4.15.0.30 Change Log
Below is a “sanitized” version of the Daz Studio change log leading to the General Release of version 4.15.0.30. This log is posted as part of a conscious effort to be more transparent in the development process. That being said, not all information relating to a particular build is present on this page - some information is still considered private and is therefore not included.
Public Build Channel
Public Beta (4.14.1.22)
DAZ Studio : Incremented build number to 4.14.1.1
DAZ Studio : Incremented build number to 4.14.1.2
DAZ Studio : Incremented build number to 4.14.1.3
DAZ Studio : Incremented build number to 4.14.1.4
DAZ Studio : Incremented build number to 4.14.1.5
DAZ Studio : Incremented build number to 4.14.1.6
DAZ Studio : Incremented build number to 4.14.1.7
Source maintenance
Added a “Image Polarity (MDL)” setting to the “Texture Instance” (DzTextureInstanceBrick) brick
Added a “Is Polarity Flipped (MDL)” output parameter to the “Texture Instance” (DzTextureInstanceBrick) brick
Added a “Has Mapped Value” output parameter to the “Texture Instance” (DzTextureInstanceBrick) brick
Extended DzTextureModifier SDK
API; added isInverted(), calcScale() and calcOffset() overrides
Extended DzTextureModifier public
API; added isInverted(), calcScale() and calcOffset() overrides
Updated SDK version to 4.14.1.8; SDK min is 4.5.0.100
Fixed RSL version of comparison operator bricks (<, ⇐, >, >=, ==, etc)
DAZ Studio : Incremented build number to 4.14.1.8
DAZ Studio : Incremented build number to 4.14.1.9
Source maintenance
Merged changes to Trunk (4.14.0.x)
Added the Utility > “Dynamically Hidden Parameters” (DzDynamicallyHiddenUserParametersBrick) brick
Drag and drop events between Shader Mixer brick inputs/outputs in order to establish connections are now validated by both sides of the connection
DAZ Studio : Incremented build number to 4.14.1.10
DAZ Studio : Incremented build number to 4.14.1.11
DAZ Studio : Incremented build number to 4.14.1.12
Source maintenance
Added a “Polarity Max (MDL)” input parameter to the “Texture Instance” (DzTextureInstanceBrick) brick
Fixed an issue with calculating the value of the “Image Polarity (MDL)” setting on the “Texture Instance” (DzTextureInstanceBrick) brick
Fixed an issue with the return value of DzTextureModifier::getOffset()
Added tooltips to Shader Mixer brick input connectors
Added support for tinting Iray environment light
Control color via Environment > Dome > Environment Tint on the Environment Options singleton node and/or the Render Settings pane when NVIDIA Iray is the active engine
Not (currently?) supported by the Filament (PBR) DrawStyle
Added support for controlling Iray ground reflectivity/glossiness
Control color via Environment > Ground > Ground Reflectivity and control glossiness via Environment > Ground > Ground Glossiness on the Environment Options singleton node and/or the Render Settings pane when NVIDIA Iray is the active engine
Not supported by the Filament (PBR) DrawStyle
Added support for controlling whether or not the Iray environment ground can be seen through
Control via Environment > Ground > Ground Visible from Below on the Environment Options singleton node and/or the Render Settings pane when NVIDIA Iray is the active engine
Not supported by the Filament (PBR) DrawStyle
DAZ Studio : Incremented build number to 4.14.1.13
DAZ Studio : Incremented build number to 4.14.1.14
DAZ Studio : Incremented build number to 4.14.1.15
DAZ Studio : Incremented build number to 4.14.1.16
Source maintenance
Build system tweaks
DAZ Studio : Incremented build number to 4.14.1.17
DAZ Studio : Incremented build number to 4.14.1.18
Source maintenance
Added a script accessible option to DzFbxExporter for enabling inclusion of FPS settings in output
Fixed an issue in the DzCheckBox scripting
API where the stateChanged signal was not being emitted when the state changed
Extended logging to include when the Viewport, Action, and Pane managers are being deleted (i.e., during shutdown)
DAZ Studio : Incremented build number to 4.14.1.19
DAZ Studio : Incremented build number to 4.14.1.20
DAZ Studio : Incremented build number to 4.14.1.21
DAZ Studio : Incremented build number to 4.14.1.22
Public Beta (4.14.1.28)
Source maintenance
Extended DzBoolButton scripting
API; added ButtonState enum.
Extended DzNodeWeightHandler scripting
API; added BindingMapType enum
DAZ Studio : Incremented build number to 4.14.1.23
DAZ Studio : Incremented build number to 4.14.1.24
DAZ Studio : Incremented build number to 4.14.1.25
DAZ Studio : Incremented build number to 4.14.1.26
DAZ Studio : Incremented build number to 4.14.1.27
DAZ Studio : Incremented build number to 4.14.1.28
Public Beta (4.14.1.38)
DAZ Studio : Incremented build number to 4.14.1.29
DAZ Studio : Incremented build number to 4.14.1.30
DAZ Studio : Incremented build number to 4.14.1.31
DAZ Studio : Incremented build number to 4.14.1.32
DAZ Studio : Incremented build number to 4.14.1.33
DAZ Studio : Incremented build number to 4.14.1.34
DAZ Studio : Incremented build number to 4.14.1.35
DAZ Studio : Incremented build number to 4.14.1.36
DAZ Studio : Incremented build number to 4.14.1.37
DAZ Studio : Incremented build number to 4.14.1.38
Public Beta (4.15.0.2)
Source maintenance
Extended DzFloatColor SDK
API; added inherits(), className(), deepCopy(), toString()
Updated SDK version to 4.14.1.39; SDK min is 4.5.0.100
Updated public
API documentation; DzFloatColor
Updated script
API documentation; DzMatrix3, DzMatrix4, DzQuat, DzVec3, DzVec2, DzInt2, DzBox3, DzOrientedBox3, DzCircle3, DzLine3, DzRotationOrder, DzTimeRange, DzEdge, DzFacet, DzAuthor, DzVersion, DzFloatColor
Updated SDK
API documentation; DzFloatColor
Updated copyright statements; 2021
Updated version related images
Increment application, plugin and SDK version for 4.15.0.x
DAZ Studio : Incremented build number to 4.15.0.1
Source maintenance
Update to dForce 1.4.0.1
DAZ Studio : Incremented build number to 4.15.0.2
Public Beta (4.15.0.9)
DAZ Studio : Incremented build number to 4.15.0.3
Source maintenance
Update to NVIDIA Iray 2020.1.4 (334300.6885)
Face Transfer Genesis 8.1 figure support
Fixed an issue where the configuration of a figure that resulted in no possible IK solution (due to disabled transform properties) would crash if IK was enabled and the user dragged a node in the viewport
The Pose Tool now considers the hidden and locked state of properties when determining whether or not a transform property is inactive
The Pose Tool no longer attempts to set the value of inactive rotation properties
Updated drawing of the Pose Tool manipulators to reflect rotation property active state
Improved IK compute performance
Extended DzWeightMap public
API; added setFloatWeight()
Extended DzMorphLoaderBatch scripting
API; saveProjectSettingsToConfigFile() now has a return value
Extended DzMorphLoader scripting
API; readObjectSettingsFromConfigFile() and saveObjectSettingsToConfigFile() now have a return value
Updated public
API documentation; DzWeightMap
Updated script
API documentation; DzMorphLoaderBatch, DzMorphLoader
Saving an Object Configuration from the Morph Loader Pro context menu now provides feedback
Saving a Preset from the Morph Loader Pro (GoZ, Hexagon Bridge) context menu now validates the (file) name being entered
The Save a Preset dialog in Morph Loader Pro (GoZ, Hexagon Bridge) now provides options for existing preset names - e.g., for updating purposes, or derivative names
The Morph Loader Pro (GoZ, Hexagon Bridge) context menu now omits non-applicable actions
Added feedback for failed apply/save actions in Morph Loader Pro (GoZ, Hexagon Bridge)
Improved Morph Loader Pro (GoZ, Hexagon Bridge) config file error reporting
Fixed a GoZ export issue with unsupported characters (e.g., space, hyphen, period) in node labels
Fixed a GoZ export issue that caused a subtool other than the base figure to be selected initially
The GoZ update dialog now validates required fields
Fixed syncing issues between the Basic/Advanced views of the GoZ update dialog
The GoZ update dialog now provides a Preset selector for creating a morph while in Advanced view
Fixed sizing issues with GoZ simple dialogs
Added a GoZ preference (Edit > Preferences… > Bridges : GoZ : Update Path) for controlling whether or not the application path is updated when sending to ZBrush
Default “No” (off) - preserves previous behavior
When “Yes” (on), each execution of the “Send to ZBrush” action causes the application path known to ZBrush to be updated to that which initiated the operation - so that when the object is sent back, it is sent to the (running) application that initiated the operation instead of potentially launching another application at a different path
DAZ Studio : Incremented build number to 4.15.0.4
Source maintenance
Build system tweaks
DAZ Studio : Incremented build number to 4.15.0.5
Source maintenance
Fixed an issue in DzSearchContainer with removing the 0'th (first) asset
Fixed an issue in DzSearchContainer that allowed a null (invalid) asset to be inserted
Extended scripting
API; added DzScriptHandle
Extended DzMorphLoader scripting
API; disambiguated createMorph(), added createMorphFromMesh()
Updated SDK version to 4.15.0.6; SDK min is 4.5.0.100
Updated scripting
API documentation; DzScriptHandle, DzMorphLoader
Morph Loader Pro now provides feedback when accepting the dialog and no morphs to load have been added
Saving of Morph Loader Pro project settings now accounts for the success/failure of saving object settings
Morph Loader Pro now provides feedback if saving project configuration fails
Added an “Apply Preset” submenu to the morph item context menu in Morph Loader Pro
Added a “Manage Presets…” option to the Preset selector in Morph Loader Pro (Hexagon Bridge)
Added a “Refresh” option to the Preset selector in Morph Loader Pro (Hexagon Bridge)
Fixed sizing issues with Morph Loader Pro simple dialogs
The Hexagon Bridge Advanced import dialog now provides a Preset selector
The surfaces of new objects created by Hexagon Bridge now use the default material type for the active renderer
The GoZ update dialog Preset selector now accounts for when no preset is available
Added a “Manage Presets…” option to the Preset selector in the GoZ update dialog
Added a “Refresh” option to the Preset selector in the GoZ update dialog
Send to ZBrush file/subtool naming now encodes characters that are not supported by the GoZ SDK
Fixed object/shape/geometry/material naming when importing from GoZ as a new object
The surfaces of new objects created by GoZ now use the default material type for the active renderer
Refactored the Morph Loader Pro dialog layout - improved utilization of space when used in mesh mode (e.g., Hexagon Bridge)
DAZ Studio : Incremented build number to 4.15.0.6
Source maintenance
Extended DzMorphLoader scripting
API; added setDisplayName(), getDisplayName(); added displayNameChanged() signal
Updated scripting
API documentation; DzMorphLoader
The Advanced view for Hexagon Bridge now labels the root item in the morph list “Hexagon Morph”
The default name for a morph coming from Hexagon Bridge is now consistent between Basic and Advanced views; “Hexagon Morph”
The default property group path for a morph coming from Hexagon Bridge is now consistent between Basic and Advanced views; “Morphs/HexagonBridge”
Fixed an inconsistency in Hexagon Bridge when creating a morph without a main window
The Advanced view for GoZ update dialog labels the root item in the morph list “ZBrush Morph”
The default property group path for a morph in the GoZ update dialog is now consistent between Basic and Advanced views; “Morphs/ZBrush”
DAZ Studio : Incremented build number to 4.15.0.7
DAZ Studio : Incremented build number to 4.15.0.8
DAZ Studio : Incremented build number to 4.15.0.9
Public Beta (4.15.0.12)
DAZ Studio : Incremented build number to 4.15.0.10
Source maintenance
Extended script
API; register reference counted types for DzVertexMesh and DzFacetMesh
Updated SDK
API documentation; DzMorphLoader
DAZ Studio : Incremented build number to 4.15.0.11
Source maintenance
Setting the maximum number of recent open files (via
API) now persists between sessions
Updated public
API documentation; DzContentMgr
Explicitly enable Iray instancing shift (Render Settings > Optimization > Instancing Optimization) for “auto” (Auto) and “on” (Memory) states instead of relying on default/initialized value
Force update of scene shift for each frame of an NVIDIA Iray render
Force update of scene shift if the camera moves for the NVIDIA Iray DrawStyle
Fixed FBX exporter support for text actions in morph rule settings; Bake == 0; Export == 1, Ignore == 2
DAZ Studio : Incremented build number to 4.15.0.12
Public Beta (4.15.0.13)
Source maintenance
Fixed an Iray DrawStyle crash when attempting to manipulate the camera
Improved resetting/releasing Iray scene references when preparing render transactions
Updated default content types
Restored update check using earlier mechanism as a fallback if auto-update script is not present
Updated scripting
API documentation; DzMorphLoader
DAZ Studio : Incremented build number to 4.15.0.13
Public Beta (4.15.0.14)
DAZ Studio : Incremented build number to 4.15.0.14
Public Beta (4.15.0.25)
Source maintenance
Update to NVIDIA Iray 2020.1.6 (334300.9558)
Extended DzComboEdit SDK
API; added setHoldModifierAppend(), getHoldModifierAppend(), setAppendDelimiter(), getAppendDelimiter()
Extended DzComboEdit scripting
API; added holdModifierAppend, appendDelimiter properties
Fixed an issue with DzComboEdit where, when path popup mode is active, clicking the menu/popup button while the popup was showing would not cause the popup to hide
Extended DzAssetMgr public
API; added getDefaultCategoryPaths()
Extended DzCompatibilityBaseAssetContainer SDK
API; added ctor overload to resolve runtime ambiguity when building hierarchical relationships; added DzCompatibilityBaseAssetContainerPtrList typedef
Updated public
API documentation; DzComboEdit, DzAssetMgr, DzCompatibilityBaseAssetContainer
Added a “Selected nodes only” option to the “Set Default Compatibility Base(s)” dialog
Invoked from the Scene pane Option Menu > Edit > Set Compatibility Base(s)… action
The option is enabled only if nodes are selected in the scene
When enabled/active, serves to limit the scope of the operation to selected nodes in the scene instead of all nodes in the scene
Added a validator to the “Set Default Compatibility Base(s)” dialog
Fixed a sizing issue with the “Set Default Compatibility Base(s)” dialog
The “Scene Identification” dialog now uses a DzComboEdit, in path popup mode, for Content Type instead of a DzPathComboBox
Extracted “Auto-Fit Base” from the “Compatibility Base” option in the “Scene Identification” dialog
“Compatibility Base” is used to view/establish the relationship between an object in the scene and assets in context aware views - managed via metadata
“Auto-Fit Base” is used to control the behavior of Auto-Fit - embedded in the asset
Selecting a “Compatibility Base” when “Auto-Fit Base” is not set (i.e., “<None>”) will cause “Auto-Fit Base” to be set in kind
The “Figure/Prop Assets Save Options” dialog now uses a DzComboEdit, in path popup mode, for “Content Type” instead of a DzPathComboBox
The “Set Category” option in the “Figure/Prop Assets Save Options” dialog now displays a treeview popup instead of a (large) menu
The “Type” option on the “Assets” page of the “Content DB Editor” dialog now uses a DzComboEdit, in path popup mode, instead of a DzPathComboBox
Fixed an issue in the “Content DB Editor” dialog where selecting an asset that does not have a content type assigned after selecting an asset that does have a content type assigned would would not accurately reflect the “Type” of the selected asset
Refactored various “Content DB Editor” sub-dialogs to use DzComboEditDlg instead of DzPathComboDlg/QInputDialog
The “Add Default/Custom Categories” sub-dialogs of “Content DB Editor” now support holding the control modifier key (Ctrl/Cmd) to append popup selected values to the existing value - i.e., comma separated multiples
The “Add Custom Categories” sub-dialog of “Content DB Editor” now provides a predefined set of preset options
“Compatibility Base” declaration and “Compatibility” management has been split into discrete sub-pages of the “Content DB Editor” dialog “Assets” page
The “Select Compatibility Bases/Filters” sub-dialog of “Content DB Editor” now supports multi-selection
Invoked from the “Add Compatibilities to Selected File(s)” action in the context menu for asset items on the “Compatibilities” page
Compatibility Filters are integrated with Compatibility Bases in multi-selection mode
Compatibility Base/Filter management (creation/deletion) options are not available in multi-selection mode
Refactored asset drag-n-drop between the Content Library pane and the Smart Content pane (and Presets pages of specialized property based panes - e.g., Posing, Shaping, Render Settings, Simulation Settings, etc)
Allows Content Type, Category, and Compatibilities to be established per asset
Provides context menu options for copying checked state and value of Content Type, Category, and Compatibilities
Considers asset type for suggesting (base) Content Type
Considers scene node selection for populating Compatibility options
DAZ Studio : Incremented build number to 4.15.0.15
Source maintenance
Extended DzAssetMgr public
API; added MetadataType, CompatibilityBaseType enums; added findCategoryID(), getUniqueChildCategoryName(), createCategoryPaths(), selectCategoryPaths(), getCategoryData(), getContainerName(), createSubContainer(), selectCompatibilityBasePaths(), getCompatibilityBaseData()
Extended DzProductAssetContainer public
API; added url property
Extended DzAssetIOMgr public
API; added isWriting(), getCurrentFilename(), getCurrentFileInfo(), getCurrentAssetId(), getCurrentAssetType(), getCurrentAssetContributor(), getCurrentAssetRevision(), getCurrentFileVersion(), getFileInfo(), getFileAssetType(), getFileAssetContributor(), getFileVersion(); added assetLoadStarted(), assetLoadError(), assetLoadFinished(), assetSaveStarting(), assetSaveStarted(), assetSaveError(), assetSaveFinished() signals
Modified DzCompatibilityBaseAssetContainer public
API; removed FilterOptions enum - use DzAssetMgr::CompatibilityBaseType
Extended DzAssetIOMgr SDK
API; added getAssetInfo()
Extended DzSubPathValidator SDK
API; added setDisallowSpacesAndSlashes(), getDisallowSpacesAndSlashes(), setDisallowDotsAndSlashes(), getDisallowDotsAndSlashes(), setConsecutiveSlashIsIntermediate(), getConsecutiveSlashIsIntermediate()
Extended DzAssetMgr scripting
API; added SearchOption enum
Extended DzAssetIOMgr scripting
API; added currentSaveFilter(), isReadingOrWriting(), isReading()
Extended DzPopupMenu scripting
API; added numItems(), insertItem() pixmap/text overload, insertTextItem(), insertPixmapItem(), insertSubmenuItem(), insertTextSubmenuItem(), insertPixmapSubmenuItem(), setText(), setPixmap()
Extended DzLineEdit scripting
API; added support for “noSpaceSlash”, “noDotSlash”, “multiSlashIsIntermediate” to setValidator(), getValidatorSettings()
Extended DzComboEdit scripting
API; added support for “noSpaceSlash”, “noDotSlash”, “multiSlashIsIntermediate” to setValidator(), getValidatorSettings()
Made improvements to scripting
API support for validators; DzLineEdit, DzComboEdit
Modified DzPopupMenu scripting
API; deprecated ambiguous insertItem(), changeItem() overloads; disambiguated insertItem(), changeItem() overloads to maintain backward compatibility
Updated public
API documentation; DzDeviceMgr, DzInteractiveLessonMgr, DzViewportMgr, DzScene, DzAssetMgr, DzProductAssetContainer, DzCategoryAssetContainer, DzCompatibilityBaseAssetContainer, DzAssetIOMgr, DzAssetIOFilter, DzTransformConstraintControllerMgr, DzWeightedNodeConstraintMgr
Updated SDK
API documentation; DzSubPathValidator
Updated scripting
API documentation; DzButton, DzPushButton, DzCheckBox, DzButtonGroup, DzHButtonGroup, DzVButtonGroup, DzPopupMenu, DzDebugViewUtil
Updated SDK version to 4.15.0.16; SDK min is 4.5.0.100
Fixed an issues where the fileMsg parameter of DzAssetMgr::installMissingAssets() was not being used if non-empty
Added support for a -autoInstallMissing command-line option
Added support for a -logMissingProduct command-line option
Improved logging/signaling of asset load
Improved signaling of asset save
Fixed a regression in the “Scene Identification” dialog where “Content Type” was being initialized to “<Multiple>” when a single node was selected and a content type was assigned
Refactored the “Create Category Path” dialog (found in context menus of “Content Library” pane, “Categorize” dialog, and “Select a Category” dialog) to use DzComboEditDlg
The “Rename Category” sub-dialog of the “Content Library” pane and the “Categorize” dialog now check for (sibling) naming conflicts and suggests a unique name instead of silently failing
Refactored various sub-dialogs of the “Categorize” dialog to use DzComboEditDlg
Added a validator to various sub-dialogs of the “Categorize” dialog
Fixed focus issues for various sub-dialogs of the “Content DB Editor” dialog
Refactored “Select a Category” sub-dialogs to use DzComboEditDlg
Refactored “Create Sub-Category” and “Create Sub-Folder” dialogs to use DzComboEditDlg
The “Create Sub-Category” and “Create Sub-Folder” dialogs now support slash (“/”) delimited paths for faster/easier creation of hierarchical structures
Refactored the “Create Category Path” dialog to use DzComboEditDlg
The “Create Category Path(s)” dialogs now support holding the control modifier key (Ctrl/Cmd) to append popup selected values to the existing value - i.e., comma separated multiples
Fixed an issue where the “Select a Compatibility Base” dialog would not restore selection of a Compatibility Filter
Added a “Text” field to the “Create Custom Action” dialog
Fixed an issue in the “Create Custom Action” dialog with warnings in the confirmation message
Added a “Create Custom Action…” context menu option on Content Library pane containers
Virtual Folders - Native/Poser
Folders - Native/Poser/Other
Products
Categories
Search - Files/Database
Action is not provided unless support script is present - internal
DAZ Studio : Incremented build number to 4.15.0.16
Source maintenance
Fixed a crash (regression) with Edit > Duplicate Node(s) and Edit > Duplicate Node Hierarchies for nodes that did not originate from a file (e.g., Create > Camera, * Light, Primitive, etc)
Fixed a connection warning when duplicating a figure
Added the support script for “Create Custom Action…” on Content Library pane containers to the standard distribution footprint
The “Symmetrize” script (./scripts/symmetrize.dse) now supports “silent” remote execution
The “Bake To Transforms” script (./scripts/bakeToTransforms.dse) now supports “silent” remote execution
Added a guard against encountering a DzController that does not inherit DzERCLink to “Bake to Transforms”
Fixed DzBlackHoleNode SDK sample
Fixed SDK custom element saving/loading sample
The return value for MyCustomMaterialIO::startDefinitionRead(), MyCustomMeshModifierIO::startDefinitionRead(), MyCustomNodeIO::startDefinitionRead() is now new DzAssetJsonNullObject( parentItem→getFile() ) instead of 0/NULL
The return value for MyNurbGeometry::makeCopy(), MyNurbGeometry::getUVs(), MyNurbGeometry::getNumUVSets(), MyNurbGeometry::getUVSet() is now NULL
Updated public
API documentation; DzApp
Updated script
API documentation; DzPopupMenu
DAZ Studio : Incremented build number to 4.15.0.17
Source maintenance
Extended DzNode public
API; added isNodeDescendantOf(), isNodeAncestorOf()
Extended DzMenu public
API; added addSubMenu() overload, copyToMenu()
Extended DzNodeDlg SDK
API; added setLabelName(), setViewName(), setFilter(), setNode()
Extended the Global scripting
API; added connect() overload
Updated public
API documentation; DzNode, DzMenu, DzImportMgr, DzExportMgr, DzHttpHelper, DzStyle
Updated SDK
API documentation; DzNodeDlg
Updated scripting
API documentation; Global, Object, Function, DzSystem, DzPaneMgr, DzSceneHelper
Refactored the “Change Parent” dialog
The “Change Parent” dialog no longer displays a skeleton's bones when that skeleton is a node that is to have its parent changed
The “Change Parent…” action now supports simultaneously affecting multiple nodes
Fixed an initialization regression in DzHttpHelper
Removed initialization of host, path, query, content type, method and mode values
Configuration is now entirely up to the user of the class/object
The ./scripts/support/
DAZ/dzExportProductMetadata.dse (“Export Metadata…”) script now supports “silent” remote execution
The ./scripts/limits.dse (“Limits On/Off”) script now supports “silent” remote execution
Fixed an issue with option enabled/disabled states in the “Limits On/Off” dialog (hold CTRL)
Added support for loading 'preferred' options to “silent” remote execution of scripts
Updated various scripts for forward compatibility
Content Directory Manager, Render Directory Manager, MDL Directory Manager, dForce Surface Adjuster, Limits On/Off, Rename Node, Create Poser Companion Files, etc
Array-style property access (normalized signature) overload syntax is not supported by the Qt 5/6 script engine for signal/slot connections
Limited support of application specific
API is considered, in order to ease transition - potential solutions are not practical at scale due to impact on performance
Use Global::connect() or Function::scriptConnect() instead of Function::connect() to (automatically) control the lifetime of connections (and connected objects)
Refactored the “Select Morph Vertices” script to meet current standards
Fixed an issue with message text in DzSceneHelper
Improved import logging
Improved export logging
DAZ Studio : Incremented build number to 4.15.0.18
Updated public
API documentation; DzPaneMgr. Improved import logging
Fixed an issue with the “Rename Node” action (script) where changing the name of a node would not be applied unless the label also changed
Fixed an issue with the “Rename Node” action (script) where using a label (for root nodes) that is not unique in the scene would sometimes allow the conflicting label to be applied
Updated public
API documentation; DzActionMgr, DzApp, DzAssetMgr, DzAssetIOFilter, DzAssetIOMgr, DzAuthenticationMgr, DzCallBackMgr, DzContentMgr, DzContentReplaceMgr, DzDeviceMgr, DzElement, DzExportMgr, DzHelpMgr, DzImageMgr, DzImportMgr, DzMainWindow, DzMultiMediaMgr, DzNode, DzPaneMgr, DzPluginMgr, DzRenderMgr, DzSaveFilter, DzSaveFilterMgr, DzVertexMap, DzViewportMgr
Extended error checking for scripting
API; DzListView, DzListViewItem, DzCheckListItem
Modified Global scripting
API; deprecated getDesktop()
Extended DzDesktopWidget scripting
API; added screen()
Updated scripting
API documentation; DzAbstractAssetContainer, DzAddBlend, DzAlphaBlend, DzAsset, DzAuthor, DzBasicCamera, DzButton, DzButtonGroup, DzCamera, DzCategoryAssetContainer, DzCheckListItem, DzComboBox, DzComboEdit, DzDateEdit, DzDateTimeEdit, DzDesktopWidget, DzDial, DzFileDialog, DzFlipManip, DzFloatColor, DzHButtonGroup, DzHeader, DzHierarchyPane, DzImageBlend, DzImageColorLayer, DzImageComponent, DzImageFileLayer, DzImageLayer, DzImageManip, DzImageMask, DzImageTexture, DzInteractiveLessonMgr, DzInvertManip, DzLCDNumber, DzLineEdit, DzListView, DzListViewItem, DzMaterial, DzMeshSmoothModifier, DzMultiplyBlend, DzOffsetManip, DzOpacityManip, DzPaneAction, DzPopupMenu, DzProcess, DzPropertySelectionComboBox, DzRotateManip, DzScaleManip, DzScript, DzScriptContext, DzSubtractBlend, DzTabWidget, DzTextEdit, DzTextureModifier, DzTimeEdit, DzTimePane, DzUVSet, DzVButtonGroup, Function, Global, QDesktopWidget, QObject
DAZ Studio : Incremented build number to 4.15.0.19
Fixed an issue where setting the “Point At” target for a node to “None” would cause a crash
Nodes no longer list themselves as a possible “Point At” target
Geometry Shell nodes no longer list themselves as a possible “Shell Node” target
Measure Metric nodes no longer list themselves as a possible “Measure Target”
Fixed an issue where exclusion of an instance node from its own list of “Instance Target” did not account for duplication
Fixed an issue where exclusion of a rigid follow node from its own list of “Follow Target” did not account for duplication
Fixed an issue where exclusion of an IK node from its own list of “Chain Root” and “Chain End” targets did not account for duplication
Fixed an issue in DzNodeProperty that allowed a node added to the exclude list to be set as the value (and/or default value) of the property
Fixed an issue in DzNodeProperty where adding a node to the exclude list did not remove any previously set values/keys of that node
Fixed an issue in DzNodeProperty where attempting to delete selected keys would cause a crash
Fixed an issue in DzNumericNodeProperty that allowed a node added to the exclude list to be set as the node for the property
Extended DzGeometryShellNode public
API; added getTarget()
Updated public
API documentation; DzGeometryShellNode, DzInstanceNode, DzInstanceGroupNode, DzInstanceGroupItem
Updated scripting
API documentation; DzButton
Updated SDK version to 4.15.0.20; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.15.0.20
DAZ Studio : Incremented build number to 4.15.0.21
Source maintenance
Extended DzApp public
API; added getPlatformVersion(); added Windows_11, Mac_11_0, Mac_12_0 enumerated values
Updated public
API documentation; DzApp
Updated scripting
API documentation; QWidget
Extended support for detecting newer operating systems
Stack size is no longer discretely set on Mac (GCC)
Fixed inverted splash/about images on macOS 11 (Big Sur) and newer
Fixed inverted pane-drag images on macOS 11 (Big Sur) and newer
Update to OpenSSL 1.0.2u
Updated SDK version to 4.15.0.22; SDK min is 4.5.0.100
DAZ Studio : Incremented build number to 4.15.0.22
Source maintenance
Fixed #
DS-1789/#CS-293041 - An issue with attempting to reload a script in the Script IDE pane, initially loaded from file; a symptom of which resulted in Global::getScriptFileName() returning an empty string for reloaded scripts
DAZ Studio : Incremented build number to 4.15.0.23
Source maintenance
Extended DzPopupMenu public
API; extended connectItem() and disconnectItem()
Updated scripting
API documentation; DzPopupMenu
DAZ Studio : Incremented build number to 4.15.0.24
Source maintenance
Fixed #
DS-2303/#CS-381045 - An issue where setting DzCallBack::setDeleteAfterExecution() true would delete the callback after execution, but would not remove the reference from the list of callbacks in DzCallBackMgr and so would result in a crash when DzCallBackMgr methods pertaining to the list of callbacks was called
Updated public
API documentation; DzCallBack
Updated scripting
API documentation
DAZ Studio : Incremented build number to 4.15.0.25
Public Beta (4.15.0.26)
Source maintenance
Fixed issues relating to the lifetime of DzRSLShader instances new'ed from script
Fixed an inheritance issue in a factory macro used for some DzRefCountedItem subclasses; e.g., DzRSLShader
RSL scripting
API classes (i.e., DzRSLShader, DzShaderMaterial, DzShaderLight, DzShaderCamera) have been moved from the (deprecated) “Default Save Filters” plugin to the core.
DAZ Studio : Incremented build number to 4.15.0.26
Public Beta (4.15.0.28)
DAZ Studio : Incremented build number to 4.15.0.27
Source maintenance
Reverted a change to the qualification of a path (absolute vs relative) that is passed to a file load filter when a node is added during asset load
Refactored morph projection mapping; changes timing, setup, threading
Added logging to various points in the asset loading process
Fixed a potential crash with node replacement management related to node selection
Fixed an issue with the auto installing of missing assets respecting whether or not showing prompts is enabled/disabled
DAZ Studio : Incremented build number to 4.15.0.28
Public Beta (4.15.0.29)
Fixed a crash when attempting to access the color picker dialog on macOS 11 (Big Sur), or newer
Extended asset load logging;
DSON cache update required/started/finished, per unique object
Made various updates to asset load logging; accuracy, consistency
DAZ Studio : Incremented build number to 4.15.0.29
Public Beta (4.15.0.30)
Extended DzAppSettings public
API; added removeKey()
Extended DzApp public
API; added logPathInfo()
Added startup logging of the
DSON cache path/total disk space/available disk space
Added logging when the temp data path is changed
Added logging when the
DSON cache path is changed
Added logging of the number of mapped content directories when loading an asset
Fixed an issue where the state of the “Show Hidden Vendor Categorizations” preference was not being restored between sessions
Fixed an issue with the storage/restoration/migration of AssetManager related preferences
DAZ Studio : Incremented build number to 4.15.0.30
Release to Production
4.15.0.2 - 2021-01-07
4.15.0.30 - 2021-09-02