation
Fixed a “pollution by abandonment” issue with the -copyAppSettings command-line option if the token/arg that specifies the name (of the release cycle [instanceName]) to copy from does not exist
Added support for a semi-colon delimited whitelist of application settings to the -copyAppSettings command-line option
The first item in the list is used as the name of the release cycle (and optionally the instance) to copy application settings from
Subsequent items in the list represent the paths of specific application settings to copy
Specifying specific application settings overrides copying all application settings
Added support for a semi-colon delimited whitelist of session
UI files to the
-copySessionUI command-line option
The first item in the list is used as the name of the release cycle (and optionally the instance) to copy the session
UI files from
Subsequent items in the list represent the names of specific session
UI files to copy
Specifying specific session
UI files overrides copying all session
UI files
Fixed issues with unsupported characters in the -instanceName command-line option
Fixed issues with unsupported characters in the -copyAppSettings command-line option
Fixed issues with unsupported characters in the -copySessionUI command-line option
Added logging of invalid values passed to the -instanceName, -copyAppSettings, -copySessionUI, -cleanOnLaunch, and -cleanOnExit command-line options
Performed work toward removing Qt3 dependencies from Figure Setup
Removed various Qt3 dependencies
DAZ Studio : Incremented build number to 4.12.1.27
Source maintenance
Performed work toward removing Qt3 dependencies from Bryce bridge
Performed work toward removing Qt3 dependencies from Hexagon bridge
Removed Qt3 dependencies from Puppeteer
Fixed memory leaks in Puppeteer key preview, record, mouse drag, playback, and context menus
Improved general performance of Puppeteer
Fixed an issue with the script implementation of DzBasicDialog::addLayout()
Extended DzBasicDialog public
API; added insertLayout()
Updated SDK version to 4.12.1.28; SDK min is 4.5.0.100
Updated public
API documentation; DzBasicDialog
DAZ Studio : Incremented build number to 4.12.1.28
Source maintenance
Removed the “Architectural Sampler” property from Iray render settings
Materials in Map Transfer are now prefixed with the label of their respective root node
Removed Qt3 dependencies from Map Transfer
Fixed an issue in DzComboEdit that could cause a crash, if the list of items added includes an empty string, when the popup is being built for display
Fixed an issue that allowed duplicate items to be added to a DzComboEdit
Fixed an issue that allowed an empty item to be added to a DzComboEdit
Extended DzComboEdit public
API; modified addItem(), addItems(), insertItem(), insertItems() function signatures
Updated public
API documentation; DzComboEdit
Updated SDK version to 4.12.1.29; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.12.1.29
Source maintenance
Expanded the file whitelist for copying using the -copySessionUI command-line option when launching the primary instance of a release cycle
Fixed a parsing issue with the -copySessionUI command-line option value
DAZ Studio : Incremented build number to 4.12.1.30
Source maintenance
Extended scripting
API; added DzClipboard - write is enabled, read is disabled pending preference for user permission to access clipboard
DAZ Studio : Incremented build number to 4.12.1.31
DAZ Studio : Incremented build number to 4.12.1.32
Source maintenance
Updated
OS call to fetch memory info on Windows
DAZ Studio : Incremented build number to 4.12.1.33
Source maintenance
Update to dForce 1.2.1.2
DAZ Studio : Incremented build number to 4.12.1.34
DAZ Studio : Incremented build number to 4.12.1.35
Source maintenance
Fixed an issue in the Timeline pane where a value less than 2 in the Total (Frames) spinbox, even if “momentarily” (e.g. a user attempts to type “120” but must type “1” followed by “2” and then “0”, and so is “less than 2” even if the intent is to type “120”), would cause painting of frame markers in the Dopesheet keys column header to enter into an infinite loop
The minimum value for the Total (Frames) spinbox in the Timeline pane is now 1
DAZ Studio : Incremented build number to 4.12.1.36
DAZ Studio : Incremented build number to 4.12.1.37
DAZ Studio : Incremented build number to 4.12.1.38
Source maintenance
OBJ Exporter MTL filename references are now quoted if the path contains a space
Implements stricter adherence to standard tokenization used by the OBJ Importer parser (per
spec) - allows a non-map-collected/non-map-converted OBJ Exporter export to be round-tripped with map assignments in tact
Fixed an issue with layout/stretching in OBJ Importer advanced options
OBJ Importer MTL support for filenames has been extended
Fixed an issue in DzMap when calculating the max of the third value in a FLOAT3_MAP map
Improved performance of resolving MTL texture map references where the same map is referenced multiple times in the file
DAZ Studio : Incremented build number to 4.12.1.39
Source maintenance
Consolidated options in the OBJ Export Options dialog
Adjusted layout of options in the OBJ Export Options dialog
Adjusted labels of options in the OBJ Export Options dialog
The “Write Material Library” option in the OBJ Export Options dialog is now a checkable group box
Added an option to the “Write Material Library” group box in the OBJ Export Options dialog that controls whether or not to “Quote Paths Containing Spaces”
Added access to the “Quote Paths Containing Spaces” option to the script accessible
API as “QuoteMapPathsWithSpaces”
Added a “Filter Objects” option to the OBJ Export Options dialog
Relative paths written to MTL are now prefixed by a dot (current directory - of the MTL file)
Concludes work associated with #
DS-1535
Update to NVIDIA Iray RTX 2019.1.5 (317500.7473)
DAZ Studio : Incremented build number to 4.12.1.40
Public Beta (4.12.1.55)
Source maintenance
Made a change to the timing of when a previous frame's render context is released/garbage collected/etc
Extended DzContentLibraryPane scripting
API
Added a toggleable “Container View is Collapsible” (default off) action to the Content Library option menu
Updated default menus; recommend clicking the Window > Workspace > Update and Merge Menus action
DAZ Studio : Incremented build number to 4.12.1.41
Source maintenance
Changed the label of the recently added “Container View is Collapsible” action to “Allow Container View Collapse”
Added a “Preferences” submenu to the Content Library pane option menu
Moved the “View as List” action, the “View as Tree” action, the “View Side by Side” action, the “Allow Container View Collapse” action, and the “Edit Content Preferences…” action to the Content Library pane option menu “Preferences” submenu
Added a “Preferences” submenu to the Smart Content pane option menu
Moved the “Standard View” action, the “Basic View” action, the “Sync Category Selection” action, the “Sync Filter Text” action, and the “Sync Filter by Context” action to the Smart Content pane option menu “Preferences” submenu
Added a “Allow Files Navigation Collapse” (default off) action to the “Preferences” submenu
Added a “Allow Products Navigation Collapse” (default off) action to the “Preferences” submenu
Fixed a redraw issue when toggling the “Allow Container View Collapse” action
Extended DzContentTab scripting
API
Extended DzRelatedAssetsView scripting
API
Updated scripting
API documentation; DzContentLibraryPane, DzRelatedAssetsView, DzContentTab
Updated default menus; recommend clicking the Window > Workspace > Update and Merge Menus action
DAZ Studio : Incremented build number to 4.12.1.42
Source maintenance
Build system tweaks
DAZ Studio : Incremented build number to 4.12.1.43
Source maintenance
Added a “Clear All Objects” action
Added a “Clear All Non-Frozen Objects” action
Relabeled the “Clear dForce Simulation from Selected Item(s)” action to “Clear Selected Objects”
Added a “Clear Selected, Non-Frozen, Objects” action
dForce “Clear *” actions now provide feedback (if prompting is not disabled) when the action results in no change
The “Clear” button in the Simulation Settings pane, and the “Clear Simulation Data” action in the Simulation Settings pane option menu, now support the use of keyboard modifiers to control what happens when invoked (when dForce is the active simulation engine)
If [Ctrl/Cmd] is pressed (and prompting is not disabled), the user is presented with an options dialog
If [Shift] is pressed, only the selected objects are considered
If [Alt] is pressed, only the non-frozen objects are considered
If [Shift] and [Alt] are both pressed, only the non-frozen selected objects are considered
The “Clear” button in the Simulation Settings pane, and the “Clear Simulation Data” action in the Simulation Settings pane option menu, now provide feedback (if prompting is not disabled) when the action results in no change (when dForce is the active simulation engine)
Update to dForce 1.2.1.3
Fixed an issue with default menu declarations for Content Library actions
The “View as List” action, the “View as Tree” action, the “View Side by Side” action, the “Allow Container View Collapse” action, and the “Edit Content Preferences…” action
Fixed an issue with default menu declarations for Smart Content actions
The “Standard View” action, the “Basic View” action, the “Sync Category Selection” action, the “Sync Filter Text” action, the “Sync Filter by Context” action, the “Allow Files Navigation Collapse” action, and the “Allow Products Navigation Collapse” action
Moved the “Show Hidden Properties” action, the “Consolidate Properties” action, the “Persistent Group Expansion” action, the “Display Separate Items” action, and the “Display Followers” action to a Parameters pane option menu “Preferences” submenu
Moved the “Show Hidden Properties” action, the “Display Separate Items” action, the “Display Followers” action, and the “Sync Region Selection with Scene” action to a Shaping pane option menu “Preferences” submenu
Moved the “Show Hidden Properties” action, the “Display Separate Items” action, and the “Display Followers” action to a Posing pane option menu “Preferences” submenu
Moved the “Show Hidden Properties” action, the “Display Selected Item(s) Only” action, the “Display Selected and Fitted Item(s)” action, and the “Display All Items” action to a Surfaces pane option menu “Preferences” submenu
Moved the “Show Hidden Properties” action, and the “Sync with Scene Selection” action to a Lights pane option menu “Preferences” submenu
Moved the “Show Hidden Properties” action, and the “Sync with Scene Selection” action to a Cameras pane option menu “Preferences” submenu
Moved the “Show Hidden Properties” action, and the “Restore Render Setting Defaults” action to a Render settings pane option menu “Preferences” submenu
Moved the “Show Hidden Properties” action, and the “Restore Draw Setting Defaults” action to a Draw Settings pane option menu “Preferences” submenu
Moved the “Show Hidden Properties” action, and the “Restore Simulation Setting Defaults” action to a Simulation Settings pane option menu “Preferences” submenu
Updated default interface files
Updated default menus; recommend clicking the Window > Workspace > Update and Merge Menus action
DAZ Studio : Incremented build number to 4.12.1.44
DAZ Studio : Incremented build number to 4.12.1.45
Source maintenance
Fixed an issue in the Timeline pane where clicking the Dopesheet view Keys column header, or clicking/dragging the Playhead in the Dopesheet view Keys column header, while the Play Range Start frame number was set to any value other than 0 would cause the scene time to be offset from the frame corresponding to the cursor position by the same amount
DAZ Studio : Incremented build number to 4.12.1.46
Source maintenance
Updated copyright notices
Fixed an issue in the Timeline pane where the state of the “Play All Frames” action would stop being respected when the Dopesheet or Key Graph widgets were interacted with directly by the user
DAZ Studio : Incremented build number to 4.12.1.47
Source maintenance
Extended DzSimulationMgr SDK
API
Updated public
API documentation; DzSimulationMgr, DzSimulationEngine
DAZ Studio : Incremented build number to 4.12.1.48
Source maintenance
Updated SDK version to 4.12.1.49; SDK min is 4.5.0.100
Updated public
API documentation; DzSimulationMgr
Added a “Simulate Selected” action
Updated default menus; recommend clicking the Window > Workspace > Update and Merge Menus action
DAZ Studio : Incremented build number to 4.12.1.49
DAZ Studio : Incremented build number to 4.12.1.50
DAZ Studio : Incremented build number to 4.12.1.51
DAZ Studio : Incremented build number to 4.12.1.52
DAZ Studio : Incremented build number to 4.12.1.53
Source maintenance
Added backend support for enabling/disabling NVIDIA Iray CPU fallback
Added backend support for enabling/disabling NVIDIA Iray GPU detection
Added backend support for enabling/disabling NVIDIA Iray GPU driver version check
Added backend support for setting NVIDIA Iray NVLINK peer group size
DAZ Studio : Incremented build number to 4.12.1.54
Source maintenance
Added an option, to the Hardware page under NVIDIA Iray Advanced Render Settings, that allows the user to enable/disable Iray CPU fallback
Added an option, to the Hardware page under NVIDIA Iray Advanced Render Settings, that allows the user to enable/disable Iray GPU detection
Added an option, to the Hardware page under NVIDIA Iray Advanced Render Settings, that allows the user to enable/disable Iray GPU driver version check
Added an option, to the Photoreal Mode section of the Hardware page under NVIDIA Iray Advanced Render Settings, that allows the user to set Iray NVLINK peer group size
Made minor cosmetic changes to NVIDIA Iray Advanced Render Settings
The Devices lists, on the Hardware page under NVIDIA Iray Advanced Render Settings, now prefix GPU options with their respective CUDA IDs
DAZ Studio : Incremented build number to 4.12.1.55
Public Beta (4.12.1.76)
Source maintenance
The Devices lists, on the Hardware page under NVIDIA Iray Advanced Render Settings, now suffix GPU options with their respective driver model and whether or not a display is attached
Added additional information to GPU description logging
DAZ Studio : Incremented build number to 4.12.1.56
Source maintenance
Updated public
API documentation; DzElementData, DzSkeleton, DzDomCharacterData, DzContentTab
DAZ Studio : Incremented build number to 4.12.1.57
Source maintenance
Updated scripting
API documentation; DzApp, DzComboEdit, DzFacetMesh, DzFacetMeshAttachment, DzTopologyData
Fixed an issue that allowed more than a single entry for a given action to be saved to the actions session file
Made changes in preparation for support of custom panes
Extended DzPaneAction public
API; added getPaneIdentifier()
Modified DzPaneAction SDK
API; deprecated getPaneClassName()
Updated SDK version to 4.12.1.58; SDK min is 4.5.0.100
Updated public
API documentation; DzActionMgr, DzPaneAction, DzActionMenu, DzActionMenuItem, DzPaneMgr
DAZ Studio : Incremented build number to 4.12.1.58
Source maintenance
Implemented support for defining multiple key sequences (up to 4) when assigning a shortcut to an action in the Customize dialog
Improved feedback when assigning a shortcut that is already in use
Fixed an issue where assigning the same shortcut to an action would erroneously prompt the user
DAZ Studio : Incremented build number to 4.12.1.59
DAZ Studio : Incremented build number to 4.12.1.60
DAZ Studio : Incremented build number to 4.12.1.61
DAZ Studio : Incremented build number to 4.12.1.62
DAZ Studio : Incremented build number to 4.12.1.63
Source maintenance
The action key sequence acceleration cache is now automatically rebuilt when an action's shortcut is modified (be it via
UI or
API)
DAZ Studio : Incremented build number to 4.12.1.64
Source maintenance
Optimized the action key sequence acceleration cache
Updated “Duplicate *” action selection error messages to reflect current usage constraints
Fixed object names on various DzAction subclasses
Extended DzPaneMgr public
API; added getCustomPane(), removeCustomPane(), removeAllCustomPanes(); added customPaneAdded(), customPaneRemoved() signals
Extended DzActionMgr public
API; added customPaneActionAdded(), customPaneActionRemoved() signals
Extended DzActionMenu public
API; added insertCustomPaneAction()
Extended scripting
API; added DzCustomPane
Updated public
API documentation; DzPaneMgr, DzActionMgr, DzActionMenu, DzAction, DzCustomPane, DzScriptAction, DzEventScriptAction, DzCustomAction
Updated SDK version to 4.12.1.65; SDK min is 4.5.0.100
Cleanup meta-actions when custom pane action is added
DAZ Studio : Incremented build number to 4.12.1.65
DAZ Studio : Incremented build number to 4.12.1.66
DAZ Studio : Incremented build number to 4.12.1.67
Source maintenance
Pane menus are now updated (case-insensitively alpha-numerically sorted) prior to display
DzActionMenuItem::getLabel() now returns the current label for Action and CustomAction types
Updated public
API documentation; DzActionMgr, DzActionMenuItem
Added a (hidden) “Ignore Local Transform” property
When active, causes geometry associated with the node to ignore the local transform
Allows the node to be used in a node hierarchy as a “helper node” or as part of a “control rig” with no effect on its own geometry
Changed the label of the (hidden) “Disable Transform” property to the more accurate “Disable Local Transform”
When active, dynamically overrides the transform properties and the local transform to be at its identity
Allows the node to be dynamically restored/locked
Extended DzNode public
API; added setLocalTransformDisabled(), setLocalTransformIgnored(), getPointAtTarget(), getPointAtStrength(), isLocalTransformDisabled(), isLocalTransformIgnored(), getIgnoreLocalTransformControl()
Updated public
API documentation; DzNode
Updated SDK version to 4.12.1.68; SDK min is 4.5.0.100
Fixed an issue with certain property values being copied during a duplicate (node) operation
DAZ Studio : Incremented build number to 4.12.1.68
Source maintenance
Made preliminary changes to support integration of NVIDIA Iray RTX 2020; internal
Renamed DzSceneAssetModifier to DzMeshModifier
Extended public
API; added DzNodeModifier
Updated SDK saving sample; rename DzModifer subclass to clarify type of modifier is of the mesh variety, not the node variety
Fixed an issue with auto moc of SDK samples
Updated SDK version to 4.12.1.69; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.12.1.69
DAZ Studio : Incremented build number to 4.12.1.70
DAZ Studio : Incremented build number to 4.12.1.71
Source maintenance
The “Point At” property on a node is now located in the General > Constraints group by default instead of General > Misc
The (hidden) “Disable Local Transform” and “Ignore Local Transform” properties on a node are now located in the General > Transforms group by default instead of General > Misc
The “Fit to” and “Fit to Mode” properties on a skeleton are now located in the General > Constraints group by default instead of General > Misc
Extended DzNode SDK
API; added propertyVersion()
Extended DzSkeleton SDK
API
Updated SDK version to 4.12.1.72; SDK min is 4.5.0.100
Updated public
API documentation; DzNode, DzSkeleton
Fixed #CS-320298: Offset key selection in the Timeline pane Dopesheet keys column when the Play Range Start is not at 0
Fixed an issue where double-clicking the Dopesheet keys column to snap the playhead to the closest frame (i.e., set the current scene time) would be offset when the Play Range Start is not at 0
Fixed an issue where clicking on a key in the Timeline pane Dopesheet keys column to select it while viewing a play range with many frames would sometimes cause the key to move to an adjacent frame even if the cursor position had not changed
Fixed an issue where dragging selected keys in the Timeline pane Dopesheet keys column that ultimately resulted in no change would unnecessarily cause an undo item to be created and added to the stack
DAZ Studio : Incremented build number to 4.12.1.72
Source maintenance
Fixed an issue where dragging keys in the Timeline pane Dopesheet would not cancel an undo operation if those keys were dropped/released in the same position they started the drag from
Extended DzNode scripting API; added getUniqueModifierName()
Extended DzNodeModifier SDK
API
Fixed access specifier on DzNodeModifier ctor
Extended DzPropertyHelper SDK
API; added isNodeModifierProperty()
Extended DzSceneHelper scripting
API; added isNodeModifierProperty()
Updated SDK version to 4.12.1.73; SDK min is 4.5.0.100
Updated SDK
API documentation; DzPropertyHelper
Updated scripting
API documentation; DzNode, DzSceneHelper
DAZ Studio : Incremented build number to 4.12.1.73
DAZ Studio : Incremented build number to 4.12.1.74
DAZ Studio : Incremented build number to 4.12.1.75
Source maintenance
Update to NVIDIA Iray RTX 2019.1.6 (317500.11080)
Added a Render Settings (NVIDIA Iray) > Optimization > Ray Tracing Low Memory property
Updated registration of script accessible classes
DAZ Studio : Incremented build number to 4.12.1.76
Public Beta (4.12.1.109)
Source maintenance
Updated SDK
API documentation; DzComponentController
DAZ Studio : Incremented build number to 4.12.1.77
Source maintenance
Renamed custom DzViewTool SDK sample classes
Updated SDK custom view tool action icon styling sample
Renamed custom DzViewTool SDK sample files
Fixed issues with Dz3DBrushTool 4.5+ SDK ABI; removed virtual specifier from member functions added post-4.5.0.100
Extended DzPolygonSelectionTool public
API; added setFaceGroupVisibility(), setMaterialGroupVisibility(), setRegionVisibility(), setRigidityGroupVisibility(); added visibilityChanged() signal
Modified DzPolygonSelectionTool public
API; deprecated setFaceGroupVisiblity(), setMaterialGroupVisiblity(), setRegionVisiblity(); deprecated visiblityChanged() signal
Updated SDK version to 4.12.1.78; SDK min is 4.5.0.100
Updated SDK
API documentation; DzPolygonSelectionTool, Dz3DBrushTool
DAZ Studio : Incremented build number to 4.12.1.78
Source maintenance
Update to NVIDIA Iray RTX 2020.0.0 (327300.312)
Increases minimum driver requirement (on Windows) to 441.22 for pre-Turing GPUs (to support CUDA 10.2), and 441.87 for Turing GPUs (to support OptiX 7.1)
Failure to update to the minimum driver is likely to produce a blank image and a render error (e.g., “Invalid parameters (NULL pointer)”) being written to the log
Made changes (i.e., additions, modifications, deletions) to Shader Mixer low-level MDL bricks that correspond to integration of NVIDIA Iray RTX 2020
Added DzMdlArray, DzMdlBaseSellmeierCoefficientLambda, DzMdlDfSheenBsdf, DzMdloperatorLen
Modified DzMdlDfBackscatteringGlossyReflectionBsdf, DzMdlDfMicrofacetBeckmannSmithBsdf, DzMdlDfMicrofacetBeckmannVcavitiesBsdf, DzMdlDfMicrofacetGgxSmithBsdf, DzMdlDfMicrofacetGgxVcavitiesBsdf, DzMdlDfSimpleGlossyBsdf, DzMdlDfWardGeislerMoroderBsdf, DzMdloperatorCast
Removed DzMdlBaseIntN256NAt, DzMdlBool2At, DzMdlBool3At, DzMdlBool4At, DzMdlDfTint, DzMdlDouble2At, DzMdlDouble2x2At, DzMdlDouble2x3At, DzMdlDouble2x4At, DzMdlDouble3At, DzMdlDouble3x2At, DzMdlDouble3x3At, DzMdlDouble3x4At, DzMdlDouble4At, DzMdlDouble4x2At, DzMdlDouble4x3At, DzMdlDouble4x4At, DzMdlFloat2At, DzMdlFloat2x2At, DzMdlFloat2x3At, DzMdlFloat2x4At, DzMdlFloat3At, DzMdlFloat3x2At, DzMdlFloat3x3At, DzMdlFloat3x4At, DzMdlFloat4At, DzMdlFloat4x2At, DzMdlFloat4x3At, DzMdlFloat4x4At, DzMdlInt2At, DzMdlInt3At, DzMdlInt4At
DAZ Studio : Incremented build number to 4.12.1.79
DAZ Studio : Incremented build number to 4.12.1.80
Source maintenance
Extended DzIrayRenderer scripting
API; added getHighThreshold(), setHighThreshold(), getMediumThreshold(), setMediumThreshold(), getAllowCPUFallback(), setAllowCPUFallback(), getAllowGPUDetection(), setAllowGPUDetection(), getGPUDriverCheck(), setGPUDriverCheck(), getNVLINKPeerGroupSize(), setNVLINKPeerGroupSize(), getCPULoadLimit(), setCPULoadLimit(), getCPUThreadAffinityEnabled(), setCPUThreadAffinityEnabled(), getGPULoadLimit(), setGPULoadLimit()
Updated scripting
API documentation; DzIrayRenderer
Added backend support for scheduling configuration (i.e., CPU/GPU load limits, CPU thread affinity) of NVIDIA Iray
Modified/Extended logging of NVIDIA Iray process/status
DAZ Studio : Incremented build number to 4.12.1.81
Source maintenance
Updated SDK version to 4.12.1.82; SDK min is 4.5.0.100
Initial functional implementation of Node Transform Constraints
Constrains (weighted) position
Does not currently account for node hierarchy
Does not currently constrain rotations
Does not currently constrain scale
Does not currently handle target node deletion, etc
Node Transform Constraints now account for target node origin offset
Node Transform Constraints now support X|Y|Z Translation toggling
DAZ Studio : Incremented build number to 4.12.1.82
Source maintenance
Extended DzNodeProperty public
API; added unexclude()
Extended DzNumericNodeProperty public
API; added exclude(), unexclude(), isExcluded()
Extended DzNumericNodePropertyWgt SDK
API; added isExcluded()
Extended DzStyledNumericNodePropertyWgt SDK
API; added isExcluded()
Updated SDK version to 4.12.1.83; SDK min is 4.5.0.100
Updated public
API documentation; DzNodeProperty, DzNumericNodeProperty
Updated SDK
API documentation; DzNumericNodePropertyWgt, DzStyledNumericNodePropertyWgt
Fixed an issue where the “Point At” property for a given node listed the node it is on as a viable target
Fixed an issue where the description of a Transform Constraint Controller did not include the list of its target nodes
DAZ Studio : Incremented build number to 4.12.1.83
Source maintenance
Extended DzNodeProperty SDK
API; added emitAboutToChange()
Modified DzSkeletonProperty SDK
API; deprecated emitAboutToChange()
Updated SDK version to 4.12.1.84; SDK min is 4.5.0.100
Updated SDK
API documentation; DzNodeProperty, DzSkeletonProperty
Update to NVIDIA Iray RTX 2020.0.0 (327300.2022)
Added Scheduling options (i.e., CPU Load Limit, CPU Thread Affinity) to Render Settings (NVIDIA Iray) > Advanced > Hardware
Fixed an issue with saving (and therefore restoring) of NVIDIA Iray scheduling options
Node Transform Constraints now guard against cyclical evaluation (infinite loop) caused by disallowing selection of the parent node as a target node
Node Transform Constraint target controls on the same node now guard against selection of the same target node across multiple controls
DAZ Studio : Incremented build number to 4.12.1.84
DAZ Studio : Incremented build number to 4.12.1.85
DAZ Studio : Incremented build number to 4.12.1.86
DAZ Studio : Incremented build number to 4.12.1.87
Source maintenance
Implemented support for NVIDIA Iray Deep-Learning based Structural Similarity Image Metric (SSIM) prediction
Added Progressive Rendering > Completion > Post Prediction > Post SSIM Available
Makes SSIM available
Triggers generation of additional data needed for SSIM in the event that SSIM is enabled
Must be enabled prior to starting a render
Toggles visible state (and use of) of other “Post SSIM” properties
If enabled, may cause memory/performance overhead
Added Progressive Rendering > Completion > Post Prediction > Post SSIM Enable
Added Progressive Rendering > Completion > Post Prediction > Post SSIM Target
Added Progressive Rendering > Completion > Post Prediction > Post SSIM Max Memory (hidden)
Disabled/Hidden when “Post Denoiser Available” is set to “On”
Runs under the first GPU found by the system
No CPU fallback
Photoreal render mode only (currently)
Added a (hidden) “Post Denoiser Max Memory” property to the “Filtering/Post Denoiser” property group
Updated NVIDIA Iray progress messages
DAZ Studio : Incremented build number to 4.12.1.88
Source maintenance
Added support for rotations to Node Transform Constraints
Node Transform Constraints now support X|Y|Z Rotation toggling
Node Transform Constraints now guard against cyclical evaluation (infinite loop) caused by parenting the node that a constraint is on to a node in one of the participating constraint target's node hierarchies
DAZ Studio : Incremented build number to 4.12.1.89
Source maintenance
Added a Render Settings (NVIDIA Iray) > Environment > Matte Fog > Matte Fog property
Added a Render Settings (NVIDIA Iray) > Environment > Matte Fog > Matte Fog Visibility property
Added a Render Settings (NVIDIA Iray) > Environment > Matte Fog > Matte Fog Visibility Tint property
Added a Render Settings (NVIDIA Iray) > Environment > Matte Fog > Matte Fog Brightness property
Added a Render Settings (NVIDIA Iray) > Environment > Matte Fog > Matte Fog Brightness Relative to Environment property
If enabled, the brightness of the in-scattered lighting is automatically determined to be relative to the total illuminance of the environment or sun and sky
If disabled, the brightness is an absolute value
Added a Render Settings (NVIDIA Iray) > Environment > Matte Fog > Matte Fog Brightness Tint property
DAZ Studio : Incremented build number to 4.12.1.90
Source maintenance
Updated public
API documentation; DzPushModifier
DAZ Studio : Incremented build number to 4.12.1.91
DAZ Studio : Incremented build number to 4.12.1.92
Source maintenance
Fixed an issue with DzPopupMenu that prevented menu items from being checkable/checked using legacy
API
Extended DzPopupMenu scripting
API; added isItemCheckable(), setItemCheckable()
Updated scripting
API documentation; DzPopupMenu
DAZ Studio : Incremented build number to 4.12.1.93
Source maintenance
Added a guard against use of the Iray Auto Exposure tool (NVIDIA Iray DrawStyle) resulting in an invalid (-inf) Exposure Value
Inline help for DrawStyle tool actions associated with a DrawStyle DzViewTool subclass (e.g., Iray Auto Exposure tool) is now used/displayed (if defined) for the in-viewport icon
Updated inline help; Iray Auto Exposure tool, Content Library pane
DAZ Studio : Incremented build number to 4.12.1.94
Source maintenance
Extended DzPropertySideNavHierarchy scripting
API; added forceRefresh(), toggleShowFollowers(), getDefaultSelectionPath()
Modified DzPropertySideNavHierarchy scripting
API; deprecated forceRefesh(), toogleShowFollowers()
Updated scripting
API documentation; DzPropertySideNavHierarchy
DAZ Studio : Incremented build number to 4.12.1.95
Source maintenance
Performance of Node Transform Constraints has been optimized based on which components are enabled
Implemented an alternate (quaternion based) rotation blending on Node Transform Constraints
Scale components of Node Transform Constraints are now “Off” by default
Node Transform Constraints now support X|Y|Z Scale toggling
Implemented saving of Node Transform Constraints
Saving of animations for DzNodeProperty instances (i.e. target nodes) needs attention (in general, not specific to constraint targets), and its presence in the file will currently cause restoration of target nodes to be incorrect
Stripping animation data for DzNodeProperty instances allows target nodes to be restored
Implemented loading of Node Transform Constraints
Loading of animations for DzNodeProperty instances (i.e. target nodes) needs attention (in general, not specific to constraint targets), and its presence in the file will currently cause restoration of target nodes to be incorrect
Stripping animation data for DzNodeProperty instances allows target nodes to be restored
DAZ Studio : Incremented build number to 4.12.1.96
DAZ Studio : Incremented build number to 4.12.1.97
Source maintenance
Fixed crash issues relating to the deletion of a Node Transform Constraint
Fixed an issue where attempting to transform a node after deleting its Node Transform Constraint would cause a crash
Fixed an issue where the relative position of nodes involved in a Node Transform Constraint, in conjunction with the direction of the constraint relationship, would cause the offset of the constrained node to be incorrect
Improved performance of Node Transform Constraints
Post-install package finalization now includes setting an application setting used by external applications/plugins (e.g., bridges) to locate the installed path of this application
Updated pre-install script handling of cross-sku package conflicts for Photoshop 3D Bridge
Updated pre-install script handling of cross-sku package conflicts for GoZ
DAZ Studio : Incremented build number to 4.12.1.98
DAZ Studio : Incremented build number to 4.12.1.99
Source maintenance
Fixed multi-dimensional array “*At” function return types in basic MDL
Reinstated Shader Mixer low-level MDL bricks removed in 4.12.1.79
Manually recreated DzMdlDouble2x2At, DzMdlDouble2x3At, DzMdlDouble2x4At, DzMdlDouble3x2At, DzMdlDouble3x3At, DzMdlDouble3x4At, DzMdlDouble4x2At, DzMdlDouble4x3At, DzMdlDouble4x4At, DzMdlFloat2x2At, DzMdlFloat2x3At, DzMdlFloat2x4At, DzMdlFloat3x2At, DzMdlFloat3x3At, DzMdlFloat3x4At, DzMdlFloat4x2At, DzMdlFloat4x3At, DzMdlFloat4x4At
Fixed an issue where default focus for the Render Window was always being awarded to the What's This? (inline help) button
Focus behavior has been modified such that when a destination path/filename has been defined in the Render Settings pane, focus is awarded to the Save button as it becomes enabled
If either the destination path or filename has not been pre-defined, focus is awarded to the corresponding field/button
Finishing an edit of the filename for a render in the Render Window (i.e., pressing the [Enter] or [Return] key) is now interpreted as though the Save button was clicked (if enabled)
Fixed an issue where attempting to save a render over an existing file would prompt the user for whether or not to overwrite the existing file multiple times if the question was answered “No”
The Render Window is now raised and made active when the window is not active and a render is finished or canceled
The “File Already Exists” message has refactored to include additional detail
Modified DzProductAssetContainer public
API; deprecated getRealtiveInstallPath()
Extended DzProductAssetContainer public
API; added getRelativeInstallPath()
Extended DzAssetMgr public
API; added getProductName()
Extended SDK
API; added DzNonEmptyComboEditDlgValidator
Updated SDK version to 4.12.1.100; SDK min is 4.5.0.100
Updated public
API documentation; DzAssetMgr, DzProductAssetContainer
The “Create a Product from…” dialog has been refactored
The “Create a Product from…” actions (underlying functions) now check for and prevent an empty product name
The “Create a Product” dialog is now initially focused on the name field upon display
DAZ Studio : Incremented build number to 4.12.1.100
Source maintenance
Build system tweaks
DAZ Studio : Incremented build number to 4.12.1.101
DAZ Studio : Incremented build number to 4.12.1.102
Source maintenance
Fixed an issue where the backdrop material was not named
Extended DzElement public
API; added NameEditScope enum; added getTypeLabel(), getNameEditScope()
Extended DzElement SDK
API; added setTypeLabel(), setNameEditScope()
Updated SDK version to 4.12.1.103; SDK min is 4.5.0.100
Updated public
API documentation; DzElement, DzBackdrop
Type label and name edit scope are now explicitly set for DzMaterial, DzNode, DzObject, DzSkinBinding, DzModifier, DzMorph, DzNodeModifier, DzShape
DAZ Studio : Incremented build number to 4.12.1.103
DAZ Studio : Incremented build number to 4.12.1.104
Source maintenance
Fixed an issue with the “Choose Value” Shader Mixer brick failing to function correctly for any type other than an integer (singular)
Implemented a temporary workaround for an issue in the Iray 2020 SDK
API
Workaround supports the color, string, bool, bool2, bool3, bool4, int, int2, int3, int4, float, float2, float3, float4, double, double2, double3, double4, float2x2, float2x3, float2x4, float3x2, float3x3, float3x4, float4x2, float4x3, float4x4, double2x2, double2x3, double2x4, double3x2, double3x3, double3x4, double4x2, double4x3, double4x4, and material types
Workaround does NOT support the user-defined struct, enum, texture_2d, texture_3d, texture_cube, texture_ptex, light_profile, BSDF, EDF, or VDF types
Added warnings messages to the “Choose Value” Shader Mixer brick for unsupported types
DAZ Studio : Incremented build number to 4.12.1.105
DAZ Studio : Incremented build number to 4.12.1.106
Source maintenance
Automated Shader Mixer brick generation for MDL functions that have generic parameters (i.e., “<0>”) is now skipped
These kinds of functions must now be manually wrapped/exposed
As a result, the recently added (4.12.1.79) DzMdlArray and DzMdloperatorLen bricks have (temporarily?) been removed
A Node Transform Constraint now provides the ability to choose the space in which rotations occur (local vs target)
A Node Transform Constraint now has the ability to record/adjust its positional offset from a given target node
Fixed an issue with doubling of scale values in Node Transform Constraints
Extended Node Transform Constraint scripting APIs
DAZ Studio : Incremented build number to 4.12.1.107
Source maintenance
Fixed issues with rotation and scale calculations in Node Transform Constraints
Fixed issues with parent transform compensation in Node Transform Constraints
Changed Node Transform Constraint controllers to be of the replace type rather than the add type
Fixed an issue where loading a Node Transform Constraint from a saved file would cause a doubling effect
Node Transform Constraints now use “Constraint Context” (instead of “Rotation Space”) in
UI/
API to refer to the context in which the constraint operates
“Local” operates such that rotation of the constrained node occurs about its own origin
“Target” operates such that the constrained node's position orbits the origin of the target node(s) in a parent/child-like relationship, but does not itself rotate
Renamed Node Transform Constraint properties for consistency
A Node Transform Constraint now has the ability to record/adjust its rotational offset from a given target node
Node Transform Constraints now support General Scale toggling
Node Transform Constraints offset properties are now styled like transform properties
Adjusted sensitivity of Node Transform Constraints offset properties to be consistent with node transform properties
Modified Node Transform Constraint scripting APIs; renamed member functions
Extended Node Transform Constraint scripting APIs; added member functions
Extended DzNode public
API
Modified DzDistantLight SDK
API; deprecated updateIsLightPortalVisiblity()
Extended DzDistantLight SDK
API; added updateIsLightPortalVisibility()
Modified DzDistantLight public
API; deprecated getLightTempature()
Extended DzDistantLight public
API; added getLightTemperature()
Updated SDK version to 4.12.1.108; SDK min is 4.5.0.100
Updated public
API documentation; DzNode, DzDistantLight
DAZ Studio : Incremented build number to 4.12.1.108
Source maintenance
Fixed an issue with photometric point lights rendered with NVIDIA Iray, where the combination of “Two Sided” enabled and “Light Geometry” set to “Point” would cause the light to contribute no light to the rendered scene
Extended DzDistantLight SDK
API; added updateTwoSidedVisibility()
Updated SDK version to 4.12.1.109; SDK min is 4.5.0.100
The “Two Sided” property on a light where “Photometric Mode” is enabled is now dynamically shown/hidden based on whether or not “Light Geometry” is set to a value where “Two Sided” has meaning
Moved the Physically-Based Rendering (PBR) DrawStyle plugin, and supporting libraries/resources, back to the internal Win64 footprint
DAZ Studio : Incremented build number to 4.12.1.109
Public Beta (4.12.1.115)
DAZ Studio : Incremented build number to 4.12.1.110
DAZ Studio : Incremented build number to 4.12.1.111
Source maintenance
Updated public
API documentation; DzApp
DAZ Studio : Incremented build number to 4.12.1.112
Source maintenance
Improved reporting of NVIDIA Iray render progress information
When (NVIDIA Iray) > Progressive Rendering > Completion > Post Prediction > Post SSIM Available and Post SSIM Enable are enabled, render progress is now dynamically calculated based on SSIM prediction data
When (NVIDIA Iray) > Progressive Rendering > Completion > Post Prediction > Post SSIM Available and Post SSIM Enable are enabled, the active rendering process will now automatically terminate when the Post SSIM Target (convergence) value is met
(NVIDIA Iray) > Progressive Rendering > Completion > Post Prediction > Post SSIM Enable and Post SSIM Target now behave as expected (and have the expected impact on progress reporting) when edited in the Render Window editor
Renamed the (NVIDIA Iray) > Progressive Rendering > Completion > Post Prediction > “Post SSIM Target” property to “Post SSIM Predict Target” in order to more closely match the Iray SDK
Fixed an issue with the value of (NVIDIA Iray) > Progressive Rendering > Completion > Post Prediction > Post SSIM Predict Target not being respected
Fixed an issue where changing the name of a canvas using the Render Settings (NVIDIA Iray) > Advanced page would not update the name of the canvas in the Canvases > Active Canvas property on the Render Settings (NVIDIA Iray) > Editor page
DAZ Studio : Incremented build number to 4.12.1.113
DAZ Studio : Incremented build number to 4.12.1.114
DAZ Studio : Incremented build number to 4.12.1.115
Public Beta (4.12.1.117)
Source maintenance
Extended DzApp public
API; added hasActiveModalWidget()
Fixed an issue where DzApp::postScriptEvent() did not wait for the main event loop to be started before executing the script
Updated SDK version to 4.12.1.116; SDK min is 4.5.0.100
Fixed an issue that could cause an errant PostgreSQL connection message to be displayed during startup
The “A valid PostgreSQL
CMS connection could not be established…” message would be displayed, but database driven content views would become populated without further interaction by the user
Fixed an issue where colors in Render Settings (NVIDIA Iray) > Environment group (e.g., Matte Fog Visibility Tint, Matte Fog Brightness Tint) were being sent to the renderer with their respective green and blue component values transposed
DAZ Studio : Incremented build number to 4.12.1.116
Source maintenance
Merged to trunk
DAZ Studio : Incremented build number to 4.12.1.117
Private Beta (4.12.1.118)
Source maintenance
Fixed an issue that allowed a disabled action to be triggered using its shortcut
Fixed an issue where actions bound to keyboard shortcuts with a sequence count of 1 were waiting as though there was a potential subsequent shortcut in the sequence instead of immediately triggering the action
Added a guard against multiple events for a single keyboard shortcut causing validation (and ultimately the triggering of an associated action) multiple times
e.g., guard against actions (render, save, etc) being triggered more than once for a single shortcut
Made adjustments to event filtering
Patched Qt 4.8.7 SSL/TLS support
DAZ Studio : Incremented build number to 4.12.1.118
Release to Production
4.12.1.117 - 2020-4-29
4.12.1.118 - 2020-6-29